Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
Not much really happens, the Guardians finish off Gears, Electro paralyses Klang, but other than that, not much. Electro's back to normal speed, now you shall send in a new mon (Specify Item if its Swamp Thing if you wish) & issue your actions!
BEGIN ROUND
---
ACTION ONE
(Speed Tie Roll [Klang/Mawile]: 66/1000; Klang strikes first)
Klang used Thunderbolt (Gears)!
(Crit Roll [<=63]: 118/1000; No Crit)
(Effect Roll [<=100]: 451/1000; No Paralysis)
Klink took 12 Damage! Klang used 11 Energy!
Mawile used Thunderpunch (Gears)!
(Crit Roll [<=63]: 450/1000; No Crit)
Gears took 10 Damage! Mawile used 7 Energy!
Gears Fainted!
Bronzong used Iron Head (Klang)!
(Crit Roll [<=63]: 979/1000; No Crit)
Its not very effective...
Klang took 7 Damage! Bronzong used 9 Energy!
(Paralysis Roll [<=50]: 810/1000; No Paralysis)
Electro used Thunderbolt (Klang)!
(Crit Roll [<=63]: 589/1000; No Crit)
(Effect Roll [<=100]: 56/1000; Paralysis)
Klang took 23 Damage! Klang became Paralysed (15%)! Electro used 6 Energy!
Bronzong nibbled on his Leftovers!
---
ACTION TWO
Mawile used Protect!
Mawile protected herself! Mawile used 9 Energy!
Bronzong used Heavy Slam (Klang)!
(Crit Roll [<=63]: 368/1000; No Crit)
Its not very effective...
Klang took 14 Damage! Bronzong used 10 Energy!
(Paralysis Roll [<=150]: 744/1000; No Paralysis)
Klang used Discharge (Mawile, Electro, Bronzong)!
(Crit Rolls [<=63/1000]: 907, 940, 64; No Crits)
(Effect Rolls [<=300/1000]: N/A, 588, 354; No Paralysis)
Its not very effective...(Electro)
Mawile protected herself! Electro took 4 Damage! Bronzong took 5 Damage! Klang used 6 Energy!
(Paralysis Roll [<=50]: 63/1000; No Paralysis)
Electro used Shock Wave (Klang)!
(Crit Roll [<=63]: 825/1000; No Crit)
Klang took 19 Damage! Electro used 3 Energy!
Bronzong nibbled on his Leftovers!
Klang's Paralysis weakened!
Electro was no longer Paralysed!
---
END ROUND
BACKPACK
Potion: 0 slots
2 Potions
Super Potion: 0 slots
1 Super Potion
Ether: 0 slots
2 Ethers
Revive: 0 slots
1 Revive
Pokeballs: 30
5 Heal Balls
7 Sport Balls
3 Ultra Balls
5 Timer Balls
Berries: 30
Battle Items: 11
1 Silk Scarf
2 Mental Herbs
2 Leftovers
1 Kings Rock
1 Float Stone
1 Expert Belt
1 Kings Rock
1 Magnet
1 Metal Coat
Gems: 16
4 Steel Gems
Spare Pocket (any item): 2
1 Steel Pearl
REWARDS BANK
C$FP: 6 CC
Electro: 7 MC, 1 KOC
Bill: 4 MC, 1 KOC
Swamp Thing: Nothing
Klink: 2 EC, 4 MC, 2 DC
Bronzong: 2 MC, 1 DC
Gears: 1 EC, 3 MC, 1 DC
BEGIN ROUND
---
ACTION ONE
Bill used Hi Jump Kick (Klang)!
(Crit Roll [<=63]: 635/1000; No Crit)
Its Super Effective!
Klang took 32 Damage! Bill used 7 Energy!
Klang Fainted! Bill gained 1 KO Counter!
Mawile used Brick Break (Bill)!
(Crit Roll [<=63]: 452/1000; No Crit)
Its Super Effective!
Bill took 14 Damage! Mawile used 6 Energy!
Electro used Thunderbolt (Mawile)!
(Crit Roll [<=63]: 394/1000; No Crit)
(Effect Roll [<=100]: 886/1000; No Paralysis)
Mawile took 25 Damage! Electro used 6 Energy!
Bronzong used Iron Head (Mawile)!
(Crit Roll [<=63]: 206/1000; No Crit)
Its not very effective...
Klang took 7 Damage! Bronzong used 5 Energy!
Bronzong nibbled on its Leftovers!
---
ACTION TWO
Bill used Close Combat (Mawile)!
(Crit Roll [<=63]: 714/1000; No Crit)
Its Super Effective!
Mawile took 30 Damage! Bill's Defence & Sp. Defence dropped 1 Stage! Bill used 7 Energy!
Mawile used Brick Break (Bill)!
(Crit Roll [<=63]: 980/1000; No Crit)
Its Super Effective!
Bill took 16 Damage! Mawile used 10 Energy!
Electro used Shock Wave (Mawile)!
(Crit Roll [<=63]: 78/1000; No Crit)
Mawile took 21 Damage! Electro used 3 Energy!
Bronzong used Heavy Slam (Mawile)!
(Crit Roll [<=63]: 650/1000; No Crit)
Its not very effective...
Mawile took 14 Damage! Bronzong used 10 Energy!
Mawile Fainted! Bronzong gained 1 KO Counter!
---
END ROUND
BACKPACK
Potion: 0 slots
2 Potions
Super Potion: 0 slots
1 Super Potion
Ether: 0 slots
2 Ethers
Revive: 0 slots
1 Revive
Pokeballs: 30
5 Heal Balls
7 Sport Balls
3 Ultra Balls
5 Timer Balls
Berries: 30
Battle Items: 9
1 Silk Scarf
4 Mental Herbs
2 Leftovers
1 Kings Rock
1 Float Stone
1 Expert Belt
1 Kings Rock
1 Magnet
1 Metal Coat
Gems: 16
4 Steel Gems
Spare Pocket (any item): 2
1 Steel Pearl
REWARDS BANK
C$FP: 6 CC
Electro: 7 MC, 1 KOC
Bill: 4 MC, 2 KOC
Swamp Thing: Nothing
Klink: 2 EC, 4 MC, 2 DC
Bronzong: 2 MC, 1 DC, 1 KOC
Gears: 1 EC, 3 MC, 1 DC
Alright, you know the drill, choose your squad of three, rearrange items, etc. Do that, & your next RP will begin soon.
Upon leaving the Iron Maiden, you go through...well...more staircases & at the end of it all, you come across a place you certainly didn;t come across when you first came here. What this place is, is the oddest structure you've ever seen. No, it's not the fact you're looking at a bunch of trees and grass in the middle of what to this point has been a bland, lifeless dungeon. It's more the fact that every single trunk, branch, and blade is made out of solid steel. It's still flexible enough for some semblance of wind to impact it, but otherwise this is the oddest combination of nature and hard metal you've ever seen.
Over to the side you see a thorny patch of grass blocking the way to the exit on the other side. It appears to be a nest of some sort, but the only other way around requires you to go through densely packed trees. Neither path looks safe, and as you look around you can here the inhabitants of the area swarming around you. Time to make a decision. So, which route do you go through?
a) Go through the thorny briar.
b) Go through the dense woods.
Your answer is a bit confusing, but I'm pretty sure you've decided to take the first option...If you did mean the other option, let me know...
C$FP Iron Dungeon - Steel Forest
Ignoring the dense woods, you decide that going through the thorny briar is the best option to take. As you do, your legs are immediately pricked and as you try to move forward, the sheer weight causes you to fall over. Mercifully you catch yourself and no harm is done, but as you turn around you are accosted by three Ferroseed. They seem young and they're just doing what they've been taught, but nonetheless they're too heavy and you must get them off to continue. Looks like you are going to have to battle your way through this one...
Well, in short, you knock out one of the Ferroseeds, but Bill did take quite a bit of damage anyway, because of Iron Barbs. Nevertheless, you are putting yourself in a good position should you want to catch one, but anyways, issue your actions.
BEGIN ROUND
---
ACTION ONE
Bill is tightening his focus! Bill used 9 Energy!
Electro used Thunderbolt (Ferroseed B)!
(Crit Roll [<=63]: 557/1000; No Crit)
(Effect Roll [<=100]: 986/1000; No Paralysis)
Its not very effective...
Ferroseed B took 15 Damage! Electro used 6 Energy!
Bronzong used Iron Head (Ferroseed B)!
(Crit Roll [<=63]: 268/1000; No Crit)
(Effect Roll [<=300]: 36/1000; Flinch)
Its not very effective...
Ferroseed B took 8 Damage! Bronzong took 2 Damage! Bronzong used 5 Energy!
(Speed Tie Roll [Ferroseed A/Ferroseed B/Ferroseed C]: 47/1000; Ferroseed A strikes first)
Ferroseed A used Leech Seed (Electro)!
(Hit Roll [<=900]: 738/1000; Hit)
Electro was seeded! Ferroseed A used 9 Energy!
(Speed Tie Roll [Ferroseed B/Ferroseed C]: 361/1000; Ferroseed B strikes first)
Ferroseed B flinched!
Ferroseed C used Leech Seed (Bronzong)!
Bronzong was seeded! Ferroseed C used 9 Energy!
Bill used Focus Punch (Ferroseed B)!
(Crit Roll [<=63]: 56/1000; Crit)
A Critical Hit! Its Super Effective!
Ferroseed B took 37 Damage! Bill took 9 Damage!
Bronzong nibbled on its Leftovers!
Ferroseed A sapped 3 HP from Electro!
Ferroseed C sapped 3 HP from Bronzong!
---
ACTION TWO
Bill used Hi Jump Kick (Ferooseed B)!
(Crit Roll [<=63]: 894/1000; No Crit)
Its Super Effective!
Ferroseed B took 29 Damage! Bill took 7 Damage! Bill used 7 Energy!
Electro used Shock Wave (Ferroseed B)!
(Crit Roll [<=63]: 644/1000; No Crit)
Its not very effective...
Ferroseed B took 13 Damage! Electro used 3 Energy!
Ferroseed B Fainted! Electro gained 1 KO Counter!
Bronzong used Bodyblock (Bill)!
Bronzong got ready to defend Bill! Bronzong used 5 Energy!
(Speed Tie Roll [Ferroseed A/Ferroseed C]: 742/1000; Ferroseed C strikes first)
Ferroseed C used Seed Bomb (Bill)!
Bronzong bodyblocked the attack!
(Crit Roll [<=63]: 307/1000; No Crit)
Its not very effective...
Bronzong took 6 Damage! Ferroseed C used 5 Energy!
Ferroseed A used Seed Bomb (Bill)!
Bronzong bodyblocked the attack!
(Crit Roll [<=63]: 540/1000; No Crit)
Its not very effective...
Bronzong took 6 Damage! Ferroseed A used 5 Energy!
Bronzong nibbled on its Leftovers!
Ferroseed A sapped 3 HP from Electro!
Ferroseed C sapped 3 HP from Bronzong!
---
END ROUND
BACKPACK
Potion: 0 slots
2 Potions
Super Potion: 0 slots
1 Super Potion
Ether: 0 slots
2 Ethers
Revive: 0 slots
1 Revive
Pokeballs: 30
5 Heal Balls
7 Sport Balls
3 Ultra Balls
5 Timer Balls
Berries: 30
Battle Items: 9
1 Silk Scarf
4 Mental Herbs
2 Leftovers
1 Kings Rock
1 Float Stone
1 Expert Belt
1 Kings Rock
1 Magnet
1 Metal Coat
Gems: 16
4 Steel Gems
Spare Pocket (any item): 2
1 Steel Pearl
REWARDS BANK
C$FP: 8 CC
Electro: 10 MC, 2 KOC
Bill: 7 MC, 2 KOC
Swamp Thing: Nothing
Klink: 2 EC, 4 MC, 2 DC
Bronzong: 3 MC, 2 DC, 1 KOC
Gears: 1 EC, 3 MC, 1 DC
Well, you lost Bill, & you didn't KO anything this round. You send in Swamp Thing & you now need to be very weary, especially of the weakened Ferroseed...
BEGIN ROUND
---
ACTION ONE
Bill used Close Combat (Ferroseed A)!
(Crit Roll [<=63]: 87/1000; No Crit)
Its Super Effective!
Ferroseed A took 28 Damage! Bill took 7 Damage! Bill's Attack & Defence dropped 1 Stage! Bill used 7 Energy!
Electro used Thunderbolt (Ferroseed A)!
(Crit Roll [<=63]: 946/1000; No Crit)
(Effect Roll [<=100]: 1000/1000; No Paralysis)
Its not very effective...
Ferroseed A took 15 Damage! Electro used 6 Energy!
Bronzong used Iron Head (Ferroseed A)!
(Crit Roll [<=63]: 523/1000; No Crit)
(Effect Roll [<=300]: 906/1000; No Flinch)
Its not very effective...
Ferroseed A took 8 Damage! Bronzong took 2 Damage! Bronzong used 5 Energy!
Ferroseed C used Gyro Ball (Bill)!
(Crit Roll [<=63]: 912/1000; No Crit)
Its not very effective...
Bill took 14 Damage! Ferroseed C used 6 Energy!
Ferroseed used a Gyro Ball + Gyro Ball combo (Bill)!
(Crit Roll [<=63]: 909/1000; No Crit)
Its not very effective...
Bill took 26 Damage! Ferroseed A used 35 Energy!
Bill Fainted!
Bronzong nibbled on its Leftovers!
Ferroseed A sapped 3 HP from Electro!
Ferroseed C sapped 3 HP from Bronzong!
---
ACTION TWO
Electro used Shock Wave (Ferroseed A)!
(Crit Roll [<=63]: 132/1000; No Crit)
Its not very effective...
Ferroseed A took 13 Damage! Electro used 3 Energy!
Bronzong used Heavy Slam (Ferroseed A)!
(Crit Roll [<=63]: 928/1000; No Crit)
Its not very effective...
Ferroseed A took 15 Damage! Bronzong took 3 Damage! Bronzong used 10 Energy!
Ferroseed A must recharge!
Ferroseed C used Thunder Wave (Electro)!
Electro became Paralysed (25%)! Ferroseed C used 7 Energy!
Bronzong nibbled on its Leftovers!
Ferroseed A sapped 3 HP from Electro!
Ferroseed C sapped 3 HP from Bronzong!
Electro's Paralysis weakened!
C$FP sent in Swamp Thing (Swampert)!
---
END ROUND
BACKPACK
Potion: 0 slots
2 Potions
Super Potion: 0 slots
1 Super Potion
Ether: 0 slots
2 Ethers
Revive: 0 slots
1 Revive
Pokeballs: 30
5 Heal Balls
7 Sport Balls
3 Ultra Balls
5 Timer Balls
Berries: 30
Battle Items: 7
1 Silk Scarf
4 Mental Herbs
2 Leftovers
1 Kings Rock
1 Float Stone
1 Expert Belt
1 Kings Rock
1 Magnet
1 Metal Coat
Gems: 16
4 Steel Gems
Spare Pocket (any item): 2
1 Steel Pearl
REWARDS BANK
C$FP: 8 CC
Electro: 10 MC, 2 KOC
Bill: 7 MC, 2 KOC
Swamp Thing: 3 MC
Klink: 2 EC, 4 MC, 2 DC
Bronzong: 3 MC, 2 DC, 1 KOC
Gears: 1 EC, 3 MC, 1 DC
Ferroseed A: Explosion > Explosion
Ferroseed C: Bullet Seed (Swamp Thing) > Seed Bomb (Swamp Thing)
IF Swamp Thing protects successfully without transfer, THEN redirect your current attack to Electro
IF Electro transfers Protect to Swamp Thing successfully, THEN redirect your current attack to Electro
"Good thing I have Damp!" (and Swamp Thing will take the Expert Belt)
Electro: Thunder Wave (C), Thundershock (A)
Swamp Thing: Dig (A), Protect
Bronzong: chill, chill
This should result in only C remaining, and being paralyzed. If this is the case, then I will throw a Heal Ball. If that fails, another, and if that fails, then one more.
Another Ferroseed finally goes down, but due to parahax, Ferroseed C is not paralysed & balls are not thrown! What shall you do? Issue your actions, of course!
(Paralysis Roll [<=200]: 13/1000; Paralysis)
Electro was fully paralysed! Electro's paralysis weakened!
(Speed Tie Roll [Ferroseed A/Ferroseed C]: 216/1000; Ferroseed A strikes first)
Ferroseed A used Explosion! FUCK DAMP!
Ferroseed C used Bullet Seed (Swamp Thing)!
Ferroseed C's attack missed! Ferroseed C used 5 Energy!
Swamp Thing unleashed Dig (Ferroseed A)!
(Crit Roll [<=63]: 348/1000; No Crit)
Ferroseed A took 14 Damage! Swamp Thing took 3 Damage!
Bronzong nibbled on its Leftovers!
Ferroseed A sapped 3 HP from Electro!
Ferroseed C sapped 3 HP from Bronzong!
---
ACTION TWO
Swamp Thing used Protect!
Swamp Thing protected himself! Swamp Thing used 7 Energy!
(Paralysis Roll [<=150]: 909/1000; No Paralysis)
Electro used Thundershock (Ferroseed A)!
(Crit Roll [<=63]: 22/1000; Crit)
(Effect Roll [<=100]: 915/1000; No Paralysis)
A Critical Hit! Its not very effective...
Ferroseed A took 14 Damage! Electro used 2 Energy!
Ferroseed A Fainted! Electro gained 1 KO Counter!
Leech Seed wore off Electro!
Ferroseed C used Seed Bomb (Electro)!
(Crit Roll [<=63]: 88/1000; No Crit)
Its not very effective...
Electro took 6 Damage! Ferroseed C used 5 Energy!
Bronzong nibbled on its Leftovers!
Ferroseed C sapped 3 HP from Bronzong!
Leech Seed wore off Bronzong!
Electro's paralysis weakened!
---
END ROUND
BACKPACK
Potion: 0 slots
2 Potions
Super Potion: 0 slots
1 Super Potion
Ether: 0 slots
2 Ethers
Revive: 0 slots
1 Revive
Pokeballs: 30
5 Heal Balls
7 Sport Balls
3 Ultra Balls
5 Timer Balls
Berries: 30
Battle Items: 8
1 Silk Scarf
4 Mental Herbs
2 Leftovers
1 Kings Rock
1 Float Stone
1 Kings Rock
1 Magnet
1 Metal Coat
Gems: 16
4 Steel Gems
Spare Pocket (any item): 2
1 Steel Pearl
REWARDS BANK
C$FP: 8 CC
Electro: 10 MC, 3 KOC
Bill: 7 MC, 2 KOC
Swamp Thing: 3 MC
Klink: 2 EC, 4 MC, 2 DC
Bronzong: 3 MC, 2 DC, 1 KOC
Gears: 1 EC, 3 MC, 1 DC
BEGIN CAPTURE ROUND(S)
---
ATTEMPT ONE
C$FP threw 1 Heal Ball!
(Capture Rate=((91*300)/270)/256=39.5%)
(Catch Roll [<=395]: 417/1000; No Catch)
Oh No! Ferroseed C broke free!
Ferroseed C Chilled Out!
Ferroseed C recovered 12 Energy!
---
ATTEMPT TWO
C$FP threw 1 Heal Ball!
(Capture Rate=((91*300)/270)/256=39.5%)
(Catch Roll [<=395]: 358/1000; Catch)
Gotcha! Ferroseed was caught!
---
END CAPTURE ROUND(S)
BACKPACK
Potion: 0 slots
2 Potions
Super Potion: 0 slots
1 Super Potion
Ether: 0 slots
2 Ethers
Revive: 0 slots
1 Revive
Pokeballs: 32
3 Heal Balls
7 Sport Balls
3 Ultra Balls
5 Timer Balls
Berries: 30
Battle Items: 8
1 Silk Scarf
4 Mental Herbs
2 Leftovers
1 Kings Rock
1 Float Stone
1 Kings Rock
1 Magnet
1 Metal Coat
Gems: 16
4 Steel Gems
Spare Pocket (any item): 2
1 Steel Pearl
REWARDS BANK
C$FP: 8 CC
Electro: 10 MC, 3 KOC
Bill: 7 MC, 2 KOC
Swamp Thing: 3 MC
Klink: 2 EC, 4 MC, 2 DC
Bronzong: 3 MC, 2 DC, 1 KOC
Gears: 1 EC, 3 MC, 1 DC
Ferroseed: Nothing
Ferroseed (M)
Nature: Brave (+1 Atk, Speed/1.15, -10 EVA)
Type: Steel / Grass Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities: Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.
I'll leave Klink to not be used. Now, to use these handy items I bought a while ago! I'll Revive Bill, give Bill an Ether, give Electro and Bill each a Potion. I will lead with Bill (Expert Belt), Swampert (Leftovers), and Bronzong (Metal Coat).
After healing your mons & saying goodbye to Klink, you make your way to the other side of the forest & take the staircase. Through the endless climbing upwards, you see one thing worthy of note: Light! Sweet, fresh light at the end of the tunnel! So you run towards it, & you find yourself outside...again! What you come across, however, is a staircase that runs along the outside of the large steel tower. You find that there are no rails and that the wind is whipping dangerously. Carefully, you maneuver slowly around the stairs to try to avoid falling, but just then, two Skarmory soar past and begin making a round to attack you!
You can either stand on this precarious perch and face the Skarmory, or you can rush your way across and suffer whatever attacks the Skarmory try to inflict. What will you do?
a) Rush across the stairs to the end
b) Attack the Skarmory!
You rush across the stairway to the end as quick as you can, but as you do so, the Skarmory peck at and attack at you! In order to protect you, your Pokemon emerge from their Poke Balls on their own and try to keep you safe as you run. Because of their bravery, you emerge mostly uninjured, but your active Pokemon each suffered 10 damage and 10 energy loss from the brief encounter. It could be worse, right? You continue on your way to the Iron Cage.
Iron Dungeon - Iron Cage
So, as you re-enter the tower, you come across the steepest staircases, far more gruelling than ever before, & enough ot make you feel exhausted, but as you mount a staircase, you see more light, so you hike your way up & you find yourself at the roof of the Iron Dungeon. Is this it, you think...But it isn't. You find a hole on the other side of the roof, but it looks dangerous, & it's very windy, so while you think it's a good time to admire the view, it's not a good time to do so. So cautiously you make your way down a hole & fall down...A long way...You crash land & find yourself in a place loaded to the gills with...shrapnel. This is the pit of the desolate dungeon surrounded by what appears to be a junkyard of broken machine parts. Shrapnel is littered around the room in a disgusting, decrepit clutter. The entire room has a dingy quality to it, despite having all the pretense of a regal palace. What isn't covered in junk shines with an unnatural sheen, polished beyond all reason. Most unfathomable is a giant thrown in the background that has all the markings of a machine, complete with gear prints, and sitting on the thrown is an iron king whose weapon of choice appears to be vicious claws. Whatever the case may be, he doesn't look honorable, but is clearly wealthy beyond imagine, for in his parlor lies a stone on a pedestal that exactly matches the stone in the mosaic at the entrance.
You grab the item and obtain the Steel Pearl...Which wasn't there, since you already grabbed it last time around.
A ghastly mechanical screech follows, and the statue of the king stands up and glares menacingly. He approaches with immense, clanging steps. As he stands before you, a giant weights fall, sealing the doors. The Kings entire body starts evaporating into a sickening iron shrapnel, and before you the king transforms into a Registeel. Registeel gives a cry and all of the junk accumulated in the room arises and starts whirlwing about. Chunks of it hit your skin and start ripping the edges of your clothes... This is not going well...Worst yet, a Bastiodon decides to join the party as well to help out Registeel. The final battle. Everything you've done up to now has all come down to this. Can you win? Let the battle begin.
Arena Rules:
Constant, unalterable Shrapnel Weather. Shrapnel weather does 3 DPA to every non-Steel type, and adjusts for type. Types resistant to Steel will take 2DPA, types weak to Steel will take 4 DPA. Sandstorm or Hail can be added to Shrapnel, but will not override it.
Strong magnetic field disables Magnet Pull abilities and prevents Pokemon other than Registeel from using Magnet Rise.
All of the junk makes Steel-types more focused, increasing their accuracy by 10 (flat)
Item cannot be removed from boss, however it can be Embargoed or Magic Roomed.
Swamp Thing: Yawn (Registeel), Dig (Bastiodon)
IF Bastiodon uses Metal Burst, THEN use Protect (Bronzong)
IF Bastiodon uses Counter A2, THEN target Registeel
Bronzong: Iron Head (Bastiodon), Heavy Slam (Bastiodon)
You got 4 Crits from 5 Attacks...Oh my...You also KOed Bastiodon, but the Bosses did synchro Earthquakes...And not much else really worthy of note. Issue your actions. Also, due to the crit-hax...
BEGIN ROUND
---
ACTION ONE
Bill used Aura Sphere (Bastiodon)!
(Crit Roll [<=63]: 43/1000; Crit)
A Critical Hit! Its Super Effective!
Bastiodon took 33 Damage! Bill used 6 Energy!
Swamp Thing used Yawn (Registeel)!
Registeel became Drowsy! Swamp Thing used 7 Energy!
Registeel used Thunder Wave (Bronzong)!
Bronzong became Paralysed (25%)! Registeel used 7 Energy!
(Paralysis Roll [<=250]: 257/1000; No Paralysis)
Bronzong used Iron Head (Bastiodon)!
(Crit Roll [<=63]: 39/1000; Crit)
(Effect Roll [<=300]: 943/1000; No Flinch)
A Critical Hit!
Bastiodon took 15 Damage! Bronzong used 5 Energy!
Bastiodon used Smack Down (Bronzong)!
(Crit Roll [<=63]: 415/1000; No Crit)
Its not very effective...
Bronzong took 3 Damage! Bronzong became grounded (6)! Bastiodon used 3 Energy!
Its raining shrapnel...
The shrapnel ripped into Swamp Thing (2 Damage)!
Swamp Thing nibbled on his Leftovers!
Bastiodon nibbled on his Leftovers!
---
ACTION TWO
Bill used Focus Blast (Bastiodon)!
(Crit Roll [<=63]: 36/1000; No Crit)
(Effect Roll [<=100]: 181/1000; No Sp. Defence drop)
A Critical Hit! Its Super Effective!
Bastiodon took 39 Damage! Bill used 7 Energy!
Swamp Thing burrowed underground! Swamp Thing used 9 Energy!
Registeel & Bastiodon synchronised Earthquakes (Bill, Swamp Thing, Bronzong)!
{Registeel's Earthquake}
(Crit Rolls [<=63/1000]: 86, 653, 80; No Crits)
(Item Roll {Bronzong} [<=100]: 795/1000; No Flinch)
Its Super Effective (Bill, Bronzong)!
Bill took 15 Damage! Swamp Thing took 16 Damage! Bronzong took 11 Damage! Registeel used 7 Energy!
{Bastiodon's Earthquake}
(Crit Rolls [<=63/1000]: 67, 682, 123; No Crits)
Its Super Effective (Bill, Bronzong)!
Bill took 11 Damage! Swamp Thing took 14 Damage! Bronzong took 8 Damage! Bastiodon used 7 Energy!
(Paralysis Roll [<=250]: 684/1000; No Paralysis)
Bronzong used Heavy Slam (Bastiodon)!
(Crit Roll [<=63]: 933/1000; No Crit)
Bastiodon took 12 Damage! Bronzong used 10 Energy!
Bastiodon Fainted! Bronzong gained 1 KO Counter!
Swamp Thing unleashed Dig (Registeel)!
(Crit Roll [<=63]: 45/1000; Crit)
A Critical Hit! Its Super Effective!
Registeel took 20 Damage!
Its raining shrapnel...
The shrapnel ripped into Swamp Thing (2 Damage)!
Swamp Thing nibbled on his Leftovers!
Bronzong's Paralysis weakened!
---
END ROUND
BACKPACK
Potion: 2 slots
Super Potion: 0 slots
1 Super Potion
Ether: 1 slot
1 Ether
Revive: 1 slot
Pokeballs: 32
3 Heal Balls
7 Sport Balls
3 Ultra Balls
5 Timer Balls
Berries: 30
Battle Items: 8
1 Silk Scarf
4 Mental Herbs
2 Leftovers
1 Kings Rock
1 Float Stone
1 Kings Rock
1 Magnet
Gems: 16
4 Steel Gems
Spare Pocket (any item): 2
1 Steel Pearl
REWARDS BANK
C$FP: 10 CC
Electro: 10 MC, 3 KOC
Bill: 10 MC, 2 KOC
Swamp Thing: 6 MC
Klink: 2 EC, 4 MC, 2 DC
Bronzong: 5 MC, 3 DC, 2 KOC
Gears: 1 EC, 3 MC, 1 DC
Ferroseed: Nothing
No Crit Hax this round, but Bronzong got parahaxed once. Registeel came out swinging here & did a lot of damage, but he fell asleep & is still asleep now. Issue your actions.
BEGIN ROUND
---
ACTION ONE
Bill used Force Palm (Registeel)!
(Crit Roll [<=63]: 956/1000; No Crit)
(Effect Roll [<=300]: 769/1000; No Paralysis)
Its Super Effective!
Registeel took 13 Damage! Bill used 4 Energy!
Swamp Thing used Brick Break (Registeel)!
(Crit Roll [<=63]: 766/1000; No Crit)
Its Super Effective!
Registeel took 11 Damage! Swamp Thing used 6 Energy!
(Paralysis Roll [<=200]: 982/1000; No Paralysis)
Bronzong used Iron Head (Registeel)!
(Crit Roll [<=63]: 956/1000; No Crit)
(Effect Roll [<=300]: 941/1000; No Flinch)
Its not very effective...
Registeel took 10 Damage! Bronzong used 5 Energy!
Registeel used an Earthquake + Earthquake combo (Bill, Swamp Thing, Bronzong)!
(Crit Rolls [<=63/1000]: 572, 549, 219; No Crits)
Its Super Effective (Bill, Bronzong)!
Bill took 28 Damage! Swamp Thing took 18 Damage! Bronzong took 25 Damage! Registeel used 36 Energy!
Its raining shrapnel...
The shrapnel ripped into Swamp Thing (2 Damage)!
Swamp Thing nibbled on his Leftovers!
(Sleep Lv. Roll [1/1/2]: 763/1000; 2 Actions)
Registeel fell asleep (2)!
---
ACTION TWO
Bill used Low Sweep (Registeel)!
(Crit Roll [<=63]: 807/1000; No Crit)
Its Super Effective!
Registeel took 13 Damage! Bill used 3 Energy!
Swamp Thing burrowed underground! Swamp Thing used 9 Energy!
Registeel is fast asleep...
(Paralysis Roll [<=200]: 150/1000; Paralysis)
Bronzong was fully Paralysed! Bronzong's Paralysis weakened!
Swamp Thing unleashed Dig (Registeel)!
(Crit Roll [<=63]: 183/1000; No Crit)
Its Super Effective!
Registeel took 15 Damage!
Its raining shrapnel...
The shrapnel ripped into Swamp Thing (2 Damage)!
Swamp Thing nibbled on his Leftovers!
Bronzong's Paralysis weakened!
---
END ROUND
BACKPACK
Potion: 2 slots
Super Potion: 0 slots
1 Super Potion
Ether: 1 slot
1 Ether
Revive: 1 slot
Pokeballs: 32
3 Heal Balls
7 Sport Balls
3 Ultra Balls
5 Timer Balls
Berries: 30
Battle Items: 8
1 Silk Scarf
4 Mental Herbs
2 Leftovers
1 Kings Rock
1 Float Stone
1 Kings Rock
1 Magnet
Gems: 16
4 Steel Gems
Spare Pocket (any item): 2
1 Steel Pearl
REWARDS BANK
C$FP: 10 CC
Electro: 10 MC, 3 KOC
Bill: 10 MC, 2 KOC
Swamp Thing: 6 MC
Klink: 2 EC, 4 MC, 2 DC
Bronzong: 5 MC, 3 DC, 2 KOC
Gears: 1 EC, 3 MC, 1 DC
Ferroseed: Nothing