Fine. I will keep everyone sane & try (hopefully not in vain) to bash you with weak mons...Except there is one slight issue: Your Togekiss is in the Ultimate Showdown. Please inform me when you have found a replacement, if you want to still continue this, & then we may begin. TRANSLATION: I am lifeless enough to ref this thing... >_>
This seems like the perfect time to finally go for that little pixie I have been thinking about getting, so, Mysterious Cove let's go!
Lamarche (Mollux) {}Nature: Bold (+1 Def, -1 Atk)
Type: Fire / Poison
- Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
- Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
- Dry Skin: (Innate)
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
- Illuminate: (Can be Enabled)
This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.Stats:
HP: 100
Atk: 1 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 76
SC: 3
WC: 3
BST: 20
EC: -.-
MC: 0
DC: 5/5
Attacks: 60
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Bide
Bind
Bug Bite
Calm Mind
Clear Smog
Confuse Ray
Double Team
Ember
Eruption
Explosion
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Gastro Acid
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power Ice [7]
Hyper Beam
Inferno
Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Solarbeam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venoshock
Will-o-Wisp
Withdraw
Éponine (Togekiss) {}Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
Type: Normal / Flying
- Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
- Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
- Hustle: (Can be Enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
- Serene Grace: (Innate)
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects.
- Super Luck: (Innate)
This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+)
SC: 3
WC: 3
BST: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks: 57
After You
Air Slash
AncientPower
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Charm
Counter
Defog
Double Edge
Double Team
Encore
Endeavour
Endure
ExtremeSpeed
Flamethrower
Fly
Follow Me
Grass Knot
Growl
Heal Bell
Heat Wave
Hidden Power Ice (7)
Hyper Beam
Hyper Voice
Icy Wind
Last Resort
Light Screen
Magic Coat
Magical Leaf
Metronome
Morning Sun
Nasty Plot
Protect
Psych Up
Psychic
Psycho Shift
Reflect
Rest
Roost
Round
Safeguard
Shadow Ball
Signal Beam
Sky Attack
Sleep Talk
Solarbeam
Sunny Day
Swagger
Sweet Kiss
Tailwind
Thunder Wave
Tri Attack
Trick
Wish
YawnGardevoir (Katherine) {}
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic
- Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
Abilities:
- Synchronize: (Innate)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
- Trace: (Can be Activated)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
- Telepathy: (Innate)
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.Stats:
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
SC: 3
WC: 3
BST: 21
EC: 9/9
MC: 3
DC: 5/5
Attacks: 47
Ally Switch
Calm Mind
Captivate
Charm
Confuse Ray
Confusion
Destiny Bond
Disable
Double Team
Dream Eater
Encore
Endure
Energy Ball
Focus Blast
Fire Punch
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Fire [6]
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Pain Split
Protect
Psychic
Rain Dance
Reflect
Safeguard
Shadow Ball
Signal Beam
Skill Swap
Snatch
Stored Power
Sunny Day
Taunt
Teleport
Thunder Wave
Thunderbolt
ThunderPunch
Torment
Will-O-Wisp
Wish
Also getting:
+1 Potion [5 UC]
+1 Ether [5 CC]
+5 Heal Balls [5 CC]
Along with the ones I already own (1 Heal Ball, 5 Sport Balls & 5 Timer Balls)
Thus leaving me at 0 CC
16:13 Engineer WHAT
16:13 Engineer drifter
16:13 Engineer you're going /back/ to mysterious cove?
16:14 dogfish44 oh god, another eternal TLR?
16:14 dogfish44 Not. Reffing. That.
Taking.I want Shaymin but that Windswept Meadow seems like a long and expensive TLR and there is absolutely no way in hell I will spend 100CC on a Semi-Blind Run, soooo...
I SHALL CHALLENGE WINDSWEPT MEADOW [SIZE=-2]with almost no items :D[/SIZE]
Syclant [Caffie] (Male)
Nature: Quirky (No Changes)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW): (Innate) [UNLOCKED] This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
Attacks (36):
Leer (*)
Leech Life (*)
Scratch (*)
Focus Energy (*)
Ice Shard (*)
Slash (*)
Icy Wind (*)
Bug Bite (*)
Icicle Spear (*)
Bug Buzz
Hail
Avalanche
Icicle Crash
Ice Punch
X-Scissor
Sheer Cold
Earth Power (*)
Water Pulse (*)
Superpower (*)
Protect (*)
Blizzard (*)
U-turn (*)
Hone Claws
Acrobatics
Counter
Taunt
Struggle Bug
Bulldoze
Stone Edge
Earthquake
Substitute
Knock Off
Electoweb
Rock Slide
Icebeam
Solarbeam
Abomasnow (Blizzeta) (F)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Grass/Ice
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (60/1.15) (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 17
EC: 6/6
MC: 0
DC: 5/5
Moves (36):
Powder Snow
Leer
Razor Leaf
Icy Wind
GrassWhistle
Swagger
Mist
Blizzard
Wood Hammer
Ice Shard
Ingrain
Sheer Cold
Ice Punch
Bullet Seed
Leech Seed
Avalanche
Energy Ball
Ice Beam
Protect
Giga Drain
Synthesis
Earthquake
Rock Slide
Substitute
Block
Focus Punch
Bulldoze
Focus Blast
Endure
Role Play
Sleep Talk
Light Screen
Secret Power
Grass Knot
Rest
Rain Dance
Ganon (M) Emboar
Type:
Fire Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Blaze (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Reckless (DW) (Innate) [UNLOCKED] This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
EC 9/9
MC 0
DC 5/5
Nature:
Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Emboar
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 22
Attacks (31):
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down
Assurance
Head Smash
Flare Blitz
Roar
Arm Thrust
Flamethrower
Hammer Arm
Heat Crash
Fire Pledge
Yawn
Superpower
Sleep Talk
Fire Blast
Wild Charge
Will-o-Wisp
Rest
Protect
Taunt
Focus Blast
Rock Slide
Blast Burn
Scald
Pyroak [Fyros] (Male)
Nature: Brave (+ Atk, - Spe, -10% Evasion)
Type: Grass/Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) UNLOCKED During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks (62):
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume
Petal Dance
Leaf Tornado
Flame Burst
Leaf Tornado
Double Edge
Zap Cannon
Iron Defense
Wood Hammer
Flare Blitz
Heat Crash
Amnesia
Counter
Aromatherapy
Revenge
Blaze Kick
Inferno
Sand Tomb
Grasswhistle
Protect
Fire Blast
Rock Slide
Low Kick
Endure
Heat Wave
Roar
Solarbeam
Substitute
Earth Power
Flamethrower
Block
Seed Bomb
Sleep Talk
Rest
Earthquake
Dragon Tail
Will-o-Wisp
Overheat
Sunny Day
Flame Charge
Incinerate
Bulldoze
Low Sweep
Light Screen
Hyper Beam
Toxic
Double Team
Grass Knot
Rock Tomb
Energy Ball
Flash Cannon
Rock Smash
Backpack
1 Expert Belt
1 Charcoal
1 Miracle Seed
1 Rare Candy
Time to do some scouting and see how long I can survive in this.
Alright Texas, time for me to freeze you!I challenge Timeless Tower
Bringing the following items:
Potion x2
Super Potion x1 (Purchased for 8 CC)
Ether x2 (1 purchased for 5 CC)
Revive 1x
4x Heal Balls
10x Sport Balls (5 purchased for 5 CC)
10x Cherish Balls (5 purchased for 5 CC)
5x Timer Ball (Purchased for 5 CC)
Spare Pocket (3x)
Revive 1x (Purchased for 10 CC)
Super Potion 2x (Purchased for 16 CC)
Total of 54 CC spent
I bring Revenankh @ Expert Belt, Stratagem @ Expert Belt and Lucario @ Expert Belt
Stratagem
Nature: Modest(+1 S. Attack, -1 Attack)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): UNLOCKED (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
DC: 5/5
Moves:
Giga Drain
Weather Ball
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Magnet Rise
Acupressure
Mud Shot
Power Gem
Earth Power
Metal Sound
Paleo Wave
Ancientpower
Rock Polish
Head Smash
Electro Ball
Protect
Fire Blast
Energy Ball
Toxic
Endure
Volt Switch
Hidden Power Ice (6)
Heat Wave
Hyper Beam
Stealth Rock
Calm Mind
Rest
Sleep Talk
Explosion
Sandstorm
Rain Dance
Trick
Double Team
Substitute
Shadow Ball
Sunny Day
Flash Cannon
Rain Dance
Flash
Total Moves: 42
Revenankh, Anubis (Male)
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Shed Skin:
(Innate)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock:
(Innate)
This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (Dream World):
(Innate)
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
MC: 0
DC: 5/5
Attacks:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Vital Throw
Power Whip
Hammer Arm
Moonlight
Counter
Destiny Bond
Mach Punch
Shadow Sneak
Wide Guard
Drain Punch
Helping Hand
Ice Punch
Pain Split
Earthquake
Taunt
Torment
Protect
Telekinesis
Safeguard
Rock Slide
Brick Break
Total Moves: 30
Lucario, Rob Van Dam (Male)
Nature: Naive (+15% Speed, -1 Special Defense, +12% Accuracy)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (Dream World):
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+)
Size Class: 3
Weight Class: 4
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech
Dark Pulse
Metal Claw
Detect
Quick Guard
Bone Rush
Me First
Metal Sound
Heal Pulse
Aura Sphere
Close Combat
Dragon Pulse
ExtremeSpeed
Agility
Blaze Kick
Hi Jump Kick
Crunch
Ice Punch
Helping Hand
Thunder Punch
Drain Punch
Earthquake
Shadow Claw
Focus Blast
Follow Me
Substitute
Copycat
Total Moves: 35
That means you're with me. Expect your TLR to come up sometime tomorrow.It is time. We will challenge Mysterious Cove!
Buying and taking 5 Heal Balls (5CC) and 5 Sport Balls (2CC, 3UC unless it has to be out of one type of counter, if so it will be 5UC). Apart from that and the held berries, they will be all we shall take.
Pokemon
Roselia* [Fleur] (F)
Nature: Timid
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Poison Point:
Can Be Disabled
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Natural Cure:
Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Leaf Guard (DW, locked):
Innate
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 75+
+10% Accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 16
EC: 6/9
MC: 0
DC: 2/5
Attacks:
Absorb*
Growth*
Water Sport*
Poison Sting
Stun Spore*
Mega Drain*
Worry Seed*
Leech Seed
Magical Leaf
GrassWhistle
Giga Drain*
Toxic Spikes
Sweet Scent
Ingrain
Petal Dance
Toxic*
Aromatherapy
Synthesis*
Cotton Spore
Extrasensory*
Leaf Storm
Mind Reader
Pin Missile
Razor Leaf
Seed Bomb
Sleep Powder
Spikes
Body Slam
Covet
Double-Edge
Fury Cutter
Mimic
Mud-Slap
Nightmare
Snore
Swift
Uproar
Venoshock*
Bullet Seed
Hidden Power (Fire, 6)
Sunny Day
Protect
Rain Dance
Frustration
Solarbeam
Return
Shadow Ball*
Double Team
Sludge Bomb
Facade
Secret Power
Rest
Attract
Round
Energy Ball
Endure
Flash
Swords Dance
Psych Up
Captivate
Sleep Talk
Natural Gift
Poison Jab
Grass Knot
Swagger
Substitute
Cut
Swampert* [Flood] (M)
Nature: Adamant
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Torrent:
Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW, unlocked):
Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Tackle*
Growl*
Mud Slap*
Water Gun*
Bide*
Mud Shot
Foresight*
Mud Sport*
Mud Bomb
Take Down
Whirlpool
Muddy Water
Protect
Hydro Pump
Earthquake
Endeavor
Hammer Arm
AncientPower
Avalanche*
Bite*
Counter
Curse
Double-Edge*
Ice Ball
Mirror Coat
Refresh
Sludge
Stomp
Uproar
Wide Guard
Yawn
Aqua Tail
Body Slam
Defense Curl
DynamicPunch
Earth Power
Headbutt
Hydro Cannon
Ice Punch
Icy Wind
Low Kick
Mega Kick
Mega Punch
Mimic
Outrage
Rollout
Snore
Superpower
Water Pledge
Focus Punch (PG)
Water Pulse (PG)
Roar
Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Rain Dance
Frustration
Iron Tail (PG)
Return
Dig*
Brick Break
Double Team
Sludge Wave
Rock Tomb
Facade
Secret Power (PG)
Rest
Attract
Endure (PG)
Stealth Rock (PG)
Captivate (PG)
Round
Echoed Voice
Focus Blast
Fling
Bulldoze
Giga Impact
Stone Edge
Scald
Rock Slide*
Sleep Talk (PG)
Natural Gift (PG)
Swagger
Substitute
Surf
Strength
Rock Smash
Waterfall*
Rock Climb
Dive
Rotom [Plasma] (N)
Nature: Modest (+SAtk, -Atk)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate:
Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16
Cut
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 2 (1.3m)
Weight Class: 3 (25.3 kg)
Base Rank Total: 20
Fridge
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 4 (2.3m)
Weight Class: 5 (100.03kg)
Base Rank Total: 20
Heat
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 2 (1.3m)
Weight Class: 3 (25.3kg)
Base Rank Total: 20
Spin
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 1 (0.8m)
Weight Class: 2 (10.3kg)
Base Rank Total: 20
Wash
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 3 (1.8m)
Weight Class: 4 (50.3kg)
Base Rank Total: 20
EC: N/A
MC: 0
DC: N/A
Attacks:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Ominous Wind
Substitute
Electro Ball
Hex
Charge
Discharge
Thundershock / Overheat / Blizzard / Hydro Pump / Leaf Storm / Air Slash
Dark Pulse
Electroweb
Mud-Slap
Pain Split
Signal Beam
Snore
Spite
Sucker Punch
Swift
Toxic
Hidden Power (Ice, 7)
Sunny Day
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Thunderbolt
Thunder
Return
Shadow Ball
Reflect
Facade
Secret Power (PG)
Rest
Thief
Round
Charge Beam
Endure (PG)
Will-O-Wisp
Flash
Volt Switch
Psych Up
Sleep Talk (PG)
Natural Gift (PG)
Dream Eater
Swagger
OK then, I feel like using up some CC and trying this out. Prepare for me to fail incredibly!
Purchasing:
2* Net Ball Sets [10 CC]
4* Sport Ball Sets [20 CC]
4* Heal Ball Sets [20 CC]
1* Revive [10 CC]
2* Potion [10 CC]
1* Super Potion [8 CC]
2* Ether [10 CC]
This costs 88 CC, leaving me with 19 CC remaining.
===========
Challenging Ruined Eden:
Items listed above or below...
Cyclohm [Nimbus] (M)
Nature: Modest (+1 Sp.Atk, -1 Atk)
Type: Electric/Dragon
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power (Grass,7)
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon
Total moves: 85 - Movepool Complete
Porygon-Z [Data] (N/A)
Nature: Modest (+1 Sp.Atk ; -1 Atk)
Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Adaptability (Innate):The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download (Innate): At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW) (Innate): If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Stats:
Porygon-Z
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Agility
Conversion
Conversion 2
Defense Curl
Discharge
Embargo
Lock-On
Magic Coat
Magnet Rise
Nasty Plot
Psybeam
Recover
Recycle
Sharpen
Signal Beam
Tackle
Tri Attack
Trick Room
Zap Cannon
Charge Beam
Double Team
Hidden Power (Fire, 7)
Hyper Beam
Ice Beam
Protect
Psyshock
Shadow Ball
SolarBeam
Substitute
Sunny Day
Thunder
Thunder Wave
Toxic
Bide
Dark Pulse
Endure
Foul Play
Icy Wind
Pain Split
Total moves: 39
Electivire [Short Fuse] (M)
Type: Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Nature: Mild (+SpAtk -Def)
Abilities:
Ability 1: Motor Drive (Innate) - This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts..
Ability 2: Vital Spirit (DW) (Innate) - This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
Electivire
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Attract
Barrier
Bide
Body Slam
Brick Break
Bulldoze
Captivate
Charge Beam
Counter
Cross Chop
Curse
Detect
Dig
Discharge
Dizzy Punch
Double Edge
Double Team
Dual Chop
DynamicPunch
Earthquake
Electro Ball
Electroweb
Endure
Facade
Feint
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Frustration
Giga Impact
Hammer Arm
Headbutt
Helping Hand
Hidden Power (Grass,7)
Hyper Beam
Ice Punch
Iron Tail
Karate Chop
Leer
Light Screen
Low Kick
Low Sweep
Magnet Rise
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Protect
Psychic
Psywave
Pursuit
Quick Attack
Rage
Rain Dance
Reflect
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rolling Kick
Round
Screech
Secret Power
Seismic Toss
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
Strength
Submission
Substitute
Swagger
Swift
Take Down
Taunt
Teleport
Thief
Thunder
ThunderPunch
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Uproar
Volt Switch
Wild Charge
Zap Cannon
Total Moves: 98 - Movepool Complete
Let us see what we can discover...
Challenging Timeless Tower:
Revenankh [] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Total Moves: 71
MC: 0
DC: 5/5
Attacks:
Arm Thrust
Bide
Glare
Grudge
Hammer Arm
Mean Look
Moonlight
Power Whip
Punishment
Revenge
Rock Tomb
Sand Tomb
Shadow Punch
Vital Throw
Wrap
Wring Out
Counter
Curse
Destiny Bond
Force Palm
Hex
Mach Punch
Memento
Shadow Sneak
Submission
Wide Guard
Brick Break
Bulk Up
Bulldoze
Double Team
Earthquake
Embargo
Endure
Facade
Focus Blast
Focus Punch
Giga Impact
Low Sweep
Natural Gift
Payback
Poison Jab
Protect
Rest
Rock Slide
Rock Smash
Safeguard
Secret Power
Shadow Ball
Smack Down
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Torment
Toxic
Bind
Drain Punch
Dual Chop
Helping Hand
Ice Punch
Knock Off
Mud-Slap
Ominous Wind
Pain Split
Sleep Talk
Spite
Sucker Punch
Superpower
Trick
Vacuum Wave
Mollux [] (F)
Nature: Timid (+15% Spe, +9% Acc, -1 Atk)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (DW): (Can be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 88 (76 *1.15) (+) (9% Accuracy boost)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Total Moves: 67 [Movepool Complete]
MC: 0
DC: 5/5
Attacks:
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Bide
Bind
Bug Bite
Calm Mind
Charm
Clear Smog
Confuse Ray
Double Team
Ember
Eruption
Explosion
Facade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power (Ice, 7)
Hyper Beam
Inferno
Iron Defense
Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
SolarBeam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venoshock
Will-O-Wisp
Withdraw
Tabunne [Audino] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Healer: (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
Stats:
HP: 110
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (50 /1.15) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Total Moves: 74
MC: 0
DC: 0/5
Attacks:
After You
Attract
DoubleSlap
Double-Edge
Entrainment
Growl
Heal Pulse
Helping Hand
Pound
Refresh
Secret Power
Simple Beam
Encore
Lucky Chant
Sweet Kiss
Wish
Yawn
Blizzard
Calm Mind
Charge Beam
Dig
Double Team
Dream Eater
Facade
Fire Blast
Flamethrower
Frustration
Grass Knot
Hidden Power (Ground, 7)
Hyper Beam
Ice Beam
Light Screen
Protect
Psychic
Psyshock
Rain Dance
Reflect
Rest
Return
Safeguard
Shadow Ball
SolarBeam
Substitute
Surf
Sunny Day
Swagger
Telekinesis
Thunder
Thunder Wave
Thunderbolt
Toxic
Trick Room
Covet
Drain Punch
Fire Punch
Gravity
Heal Bell
Hyper Voice
Ice Punch
Icy Wind
Iron Tail
Knock Off
Low Kick
Magic Coat
Pain Split
Role Play
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
ThunderPunch
Uproar
Zen Headbutt
Purchasing:
- 2 Potions [10 CC]
- 1 Super Potion [8 CC]
- 2 Ether [10 CC]
- 1 Revive [10 CC]
- 1 set of Heal Balls [4 CC / 1 UC]
... leaving me with 0 CC and 41 UC.
I'm also taking 5 Heal Balls, 13 Sport Balls, and 10 Timer Balls with me.
/ME bites the bullet.
"The legend of the phoenix. It is said that they rise from their ashes and can bring prosperity or destruction. I am hunting a very special phoenix, one who according to legend saved three Pokemon from a fire and brought peace to the land. Ho-Oh, you will soon be mine."
"Unfortunately, I need to prepare very heavily for this mission, and lacking sufficient knowledge of anything except Amperage Stream, and requiring more funds, I need to find that info out for myself. Time to scout the Molten Lake!"
Challenging Ruined Eden
Since I am simply scouting, I don't think I'll need any pokeballs, even if I reach the legendary somehow I don't really want it. Still, can't hurt to bring my 2 Cherish Balls and 5 Sport Balls with me just in case.
Colossoil [Rosch] (M)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
Colossoil
HP: 120
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22
EC: 6/6
MC: 0
DC: 5/5
Attacks (27):
Drill Run
Horn Attack
Peck
Leer
Tackle
Bubblebeam
Body Slam
Bite
Rapid Spin
Pursuit
Dig
Bounce
Magnitude
Crunch
Megahorn
Horn Drill
Encore
Fake Out
Thunder Fang
Sucker Punch
Aqua Tail
Taunt
Brick Break
Protect
Earthquake
Double Team
U-Turn
Marowak [Quartz] (M)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)
Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Battle Armor (DW): (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: 6/6
MC: 1
DC: 5/5
Attacks (19):
Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage
Double-Edge
Bone Rush
Endeavor
Detect
Belly Drum
Perish Song
Fire Punch
Brick Break
Dig
Earthquake
Aerial Ace
Thunderpunch
Rock Slide
Protect
Nature: Quiet (+SpAtk, -Speed)
Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster(DW-UNLOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats: (Quiet Nature)
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91 (-10 EVA) (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Moves:
Gust
Tailwind
Encore
Rapid Spin
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind
Gravity
Air Slash
Toxic Spikes
Heal Block
Helping Hand
Comet Punch
Wonder Room
Magic Room
Circle Throw
Wide Guard
Body Slam
Disable
Heal Pulse
Me First
Metronome
Spikes
Sludge Wave
Taunt
Shadow Ball
Protect
Earth Power
After You
Total Moves: 32
That'll be all. Cheers!
Alrighy, time to start pulling my weight as a TLR ref. Let's have some fun in the Meadows~
So, this Windswept Meadow place...this drunk ass trainer was talking about it a few nights back. Figured it might be something you'd be into, so I asked him about it.
And?
Well, he wouldn't tell me anything at first, but buying him a couple of drinks fixed that. Says the meadow looks peaceful, but it's really a hellhole. Quicksand, really poisonous snake mons, razor-sharp thorn bushes, the works. Sounded like somewhere to stay away from, until he mentioned treasure.
Heh, sweet! So what are we talking here? Gold? Jewels? Some kind of artifact, perhaps?
He wouldn't tell me, actually...he broke down when I asked. Kept rambling about some knight of flowers or something. Whatever it was, it kicked his ass.
I'll be careful, then. So, how much do I owe you for this one, Harry?
Service, Ben. I see two Nurse Joys in the corner over there, and I intend to take one home tonight. You with me, bro?
Ohhhhh no, I'm not touching a nurse ever again. Not after that disaster.
*Some months ago...*
So, about this "operation..." Look, I can see why you'd strap me to a table, but what's with the scalpel?
Don't worry, this isn't going to hurt...too much...
*Back to now...*
In all fairness, the nun she was with tried to kill me, too.
Hey, I told you she was shady. Seriously, what would a nun be doing in a bar?
Look, are you gonna be my wingman or not?
Challenging Windswept Meadow!
Togekiss(*) [Sethim (Seth for short)] (Male)
"<I hear that if you close your eyelids really hard, it makes your eyes sore.>"
Rico's little brother (their mother was a ditto), Seth has also been with Ben from the get go. A bit of a foil to his Lucario sibling, Seth is generally well-behaved, but also an utter space cadet.
Nature: Bold (+1 Def, -1 Atk)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Serene Grace, Hustle, Super Luck (DW)
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Super Luck (DW, Unlocked): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: Mastered!
MC: 0
DC: Mastered!
Attacks (49/117):
Level Up:
Growl(*)
Charm(*)
Metronome(*)
Sweet Kiss(*)
Yawn(*)
Encore(*)
AncientPower(*)
Follow Me(*)
Bestow(*)
Magical Leaf
Double-edge
Last Resort
After You
Safeguard
Baton Pass
Aura Sphere
Air Slash
Extremespeed
Sky Attack
Egg:
Nasty Plot(*)
Extrasensory(*)
Morning Sun(*)
Foresight
Stored Power
TM:
Flamethrower(*)
Thunder Wave(*)
Grass Knot(*)
Protect
Shadow Ball
Hidden Power (Ice, Power 7)
Solarbeam
Light Screen
Reflect
Substitute
Toxic
Psyshock
Rest
Other:
Heal Bell
Water Pulse
Counter
Tailwind
Roost
Hyper Voice
Heat Wave
Shock Wave
Trick
Sleep Talk
Zap Cannon
Defog
Hydreigon [Lucius] (Male)
"<I am not a barbarian, gentlemen. I'll have you know I enjoy the finer things in life. Like Vivaldi. Or sipping a fine wine. Or dining on the mangled head of that lillipup I just killed.>"
Classy, affable, and truly depraved, Lucius is as valuable to his teammates as he is reviled. Now that I think about it, how DID he get into Ben's team, anyway?
Nature: Serious (no effect on stats)
Type: Dragon/Dark
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities: Levitate
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 98
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: Mastered!
MC: 0
Attacks (52/82):
Level Up:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Dragon Pulse
Outrage
Double Hit
Tri-Attack
Body Slam
Work Up
Hyper Voice
Egg:
Earth Power
Dark Pulse
Thunder Fang
Head Smash
Ice Fang
Fire Fang
TM:
Toxic
Taunt
Protect
Thunder Wave
Flamethrower
Earthquake
Surf
Charge Beam
Hidden Power (Fighting, Power 7)
Acrobatics
U-Turn
Fly
Double Team
Substitute
Dragon Tail
Reflect
Flash Cannon
Rock Slide
Torment
Rest
Sleep Talk
Bulldoze
Hyper Beam
Fire Blast
Other:
Aqua Tail
Roost
Zen Headbutt
Tailwind
Superpower
Heat Wave
Draco Meteor
Tomohawk [Elaine] (Female)
"<Of course I knew that was going to happen, I foresaw it!...What do you mean I should have told you that?!>"
A shiny Tomohawk that claims to see the future - though few believe her. Haughty to a fault, her looking down on friend and foe alike gets her into trouble more often than not.
Nature: Modest (+1 SpA, -1 Atk)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities: Intimidate, Prankster, Justified (DW)
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW, Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: Mastered!
MC: 0
DC: Mastered!
Attacks (43/80):
Level Up:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Work Up
Bulk Up
Retaliate
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Earth Power
Air Slash
Heat Wave
Rain Dance
Hurricane
Hyper Voice
Sky Drop
Healing Wish
Egg:
Roost
Yawn
Confuse Ray
Stealth Rock
Rapid Spin
Baton Pass
TM:
Taunt
Toxic
Protect
Solarbeam
Hidden Power (Ice, Power 7)
Reflect
Grass Knot
Substitute
Double Team
Attract
Rest
Bulldoze
Fly
Hyper Beam
Other:
Sleep Talk
Tailwind
Cyclohm [Karamazov (From left head: Mitya, Alyosha and Ivan)] (Male)
*Ceaseless squabbling*
A Cyclohm Ben had caught shortly after his first battle hall challenge. Each head has a personality of its own, and combined, they're legendary for their inability to get along.
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities: Shield Dust, Static, Overcoat (DW)
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW, Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: Mastered!
MC: 0
DC: Mastered!
Attacks (36/85):
Level Up:
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Double Hit
Dragon Pulse
Whirlwind
Bide
Weather Ball
Tri-attack
Leer
Hurricane
Slack Off
Discharge
Zap Cannon
Egg:
Hydro Pump
Heal Bell
Power Gem
Magnet Rise
Shock Wave
TM:
Flamethrower
Thunderbolt
Thunder Wave
Ice Beam
Light Screen
Thunder
Protect
Blizzard
Hail
Volt Switch
Charge Beam
Other:
Electroweb
Potion x1 (-5 CC)
Super Potion x1 (-8 CC)
Elixir x1 (-10 CC)
Revive x2 (-20 CC)
Heal Ball x15 (-15 CC)
Sport Ball x5 (-5 CC)
Nest Ball x10 (-10 CC)
Potions: 2/2
Super Potions: 2/2
Ethers: 2/2
Revives: 2/2
Poke Balls: 56/75
-Heal Ball x26
-Sport Ball x22
-Nest Ball x10
Berries: 0/45
Battle Items: 4/25
-Expert Belt x1
-Light Clay x1
-Quick Claw x1
-Rare Candy x1
Gems: 0/25
Spare Pockets: 0/4