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The Legend Run: (Leethoof | smashlloyd20) Timeless Tower [Completed]

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So far so BAD.

All right. Hmmmm.

Brave Bird, I think I've got a way to get you out of this (maybe).

Start out with an Roost, I guess we'll have to take the paralysis. Follow up with a Chill: that Flash Cannon is going to hurt, but you need more energy. Finish up with Roost...

YOU CAN DO IT
 
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"Eh...we wanted to catch this Sudowoodo, but its not worth the risk of that megaquake! I think we might have a winning plan, though! This round should leave him in optimum capturing position!"

Locust, chill and Giga Drain!

Slag, Protect and Magnet Bomb!

Boggle, chill and Drain Punch
 
Sorry for the slight delay, Birthday Celebrations & whatnot have been slowing me down a bit. Now the Update.

LEETHOOF

Rock Crag - Petrified Forest

Slag opens the billing for the round by summoning a barrier around itself that protects it from any damage. Locust & Boggle then take a break by chilling out, but the Sudowoodo wanted none of that, unleashing a massive tremor that shakes the entire place. Boggle was blissfully safe from the attack, but Locust took some damage as the Focus Sash he was holding broke on him & despite the barrier, & Slag, on the other hand, blocked the attack. Once again, Locust show their disliking to the moving sand & take more damage.

Locust at this point, was angry that his sash broke on him, & decided to take matters into his own hands, firing a red beam which absorbs some health from the Sudowoodo, as Boggle absorbed more health from Sudowoodo in the form of a punch. Slag, who was considerably wounded, attacked Sudowoodo again with moving shrapnel. Luckily for the three, Sudowoodo was exhausted after the tremor attack & as a result, was taking some time to recover.

You seem to have the upper hand. Do you capture the guardian? Or will you just kill it? Issue your actions.

THE SANDSTORM RAGES...(4)

Leethoof AAA
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Boggle @ Air Balloon (25 HP) | Locust | Slag
HP: 98 | 40 | 45
Energy: 69 | 51 | 49
Atk: Rank 4 | 4 | 2
Def: Rank 3 | 2 | 6
SpA: Rank 3 | 3 | 4
SpD: Rank 3 | 1 | 6
Speed: 85 | 92 | 34
Size Class: 3 | 3 | 3
Weight Class: 3 | 4 | 7
Base Rank Total: 19 | 17 | 21
No Changes | No Changes | No Changes

Guardians A
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Sudowoodo (M) @ Smooth Rock
HP: 7
Energy: 42
Atk: Rank 5
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Speed: 26
Size Class: 3
Weight Class: 3
Base Rank Total: 19
+1 Speed
BEGIN ROUND
---
ACTION ONE
Slag used Protect!
Slag protected itself! Slag used 19 Energy!

Locust Chilled Out!
Locust recovered 12 Energy!

Boggle Chilled Out!
Boggle recovered 12 Energy!

Sudowoodo used an Earthquake + Earthquake Combo (Boggle, Locust, Slag)!
The Move missed Boggle!
(Hit Roll [<=750]: 534/1000; Yes)
(Crit Roll [<=63]: 338/1000; No)
Its not very effective...
Locust took 13 Damage! Locust's Focus Sash broke!
(Hit Roll [<=850]: 306/1000; Yes)
(Crit Roll [<=63]: 84/1000; No)
Slag protected itself! Sudowoodo used 36 Energy!

The Sandstorm rages...
Boggle & Locust were buffeted by the Sandstorm (2 Damage)!
---
ACTION TWO
Locust used Giga Drain (Sudowoodo)!
(Crit Roll [<=63]: 813/1000; No)
Its Super Effective!
Sudowoodo took 13 Damage! Locust recovered 6 HP! Locust used 11 Energy!

Boggle used Drain Punch (Sudowoodo)!
(Crit Roll [<=63]: 959/1000; No)
(Ability Roll [<=300]: 309/1000; No)
Its Super Effective!
Sudowoodo took 17 Damage! Boggle recovered 8 HP! Boggle used 11 Energy!

Slag used Magnet Bomb!
(Crit Roll [<=63]: 85/1000; No)
Its Super Effective!
Sudowoodo took 8 Damage! Slag used 3 Energy!

Sudowoodo must recharge!

The Sandstorm rages...
Boggle & Locust were buffeted by the Sandstorm (2 Damage)!

Sudowoodo's Accuracy returned to normal!
Sudowoodo's Speed rose 1 Stage!
---
END ROUND
BACKPACK
5x Poke Balls, 5x Cherish Balls, 1x Flying Gem, 1x Cell Battery, 1x Fresh Water (60% Strength)
__________________________________________________
SMASHLLOYD20

Iron Dungeon - Gear Golem

Brave Bird opens the billing by roosting down & recovering some lost health, as he ends up taking the brunt of a powerful electrical shot from the Magneton, becoming paralysed as a result.
Magneton then fires a blinding shot at Brave Bird, dealing more damage as Brave Bird just chills out.
But this is the end of the line for Brave Bird as you watch on. Magneton fires a bolt of lightning & you couldn't look. As you look back, you see Brave Bird just lying there, fainted. But luckily for you, your remaining three Pokemon join the fray to take on the Magneton! (Issue 2 Actions, this round)

smashlloyd20 AAXA
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Grass Skirt @ Oran Berry (1) | Chuck Norris @ Oran Berry (1) | Brave Bird @ Rawst Berry (2)| Spinner @ Steel Gem (2)
HP: 118 | 70 | KO | 90
Energy: 76 | 65 | 42 | 100
Atk: Rank 2 | 5 | 5 | 2
Def: Rank 4 | 3 | 3 | 3
SpA: Rank 4 | 4 | 1 | 3
SpD: Rank 3 | 3 | 3 | 2
Speed: 60 | 47 | 130 | 26
Size Class: 4 | 3 | 4 | 1
Weight Class: 5 | 5 | 4 | 2
Base Rank Total: 20 | 19 | 20 | 13
No Changes | Paralysed (15%) | Paralysed (25%) | No Changes

Trap A
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Magneton @ Magnet
HP: 100
Energy: 69
Atk: Rank 2
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Speed: 81
Size Class: 2
Weight Class: 3
Base Rank Total: 18
Levitating (3)
BEGIN ROUND
---
ACTION ONE
Brave Bird used Roost!
Brave Bird recovered 20 HP! Brave Bird temporarily lost his Flying-Type! Brave Bird used 11 Energy!

Magneton used Zap Cannon!
(Crit Roll [<=63]: 325/1000; No)
Brave Bird took 24 Damage! Brave Bird is Paralysed (25%)! Magneton used 9 Energy!
---
ACTION TWO
Magneton used Flash Cannon!
(Crit Roll [<=63]: 572/1000; No)
(Effect Roll [<=100]: 299/1000; No)
Its Super Effective!
Brave Bird took 21 Damage! Magneton used 5 Energy!

(Paralysis Roll [<=250]: 947/1000; No)
Brave Bird Chilled Out!
Brave Bird recovered 12 Energy!
---
ACTION THREE
Magneton used Thunderbolt!
(Crit Roll [<=63]: 172/1000; No)
(Effect Roll [<=100]: 951/1000; No)
Its Super Effective!
Brave Bird took 28 Damage! Magneton used 6 Energy!
Brave Bird Fainted!
---
END ROUND
BACKPACK
5x Ultra Balls, 4x Heal Balls, 5x Timer Balls, x1 Potion
__________________________________________________
EDIT: Apparently, Earthquake doesn't target the field when it has been a known fact that it does. I thought Protect doesn't block against Earthquake, given all my experience...*Sigh* Why don't we get told these things...
 
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Dammit. You did great Brave Bird, it was just the damn automatic Lock-On that was your undoing. Meanwhile, I think I'll add this guy to my collection...

Chuck Norris, Chill then Stone Edge!

Grass Skirt, go for a Fire Blast, then Chill!

Spinner, time to show the world what you've got! Use Lock-on, then Zap Cannon!
 
Eh...finish him. I probably should have figured out the catch rate formula before eating that earthquake.

Slag...chill and Magnet Bomb

Boggle...Vacuum Wave him twice.

Locust...chill and Leaf Tornado.
 
LEETHOOF

Rock Crag - Petrified Forest

Boggle opens the round with a quick-fire Vacuum Wave, which hits Sudowoodo for Critical Damage, enough to finish off the Sudowoodo.

Sudowoodo leaves behind a Smooth Rock, which you immediately pick up & seeing nothing else worthy of note, you move on.

Leethoof AAA
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Boggle @ Air Balloon (25 HP) | Locust | Slag
HP: 98 | 40 | 45
Energy: 67 | 51 | 49
Atk: Rank 4 | 4 | 2
Def: Rank 3 | 2 | 6
SpA: Rank 3 | 3 | 4
SpD: Rank 3 | 1 | 6
Speed: 85 | 92 | 34
Size Class: 3 | 3 | 3
Weight Class: 3 | 4 | 7
Base Rank Total: 19 | 17 | 21
No Changes | No Changes | No Changes

Guardians X
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Sudowoodo (M) @ Smooth Rock
HP: KO
Energy: 42
Atk: Rank 5
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Speed: 26
Size Class: 3
Weight Class: 3
Base Rank Total: 19
+1 Speed
BEGIN ROUND
---
ACTION ONE
Boggle used Vacuum Wave!
(Crit Roll [<=63]: 34/1000; No)
A Critical Hit! Its Super Effective!
Sudowoodo took 11 Damage! Boggle used 2 Energy!
Sudowoodo fainted! Boggle gained 1 KO Counter!
---
ACTION TWO
---
END ROUND

Rock Crag - Horn-Scratched Tunnel

You come to a tunnel with noticeable scratch marks all over its sides. The Pokemon who live here have been slowly chipping away at the sides of the walls. You notice the tunnel is much wider than it is tall, the Pokemon apparently have little care for accommodating taller beings. From the looks of it though, this is a nest for the safety of younger Pokemon, even despite its scale. In order to continue you will have to purposely crouch down and enter the tunnel on your knees. Up ahead is a much larger hollow, where you suspect whatever watches over this den resides. In either case continuing could be risky. What do you do?

a) crawl into the narrow burrow.
b) go into the larger hollow.

BACKPACK
5x Poke Balls, 5x Cherish Balls, 1x Flying Gem, 1x Cell Battery, 1x Fresh Water (60% Strength), 1x Smooth Rock
__________________________________________________
SMASHLLOYD20

Iron Dungeon - Gear Golem

Magneton opens by striking Chuck Norris with a bolt of lightning which hurts...A bit...Grass Skirt then goes ahead & scorches Magneton with a powerful shot of fire. The new member on the block: Spinner, goes ahead & locks onto Magneton, ensuring its next attack will hit, as Chuck Norris Chills Out.

Magneton then continues to attack Chuck Norris with a more powerful bolt of lightning which makes Chuck Norris feel a little bit more paralysed, as Grass Skirt Chills Out. Spinner then lets loose a powerful electrical shot which paralyses Magneton, & Chuck Norris caps off the round by striking Magneton with a rock-powered strike.

Things look tough for Chuck Norris, but what will you do? Issue your actions.

smashlloyd20 AAXA
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Grass Skirt @ Oran Berry (1) | Chuck Norris @ Oran Berry (1) | Spinner @ Steel Gem (2)
HP: 118 | 28 | 90
Energy: 81 | 70 | 85
Atk: Rank 2 | 5 | 2
Def: Rank 4 | 3 | 3
SpA: Rank 4 | 4 | 3
SpD: Rank 3 | 3 | 2
Speed: 60 | 47 | 26
Size Class: 4 | 3 | 1
Weight Class: 5 | 5 | 2
Base Rank Total: 20 | 19 | 13
No Changes | Paralysed (15%) | No Changes

Trap A
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Magneton @ Magnet
HP: 62
Energy: 52
Atk: Rank 2
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Speed: 81
Size Class: 2
Weight Class: 3
Base Rank Total: 18
Levitating (1), Paralysed (20%)
BEGIN ROUND
---
ACTION ONE
Magneton used Thunderbolt (Chuck Norris)!
(Crit Roll [<=63]: 934/1000; No)
Chuck Norris took 20 Damage! Magneton used 10 Energy!

Grass Skirt used Fire Blast (Magneton)!
(Hit Roll [<=850]: 587/1000; Yes)
(Crit Roll [<=63]: 126/1000; No)
(Effect Roll [<=100]: 632/1000; No)
Its Super Effective!
Magneton took 23 Damage! Grass Skirt used 8 Energy!

Spinner used Lock-On (Magneton)!
Spinner Locked-On to Magneton! Spinner used 6 Energy!

(Paralysis Roll [<=150]: 257/1000; No)
Chuck Norris Chilled Out!
Chuck Norris recovered 12 Energy!
---
ACTION TWO
Magneton used Thunder (Chuck Norris)!
(Crit Roll [<=63]: 693/1000; No)
(Effect Roll [<=300]: 76/1000; Yes)
Chuck Norris took 22 Damage! Chuck Norris' Paralysis refreshed to 20%! Magneton used 7 Energy!

Grass Skirt Chilled Out!
Grass Skirt recovered 12 Energy!

Spinner used Zap Cannon (Magneton)!
(Crit Roll [<=63]: 321/1000; No)
Its not very effective...
Magneton took 7 Damage! Magneton is Paralysed (25%)! Spinner used 9 Energy!

(Paralysis Roll [<=200]: 392/1000; No)
Chuck Norris used Stone Edge (Magneton)!
(Crit Roll [<=125]: 382/1000; No)
Its not very effective...
Magneton took 8 Damage! Chuck Norris used 7 Energy!

Chuck Norris' Paralysis weakened!
Magneton's Paralysis weakened!
---
END ROUND

Magneton: Discharge > Thunder (Chuck Norris)

BACKPACK
5x Ultra Balls, 4x Heal Balls, 5x Timer Balls, x1 Potion
 
Close quarters is not for my liking. Enter the larger hollow. As we enter, Lee takes away Locust's ruined Focus Sash, and the Shiftry nods knowingly. Lee also hands Locust the sandy fresh water, and the grass-type drinks thirstily.
 
LEETHOOF

Rock Crag - Horn-Scratched Tunnel

This hollow has distinctly different marks, like a Pokemon has been chomping into the sides and spitting out the remains. This hollow actually has a glint of iron in it, though as you look further down the walls it becomes less and less noticable. Considering the area is so close to the hollow, you imagine its designed to keep whatever lives in this area out, at least to its best extent. You find a Rhyhorn cornered by two Lairon. As you enter, they each take notice, and Rhyhorn, seeing its chance to flee, runs back down from whence you came. The Lairon aren't pleased you interrupted their meal.

Knowing that Lairon's are the mortal enemy of Sheildon's, you become angry & decide that you will do anything in your power to kill them. Also, Locust recovered 30 HP from that water.

Leethoof AAA
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Boggle @ Air Balloon (25 HP) | Locust | Slag
HP: 98 | 70 | 45
Energy: 67 | 51 | 49
Atk: Rank 4 | 4 | 2
Def: Rank 3 | 2 | 6
SpA: Rank 3 | 3 | 4
SpD: Rank 3 | 1 | 6
Speed: 85 | 92 | 34
Size Class: 3 | 3 | 3
Weight Class: 3 | 4 | 7
Base Rank Total: 19 | 17 | 21
No Changes | No Changes | No Changes

Nest AA
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Lairon A (M) | Lairon B (F)
HP: 90 | 90
Energy: 100 | 100
Atk: Rank 4 | 4
Def: Rank 5 | 5
SpA: Rank 1 | 1
SpD: Rank 2 | 2
Speed: 40 | 40
Size Class: 2 | 2
Weight Class: 5 | 5
Base Rank Total: 16 | 16
No Changes | No Changes

Lairon A: Heavy Slam (Locust) > Dragon Rush (Boggle)
Lairon B: Double Edge (Locust) > Heavy Slam (Locust)

BACKPACK
5x Poke Balls, 5x Cherish Balls, 1x Flying Gem, 1x Cell Battery, 1x Smooth Rock
__________________________________________________
SMASHLLOYD20

Iron Dungeon - Gear Golem

You throw the Heal Ball at the Magneton & wait nervously. First wobble, nothing. Second wobble, still no sign of resistance. Third wobble, still nothing, & then the ball comes to a rest. You pick up the ball & throw it. Magneton comes out & seems rather friendly. Good for you. It also seems a lot healthier than normal.

You then go back to the Gear Golem & there is only one lever left: The centre lever. You pull it & the Gear Golem moves back and locks into place, revealing a stairwell that will allow you to move on. So you do.

smashlloyd20 OOXOO
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Grass Skirt @ Oran Berry (1) | Chuck Norris @ Oran Berry (1) | Spinner @ Steel Gem (2) | Magneton (-) @ Magnet
HP: 118 | 28 | 90 | 100
Energy: 81 | 70 | 85 | 100
Atk: Rank 2 | 5 | 2 | 2
Def: Rank 4 | 3 | 3 | 4
SpA: Rank 4 | 4 | 3 | 5
SpD: Rank 3 | 3 | 2 | 3
Speed: 60 | 47 | 26 | 81
Size Class: 4 | 3 | 1 | 2
Weight Class: 5 | 5 | 2 | 3
Base Rank Total: 20 | 19 | 13 | 18
No Changes | Paralysed (15%) | No Changes | No Changes
BEGIN ROUND
---
ACTION ONE
smashlloyd20 threw 1 Heal Ball!
(Capture Rate=((177*450)/300)/256=103.7%)
Gotcha! Magneton was caught!
---
ACTION TWO
---
END ROUND
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Magneton (-)
NATURE: Timid (+11% Accuracy)

TYPE
Electric
: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Analyctic (DW Unlocked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

STATS
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Spe: 81 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 4/9
MC: 0
DC: 5/5

ATTACKS
Its entire movepool until the end of the TLR

Iron Dungeon - Scrapyard

You come to an abandoned scrapyard. As you look around there seems to be little of value, however you imagine there's a few abandoned appliances here. You spot an array of broken down appliances. You could probably take one with you, it seems a Rotom used to inhabit it and it has enough energy to fit in one of your Pokeballs, at least until you leave.
rotom-2.png

What do you do?
a) grab an appliance.
b) move onward.

BACKPACK
5x Ultra Balls, 3x Heal Balls, 5x Timer Balls, x1 Potion
__________________________________________________
Done Now. Fixed the Paralysis on Magneton, if you want to nickname it now, feel free to do so.
 
Lairons, eh, not worth catching at all, considering as we have plenty of rock/steels already! Don't beat up on rhyhorns, they are 500000000x cooler than you! Let's teach 'em, guys.

Slag: Earth Power Lairon A twice

Boggle: Focus Blast and Mud-Slap Lairon A

Locust: Focus Blast A and Giga Drain A

All, if A faints, redirect to B.
 
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Mucho excellente. I'm going with simply moving onward, as I can't afford to get caught in a trap and want to save Poke Ball space.

Also, shouldn't Magneton's status have been healed upon capture with the Heal Ball?
 
LEETHOOF

Rock Crag - Horn-Scratched Tunnel

Locust opens the billing by concentrating aura into his hands, before releasing it, blasting Lairon A for a lot of damage, also making Lairon A a bit weaker than before. Boggle then decides that he will also focus his energy into an aura-filled shot, which he then releases at the same Lairon, dealing massive damage. Both Lairon's didn't aprrove of the attacks & charged at Locust (Both attacks having +100 BP, because the trainer hates them. =P) with Lairon A making a metallic charge before slamming his full weight on Locust, while Lairon B goes for a reckless charge, striking Locust as well. Slag didn't approve of this & detonated the ground below Lairon A, finishing it off.

Locust & Co. then decided to turn their attention to the other Lairon. Locust starts it by firing a red beam at the Lairon which absorbs some of Locust's health & Boggle hurled mud at the Lairon, blinding it by a bit. The Lairon continued her reckless charge at Locust, slamming her full weight on Locust with the power of metal. To round things off, Slag decides to detonate the ground below the Lairon for more damage.

You're in a good position to capture. Will you do so? Of course you do, you know you want to...Just issue your actions.

Leethoof AAA
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Boggle @ Air Balloon (25 HP) | Locust | Slag
HP: 98 | 35 | 45
Energy: 57 | 32 | 31
Atk: Rank 4 | 4 | 2
Def: Rank 3 | 2 | 6
SpA: Rank 3 | 3 | 4
SpD: Rank 3 | 1 | 6
Speed: 85 | 92 | 34
Size Class: 3 | 3 | 3
Weight Class: 3 | 4 | 7
Base Rank Total: 19 | 17 | 21
No Changes | No Changes | No Changes

Nest XA
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Lairon A (M) | Lairon B (F)
HP: KO | 41
Energy: 93 | 85
Atk: Rank 4 | 4
Def: Rank 5 | 5
SpA: Rank 1 | 1
SpD: Rank 2 | 2
Speed: 40 | 40
Size Class: 2 | 2
Weight Class: 5 | 5
Base Rank Total: 16 | 16
-1 Sp. Defence | -1 Accuracy
BEGIN ROUND
---
ACTION ONE
Locust used Focus Blast (Lairon A)!
(Hit Roll [<=800]: 324/1000; Yes)
(Crit Roll [<=63]: 301/1000; No)
(Effect Roll [<=100]: 66/1000; Yes)
Its Super Effective!
Lairon A took 28 Damage! Lairon A's Special Defence dropped 1 Stage! Locust used 8 Energy!

Boggle used Focus Blast (Lairon A)!
(Hit Roll [<=700]: 421/1000; Yes)
(Crit Roll [<=63]: 482/1000; No)
(Effect Roll [<=100]: 649/1000; No)
Its Super Effective!
Lairon A took 37 Damage! Boggle used 7 Energy!

(Speed Tie Roll [Lairon A/Lairon B]: 408/1000; Lairon A First)

Lairon A used Heavy Slam (Locust)!
(Crit Roll [<=63]: 557/1000; No)
Locust took 12 Damage! Lairon A used 7 Energy!

Lairon B used Double-Edge (Locust)!
(Crit Roll [<=63]: 793/1000; No)
Locust took 17 Damage! Lairon B used 8 Energy!

Slag used Earth Power (Larion A)!
(Crit Roll [<=63]: 557/1000; No)
(Effect Roll [<=100]: 115/1000; No)
Its Super Effective!
Lairon A took 27 Damage! Slag used 7 Energy!
Lairon A fainted! Slag gained 1 KO Counter!
---
ACTION TWO
Locust used Giga Drain (Lairon B)!
(Crit Roll [<=63]: 745/1000; No)
Lairon B took 12 Damage! Locust recovered 6 HP! Locust used 11 Energy!

Boggle used Mud-Slap (Lairon B)!
(Crit Roll [<=63]: 322/1000; No)
Its Super Effective!
Lairon B took 10 Damage! Lairon B's Accuracy dropped 1 Stage! Boggle used 3 Energy!

Lairon B used Heavy Slam (Locust)!
(Hit Roll [<=750]: 60/1000; Yes)
(Crit Roll [<=63]: 844/1000; No)
Locust took 12 Damage! Lairon B used 7 Energy!

Slag used Earth Power (Lairon B)!
(Crit Roll [<=63]: 336/1000; No)
(Effect Roll [<=100]: 382/1000; No)
Its Super Effective!
Lairon B took 27 Damage! Boggle used 11 Energy!
---
END ROUND
BACKPACK
5x Poke Balls, 5x Cherish Balls, 1x Flying Gem, 1x Cell Battery, 1x Smooth Rock
__________________________________________________
SMASHLLOYD20

Iron Dungeon - Scrapyard

You move onward without incident. It's still unsettling how much trash was in a place with no people to create it...

Iron Dungeon - Iron Maiden

You enter a bland, iron-coloured area with few defining features. This whole tower appears cold, hollow, and heavy, and this room is no exception. You come down the end of the hall to a dead end and find yourself frustrated. You look around and notice how wide the place is. This is a hall and must be at least 15 feet wide. The size of the place begins to make your heart sink. Sadly, the only thing left at the end of this hallway is 10 foot tall a statue of a woman in full battle dress. She holds a shield and a sword, but both look like they can be taken. The expression on the statue's face is entirely wooden, it appears she'll be displeased with any decision. Both objects look extraordinarily heavy but maybe you can use one of them, which one will you choose?

a) Pick up the Sword!
b) Pick up the Shield!

smashlloyd20 OOXOO
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Grass Skirt @ Oran Berry (1) | Chuck Norris @ Oran Berry (1) | Spinner @ Steel Gem (2) | Magneton (-) @ Magnet
HP: 118 | 28 | 90 | 100
Energy: 81 | 70 | 85 | 100
Atk: Rank 2 | 5 | 2 | 2
Def: Rank 4 | 3 | 3 | 4
SpA: Rank 4 | 4 | 3 | 5
SpD: Rank 3 | 3 | 2 | 3
Speed: 60 | 47 | 26 | 81
Size Class: 4 | 3 | 1 | 2
Weight Class: 5 | 5 | 2 | 3
Base Rank Total: 20 | 19 | 13 | 18
No Changes | Paralysed (15%) | No Changes | No Changes
BACKPACK
5x Ultra Balls, 3x Heal Balls, 5x Timer Balls, x1 Potion
__________________________________________________
Update done. Smash, if you want to nickname Magneton now, this is your chance.
 
LEETHOOF

Rock Crag - Horn-Scratched Tunnel

Boggle opens with a quick fire wave that he uses to quickly strike the Lairon. Locust then joins in on the fun, striking the Lairon with a powerful chop. But all that was doing was making an orb that the Lairon was preparing become stronger & stronger, before releasing the energy inside the orb, unleashing it all on Locust, with the attack proving fatal. Locust crashes to the ground, & you are forced to recall it. You then have a moment to cry, as your mortal enemy have done something bad that you didn't want to happen in your TLR. So Slag coms along & avenges Locusts death, unleashing a blinding shot that finishes Lairon off.

Upon victory, the iron around turns into a Metal Coat, which you notice & pick up. Seeing nothing else worthy of note, you move on.

Leethoof AXA
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Boggle @ Air Balloon (25 HP) | Locust | Slag
HP: 98 | KO | 45
Energy: 55 | 26 | 26
Atk: Rank 4 | 4 | 2
Def: Rank 3 | 2 | 6
SpA: Rank 3 | 3 | 4
SpD: Rank 3 | 1 | 6
Speed: 85 | 92 | 34
Size Class: 3 | 3 | 3
Weight Class: 3 | 4 | 7
Base Rank Total: 19 | 17 | 21
No Changes | No Changes | No Changes

Nest XX
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Lairon (F)
HP: KO
Energy: 71
Atk: Rank 4
Def: Rank 5
SpA: Rank 1
SpD: Rank 2
Speed: 40
Size Class: 2
Weight Class: 5
Base Rank Total: 16
-1 Accuracy
BEGIN ROUND
---
ACTION ONE
Boggle used Vacuum Wave (Lairon)!
(Crit Roll [<=63]: 216/1000; No)
Its Super Effective!
Lairon took 17 Damage! Boggle used 2 Energy!

Locust used Brick Break (Lairon)!
(Crit Roll [<=63]: 858/1000; No)
Its Super Effective!
Lairon took 12 Damage! Locust used 6 Energy!

Lairon used Metal Burst (Locust)!
(Hit Roll [<=750]: 579/1000; Yes)
Locust took 36 Damage! Lairon used 14 Energy!
Locust Fainted!

Slag used Flash Cannon (Lairon)!
(Crit Roll [<=63]: 592/1000; No)
(Effect Roll [<=100]: 328/1000; No)
Lairon took 13 Damage! Slag used 5 Energy!
Lairon Fainted! Slag gained 1 KO Counter!
---
ACTION TWO
---
END ROUND

Rock Crag - Night Vista

You come to a beautiful vista that overlooks Timeless Tower. Under the beautiful moonlight, You can spot the bridge you came here in, and you still look up at the massive height of the main tower. You can spot the Iron Dungeon from here as well, where smashlloyd20 is going around capturing everyhthing that he can see. There is some room to move up and get a better view, though there might be wild Pokemon here.

What do you do?
a) approach the edge of the Vista.
b) stay close to the wall and move on.

BACKPACK
5x Poke Balls, 5x Cherish Balls, 1x Flying Gem, 1x Cell Battery, 1x Smooth Rock, 1x Metal Coat
__________________________________________________
SMASHLLOYD20

Iron Dungeon - Iron Maiden

So you decide to pick up the shield, thinking that Defence is better than Offence, Defence is the best Offence, whatever, you get the idea. Well, initially, nothing happens & you assume it is safe, so you move on, but your big, bulky Shield makes it difficult to see & you walk straight into a Pokemon. The Pokemon was unhappy & swiped at the shield, breaking it in an instant sending you hurtling back. As you crash into the hard, solid floor, the Pokemon advances & you get to see what it is for the first time. It was a Klang. The Klang was unhappy & got ready for the kill, but before it does so, you send out all four of your remaining Pokemon to your assistance. Klang thought this was unfair, so it calls out something & a Mawile comes along to assist. The Battle was on! To add insult to the injury, Mawile Intimidates all your mons, lowering their stats...Except Spinner, whose Clear Body blocked the drop. Mawile also enables Sheer Force too...Fun...

smashlloyd20 AAXAA
frontnormal-mpyroak.png
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machamp.png
|
599.png
599.png
|
82.png

Grass Skirt @ Oran Berry (1) | Chuck Norris @ Oran Berry (1) | Spinner @ Steel Gem (2) | Zap-Happy @ Magnet
HP: 118 | 28 | 90 | 100
Energy: 81 | 70 | 85 | 100
Atk: Rank 2 | 5 | 2 | 2
Def: Rank 4 | 3 | 3 | 4
SpA: Rank 4 | 4 | 3 | 5
SpD: Rank 3 | 3 | 2 | 3
Speed: 60 | 47 | 26 | 81
Size Class: 4 | 3 | 1 | 2
Weight Class: 5 | 5 | 2 | 3
Base Rank Total: 20 | 19 | 13 | 18
-1 Attack | Paralysed (15%), -1 Attack | No Changes | -1 Attack

Guardians AA
600.png
|
303.png

Klang (-) @ Mental Herb (3) | Mawile @ Mental Herb (3)
HP: 90 | 90
Energy: 100 | 100
Atk: Rank 3 | 3
Def: Rank 2 | 2
SpA: Rank 3 | 2
SpD: Rank 3 | 2
Speed: 64 | 64
Size Class: 1 | 1
Weight Class: 4 | 2
Base Rank Total: 16 | 14
No Changes | Sheer Force Enabled

BACKPACK
5x Ultra Balls, 3x Heal Balls, 5x Timer Balls, x1 Potion
__________________________________________________
All done, feel free to curse me. =P
 
No...Locust! SDS'S AGGRON WILL PAY FOR THIS! Lee hands the Metal Coat to Slag, and the Focus Sash to Boggle. Well the other Vista only meant trouble, so let's move on. We may still be able to catch this elusive Legend.
 
dptr056.png


CURSE CURSE CURSE

All right.

Chuck Norris, I'll use the Potion on you first and then use Fire Blast on Klang!

Grass Skirt, use Sunny Day then Fire Blast on Klang!

Spinner, use Lock-On then Zap Cannon on Mawile!

Zap-Happy, use Reflect then Light Screen (both on everybody except Spinner)!

Also, if Klang faints redirect all attacks to Mawile.
 
LEETHOOF

Rock Crag - Night Vista

Caution prevails and you continue onward. It was a rather nice moonlit view though...Lucky You...Still, could've been worse for you...

Rock Crag - Impregnable Crag

The sheer roughness of the terrain in this dark lair is impressive enough, it feels like an impassable object just looking at it. The overwhelmingly jagged terrain takes your every once of will to navigate, but eventually you come into an upper chamber that has all the appearances of a throne room. Jagged rocks loom ominously at the corners of the sphere. A pedestal stands alone in the center of the room in front of a massive stone throne with a massive statue sitting in it. It has a stone shaped exactly like the one in the mosaic in at the entrance.

You grab the item and obtain the Rock Ruby.
Bag_Ruby_Sprite.png


All of a sudden the room shakes violently, and the statue comes to life! It's facial features and details crumble away, revealing an angry Regirock. The pieces that before were so fine now disintegrate into a dust. That isn't the end of them, unfortunately, as Regirock cries out and the entire room's soil seems to be blown apart and thrown around into a massive Sandstorm. You can barely hear it, but a rock crashes behind you, sealing you inside. Regirock stands firm, daring you to attack it. Suddenly, Regirock's most loyal companion: Rhyperior joins it, ready to defend his master. Get ready, because this will be one hell of a fight...

THE SANDSTORM RAGES...

Leethoof AXA
454.png
|
476.png

Boggle @ Focus Sash | Slag @ Metal Coat
HP: 98 | 45
Energy: 55 | 26
Atk: Rank 4 | 2
Def: Rank 3 | 6
SpA: Rank 3 | 4
SpD: Rank 3 | 6
Speed: 85 | 34
Size Class: 3 | 3
Weight Class: 3 | 7
Base Rank Total: 19 | 21
No Changes | No Changes

Boss AA
377.png
|
464.png

Regirock @ Focus Band | Rhyperior @ Expert Belt
HP: 100 | 110
Energy: 100 | 100
Atk: Rank 4 | 5
Def: Rank 8 | 4
SpA: Rank 2 | 2
SpD: Rank 5 | 2
Speed: 43 | 46
Size Class: 3 | 5
Weight Class: 6 | 7
Base Rank Total: 23 | 20
No Changes | No Changes

BACKPACK
5x Poke Balls, 5x Cherish Balls, 1x Flying Gem, 1x Cell Battery, 1x Smooth Rock, 1x Air Balloon, 1x Rock Ruby
__________________________________________________
SMASHLLOYD20

Iron Dungeon - Iron Maiden

You open up the round by giving a Potion to Chuck Norris to heal some of his wounds, as Zap-Happy sets up a protective barrier which shields Chuck Norris, Grass Skirt & Zap-Happy from attacks. The wall protecting Chuck Norris, however, was short lived, as Mawile gave the wall a chop, demolishing it & dealing damage to Chuck Norris. Klang joined in on the beat-up, striking Chuck Norris with two swipes of its gears, forcing Chuck Norris to eat up his Oran Berry. Grass Skirt then tries to call out the sun, but the blandness & the poorly lit, completely indoor setting of the arena, effectively rendered the call for the sun useless & futile. Spinner then rounds out the round by taking aim at Mawile, locking on & making sure that its next attack will hit.

Zap-Happy then continues to support itself, Grass Skirt, & Chuck Norris, by bringing up a golden box over all three that seems to repel some sort of attack. It doesn't stop Mawile, however, from her slamming into Chuck Norris with her head, the Sheer Force of the impact knocking him back. Klang then went in for what seemed to be the final blow for Chuck Norris, by swiping its two gears at Chuck Norris, but he lives, thanks mostly to his berry. Seeing Chuck Norris in danger, Grass Skirt unleashes a scorching breath of fire that scorches Klang critically & did that blast sting! Spinner, who had focused on Mawile, fired an electrical shot at Mawile, which paralyses Mawile greatly. Capping off the round, the nearly dead Chuck Norris also fires a scorching blast at Klang, for a lot of damage.

You have a good advantage, but it looks like Chuck Norris is done for. What will you do to save him? Issue your actions.

smashlloyd20 AAXAA Reflect (Grass Skirt, Zap-Happy, 4 Actions), Light Screen (Chuck Norris, Grass Skirt, Zap-Happy, 5 Actions)
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599.png
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Grass Skirt @ Oran Berry (1) | Chuck Norris | Spinner @ Steel Gem (2) | Zap-Happy @ Magnet
HP: 118 | 5 | 90 | 100
Energy: 65 | 62 | 70 | 84
Atk: Rank 2 | 5 | 2 | 2
Def: Rank 4 | 3 | 3 | 4
SpA: Rank 4 | 4 | 3 | 5
SpD: Rank 3 | 3 | 2 | 3
Speed: 60 | 47 | 26 | 81
Size Class: 4 | 3 | 1 | 2
Weight Class: 5 | 5 | 2 | 3
Base Rank Total: 20 | 19 | 13 | 18
-1 Attack | Paralysed (10%), -1 Attack | No Changes | -1 Attack

Guardians AA
600.png
|
303.png

Klang (-) @ Mental Herb | Mawile (F) @ Mental Herb
HP: 38 | 76
Energy: 82 | 89
Atk: Rank 3 | 3
Def: Rank 2 | 2
SpA: Rank 3 | 2
SpD: Rank 3 | 2
Speed: 64 | 64
Size Class: 1 | 1
Weight Class: 4 | 2
Base Rank Total: 16 | 14
No Changes | Sheer Force Enabled, Paralysed (20%)
BEGIN ROUND
---
ACTION ONE
smashlloyd20 used a Potion (Chuck Norris)!
Chuck Norris recovered 20 HP!

Zap-Happy used Reflect (Chuck Norris, Grass Skirt, Zap-Happy)!
Chuck Norris, Grass Skirt, & Zap-Happy were protected by Reflect (6)! Zap Happy used 8 Energy!

(Speed Tie Roll [Klang/Mawile]: 643/1000; Mawile First)

Mawile used Brick Break (Chuck Norris)!
(Crit Roll [<=63]: 843/1000; No)
Chuck Norris' Reflect broke! Chuck Norris took 8 Damage! Mawile used 6 Energy!

Klang used Gear Grind (Chuck Norris)!
(Crit Rolls [<=63/1000]: 341, 994; No Crits)
Hit 2 Times!
Chuck Norris took 8*2=16 Damage! Chuck Norris ate his Oran Berry! Klang used 7 Energy!

Grass Skirt used Sunny Day!
But there was no sun around! The Move Failed! Grass Skirt used 9 Energy!

Spinner used Lock-On (Mawile)!
Spinner locked on to Mawile! Spinner used 6 Energy!
---
ACTION TWO
Zap-Happy used Light Screen (Chuck Norris, Grass Skirt, Zap-Happy)!
Chuck Norris, Grass Skirt, & Zap-Happy were protected by Light Screen (6)! Zap-Happy used 8 Energy!

(Speed Tie Roll [Klang/Mawile]: 648/1000; Mawile First)

Mawile used Iron Head (Chuck Norris)!
(Crit Roll [<=63]: 387/1000; No)
Chuck Norris took 13 Damage! Mawile used 5 Energy!

Klang used Gear Grind (Chuck Norris)!
(Crit Rolls [<=63/1000]: 708, 466; No Crits)
Hit 2 Times!
Chuck Norris took 8*2=16 Damage! Klang used 11 Energy!

Grass Skirt used Fire Blast (Klang)!
(Hit Roll [<=850]: 640/1000; Yes)
(Crit Roll [<=63]: 20/1000; Yes)
(Effect Roll [<=100]: 719/1000; No)
A Critical Hit! Its Super Effective!
Klang took 29 Damage! Grass Skirt used 7 Energy!

Spinner used Zap Cannon (Mawile)!
(Crit Roll [<=63]: 428/1000; No)
Mawile took 14 Damage! Mawile is Paralysed (25%)! Spinner used 9 Energy!

(Paralysis Roll [<=150]: 525/1000; No)
Chuck Norris used Fire Blast (Klang)!
(Crit Roll [<=63]: 925/1000; No)
(Effect Roll [<=100]: 788/1000; No)
Its Super Effective!
Klang took 23 Damage! Chuck Norris used 8 Energy!

Chuck Norris & Mawile's Paralysis weakened!
---
END ROUND

Klang: Gear Grind > Thunderbolt
(Targeting Priority for both attacks: Chuck Norris, then Spinner)
IF Grass Skirt Bodyblocks Chuck Norris, THEN Rock Smash Spinner & push actions back


Mawile: Brick Break > Brick Break
(Targeting Priority for both attacks: Chuck Norris, then Spinner)
IF Grass Skirt Bodyblocks Chuck Norris, THEN Re-direct attack to Spinner

BACKPACK
5x Ultra Balls, 3x Heal Balls, 5x Timer Balls, 1x Rawst Berry
 
This is not going well, but we still may be able to pick up a KO on Rhyperior!

Boggle - Toxic Regirock->Focus Blast Rhyperior

Slag - Flash Cannon Rhyperior -> Earth Power Rhyperior
 
dptr056.png


Hmf. You did great Chuck Norris, but I think you may have to be sacrificed.

Chuck Norris, use Fire Blast twice!

Grass Skirt, Fire Blast twice!

Spinner, Lock-On then Zap Cannon!

Zap-Happy, Thunderbolt then use Magnet pull to push Mawile away so it can't use Brick Break!

Targeting Priority: Klang, then Mawile
 
smash, just some helpful advice: If you didn't want a Pokemon to touch its target, you should've gone Magnet Pull (Attract). Anyways, the update.

LEETHOOF

Rock Crag - Impregnable Crag

The battle begins before the action starts, for as you send in your Pokemon, the Pointed Stones that were hanging around suddenly come to life & dig into your Pokemon, dealing damage. Ouch!

Onto the real action, & Boggle opens the billing by firing sludge at Regirock, which makes contact & Fatally Poisons Regirock. While Boggle was feeling lucky, Slag wasn't as Rhyperior marched forward & bored straight into Slag with his drill & dealt damage. That wasn't it though, as Regirock marched forward at a rather slow pace & walloped Slag with its powerful, rocky arm, which proved to be fatal as Slag crashes to the ground, defeated. It's up to Boggle now! But things don't look easy as the dreary sand continues to take its toll on Boggle, but as a plus, Regirock starts to feel the effects of Poison, as it starts to build up on it.

Boggle then goes on the offensive, focusing his energy into a powerful ball of aura, which he fires at Rhyperior, dealing damage to him. Rhyperior, on the other hand, goes for brute force, simply boring into Boggle with his drill, but Boggle did anticipate this, & prepared for it, reducing the damage! While this was happening, the slow, clumsy Regirock caps off the round by burrowing its way underground & then coming up a short time later, whacking Boggle head on. Once again, Boggle had prepared for it, as the moving sand continued to take its toll on Boggle & the Poison doing the same to Regirock.

Things look very dreary for you. What can you do to try & find a way to gain the upper hand? Issue your actions.

THE SANDSTORM RAGES...

Leethoof AXX
454.png
|
476.png

Boggle @ Focus Sash | Slag
HP: 61 | KO
Energy: 42 | 26
Atk: Rank 4 | 2
Def: Rank 3 | 6
SpA: Rank 3 | 4
SpD: Rank 3 | 6
Speed: 85 | 34
Size Class: 3 | 3
Weight Class: 3 | 7
Base Rank Total: 19 | 21
No Changes | No Changes

Boss AA
377.png
|
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Regirock (-) @ Focus Band | Rhyperior (M) @ Expert Belt
HP: 98 | 91
Energy: 83 | 86
Atk: Rank 4 | 5
Def: Rank 8 | 4
SpA: Rank 2 | 2
SpD: Rank 5 | 2
Speed: 43 | 46
Size Class: 3 | 5
Weight Class: 6 | 7
Base Rank Total: 23 | 20
Fatal Poison (2), -1 Speed | No Changes
BEGIN ROUND
Pointed Stones dug into Boggle (9 Damage)!
Pointed Stones dug into Slag (9 Damage)!
---
ACTION ONE
Boggle used Toxic (Regirock)!
Regirock is Fatally Poisoned! Boggle used 6 Energy!

Rhyperior used Drill Run (Slag)!
(Crit Roll [<=125]: 883/1000; No)
Its Super Effective!
Slag took 25 Damage! Rhyperior used 5 Energy!

Regirock used Hammer Arm (Slag)!
(Crit Roll [<=63]: 647/1000; No)
Its Super Effective!
Slag took 15 Damage! Regirock's Speed dropped 1 Stage! Regirock used 7 Energy!
Slag Fainted!

The Sandstorm rages...
Boggle was buffeted by the Sandstorm (2 Damage)!
Regirock took Poison Damage!
---
ACTION TWO
Boggle used Focus Blast (Rhyperior)!
(Hit Roll [<=700]: 658/1000; Yes)
(Crit Roll [<=63]: 656/1000; No)
(Effect Roll [<=100]: 950/1000; No)
Its Super Effective!
Rhyperior took 19 Damage! Boggle used 7 Energy!

Rhyperior used Drill Run (Boggle)!
(Crit Roll [<=125]: 133/1000; No)
(Ability Roll [<=300]: 965/1000; No)
Its Super Effective!
Boggle took 17 Damage! Rhyperior used 9 Energy!

Regirock burrowed underground!

Regirock used Dig (Boggle)!
(Crit Roll [<=63]: 324/1000; No)
Its Super Effective!
Boggle took 7 Damage! Regirock used 10 Energy!

The Sandstorm rages...
Boggle was buffeted by the Sandstorm (2 Damage)!
Regirock took Poison Damage!
Regirock's Fatal Poison worsened!
---
END ROUND

Rhyperior: Stomp (Boggle) > Drill Run (Boggle)
IF Dig, THEN Dig


BACKPACK
5x Poke Balls, 5x Cherish Balls, 1x Flying Gem, 1x Cell Battery, 1x Smooth Rock, 1x Air Balloon, 1x Rock Ruby, 1x Metal Coat
__________________________________________________
SMASHLLOYD20

Iron Dungeon - Iron Maiden

Zap-Happy opens by firing a bolt of electricity at Klang, zapping it & dealing some damage. Klang then goes toward Chuck Norris, & swipes him with his gears, felling Chuck Norris with the first swipe. Grass Skirt decides to retaliate & avenge Chuck Norris' demise by roasting Klang with a powerful breath of fire which melts Klang, leaving it damaged beyond repair. Spinner then decides to take aim at Mawile, making sure its next attack will hit. Mawile then decides it's Spinner's turn to take damage, striking Spinner with a powerful chop.

Zap-Happy, seeing Mawile in action, decides it doesn't want to get hit, using its Magnet Pull ability to push Mawile away from it, making sure Mawile can't touch Zap-Happy. Grass Skirt continues to play with fire, unleashing another breath of fire which critically scorches Mawile for a lot of damage. Spinner then fires an electrical shot at Mawile, which hits & refreshes Mawile's paralysis, & Mawile caps off the round by chopping Spinner again.

You have Mawile on the ropes. What will you do? Issue your actions.

smashlloyd20 AXXAA Reflect (Grass Skirt, Zap-Happy, 2 Actions), Light Screen (Grass Skirt, Zap-Happy, 3 Actions)
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Grass Skirt @ Oran Berry (1) | Chuck Norris | Spinner @ Steel Gem (2) | Zap-Happy @ Magnet
HP: 118 | KO | 56 | 100
Energy: 39 | 62 | 55 | 73
Atk: Rank 2 | 5 | 2 | 2
Def: Rank 4 | 3 | 3 | 4
SpA: Rank 4 | 4 | 3 | 5
SpD: Rank 3 | 3 | 2 | 3
Speed: 60 | 47 | 26 | 81
Size Class: 4 | 3 | 1 | 2
Weight Class: 5 | 5 | 2 | 3
Base Rank Total: 20 | 19 | 13 | 18
-1 Attack | Paralysed (10%), -1 Attack | No Changes | -1 Attack

Guardians XA
600.png
|
303.png

Klang (-) @ Mental Herb | Mawile (F) @ Mental Herb
HP: KO | 30
Energy: 67 | 73
Atk: Rank 3 | 3
Def: Rank 2 | 2
SpA: Rank 3 | 2
SpD: Rank 3 | 2
Speed: 64 | 64
Size Class: 1 | 1
Weight Class: 4 | 2
Base Rank Total: 16 | 14
No Changes | Sheer Force Enabled, Paralysed (20%), Repulsed from Magneton (2)
BEGIN ROUND
---
ACTION ONE
Zap-Happy used Thunderbolt (Klang)!
(Crit Roll [<=63]: 552/1000; No)
(Effect Roll [<=100]: 530/1000; No)
Klang took 20 Damage! Zap-Happy used 6 Energy!

Klang used Gear Grind (Chuck Norris)!
(Crit Rolls [<=63]: 329/1000; No)
Hit 1 Time!
Chuck Norris took 8 Damage! Klang used 15 Energy!
Chuck Norris Fainted!

Grass Skirt used Fire Blast (Klang)!
(Hit Roll [<=850]: 666/1000; Yes)
(Crit Roll [<=63]: 425/1000; No)
(Effect Roll [<=100]: 197/1000; No)
Its Super Effective!
Klang took 25 Damage! Grass Skirt used 11 Energy!
Klang Fainted! Grass Skirt gained 1 KO Counter!

Spinner used Lock-On (Mawile)!
Spinner locked on to Mawile! Spinner used 6 Energy!

(Paralysis Roll [<=200]: 818/1000; No)
Mawile used Brick Break (Spinner)!
(Crit Roll [<=63]: 225/1000; No)
Its Super Effective!
Spinner took 17 Damage! Mawile used 6 Energy!
---
ACTION TWO
Zap-Happy activated Magnet Pull (Repulse, Mawile)!
Mawile is thrust away from Zap-Happy! Zap-Happy used 5 Energy!

Grass Skirt used Fire Blast (Mawile)!
(Hit Roll [<=850]: 240/1000; Yes)
(Crit Roll [<=63]: 53/1000; Yes)
(Effect Roll [<=100]: 743/1000; No)
A Critical Hit! Its Super Effective!
Mawile took 32 Damage! Grass Skirt used 15 Energy!

Spinner used Zap Cannon (Mawile)!
(Crit Roll [<=63]: 150/1000; No)
Mawile took 14 Damage! Mawile's Paralysis was refreshed to 25%! Spinner used 9 Energy!

(Paralysis Roll [<=250]: 994/1000; No)
Mawile used Brick Break (Spinner)!
(Crit Roll [<=63]: 208/1000; No)
Its Super Effective!
Spinner took 17 Damage! Mawile used 10 Energy!

Mawile's Paralysis weakened!
---
END ROUND

BACKPACK
5x Ultra Balls, 3x Heal Balls, 5x Timer Balls, 1x Rawst Berry
 
Erm...Mud-Slap Rhyperor, Focus Blast Rhyperior.

Also, I think you forgot Focus Sash, or am I just doing my calcs wrong?
 
dptr056.png


This might be an annoying round.

Grass Skirt, Fire Blast then chill! IF the first Fire Blast misses, use it again on the second action!

Spinner, chill twice! IF Mawile uses Brick Break on you, use Protect!

Zap-Happy, use Reflect then chill! IF the Reflect is broken on the first action, use it again on the second action!
 
LEETHOOF

Rock Crag - Impregnable Crag

Boggle begins the rough affair by hurling Mud at Rhyperior, blinding him a bit. Rhyperior takes offence to this & critically flattens Boggle with his foot, making Boggle's Sash unusable. Regirock then fires an electrical wave at Boggle, paralysing Boggle & putting victory well & truly out of reach for you. At this point, the sand again gets to Boggle & the Poison continues to drain Regirock.

Rhyperior then goes for another hit, boring Boggle with the power of his mighty drill for damage. Regirock then whacks Boggle with the power of stone for some more damage, & to cap off a miserable round for you, Boggle focuses his energy into a powerful aura, which he fires at Rhyperior, only for Rhyperior to dodge it. But it doesn't end there, as Boggle continues to suffer from the moving sand & Regirock from poison.

Looks like it's the end of the line for you! Issue your actions.

THE SANDSTORM RAGES...

Leethoof AXX
454.png

Boggle @ Focus Sash
HP: 12
Energy: 32
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Speed: 85
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Paralysed (20%)

Boss AA
377.png
|
464.png

Regirock (-) @ Focus Band | Rhyperior (M) @ Expert Belt
HP: 94 | 86
Energy: 70 | 74
Atk: Rank 4 | 5
Def: Rank 8 | 4
SpA: Rank 2 | 2
SpD: Rank 5 | 2
Speed: 43 | 46
Size Class: 3 | 5
Weight Class: 6 | 7
Base Rank Total: 23 | 20
Fatal Poison (3) | -1 Accuracy
BEGIN ROUND
---
ACTION ONE
Boggle used Mud Slap (Rhyperior)!
(Crit Roll [<=63]: 203/1000; No)
Its Super Effective!
Rhyperior took 5 Damage! Rhyperior's Accuracy dropped 1 Stage! Boggle used 3 Energy!

Rhyperior used Stomp (Boggle)!
(Hit Roll [<=800]: 213/1000; Yes)
(Crit Roll [<=63]: 57/1000; Yes)
A Critical Hit!
Boggle took 15 Damage! Boggle's Focus Sash stops working! Rhyperior used 7 Energy!

Regirock used Thunder Wave (Boggle)!
Boggle is Paralysed (25%)! Regirock used 7 Energy!

The Sandstorm rages...
Boggle was buffeted by the Sandstorm (2 Damage)!
Regirock took Poison Damage!
---
ACTION TWO
Rhyperior used Drill Run (Boggle)!
(Hit Roll [<=763]: 451/1000; Yes)
(Crit Roll [<=125]: 560/1000; No)
Its Super Effective!
Boggle took 20 Damage! Rhyperior used 5 Energy!

Regirock used Stone Edge (Boggle)!
(Hit Roll [<=800]: 390/1000; Yes)
(Crit Roll [<=125]: 984/1000; No)
Its not very effective...
Boggle took 10 Damage! Regirock used 6 Energy!

(Paralysis Roll [<=250]: 698/1000; No)
Boggle used Focus Blast!
(Hit Roll [<=700]: 834/1000; No)
Boggle's attack missed! Boggle used 7 Energy!

The Sandstorm rages...
Boggle was buffeted by the Sandstorm (2 Damage)!
Regirock took Poison Damage!
Boggle's Paralysis weakened!
Regirock's Fatal Poison worsened!
Regirock's Speed returned to normal!
---
END ROUND
BACKPACK
5x Poke Balls, 5x Cherish Balls, 1x Flying Gem, 1x Cell Battery, 1x Smooth Rock, 1x Air Balloon, 1x Rock Ruby, 1x Metal Coat
__________________________________________________
SMASHLLOYD20

Iron Dungeon - Iron Maiden

Zap-Happy opens up by putting up a protective barrier, which only helps support Spinner. Grass Skirt then goes to scorch Mawile yet again with a powerful breath of fire which leaves Mawile on the brink. Spinner then decides it's a good time to take a break & chills. Mawile then ends the action by yelling out insults at Grass Skirt, which offend him.

Zap-Happy & Spinner then decide to take a break as Grass Skirt tries, but was too offended to do so. So Mawile goes to throw mystical rocks at Grass Skirt, but they fail to dent his hide. At this point, a protective barrier wears off Zap-Happy & Grass Skirt.

You have Mawile in an excellent capturing position, but what will you do? Issue your actions.

smashlloyd20 AXXAA Reflect (Spinner (4 Actions)), Light Screen (Grass Skirt, Zap-Happy, 1 Actions)
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599.png
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82.png

Grass Skirt @ Oran Berry (1) | Spinner @ Steel Gem (2) | Zap-Happy @ Magnet
HP: 118 | 56 | 100
Energy: 20 | 67 | 77
Atk: Rank 2 | 2 | 2
Def: Rank 4 | 3 | 4
SpA: Rank 4 | 3 | 5
SpD: Rank 3 | 2 | 3
Speed: 60 | 26 | 81
Size Class: 4 | 1 | 2
Weight Class: 5 | 2 | 3
Base Rank Total: 20 | 13 | 18
-1 Attack, Taunted (4) | No Changes | -1 Attack

Guardians XA
303.png

Mawile (F) @ Mental Herb
HP: 3
Energy: 59
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Speed: 64
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Sheer Force Enabled, Paralysed (15%)
BEGIN ROUND
---
ACTION ONE
Zap-Happy used Reflect!
Spinner was protected by Reflect (6)! Spinner used 8 Energy!

Grass Skirt used Fire Blast (Mawile)!
(Hit Roll [<=850]: 179/1000; Yes)
(Crit Roll [<=63]: 311/1000; No)
(Effect Roll [<=100]: 802/1000; No)
Its Super Effective!
Mawile took 27 Damage! Grass Skirt used 19 Energy!

Spinner Chilled Out!
Spinner recovered 12 Energy!

(Paralysis Roll [<=200]: 795/1000; No)
Mawile used Taunt (Grass Skirt)!
Grass Skirt fell for the Taunt (6)! Mawile used 10 Energy!
---
ACTION TWO
Zap-Happy Chilled Out!
Zap-Happy recovered 12 Energy!

Grass Skirt cannot Chill after the Taunt!

Spinner Chilled Out!
Spinner recovered 12 Energy!

(Paralysis Roll [<=200]: 940/1000; No)
Mawile used AncientPower (Grass Skirt)!
(Effect Roll [<=100]: 564/1000; No)
Its Super Effective!
Grass Skirt took 0 Damage! Mawile used 4 Energy!

Mawile's Paralysis weakened!
Mawile is no longer repulsed from Magneton!
Zap-Happy & Grass Skirt's Reflect wore off!
---
END ROUND

BACKPACK
5x Ultra Balls, 3x Heal Balls, 5x Timer Balls, 1x Rawst Berry
 
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