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Myrkul: Drain Punch (Glalie) - Chill
If Glalie uses Explosion, replace the respective action with Wide Guard Ulutiu: Rest - sleep
If Glalie uses Taunt (Ulutiu) on A1, replace your course of action with Fire Blast (Glalie) - Flamethrower (Glalie) Regirock: Drain Punch (Glalie) - Stone Edge (Glalie)
If Glalie uses Protect on A1, replace Drain Punch (Glalie) with Focus Punch (Glalie) (if not possible, replace your entire course of action with Stone Edge (Glalie) - Drain Punch (Glalie).
Alrightio zarator, time to (hopefully) cough up one of your mons, as Glalie goes into a state of storing energy & is about to release that energy (Though Moody doesn't help the cause...)! Issue your actions/Kill Glalie before it claims a scalp...
BEGIN ROUND
---
ACTION ONE
Glalie used Bide!
Glalie began storing energy!
Regirock used Drain Punch (Glalie)!
(Crit Roll [<=625]: 8813/10000; No Crit)
Its Super Effective!
Glalie took ((8+1.5+2)*1.5)=17 Damage! Regirock recovered 8 HP!
Regirock used 12 Energy!
Myrkul used Drain Punch (Glalie)!
(Crit Roll [<=625]: 1610/10000; No Crit)
Its Super Effective!
Glalie took ((8+3+3)*1.5)=21 Damage! Myrkul recovered 21 HP!
Myrkul used 11 Energy!
Ulutiu used Rest!
Ulutiu went to sleep & became healthy!
Ulutiu used 15 Energy!
Ulutiu recovered 12 Energy!
The Gravity is Intense...
---
ACTION TWO
Glalie is storing Energy!
Regirock used Stone Edge (Glalie)!
(Crit Roll [<=1250]: 8462/10000; No Crit)
Its Super Effective!
Glalie took ((10+3+1.5+2)*1.5)=25 Damage!
Regirock used 7 Energy!
My calculations were incorrect; Myrkul still outspeeds Glalie at -1 Speed. You know what that means: Myrkul unsurprisingly culls the Glalie before it could release...Awww...Anyways, you win again, & you net yourself a Brightpowder & a Macho Brace. After that, you move on to the next part of the Spire.
BEGIN ROUND
---
ACTION ONE
Myrkul used Mach Punch (Glalie)!
(Crit Roll [<=625]: 3113/10000; No Crit)
Its Super Effective!
Glalie took ((4+3+3)*1.5)=15 Damage!
Myrkul used 2 Energy!
Glalie Fainted! Myrkul gained 1 KO Counter!
---
END ROUND
After that Frozen Hall, you continue through the cold corridors, & realise that you could be nearing frostbite at this rate...Nevertheless, you eventually come across a frozen forest. You feel like you're in luck, as you look around you can see several Yache Berries hanging from trees. Given how cold this area is, it seems only natural to you that a berry that resists Ice would grow in such an inhospitable place. Still, the forest seems a bit too conveniently placed, and you get the distinct feeling that the plant life is as hostile as the chilling wind that has been bombarding you since you entered this abominable place. What shall you do?
a) Take the Yache Berries.
b) Avoid this forest and continue on.
Showing no interest in the Berry Tree, you decide to move on & move on you shall, as nothing of consequence happens to you or your party. You do, however, hear a rustle from the trees, but nothing more.
REWARDS BANK
zarator: 6 CC
Myrkul: 9 MC, 3 KOC
Ghaunadaur: Nothing
Ulutiu: 6 MC, 2 KOC
Shialla: Nothing
Regirock: 4 MC, 2 DC
Registeel: Nothing
Ice Spire - Black & White Ice
Continuing your way through the hallways & staircases, it gets even colder, but as you round the corner, you notice a change in the colour of the ice, as it suddenly goes black & white. You then come to a chamber & you gasp in awe at what you see. This is the most peculiar area you've seen yet. It's gotten even colder, such that all the color seems to have faded from every object. Half of this barren place is white, and the other half black. You continue down a corridor until you reach a dead end. You find yourself lost, and your reflection shows in each mirror. Each one beckons you forward, with three lights shining around you. Which mirror shall you travel toward?
a) Travel toward the white mirror.
b) Travel toward the black mirror.
Feeling very dark in heart, you decide that going towards the black mirror will take you further. You walk towards it & it suddenly engulfs you, & a shadow shifts around you from all sides. This is a very dark, chilling place. It's made worse by the sudden rush of water you hear, as Myrkul is dragged off into the darkness by a whirlpool. You feel trapped and lost, but know you'll meet up if you keep your cool. Meanwhile Weavile sharpens its claws and glares at your Pokemon. This is going to hurt...
Sometimes, you can only get so overconfident...Yes, Glare managed to hit the poor Weavile & you deal a lot of damage to it. But as a downside, both Pokemon are stuck with the ability: Mummy (Note that despite Revenankh having Infiltrator instead of Mummy now, I'm still going to ref Mummy Revenankh). Issue your actions.
BEGIN ROUND
---
ACTION ONE
Weavile used Shadow Claw (Myrkul)!
(Crit Roll [<=2500]: 8730/10000; No Crit)
Its Super Effective!
Myrkul took ((7+4+3)*1.5+1.75)=23 Damage! Weavile's ability became Mummy (6a)!
Weavile used 5 Energy!
Myrkul used Glare (Weavile)!
(Hit Roll [<=9000]: 751/10000; Hit)
Weavile became Paralysed (25%)!
Myrkul used 6 Energy!
Myrkul took Whirlpool damage!
---
ACTION TWO
Myrkul used Drain Punch (Weavile)!
(Crit Roll [<=625]: 2550/10000; No Crit)
Its Super Effective!
Weavile took ((8+3+4.5)*2.25)=35 Damage! Myrkul recovered 35 HP! Myrkul's ability became Mummy (6a)!
Myrkul used 11 Energy!
(Paralysis Roll [<=2500]: 1496/10000; Paralysis)
Weavile is fully Paralysed! Weavile's Paralysis weakened!
Myrkul took Whirlpool damage!
---
ACTION THREE
Myrkul Chilled Out!
Myrkul recovered 12 Energy!
(Paralysis Roll [<=2000]: 8212/10000; No Paralysis)
Weavile used Night Slash (Myrkul)!
(Crit Roll [<=2500]: 8324/10000; No Crit)
Myrkul took (7+3+4+3+1.75)=19 Damage!
Weavile used 4 Energy!
Myrkul took Whirlpool damage!
Weavile's Paralysis weakened!
---
END ROUND
And...Yes. Weavile is playing around with you now, subjecting Myrkul to Torment & putting him in a very tight spot. Nevertheless, Shialla & Regirock have come to save the day! Issue your actions.
BEGIN ROUND
---
ACTION ONE
(Paralysis Roll [<=1500]: 9952/10000; No Paralysis)
Weavile used Agility (Evade)!
Weavile dodged everything!
Weavile used 7 Energy!
Myrkul Chilled Out!
Myrkul recovered 12 Energy!
Myrkul took Whirlpool damage!
Myrkul was freeed from Whirlpool!
---
ACTION TWO
Myrkul Chilled Out!
Myrkul recovered 12 Energy!
(Paralysis Roll [<=1500]: 6261/10000; No Paralysis)
Weavile used Torment (Myrkul)!
Myrkul was subjected to Torment (6a)!
Weavile used 9 Energy!
---
ACTION THREE
Myrkul cannot use Drain Punch after Torment!
(Paralysis Roll [<=1500]: 8013/10000; No Paralysis)
Weavile used Shadow Claw (Myrkul)!
(Crit Roll [<=2500]: 8366/10000; No Crit)
Its Super Effective!
Myrkul took ((7+4+3)*1.5+1.75)=23 Damage!
Weavile used 5 Energy!
Weavile's Paralysis weakened!
Weavile's stats returned to normal!
Weavile is no longer mummified!
zarator sent in Shialla (Sudowoodo), & Regirock!
Note from IAR: Myrkul cannot use Chill this round.
---
END ROUND
BACKPACK
Potion: 2 slots
Super Potion: 0 slots
1 Super Potion
Ether: 2 slots
Revive: 1 slot
Pokeballs: 27
4 Cherish Balls
5 Heal Balls
8 Lure Balls
6 Sport Balls
Berries: 25
5 Aspear Berries
Battle Items: 8
1 Big Root (Equipped)
1 Brightpowder
2 Expert Belts (Equipped)
1 Focus Band
1 Kings Rock
1 Leftovers (Equipped)
1 Light Clay (Equipped)
1 Macho Brace
1 Metal Coat (Equipped)
2 Mental Herbs
1 Rocky Helmet
1 Smooth Rock
Gems: 18
2 Steel Gems
Spare Pocket (any item): 2
1 Elixir
REWARDS BANK
zarator: 8 CC
Myrkul: 12 MC, 3 KOC
Ghaunadaur: Nothing
Ulutiu: 6 MC, 2 KOC
Shialla: 1 MC
Regirock: 5 MC, 2 DC
Registeel: Nothing
Weavile: Shadow Claw (Myrkul) > Shadow Claw (Myrkul)
(Once only) IF Myrkul uses Drain Punch successfully, THEN replace your current action with Agility (Evade), unless Taunted
IF Myrkul uses Protect successfully without transfer, THEN replace your current action with Brick Break (Shialla)
IF Myrkul faints, THEN replace all remaining actions with Brick Break (Shialla)
If Weavile would be able to evade even under the effects of Telekinesis, change the entire course of action to:
Myrkul: Protect - Mach Punch Shiallia: Brick Break - Smack Down Regirock: Chill - Brick Break
Telekinesis makes all attacks bar OHKO moves hit, even if the Pokemon in question tries to use Agility (Evade). However, in this scenario: One slight problem...
ZARATOR
Ice Spire - Black & White Ice
...And that slight problem arises when Myrkul actually tries to use Telekinesis on Weavile. No matter how hard he tried, he failed to lift Weavile at all. I wonder why...Anyways, Weavile continues to frustrate you despite dealing no damage as that one oversight did cost you a bit. What shall you do? Issue your actions.
BEGIN ROUND
---
ACTION ONE
Myrkul used Telekinesis (Weavile)!
It doesn't affect Weavile...
Myrkul used (7+2)=9 Energy!
Regirock used Protect (Myrkul)!
Regirock protected Myrkul!
Regirock used (7+(21/3))=14 Energy!
Shialla used Brick Break (Weavile)!
(Crit Roll [<=625]: 601/10000; Crit)
A Critical Hit! Its Super Effective!
Weavile took ((8+3+4.5+2)*2.25)=39 Damage!
Shialla used (6+2)=8 Energy!
(Paralysis Roll [<=1000]: 3925/10000; No Paralysis)
Weavile used Shadow Claw (Myrkul)!
(Crit Roll [<=2500]: 7944/10000; No Crit)
Regirock protected Myrkul!
Weavile used 9 Energy!
Myrkul is no longer mummified!
---
ACTION TWO
(Paralysis Roll [<=1000]: 2035/10000; No Paralysis)
Weavile used Agility (Evade)!
Weavile dodged everything!
Weavile used 7 Energy!
Myrkul used Drain Punch (Weavile)!
Weavile avoided the attack!
Myrkul used (11+2)=13 Energy!
One chop from Regirock was all it took for Weavile to fall...But not after Weavile made a last ditch attack to take out Myrkul, only to fall short. After the win, you pick up the Razor Claw, & then move on to the next area.
BEGIN ROUND
---
ACTION ONE
(Paralysis Roll [<=500]: 7974/10000; No Paralysis)
Weavile used an Ice Shard + Ice Shard combo (Myrkul)!
(BEC=10, 45/10; Combo works)
(Crit Roll [<=1250]: 5562/10000; No Crit)
Myrkul took (9+3+4)=16 Damage!
Weavile used ((3+2)*4-1)=19 Energy!
Regirock used Brick Break (Weavile)!
(Crit Roll [<=625]: 5562/10000; No Crit)
Its Super Effective!
Weavile took ((8+3+2)*2.25)=29 Damage!
Regirock used (6+2)=8 Energy!
Weavile Fainted! Regirock gained 1 KO Counter!
---
END ROUND
After some hard several kilometres worth of walking, you eventually come across a downwards spiralling staircase of ice which is rather long. Carefully walking down it, you reach the bottom & there's a doorway & you go through it. This is unquestionably the coldest place you've come across yet, at about -30 degrees (Celsius). This is also the very core of the tower, a room that feels like a natural predecessor to the refrigerator. As the enter your bones are chilled to the core, and you feel a powerful presence. On the far side of the room you see what appears to be a thrown made out of Ice, though much of it appears to have been frozen into one giant, solid block. On a pedestal in the middle of the room lays a stone shaped exactly like the one depicted in the mosaic at the entrance.
You grab the item and obtain the Ice Sapphire
As you do so, the titanic block of ice at the far end of the room explodes. The pedestal recedes into the floor and is immediately frosted over. In fact, the whole arena frosts over, including the door! A vicious Hailstorm engulfs the room, more savage than anything you have ever witnessed. You look blinded at the source, but all you can see are blinking lights. Whatever you just did, you may not live to regret it. A short time later, a Walrein joins the now alive Regice, just to make thing harder...Nevertheless, you send in your three Pokemon to take on the two Pokemon, & the battle was ready to begin!
Arena Rules:
Constant, unalterable Hail
Hail currently increases damage to 4 DPA, and Heals Pokemon with Ice Body for 4 HPPA.
Floor is completely frozen over and gives Dig -1 priority on evasive action and hit.
Fly and Bounce cannot gain enough altitude to evade.
Regice's attacks do not calculate evasive abilities.
Item cannot be removed from boss, but can be Embargoed or Magic Roomed.
Judging from the flavor description, I guess Walrein can't Dive, right?
Myrkul: Drain Punch (Walrein) - Drain Punch (Walrein)
If Walrein uses Protect without transfer, redirect the respective attack to Regice.
If Regice uses Protect on the same action of Walrein, Chill Ulutiu: Sleep Talk (Light Screen, Reflect, Grass Knot Walrein, Heal Pulse Myrkul) - Sleep Talk (Light Screen, Reflect, Grass Knot Walrein, Heal Pulse Myrkul)
If Myrkul dies, redirect any Heal Pulse to Regirock Regirock: Rock Slide - Stone Edge (Walrein)
If Walrein uses Protect without transfer, redirect the respective attack to Regice.
If Regice uses Protect on the same action of Walrein, Chill
Apparently...But as unrealistic as it sounds, Walrein apparently can Dive, not that it really matters this round...Also, good news: flavour!
ZARATOR
Ice Spire - Chilling Depths
Myrkul opens the final encounter with a powerful whack at the Walrein which strikes his for some damage & allows Myrkul to recover lost health, as Walrein bites back instantly with a powerful jet of sorrosive, salted water, which critically wound Myrkul, but he does survive barely by the narrowest of margins. That wouldn't last long as Regice finally puts Myrkul to bed once & for all with prehistoric energy which sees a drop in confidence for you & the rest of the team, seeing the undisputed core of the team crumble after repeated targeted assaults. Regirock then begins the fightback with a barrage of rocks which rain on the top of the heads of the two bosses, striking for damage, as Ulutiu starts mumbling something in his sleep, & suddenly, a beam of energy is sent Regirock's way, healing the Regirock, just what the doctor ordered! But then suddenly, your team starts to realise what a battle without Myrkul would feel as Ulutiu & Regirock are suddenly struck by hail & quite powerful at that! On the other hand, the two bosses enjoyed the hail & gained a slight recovery from the hail.
Walrein, rejuvenated after the welcome hail shower, then goes on the offensive, biting Ulutiu with his tusks & making him feel less stiff, but fails to rouse him, as Regirock counterpunches with a rocky fist aimed at the Walrein, dealing a nice chunk of damage. Regice then decides to take precautionary steps, firing up a veil that will protect the bosses, & Ulutiu rounds out the round by mumbling up a protective wall that looks certain to protect his team from further physical assaults. At this point, everyone then knows what it's like to be in hail again, taking damage/regaining health.
With the round done, you have no other choice than to send in a Pokemon to replace the fallen Myrkul. But the question is, who? We shall see as this battle proves to become a very hard-fought encounter...
BEGIN ROUND
---
ACTION ONE
Myrkul used Drain Punch (Walrein)!
(Crit Roll [<=625]: 9042/10000; No Crit)
Its Super Effective!
Walrein took ((8+3+1.5)*1.5)=19 Damage! Myrkul recovered 19 HP!
Myrkul used 11 Energy!
Walrein used Brine (Myrkul)!
(Crit Roll [<=625]: 17/10000; Crit)
A Critical Hit!
Myrkul took (13+3+3-1.5+3)=21 Damage! Walrein took 2 Damage!
Walrein used 7 Energy!
(Speed Tie Roll [Regirock/Regice]: 5684/10000; Regice strikes first)
Regice used AncientPower (Myrkul)!
(Crit Roll [<=625]: 2649/10000; No Crit)
(Effect Roll {+1 Everything} [<=1000]: 8629/10000; No Stats rise)
Its not very effective...
Myrkul took (6*(2/3))=4 Damage!
Regice used 4 Energy!
Myrkul (Finally) Fainted!
Regirock used Rock Slide (Regice, Walrein)!
(Crit Rolls [<=625/10000]: 2499, 3055; No Crits)
Its Super Effective (Both)!
Regice took ((6+3-1.5+2-2)*1.5)=11 Damage!
Walrein took ((6+3+2)*1.5)=17 Damage!
Regirock used 5 Energy!
Ulutiu is fast asleep...
Ulutiu used Sleep Talk (Light Screen | Reflect | Grass Knot (Walrein) | Heal Pulse (Regirock))!
(Sleep Talk Roll [LS/R/GK/HP]: 9064/10000; Heal Pulse)
Ulutiu used Heal Pulse (Regirock)!
Regirock recovered 20 HP!
Ulutiu used (13+3)=16 Energy!
Hail continues to fall...
Ultuiu & Regirock was pelted by the hail (4 Damage)!
Regice & Walrein recovered 4 HP!
---
ACTION TWO
Walrein used Crunch (Ulutiu)!
(Crit Roll [<=625]: 7332/10000; No Crit)
(Effect Roll {-1 Defence} [<=2000]: 1985/10000; Defence drop)
Its Super Effective!
Ulutiu took ((8-1.5+3)*1.5)=14 Damage! Ulutiu's Defence dropped 1 Stage! Walrein took 2 Damage!
Walrein used 6 Energy!
(Speed Tie Roll [Regirock/Regice]: 2022/10000; Regrock strikes first)
Regirock used Stone Edge (Walrein)!
(Hit Roll [<=9000]: 2125/10000; Hit)
(Crit Roll [<=1250]: 8177/10000; No Crit)
Its Super Effective!
Walrein took ((10+3+2)*1.5)=23 Damage!
Regirock used 7 Energy!
Regice used Safeguard!
The bosses were protcted by Safeguard!
Regice used 10 Energy!
Ulutiu is fast asleep...
Ulutiu used Sleep Talk (Light Screen | Reflect | Grass Knot (Walrein) | Heal Pulse (Regirock))!
(Sleep Talk Roll [LS/R/GK/HP]: 3790/10000; Reflect)
Ulutiu used Reflect!
zarator's team was protected by Reflect!
Ulutiu used (7+7)=14 Energy!
Ulutiu recovered 12 HP!
Hail continues to fall...
Ultuiu & Regirock was pelted by the hail (4 Damage)!
Regice & Walrein recovered 4 HP!
---
END ROUND
REWARDS BANK
zarator: 10 CC
Myrkul: 15 MC, 3 KOC
Ghaunadaur: Nothing
Ulutiu: 9 MC, 2 KOC
Shialla: 1 MC
Regirock: 7 MC, 3 DC, 1 KOC
Registeel: Nothing
Okay, please send in a new mon only, then I'll issue actions for Walrein. Then you may issue actions, finally, I'll ref. You have Ghaunadaur, Shialla, & Registeel in reserve.
Shiallia: Wood Hammer (Walrein) - Stone Edge (Walrein)
If Regice uses Protect (Walrein), change your respective action to Stone Edge (Regice). Use this substitution only once. Ulutiu: Light Screen - Grass Knot (Walrein)
If Regice uses Protect (Walrein) on A2, change your respective action to Chill Regirock: Rock Slide - Stone Edge (Walrein)
If Regice uses Protect (Walrein) on A2, redirect your attack onto Regice
If Walrein dies, Rock-types will redirect their attacks onto Regice, while Ulutiu will just Chill