ZARATOR
Iron Dungeon - Iron Cage
In a fast, abrupt finish to the battle, you throw the Lure Ball at Registeel, it goes inside, does the three wobbles, and...rests in place. Congratulations, you caught a Registeel! Seeing an exit, you take the exit, satisfied that it only took 3 balls to catch the legend.
zarator OXXOOO
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Myrkul | Shialla | Regirock
HP: 49 | 100 | 100
Energy: 29 | 100 | 45
Atk: Rank 5 | 5 | 4
Def: Rank 3 | 4 | 8
SpA: Rank 2 | 2 | 2
SpD: Rank 4 | 3 | 5
Speed: 65 | 26 | 43
Size Class: 3 | 3 | 3
Weight Class: 3 | 3 | 6
Base Rank Total: 20 | 19 | 23
No Changes | No Changes | No Changes
Myrkul | Shialla | Regirock
HP: 49 | 100 | 100
Energy: 29 | 100 | 45
Atk: Rank 5 | 5 | 4
Def: Rank 3 | 4 | 8
SpA: Rank 2 | 2 | 2
SpD: Rank 4 | 3 | 5
Speed: 65 | 26 | 43
Size Class: 3 | 3 | 3
Weight Class: 3 | 3 | 6
Base Rank Total: 20 | 19 | 23
No Changes | No Changes | No Changes
BEGIN CAPTURE ROUND
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ATTEMPT ONE
zarator threw 1 Lure Ball!
(Catch Rate=((295*31.5)/300)/256=12.10%)
(Catch Roll [<=1210]: 695/10000; Catch)
Gotcha! Registeel was caught!
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END CAPTURE ROUND
---
ATTEMPT ONE
zarator threw 1 Lure Ball!
(Catch Rate=((295*31.5)/300)/256=12.10%)
(Catch Roll [<=1210]: 695/10000; Catch)
Gotcha! Registeel was caught!
---
END CAPTURE ROUND
BACKPACK
Potion: 2 slots
Super Potion: 0 slots
1 Super Potion
Ether: 1 slot
1 Ether
Revive: 1 slot
Pokeballs: 27
4 Cherish Balls
5 Heal Balls
8 Lure Balls
6 Sport Balls
Berries: 30
Battle Items: 11
1 Big Root
2 Expert Belts
1 Focus Band
1 Kings Rock
1 Leftovers
1 Light Clay
1 Metal Coat
2 Mental Herbs
1 Smooth Rock
Gems: 18
2 Steel Gems
Spare Pocket (any item): 0
1 Elixir
2 Super Potions
REWARDS BANK
zarator: 8 CC
Myrkul: 12 MC, 7 KOC
Ghaunadaur: 12 MC, 2 KOC
Ulutiu: 12 MC, 1 KOC
Shialla: 2 MC, 1 DC
Regirock: 2 MC, 1 DC
Registeel: Nothing
Potion: 2 slots
Super Potion: 0 slots
1 Super Potion
Ether: 1 slot
1 Ether
Revive: 1 slot
Pokeballs: 27
4 Cherish Balls
5 Heal Balls
8 Lure Balls
6 Sport Balls
Berries: 30
Battle Items: 11
1 Big Root
2 Expert Belts
1 Focus Band
1 Kings Rock
1 Leftovers
1 Light Clay
1 Metal Coat
2 Mental Herbs
1 Smooth Rock
Gems: 18
2 Steel Gems
Spare Pocket (any item): 0
1 Elixir
2 Super Potions
REWARDS BANK
zarator: 8 CC
Myrkul: 12 MC, 7 KOC
Ghaunadaur: 12 MC, 2 KOC
Ulutiu: 12 MC, 1 KOC
Shialla: 2 MC, 1 DC
Regirock: 2 MC, 1 DC
Registeel: Nothing
Registeel (-)
Nature: Brave (+1 Atk, Spe/1.15, -10 Eva)
Type: Steel
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:
HP: 100
Atk: 4 (+)
Def: 6
SpA: 3
SpD: 6
Spe: 43 (50/1.15v) (-)
Size Class: 3
Weight Class: 6 (205 kg) [5, 102.5 kg]
Base Rank Total: 23
EC: N/A
MC: 0
DC: 5/5
Attacks:
Explosion
Stomp
Metal Claw
Curse
Superpower
AncientPower
Iron Defense
Amnesia
Zap Cannon
Charge Beam
Lock-On
Iron Head
Flash Cannon
Hyper Beam
Body Slam
Counter
Defense Curl
Dynamicpunch
Gravity
Ice Punch
Mega Punch
Mud-Slap
Rollout
Snore
Thunderpunch
Hone Claws
Focus Punch
Toxic
Hidden Power (Psychic 6)
Protect
Safeguard
Smack Down
Thunderbolt
Earthquake
Brick Break
Double Team
Shock Wave
Sandstorm
Rock Tomb
Aerial Ace
Rest
Drain Punch
Rock Polish
Shadow Claw
Thunder Wave
Stealth Rock
Psych Up
Bulldoze
Rock Slide
Sleep Talk
Substitute
Rock Smash
Timeless Tower - Entrance
You go through the tunnel & you see light at the end of the tunnel, you come out the other side & you find yourself at the same place you were at the beginning of the adventure. A Blissey was there & fires a magical beam at you which magically fully restores your Pokemon before leaving. Convenient. Now, a decision comes. Do you decide to continue your journey, or will you leave Timeless Tower? What shall you do?
a) Continue your TLR (If you choose this option, please specify if you want to claim your awards now, & if you want to buy anything from the TLR Shop. Also, you can nickname Registeel now if you want).
b) Leave Timeless Tower (If you choose this option, your TLR will end & you'll recieve your prizes & nothing else happens).
Don't jump the gun this time...



