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The Legend Run: (Texas Cloverleaf | zarator) Timeless Tower [Completed]

ZARATOR

Iron Dungeon - Still Pall

All it took was a fast jab from Myrkul & it was all over...So, after winning the battle, you pick up the 2 Steel Gems dropped & move on to the next area.

zarator OOOOO
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Myrkul @ Expert Belt | Ghaunadaur @ Big Root | Ulutiu @ Light Clay
HP: 92 | 109 | 93
Energy: 94 | 95 | 92
Atk: Rank 5 | 3 | 3
Def: Rank 3 | 3 | 4
SpA: Rank 2 | 4 | 4
SpD: Rank 4 | 3 | 4
Speed: 65 | 26 | 26
Size Class: 3 | 1 | 4
Weight Class: 3 | 1 | 4
Base Rank Total: 20 | 18 | 19
No Changes | No Changes | No Changes

Lackeys XX
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Klink (-) @ Steel Gem (5)
HP: KO
Energy: 26
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Speed: 26
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Sluggish, Paralysed (10%)
BEGIN ROUND
---
ACTION ONE
Myrkul used Mach Punch (Klink B)!
(Crit Roll [<=625]: 6009/10000; No Crit)
Its Super Effective!
Klink B took ((4+3+3+2)*1.5)=18 Damage!
Myrkul used 2 Energy!

Klink B Fainted! Myrkul gained 1 KO Counter!
---
END ROUND
BACKPACK
Potion: 2 slots
Super Potion: 0 slots
1 Super Potion
Ether: 1 slot
1 Ether
Revive: 1 slot
Pokeballs: 24
9 Lure Balls
6 Sport Balls
6 Cherish Balls
5 Heal Balls
Berries: 30
Battle Items: 15
1 Metal Coat
1 Big Root (Equipped)
1 Smooth Rock
2 Expert Belts (Both Equipped)
1 Light Clay (Equipped)
1 Focus Band (Equipped)
Gems: 18
2 Steel Gems
Spare Pocket (any item): 0
2 Super Potions
1 Elixir

REWARDS BANK
zarator: 2 CC
Myrkul: 3 MC, 2 KOC
Ghaunadaur: 3 MC
Ulutiu: 3 MC
Shialla: Nothing
Regirock: Nothing

More than 3 living members you have, change your party around you must before a new RP will be put up.
 
ZARATOR

Iron Dungeon - Gear Golem

Some more Staircases await you as you struggle to make it up some of them. Eventually, you come across a very strange chamber. While the rest of the area seem bland for the most part, a very intricate design has been placed here. A massive humanoid contraption stands at the centre of the room. What this represents you have no clue. It doesn't really resemble any person or Pokemon you know of. In any case the room has no apparent exit, but the gear golem has several levers in front of it. Upon review, the room looks a bit round on the edges, not like the square steel structures you've been used to. There are 3 levers, left, right, and centre placed about 2 metres in front on the golem. You hear clanging behind you, forward seems like the best part. Which lever shall you pull?

a) Pull the lever on the left.
b) Pull the lever in the centre.
c) Pull the lever on the right.

zarator OOOOO
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Myrkul @ Expert Belt | Ghaunadaur @ Big Root | Ulutiu @ Light Clay
HP: 92 | 109 | 93
Energy: 94 | 95 | 92
Atk: Rank 5 | 3 | 3
Def: Rank 3 | 3 | 4
SpA: Rank 2 | 4 | 4
SpD: Rank 4 | 3 | 4
Speed: 65 | 26 | 26
Size Class: 3 | 1 | 4
Weight Class: 3 | 1 | 4
Base Rank Total: 20 | 18 | 19
No Changes | No Changes | No Changes
BACKPACK
Potion: 2 slots
Super Potion: 0 slots
1 Super Potion
Ether: 1 slot
1 Ether
Revive: 1 slot
Pokeballs: 24
9 Lure Balls
6 Sport Balls
6 Cherish Balls
5 Heal Balls
Berries: 30
Battle Items: 15
1 Metal Coat
1 Big Root (Equipped)
1 Smooth Rock
2 Expert Belts (Both Equipped)
1 Light Clay (Equipped)
1 Focus Band (Equipped)
Gems: 18
2 Steel Gems
Spare Pocket (any item): 0
2 Super Potions
1 Elixir

REWARDS BANK
zarator: 2 CC
Myrkul: 3 MC, 2 KOC
Ghaunadaur: 3 MC
Ulutiu: 3 MC
Shialla: Nothing
Regirock: Nothing
 
ZARATOR

Iron Dungeon - Gear Golem

Keeping your eyes on the prize, you decide to pull the lever in the centre, & much to your surprise, the lever opens a Staircase. More staircases...So you reluctantly go up them, onward to the next area.

zarator OOOOO
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Myrkul @ Expert Belt | Ghaunadaur @ Big Root | Ulutiu @ Light Clay
HP: 92 | 109 | 93
Energy: 94 | 95 | 92
Atk: Rank 5 | 3 | 3
Def: Rank 3 | 3 | 4
SpA: Rank 2 | 4 | 4
SpD: Rank 4 | 3 | 4
Speed: 65 | 26 | 26
Size Class: 3 | 1 | 4
Weight Class: 3 | 1 | 4
Base Rank Total: 20 | 18 | 19
No Changes | No Changes | No Changes
BACKPACK
Potion: 2 slots
Super Potion: 0 slots
1 Super Potion
Ether: 1 slot
1 Ether
Revive: 1 slot
Pokeballs: 24
9 Lure Balls
6 Sport Balls
6 Cherish Balls
5 Heal Balls
Berries: 30
Battle Items: 15
1 Metal Coat
1 Big Root (Equipped)
1 Smooth Rock
2 Expert Belts (Both Equipped)
1 Light Clay (Equipped)
1 Focus Band (Equipped)
Gems: 18
2 Steel Gems
Spare Pocket (any item): 0
2 Super Potions
1 Elixir

REWARDS BANK
zarator: 2 CC
Myrkul: 3 MC, 2 KOC
Ghaunadaur: 3 MC
Ulutiu: 3 MC
Shialla: Nothing
Regirock: Nothing

Iron Dungeon - Scrapyard


rotom-2.png
So, you end up going through more staircases...When is this going to come to an end...Eventually, you see light at the end of the tunnel, & you enter this next room. Looks like you have come across an abandoned scrapyard. As you look around there seems to be little of value, however you imagine there's a few abandoned appliances here. You spot an array of broken down appliances. You could probably take one with you, it seems a Rotom used to inhabit it and it has enough energy to fit in one of your Pokeballs, at least until you leave. So, what shall you do?

a) Grab an appliance (Specify).
b) Move onward.
 
ZARATOR

Iron Dungeon - Scrapyard

You show no interest in the appliances & you decide that the best action to take is to move on, & you do so without incident. It's still unsettling how much trash was in a place with no people to create it...

zarator OOOOO
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Myrkul @ Expert Belt | Ghaunadaur @ Big Root | Ulutiu @ Light Clay
HP: 92 | 109 | 93
Energy: 94 | 95 | 92
Atk: Rank 5 | 3 | 3
Def: Rank 3 | 3 | 4
SpA: Rank 2 | 4 | 4
SpD: Rank 4 | 3 | 4
Speed: 65 | 26 | 26
Size Class: 3 | 1 | 4
Weight Class: 3 | 1 | 4
Base Rank Total: 20 | 18 | 19
No Changes | No Changes | No Changes
BACKPACK
Potion: 2 slots
Super Potion: 0 slots
1 Super Potion
Ether: 1 slot
1 Ether
Revive: 1 slot
Pokeballs: 24
9 Lure Balls
6 Sport Balls
6 Cherish Balls
5 Heal Balls
Berries: 30
Battle Items: 15
1 Metal Coat
1 Big Root (Equipped)
1 Smooth Rock
2 Expert Belts (Both Equipped)
1 Light Clay (Equipped)
1 Focus Band (Equipped)
Gems: 18
2 Steel Gems
Spare Pocket (any item): 0
2 Super Potions
1 Elixir

REWARDS BANK

zarator: 2 CC
Myrkul: 3 MC, 2 KOC
Ghaunadaur: 3 MC
Ulutiu: 3 MC
Shialla: Nothing
Regirock: Nothing

Iron Dungeon - Iron Maiden

Unfortunately, more staircases await you as you struggle to surmount them. You can feel that you're getting higher up the tower at this point & eventually you come across another chamber. What you enter, is a bland, iron-coloured area with few defining features. This whole tower appears cold, hollow, and heavy, and this room is no exception. You come down the end of the hall to a dead end and find yourself frustrated. You look around and notice how wide the place is. This is a hall and must be at least 5 metres wide. The size of the place begins to make your heart sink. Sadly, the only thing left at the end of this hallway is a 3 metre tall statue of a woman in full battle dress. She holds a shield and a sword, but both look like they can be taken. The expression on the statue's face is entirely wooden, it appears she'll be displeased with any decision. Both objects look extraordinarily heavy but maybe you can use one of them, which one will you choose?

a) Grab the Sword!
b) Grab the Shield!
 
ZARATOR

Iron Dungeon - Iron Maiden

You decide to pick up the shield, thinking that Defence is better than Offence, Defence is the best Offence, whatever, you get the idea. Well, initially, nothing happens & you assume it is safe, so you move on, but your big, bulky Shield makes it difficult to see & you walk straight into a Pokemon. The Pokemon was unhappy & swiped at the shield, breaking it in an instant sending you hurtling back. As you crash into the hard, solid floor, the Pokemon advances & you get to see what it is for the first time. It was a Klang. The Klang was unhappy & got ready for the kill, but before it does so, you send out your Pokemon to your assistance. Klang thought this was unfair, so it calls out something & a Mawile comes along to assist. The Battle was on! Also, Mawile uses Intimidate as well, just for measure...

Arena Rules:
Only Sandstorm weather allowed, Something happens when Sandstorm is used. No Water Supply.

zarator AAAOO
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Myrkul @ Expert Belt | Ghaunadaur @ Big Root | Ulutiu @ Light Clay
HP: 92 | 109 | 93
Energy: 94 | 95 | 92
Atk: Rank 5 | 3 | 3
Def: Rank 3 | 3 | 4
SpA: Rank 2 | 4 | 4
SpD: Rank 4 | 3 | 4
Speed: 65 | 26 | 26
Size Class: 3 | 1 | 4
Weight Class: 3 | 1 | 4
Base Rank Total: 20 | 18 | 19
-1 Attack | -1 Attack | -1 Attack

Guardians AA
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Klang (-) @ Mental Herb (3) | Mawile (F) @ Mental Herb (3)
HP: 90 | 90
Energy: 100 | 100
Atk: Rank 3 | 3
Def: Rank 2 | 2
SpA: Rank 3 | 2
SpD: Rank 3 | 2
Speed: 64 | 64
Size Class: 1 | 1
Weight Class: 4 | 2
Base Rank Total: 16 | 14
No Changes | No Changes
BACKPACK
Potion: 2 slots
Super Potion: 0 slots
1 Super Potion
Ether: 1 slot
1 Ether
Revive: 1 slot
Pokeballs: 24
9 Lure Balls
6 Sport Balls
6 Cherish Balls
5 Heal Balls
Berries: 30
Battle Items: 15
1 Metal Coat
1 Big Root (Equipped)
1 Smooth Rock
2 Expert Belts (Both Equipped)
1 Light Clay (Equipped)
1 Focus Band (Equipped)
Gems: 18
2 Steel Gems
Spare Pocket (any item): 0
2 Super Potions
1 Elixir

REWARDS BANK

zarator: 4 CC
Myrkul: 6 MC, 2 KOC
Ghaunadaur: 6 MC
Ulutiu: 6 MC
Shialla: Nothing
Regirock: Nothing

Please Issue TWO (2) Actions.
 
Myrkul: Brick Break (Mawile) - Low Sweep (Mawile)
If Mawile uses Metal Burst on either action, redirect your actions onto Klang

Ghaunadaur: COMBO: Hidden Power [Fire] + Energy Ball (Fireball!) (Mawile) - Nothing
If Mawile uses Protect on A1, redirect the attack on Klang

Ulutiu: Fire Blast (Mawile) + Flamethrower (Mawile)
If Mawile uses Protect on either action, redirect the attack on Klang.

All of you, should Mawile bite the dust (pun intended), redirect your onslaught on Klang.
 
ZARATOR

Iron Dungeon - Iron Maiden

Myrkul begins by swinging his arms & chopping the Mawile as Mawile throws up a barrier which she transfers to Klang, protecting it from danger. The barrier does exactly that, blocking a star-shaped fire attack from Ulutiu, as Klang fires a massive beam of telekinetic energy at Ghaunadaur, dealing heaps of damage. Ghaunuadaur responds by firing a powerful fireball lof matter, but it fails to pierce the forcefield that Mawile put up.

After that, Myrkul aims for a low blow on the Mawile, tripping it over for some damage & slowing her down, as the Klang is forced to recharge. The Mawile then goes on the offensive, slurring a bunch of offensive insults at Ulutiu, hurting his feelings, forcing Ulutiu to fire a stream of fire at the Mawile in his rage, dealing some damage. Capping off the round, Ghaunadaur is also forced to recharge form his earlier fireball.

Round End & a weakened Mawile, as well as a sluggish Klang, is what you have to contend with. What will you do? Issue your actions.

zarator AAAOO
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Myrkul @ Expert Belt | Ghaunadaur @ Big Root | Ulutiu @ Light Clay
HP: 92 | 76 | 93
Energy: 78 | 79 | 77
Atk: Rank 5 | 3 | 3
Def: Rank 3 | 3 | 4
SpA: Rank 2 | 4 | 4
SpD: Rank 4 | 3 | 4
Speed: 65 | 26 | 26
Size Class: 3 | 1 | 4
Weight Class: 3 | 1 | 4
Base Rank Total: 20 | 18 | 19
-1 Attack | -1 Attack | -1 Attack, Taunted (5a)

Guardians AA
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Klang (-) @ Mental Herb (3) | Mawile (F) @ Mental Herb (3)
HP: 90 | 23
Energy: 76 | 68
Atk: Rank 3 | 3
Def: Rank 2 | 2
SpA: Rank 3 | 2
SpD: Rank 3 | 2
Speed: 64 | 64
Size Class: 1 | 1
Weight Class: 4 | 2
Base Rank Total: 16 | 14
Sluggish | Sheer Force Enabled, -1 Speed
BEGIN ROUND
Mawile enabled Sheer Force!
---
ACTION ONE
Myrkul used Brick Break (Mawile)!
(Crit Roll [<=625]: 7528/10000; No Crit)
Its Super Effective!
Mawile took ((8+3+4.5+2)*1.5-1.75)=25 Damage!
Myrkul used 5 Energy!

Mawile used Protect (Klang)!
Mawile Protected Klang!
Mawile used (7+(20/3)+(25/3))=22 Energy!

Ulutiu used Fire Blast (Klang)!
(Hit Roll [<=8500]: 7554/10000; Hit)
(Crit Roll [<=625]: 5861/10000; No Crit)
Mawile protected Klang!
Ulutiu used 8 Energy!

Klang used a Hidden Power + Hyper Beam Combo (Ghaunadaur)!
(Set > Passive, Typing=Psychic)
(Crit Roll [<=625]: 1594/10000; No Crit)
Its Super Effective!
Ghaunadaur took (22*1.5)=33 Damage! Klang became Sluggish!
Klang used ((5+11)*1.5)=24 Energy!

Ghaunadaur used a Hidden Power + Enegy Ball Combo (Klang)!
(Set > Elemental, Typing=Fire)
(Crit Roll [<=625]: 4497/10000; No Crit)
Mawile protected Klang!
Ghaunadaur used ((5+6)*1.5)=16 Energy!
---
ACTION TWO
Myrkul used Low Sweep (Mawile)!
(Crit Roll [<=625]: 4777/10000; No Crit)
Its Super Effective!
Klang took ((6+3+4.5+2)*1.5-1.75)=22 Damage! Mawile's Speed dropped 1 Stage!
Myrkul used 3 Energy!

(Speed Tie Roll [Klang/Mawile]: 4209/10000; Klang strikes first)

Klang must recharge!

Mawile used Taunt (Ulutiu)!
Ulutiu fell for the Taunt!
Mawile used 10 Energy!

(Speed Tie Roll [Ghaunadaur/Ulutiu]: 5900/10000; Ulutiu strikes first)

Ulutiu used Flamethrower (Mawile)!
(Crit Roll [<=625]: 5267/10000; No Crit)
(Effect Roll {Burn} [<=1000]: 8169/10000; No Burn)
Its Super Effective!
Mawile took ((10+3)*1.5)=20 Damage!
Ulutiu used 7 Energy!

Ghaunadaur must recharge!
---
END ROUND
BACKPACK
Potion: 2 slots
Super Potion: 0 slots
1 Super Potion
Ether: 1 slot
1 Ether
Revive: 1 slot
Pokeballs: 24
9 Lure Balls
6 Sport Balls
6 Cherish Balls
5 Heal Balls
Berries: 30
Battle Items: 15
1 Metal Coat
1 Big Root (Equipped)
1 Smooth Rock
2 Expert Belts (Both Equipped)
1 Light Clay (Equipped)
1 Focus Band (Equipped)
Gems: 18
2 Steel Gems
Spare Pocket (any item): 0
2 Super Potions
1 Elixir

REWARDS BANK
zarator: 4 CC
Myrkul: 6 MC, 2 KOC
Ghaunadaur: 6 MC
Ulutiu: 6 MC
Shialla: Nothing
Regirock: Nothing

Klang: Hidden Power (Ghaunadaur) > Flash Cannon (Ghaunadaur)
IF Ghaunaduar uses Protect successfully without transfer, OR Myrkul Protects Ghaunadaur, THEN redirect your attack to Myrkul


Mawile: Taunt (Ghaunadaur) > AncientPower (Ghaunadaur)
IF Ghaunaduar uses Protect successfully without transfer, OR Myrkul Protects Ghaunadaur, THEN Thunderpunch (Ulutiu) AND push actions back

 
ZARATOR

Iron Dungeon - Iron Maiden

Myrkul begins the round by quickly shutting the lights out of the Mawile, swinging his arm & chopping her into oblivion. The Sluggish Klang, who was now forced to avenge Mawile, then sprays telekinetis orbs at Ghaunadaur for more damage, as Ulutiu fires a jet of hot water at the Klang in his rage. Ghaunadaur simply does not care & takes a break, thinking everything will be alright, but Klang was no longer sluggish now...

Myrkul then gives the Klang a powerful, scary look which frightens the Klang, making it paralysed, but the Klang still gets to fire a blinding shot at Ghaunadaur for more damage. Ulutiu, still in his rage, fires a pulse of water which knocks the Klang hard. Ghaunadaur...Watches...

Round end, & what shall you do now? Issue your actions.

zarator AAAOO
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Myrkul @ Expert Belt | Ghaunadaur @ Big Root | Ulutiu @ Light Clay
HP: 92 | 66 | 93
Energy: 67 | 100 | 69
Atk: Rank 5 | 3 | 3
Def: Rank 3 | 3 | 4
SpA: Rank 2 | 4 | 4
SpD: Rank 4 | 3 | 4
Speed: 65 | 26 | 26
Size Class: 3 | 1 | 4
Weight Class: 3 | 1 | 4
Base Rank Total: 20 | 18 | 19
-1 Attack | -1 Attack, -1 Sp. Defence | -1 Attack, Taunted (3a)

Guardians AX
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Klang (-) @ Mental Herb (3) | Mawile (F) @ Mental Herb (3)
HP: 66 | KO
Energy: 66 | 68
Atk: Rank 3 | 3
Def: Rank 2 | 2
SpA: Rank 3 | 2
SpD: Rank 3 | 2
Speed: 64 | 64
Size Class: 1 | 1
Weight Class: 4 | 2
Base Rank Total: 16 | 14
Paralysed (20%) | Sheer Force Enabled, -1 Speed
BEGIN ROUND
---
ACTION ONE
Myrkul used Brick Break (Mawile)!
(Crit Roll [<=625]: 4397/10000; No Crit)
Its Super Effective!
Mawile took ((8+3+4.5+2)*1.5-1.75)=25 Damage!
Myrkul used 5 Energy!

Mawile Fainted! Myrkul gained 1 KO Counter!

Klang used Hidden Power (Ghaunadaur)!
(Crit Roll [<=625]: 7065/10000; No Crit)
Its Super Effective!
Ghaunadaur took (7*1.5)=11 Damage!
Klang used 5 Energy!

(Speed Tie Roll [Ghaunadaur/Ulutiu]: 7771/10000; Ulutiu strikes first)

Ulutiu used Scald (Klang)!
(Crit Roll [<=625]: 2564/10000; No Crit)
(Effect Roll {Burn} [<=3000]: 5687/10000; No Burn)
Klang took (8+3+1.5)=13 Damage!
Ulutiu used 5 Energy!

Ghaunadaur Chilled Out!
Ghaunadaur recovered 6 HP!
Ghaunadaur recovered 12 Energy!

Klang became no longer sluggish!
---
ACTION TWO
Myrkul used Glare (Klang)!
(Hit Roll [<=9000]: 3116/10000; No Crit)
Klang became Paralysed (25%)!
Myrkul used 6 Energy!

(Paralysis Roll [<=2500]: 7344/10000; No Paralysis)
Klang used Flash Cannon (Ghaunadaur)!
(Crit Roll [<=625]: 3790/10000; No Crit)
(Effect Roll {-1 Sp. Defence} [<=1000]: 614/10000; Sp. Defence Drop)
Ghaunadaur took (8+3)=11 Damage! Ghaunadaur's Special Defence dropped 1 Stage!
Klang used 5 Energy!

(Speed Tie Roll [Ghaunadaur/Ulutiu]: 5678/10000; Ulutiu strikes first)

Ulutiu used Water Pulse (Klang)!
(Crit Roll [<=625]: 9529/10000; No Crit)
(Effect Roll {Confusion} [<=2000]: 3293/10000; No Confusion)
Klang took (6+3+1.5)=11 Damage!
Ulutiu used 3 Energy!

Ghaunadaur Chilled Out!
Ghaunadaur recovered 6 HP!
Ghaunadaur recovered 9 Energy!

Klang's Paralysis weakened!
---
END ROUND
BACKPACK
Potion: 2 slots
Super Potion: 0 slots
1 Super Potion
Ether: 1 slot
1 Ether
Revive: 1 slot
Pokeballs: 24
9 Lure Balls
6 Sport Balls
6 Cherish Balls
5 Heal Balls
Berries: 30
Battle Items: 15
1 Metal Coat
1 Big Root (Equipped)
1 Smooth Rock
2 Expert Belts (Both Equipped)
1 Light Clay (Equipped)
1 Focus Band (Equipped)
Gems: 18
2 Steel Gems
Spare Pocket (any item): 0
2 Super Potions
1 Elixir

REWARDS BANK

zarator: 4 CC
Myrkul: 6 MC, 3 KOC
Ghaunadaur: 6 MC
Ulutiu: 6 MC
Shialla: Nothing
Regirock: Nothing
 
Myrkul: Chill - Chill
Ghaunadaur: Spore - Chill
If Klang uses Protect on A1, change your course of action to Chill - Spore
Ulutiu: Scald - Water Pulse
 
ZARATOR

Iron Dungeon - Iron Maiden

Myrkul begins by watching, as Ghaunadaur goes to put the Klang to sleep with some strong powders. The enraged Ulutiu then fires a jet of hot water at the Klang, as the Klang just simply dozes off...

As Myrkul continues to watch the Klang carefully, Ghaunadaur goes back to watching the Klang as well. Ulutiu, still enraged, then fires another jet of water at the Klang, who suddenly wakes up & blasts Ghaunadaur with telekinetic orbs.

Round end, & what will you do? Issue your actions.

zarator AAAOO
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Myrkul @ Expert Belt | Ghaunadaur @ Big Root | Ulutiu @ Light Clay
HP: 92 | 60 | 93
Energy: 91 | 100 | 61
Atk: Rank 5 | 3 | 3
Def: Rank 3 | 3 | 4
SpA: Rank 2 | 4 | 4
SpD: Rank 4 | 3 | 4
Speed: 65 | 26 | 26
Size Class: 3 | 1 | 4
Weight Class: 3 | 1 | 4
Base Rank Total: 20 | 18 | 19
-1 Attack | -1 Attack, -1 Sp. Defence | -1 Attack, Taunted (1a)

Guardians AX
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Klang (-) @ Mental Herb (3)
HP: 42
Energy: 61
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Speed: 64
Size Class: 1
Weight Class: 4
Base Rank Total: 16
Paralysed (15%)
BEGIN ROUND
---
ACTION ONE
Myrkul Chilled Out!
Myrkul recovered 12 Energy!

(Speed Tie Roll [Ghaunadaur/Ulutiu]: 513/10000; Ghaunadaur strikes first)

Ghaunadaur used Spore (Klang)!
(Sleep Lv. Roll [1/1/2]: 6579/10000; 1 Action)
Klang fell asleep (1a)!
Ghaunadaur used 7 Energy!

Ulutiu used Scald (Klang)!
(Crit Roll [<=625]: 7878/10000; No Crit)
(Effect Roll {Burn} [<=3000]: 6653/10000; No Burn)
Klang took (8+3+1.5)=13 Damage!
Ulutiu used 5 Energy!

Klang is fast asleep...
---
ACTION TWO
Myrkul Chilled Out!
Myrkul recovered 12 Energy!

(Speed Tie Roll [Ghaunadaur/Ulutiu]: 3848/10000; Ghaunadaur strikes first)

Ghaunadaur Chilled Out!
Ghaunadaur recovered 6 HP!
Ghaunadaur recovered 7 Energy!

Ulutiu used Water Pulse (Klang)!
(Crit Roll [<=625]: 850/10000; No Crit)
(Effect Roll {Confusion} [<=2000]: 9593/10000; No Confusion)
Klang took (6+3+1.5)=11 Damage!
Ulutiu used 3 Energy!

Klang woke up!
(Paralysis Roll [<=2000]: 2048/10000; No Paralysis)
Klang used Hidden Power (Ghaunadaur)!
(Crit Roll [<=625]: 9069/10000; No Crit)
Its Super Effective!
Ghaunadaur took (7*1.5+1.75)=12 Damage!
Klang used 5 Energy!

Klang's Paralysis weakened!
---
END ROUND
BACKPACK
Potion: 2 slots
Super Potion: 0 slots
1 Super Potion
Ether: 1 slot
1 Ether
Revive: 1 slot
Pokeballs: 24
9 Lure Balls
6 Sport Balls
6 Cherish Balls
5 Heal Balls
Berries: 30
Battle Items: 15
1 Metal Coat
1 Big Root (Equipped)
1 Smooth Rock
2 Expert Belts (Both Equipped)
1 Light Clay (Equipped)
1 Focus Band (Equipped)
Gems: 18
2 Steel Gems
Spare Pocket (any item): 0
2 Super Potions
1 Elixir

REWARDS BANK

zarator: 4 CC
Myrkul: 6 MC, 3 KOC
Ghaunadaur: 6 MC
Ulutiu: 6 MC
Shialla: Nothing
Regirock: Nothing

Klang: Hidden Power + Hyper Beam combo (Ghaunadaur) > N/A
IF the combo would fail for whatever reason, THEN Hidden Power (Ghaunadaur) A2
IF Ghaunadaur uses Protect successfully without transfer A1, THEN redirect the combo to Myrkul

 
Thank god Amoonguss is so little^^

Myrkul: Drain Punch - Chill
Ghaunadaur: Take Cover (behind Ulutiu) - Rest
Ulutiu: Water Gun - Chill
 
ZARATOR

Iron Dungeon - Iron Maiden

Myrkul opens by punching the Klang which absorbs soem health, as Ghaunadaur makes used of his smallness to hide under Ulutiu...Which didn't exactly look pleasant, mind...Ulutiu then continues to rage, drenching the Klang with a squirt of water, as the Klang fires a massive beam of telekinetic energy as Ghaunadaur...Only for Ulutiu to be hit...Nevertheless, Ulutiu has now calmed down.

Then comes a very boring action two, with Myrkul & a now calm Ulutiu taking a break from battling, Ghaunadaur becoming tired & putting himself to sleep, & Klang cooling down from its previous attack.

Round end, and...STOP. STALLING. Issue your actions.

zarator AAAOO
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Myrkul @ Expert Belt | Ghaunadaur @ Big Root | Ulutiu @ Light Clay
HP: 100 | 72 | 85
Energy: 92 | 80 | 71
Atk: Rank 5 | 3 | 3
Def: Rank 3 | 3 | 4
SpA: Rank 2 | 4 | 4
SpD: Rank 4 | 3 | 4
Speed: 65 | 26 | 26
Size Class: 3 | 1 | 4
Weight Class: 3 | 1 | 4
Base Rank Total: 20 | 18 | 19
-1 Attack | -1 Attack, Rest Sleep (2a) | -1 Attack

Guardians AX
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Klang (-) @ Mental Herb (3)
HP: 8
Energy: 37
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Speed: 64
Size Class: 1
Weight Class: 4
Base Rank Total: 16
Paralysed (10%), Sluggish
BEGIN ROUND
---
ACTION ONE
Myrkul used Drain Punch (Klang)!
(Crit Roll [<=625]: 7391/10000; No Crit)
Its Super Effective!
Mawile took ((8+3+4.5+2)*1.5-1.75)=25 Damage! Myrkul recovered 8 HP!
Myrkul used 11 Energy!

(Speed Tie Roll [Ghaunadaur/Ulutiu]: 218/10000; Ghaunadaur strikes first)

Ghaunadaur used Take Cover (Ulutiu)!
Ghaunadaur took cover under Ulutiu!
Ghaunadaur used 5 Energy!

Ulutiu used Water Gun (Klang)!
(Crit Roll [<=625]: 5700/10000; No Crit)
Klang took (6+3+1.5)=9 Damage! Klang became drenched!
Ulutiu used 2 Energy!

(Paralysis Roll [<=1500]: 3574/10000; No Paralysis)
Klang used a Hidden Power + Hyper Beam Combo (Ghaunadaur)!
Ulutiu took the attack!
(Set > Passive, Typing=Psychic)
(Crit Roll [<=625]: 950/10000; No Crit)
Its not very effective...
Ulutiu took ((22-1.5)*(2/3))=14 Damage! Klang became Sluggish!
Klang used ((5+11)*1.5)=24 Energy!

Note from IAR: Goddamnit zarator... >_>

Ulutiu got over his Taunt!
---
ACTION TWO
Myrkul Chilled Out!
Myrkul recovered 12 Energy!

(Speed Tie Roll [Ghaunadaur/Ulutiu]: 7869/10000; Uluitu strikes first)

Ulutiu Chilled Out!
Ulutiu recovered 6 HP!
Ulutiu recovered 12 Energy!

Ghaunadaur used Rest!
Ghaunadaur went to sleep!
Ghaunadaur used 15 Energy!
Ghaunadaur recovered 12 HP!

(Paralysis Roll [<=1500]: 5327/10000; No Paralysis)
Klang must recharge!

Ghaunadaur's Special Defence returned to normal!
Klang's Paralysis weakened!
---
END ROUND
BACKPACK
Potion: 2 slots
Super Potion: 0 slots
1 Super Potion
Ether: 1 slot
1 Ether
Revive: 1 slot
Pokeballs: 24
9 Lure Balls
6 Sport Balls
6 Cherish Balls
5 Heal Balls
Berries: 30
Battle Items: 15
1 Metal Coat
1 Big Root (Equipped)
1 Smooth Rock
2 Expert Belts (Both Equipped)
1 Light Clay (Equipped)
1 Focus Band (Equipped)
Gems: 18
2 Steel Gems
Spare Pocket (any item): 0
2 Super Potions
1 Elixir

REWARDS BANK
zarator: 4 CC
Myrkul: 6 MC, 3 KOC
Ghaunadaur: 6 MC
Ulutiu: 6 MC
Shialla: Nothing
Regirock: Nothing
 
Myrkul: Protect (Ghaunadaur) - Chill
If Klang uses Hidden Power (Myrkul) on A1, replace your course of action with Protect (Myrkul) - Chill
Ghaunadaur: Chill - Chill
Ulutiu: Chill - Chill
 
ZARATOR

Iron Dungeon - Iron Maiden

STOP. STALLING.
You're boring me to death...So Klang has Fatally Poisoned Ulutiu to help discourage it (NOTE: The Fatal Poison counter will reset at the end of a battle)...Oh, wait, sorry. I forgot you were a projectmod now...Oh well, Issue your actions.

zarator AAAOO
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Myrkul @ Expert Belt | Ghaunadaur @ Big Root | Ulutiu @ Light Clay
HP: 100 | 96 | 96
Energy: 97 | 80 | 95
Atk: Rank 5 | 3 | 3
Def: Rank 3 | 3 | 4
SpA: Rank 2 | 4 | 4
SpD: Rank 4 | 3 | 4
Speed: 65 | 26 | 26
Size Class: 3 | 1 | 4
Weight Class: 3 | 1 | 4
Base Rank Total: 20 | 18 | 19
-1 Attack | -1 Attack, Rest Sleep (0a) | -1 Attack, Fatal Poison (2)

Guardians AX
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Klang (-) @ Mental Herb (3)
HP: 8
Energy: 30
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Speed: 64
Size Class: 1
Weight Class: 4
Base Rank Total: 16
No Changes
BEGIN ROUND
---
ACTION ONE
Myrkul used Protect (Ghaunadaur)!
Myrkul protected Ghaunadaur!
Myrkul used 7 Energy!

(Speed Tie Roll [Ghaunadaur/Ulutiu]: 1561/10000; Ghaunadaur strikes first)

Ghaunadaur is fast asleep...
Ghaunadaur recovered 12 HP!

Ulutiu Chilled Out!
Ulutiu recovered 6 HP!
Ulutiu recovered 12 Energy!

(Paralysis Roll [<=1000]: 922/10000; Paralysis)
Klang is fully Paralysed! Klang's Paralysis weakened!

Klang is no longer Sluggish!
---
ACTION TWO
Myrkul Chilled Out!
Myrkul recovered 12 Energy!

(Speed Tie Roll [Ghaunadaur/Ulutiu]: 4487/10000; Ghaunadaur strikes first)

Ghaunadaur is fast asleep...
Ghaunadaur recovered 12 HP!

Ulutiu Chilled Out!
Ulutiu recovered 6 HP!
Ulutiu recovered 12 Energy!

(Paralysis Roll [<=500]: 1323/10000; No Paralysis)
Klang used Toxic (Ulutiu)!
Ulutiu became Fatally Poisoned!
Klang used 7 Energy!

Ulutiu took Poison damage!
Ulutiu's Fatal Poison worsened!
Klang is no longer Paralysed!
---
END ROUND
BACKPACK
Potion: 2 slots
Super Potion: 0 slots
1 Super Potion
Ether: 1 slot
1 Ether
Revive: 1 slot
Pokeballs: 24
9 Lure Balls
6 Sport Balls
6 Cherish Balls
5 Heal Balls
Berries: 30
Battle Items: 15
1 Metal Coat
1 Big Root (Equipped)
1 Smooth Rock
2 Expert Belts (Both Equipped)
1 Light Clay (Equipped)
1 Focus Band (Equipped)
Gems: 18
2 Steel Gems
Spare Pocket (any item): 0
2 Super Potions
1 Elixir

REWARDS BANK
zarator: 4 CC
Myrkul: 6 MC, 3 KOC
Ghaunadaur: 6 MC
Ulutiu: 6 MC
Shialla: Nothing
Regirock: Nothing

Klang: Discharge + Discharge combo > N/A
IF Myrkul uses Wide Guard A1, THEN Thunderbolt + Thunderbolt combo (Ulutiu)
> N/A
IF your combo fails for whatever reason, THEN Hidden Power (Ghaunadaur) A2

 
For some reason I thought I had Rest on Ulutiu... oh well.

Myrkul: Mach Punch - Chill
Ghaunadaur: Chill - Chill
Ulutiu: Chill - Chill
 
ZARATOR

Iron Dungeon - Iron Maiden

A fast jab from Myrkul was all it took & it was all over for the Klang. With the battle finished, you pick up the two Mental Herbs that were dropped by the Guardians, & seeing nothing else, you move on.

zarator OOOOO
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Myrkul @ Expert Belt | Ghaunadaur @ Big Root | Ulutiu @ Light Clay
HP: 100 | 96 | 96
Energy: 95 | 80 | 95
Atk: Rank 5 | 3 | 3
Def: Rank 3 | 3 | 4
SpA: Rank 2 | 4 | 4
SpD: Rank 4 | 3 | 4
Speed: 65 | 26 | 26
Size Class: 3 | 1 | 4
Weight Class: 3 | 1 | 4
Base Rank Total: 20 | 18 | 19
No Changes | Rest Sleep (2a) | Fatal Poison (1)

Guardians XX
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Klang (-) @ Mental Herb (3)
HP: KO
Energy: 30
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Speed: 64
Size Class: 1
Weight Class: 4
Base Rank Total: 16
No Changes
BEGIN ROUND
---
ACTION ONE
Myrkul used Mach Punch (Klang)!
(Crit Roll [<=625]: 6265/10000; No Crit)
Its Super Effective!
Klang took ((4+3+4.5+2)*1.5-1.75)=19 Damage!
Myrkul used 2 Energy!

Klang Fainted! Myrkul gained 1 KO Counter!
---
END ROUND
BACKPACK
Potion: 2 slots
Super Potion: 0 slots
1 Super Potion
Ether: 1 slot
1 Ether
Revive: 1 slot
Pokeballs: 24
9 Lure Balls
6 Sport Balls
6 Cherish Balls
5 Heal Balls
Berries: 30
Battle Items: 13
1 Metal Coat
1 Big Root (Equipped)
1 Smooth Rock
2 Expert Belts (Both Equipped)
1 Light Clay (Equipped)
1 Focus Band (Equipped)
2 Mental Herbs
Gems: 18
2 Steel Gems
Spare Pocket (any item): 0
2 Super Potions
1 Elixir

REWARDS BANK
zarator: 4 CC
Myrkul: 6 MC, 4 KOC
Ghaunadaur: 6 MC
Ulutiu: 6 MC
Shialla: Nothing
Regirock: Nothing

Yup, time to rearrange your team again, & then comes a new RP.
 
ZARATOR

Iron Dungeon - Steel Forest

Upon leaving the Iron Maiden, you go through...well...more staircases & at the end of it all, you come across a forest. This forest is the oddest structure you've ever seen. No, it's not the fact you're looking at a bunch of trees and grass in the middle of what to this point has been a bland, lifeless dungeon. It's more the fact that every single trunk, branch, and blade is made out of solid steel. It's still flexible enough for some semblance of wind to impact it, but otherwise this is the oddest combination of nature and hard metal you've ever seen.

Over to the side you see a thorny patch of grass blocking the way to the exit on the other side. It appears to be a nest of some sort, but the only other way around requires you to go through densely packed trees. Neither path looks safe, and as you look around you can here the inhabitants of the area swarming around you. Time to make a decision. So, which route do you go through?

a) Go through the thorny briar.
b) Go through the dense woods.

zarator OOOOO
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Myrkul @ Expert Belt | Ghaunadaur @ Big Root | Ulutiu @ Light Clay
HP: 100 | 96 | 96
Energy: 95 | 80 | 95
Atk: Rank 5 | 3 | 3
Def: Rank 3 | 3 | 4
SpA: Rank 2 | 4 | 4
SpD: Rank 4 | 3 | 4
Speed: 65 | 26 | 26
Size Class: 3 | 1 | 4
Weight Class: 3 | 1 | 4
Base Rank Total: 20 | 18 | 19
No Changes | Rest Sleep (2a) | Fatal Poison (1)
BACKPACK
Potion: 2 slots
Super Potion: 0 slots
1 Super Potion
Ether: 1 slot
1 Ether
Revive: 1 slot
Pokeballs: 24
6 Cherish Balls
5 Heal Balls
9 Lure Balls
6 Sport Balls
Berries: 30
Battle Items: 13
1 Big Root (Equipped)
2 Expert Belts (Both Equipped)
1 Focus Band (Equipped)
1 Light Clay (Equipped)
1 Metal Coat
2 Mental Herbs
1 Smooth Rock
Gems: 18
2 Steel Gems
Spare Pocket (any item): 0
1 Elixir
2 Super Potions

REWARDS BANK
zarator: 4 CC
Myrkul: 6 MC, 4 KOC
Ghaunadaur: 6 MC
Ulutiu: 6 MC
Shialla: Nothing
Regirock: Nothing
 
ZARATOR

Iron Dungeon - Steel Forest

Ignoring the dense woods, you decide that going through the thorny briar is the best option to take. As you do, your legs are immediately pricked and as you try to move forward, the sheer weight causes you to fall over. Mercifully you catch yourself and no harm is done, but as you turn around you are accosted by three Ferroseed. They seem young and they're just doing what they've been taught, but nonetheless they're too heavy and you must get them off to continue. Looks like you are going to have to battle your way through this one...

zarator AAAOO
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591.png
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199.png

Myrkul @ Expert Belt | Ghaunadaur @ Big Root | Ulutiu @ Light Clay
HP: 100 | 96 | 96
Energy: 95 | 80 | 95
Atk: Rank 5 | 3 | 3
Def: Rank 3 | 3 | 4
SpA: Rank 2 | 4 | 4
SpD: Rank 4 | 3 | 4
Speed: 65 | 26 | 26
Size Class: 3 | 1 | 4
Weight Class: 3 | 1 | 4
Base Rank Total: 20 | 18 | 19
No Changes | Rest Sleep (2a) | Fatal Poison (1)

Nest AAA
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Ferroseed (M) | Ferroseed (F) | Ferroseed (M)
HP: 90 | 90 | 90
Energy: 100 | 100 | 100
Atk: Rank 3 | 3 | 3
Def: Rank 3 | 3 | 3
SpA: Rank 1 | 1 | 1
SpD: Rank 3 | 3 | 3
Speed: 8 | 8 | 8
Size Class: 1 | 1 | 1
Weight Class: 2 | 2 | 2
Base Rank Total: 13 | 13 | 13
No Changes | No Changes | No Changes
BACKPACK
Potion: 2 slots
Super Potion: 0 slots
1 Super Potion
Ether: 1 slot
1 Ether
Revive: 1 slot
Pokeballs: 24
6 Cherish Balls
5 Heal Balls
9 Lure Balls
6 Sport Balls
Berries: 30
Battle Items: 13
1 Big Root (Equipped)
2 Expert Belts (Both Equipped)
1 Focus Band (Equipped)
1 Light Clay (Equipped)
1 Metal Coat
2 Mental Herbs
1 Smooth Rock
Gems: 18
2 Steel Gems
Spare Pocket (any item): 0
1 Elixir
2 Super Potions

REWARDS BANK
zarator: 6 CC
Myrkul: 9 MC, 4 KOC
Ghaunadaur: 9 MC
Ulutiu: 9 MC
Shialla: Nothing
Regirock: Nothing

Ferroseed A: Leech Seed (Myrkul) > Seed Bomb (Ulutiu)
IF Myrkul uses Protect successfully without transfer A1, THEN redirect Leech Seed to Ulutiu
IF Ulutiu uses Protect successfully A1 OR A2 on your Target, THEN Ingrain AND push actions back


Ferroseed B: Leech Seed (Myrkul) > Seed Bomb (Ulutiu)
IF Myrkul uses Protect successfully without transfer A1, THEN redirect Leech Seed to Ulutiu
IF Ulutiu uses Protect successfully A1 OR A2 on your Target, THEN Ingrain AND push actions back


Ferroseed C: Leech Seed (Myrkul) > Seed Bomb (Ulutiu)
IF Myrkul uses Protect successfully without transfer A1, THEN redirect Leech Seed to Ulutiu
IF Ulutiu uses Protect successfully A1 OR A2 on your Target, THEN Ingrain AND push actions back

 
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