My issue is more like "we lynch a lurker, we have NO CLUE as to whether they'll flip town or not, and we have nothing to analyze if they do end up flip town because they straight up haven't posted"
Like, we can't do wagon analysis because if you asked everyone whether to vote DLE/Empoof/LW or not, they'd say yes. We can't do interaction analysis because they haven't posted.
But I do think that the gamestate has trended to a point where it might be necessary; just trying to talk things through from a strictly theory standpoint.
A few examples of good posts by proph for MoodyCloud .My issue with lynching a no-poster right now is that it's literally a coin flip, but I'm sure that I've explained this before.
D1 is the most critical day for interactions to happen, and I'd almost rather lynch town, but it be a huge fight with people committing to things all over the place, than it be an apathetic lurker lynch on scum. That's why I'm sort of okay with myself being pressured right now - people are committing to things and that's all very helpful when we reread.
It's easy to justify lynching a lurker, and easy to paint someone as scum for wanting to lynch a lurker, and hard to tell what any of the alignments are of the people in question, because it's all justified...sort of.
That said, we really can't progress from this gamestate without making sure the lurkers post, because 3/13s of the thread is just straight up Not Posting.
Remind me when you made a good post again?