the most annoying hax effect

which one is the most annoying hax effect?

  • evasion

    Votes: 61 33.9%
  • criticals

    Votes: 42 23.3%
  • flinch, paralysis

    Votes: 25 13.9%
  • sleep, frezee

    Votes: 20 11.1%
  • confusion, attraction

    Votes: 5 2.8%
  • disable, encore, taunt

    Votes: 2 1.1%
  • magma storm

    Votes: 0 0.0%
  • boosters of all stats at once (ancientpower, silver wind, ominous wind)

    Votes: 4 2.2%
  • ohko moves

    Votes: 12 6.7%
  • quick claw, focus band

    Votes: 9 5.0%

  • Total voters
    180
The hax factor is very important and frequently affects the result of a battle. for this reason i ask you to post which hax effect bothers you mostly and why in your battles(shoddy,wifi,battle tower). for an easy reference i classified the hax effects in groups according to similiar way of working, or use frequency in some cases.


evasion
spend your time trying to hit a DT enemy is a waste, with most of the battles having an evasion clause, there are still ways of evading attacks like sand veil and snow cloak.

criticals
a critical hit in the right turn or many criticals can potentially win the battle for you, im sure that many players were in a 1-1 battle with the best poke in your side, but the foe hits a critical and you got scrubbed. or even you switch in a poke with the hope of countering the foe but a critical hit put you in disadvantage.


flinch, paralisis
this two effects work in a similiar way, immobilizing you for a turn. while paralisis depends on a 25% rate and its a permanent status, flinch also depends on the speed of the user and its a 1 turn status. pokes like togekiss can abuse of flinching a lot with a 60% rate, a paralisis also drops your speed.


sleep, frezee
the hax in this case influences the number of turns you will be unable to move, you maybe had luck and be sleep or frozen for just one turn or extremely unlucky and be immobilized for 7 turns, freeze also has a chance of 10% of thaw each turn. with evasion clause only 1 poke at any time can be sleep for both trainers (excluding selfinducted sleep), but is always nice to render useless a key poke of the foe, also you can gain a precious free turn in the foe`s switching. also is worth mentioning that while youre asleep you can use sleep talk and snore, the same for sacred fire and flame wheel while frozen.

confusion, atraction
not too much used on competitive environment, but the 50% chance of getting immobilized for one turn is nice, plus the self damaging effect of confusion. the real use of this moves is the free turn that almost any trainer will give you, because by switching in the afflicted poke the status will be removed, so you must use wisely your well earned free turn.

disable, encore, taunt
here we have two of the most valuable moves of the metagame: encore and taunt, the hax of this moves consist in the 4-8,3-5 (respectively) turns of limited choice on your move slots, you can be encored on calm mind and got lucky by being released in the fourth turn, so you can start sweeping. although many players should switch out a counter right after using encore or taunt forcing you to switch in the afflicted poke, in some cases, like 1-1 battle, be released early from these moves can be crucial for the victory.

magma storm
trapping moves (only listed magma storm because is the only trapping move used on metagame) do the same that shadow tag for 2-5 turns, so maybe youre locked on disadvantage against a heatran, and again the number of turns is completely random determined.

boosters of all stats at once (ancientpower, silver wind, ominous wind)
when this moves get an effect activation twice in a row, the user become a fearsome sweeper, with boosted attack, speed and even defenses, if youre unlucky this will destroy your team in a blink.

ohko moves
almost exclusively used ingame (battle tower), the absurd effect of these moves will sweep your team in any unlucky day, the pokes with ability to stop it are not really useful (besides forretress), so your only hope is pray for luck.

quick claw, focus band
again relegated to the battle tower, this moves can buy an extra turn, for example youre gonna kill a poke but it survives the hit with FB or attack before you with QC and your amazing (or lame lol) streak finish.

as conclusion i am gonna say that critical hit is the most undesired effect for me, you never know when you are gonna be hit by one, at least for sleep, paralisis, flinch, etc you know there is a chance, for example you see a close possibility of flinching when the screen displays "Foe tentacruel used waterfall". so post here your opinion on which of the effects is the most annoying and why.
 
Evasion by far. BP Garchomp in the sand can do some unbelievable things in the sand because of the high evasion rate. Hell, the accuaracy is one of the main reasons people use rock slide instead of SE.
 
Well since Evasion is rare to encounter because of Evasion clause, and many good players don't use Bright Powder..so this leaves us with Sand Veil/Snow Cloak... so putting Evasion on a side, critical hits is the most annoying hax effect, especially, if your Pokemon is 2KOed by move, and you can OHKO the Pokemon aiming that attack, and even make you win/lose battles.
 
bright powder chomp in the sand is about it. parafusion is annoying, but nothing is as bad as chomp imo.

evasion
this is the worst because it is done purposefully. ie) it doesn't just happen

criticals
crits aren't fun but they barely ever happen. its different if you are facing a super luck scope lens honchkrow though.


flinch, paralisis
flinch is really only bad against the serene grace users. it is extremely annoying when gyarados's waterfall flinches though.


sleep, freeze
sleep? how is that hax? it only happens when the opponent uses the move. sleep clause prevents this from being annoying. freeze is kinda bad just because it can turn games around. there is always freeze clause, but you can never expect to get frozen from ice beam like you can expect to be slept by spore

confusion, atraction
this is incredibly annoying especially with thunderwave but no competive player uses these moves so its not that noticable

disable,encore, taunt
this isn't even hax

magma storm
still not hax

boosters of all stats at once (ancientpower, silver wind, ominous wind)
ok, this isn't fun either but it happens 10% of the time on weak moves(60 bp). if the opponent is willing to use weak moves then i don't mind a boost every once in awhile.

ohko moves
this isn't even competive.

quick claw, focus band
these don't really change much. i got messed up by focus band once and have never had an issue with quick claw. neither of these see competitive play.

done
 
Well since Evasion is rare to encounter because of Evasion clause, and many good players don't use Bright Powder..so this leaves us with Sand Veil/Snow Cloak... so putting Evasion on a side, critical hits is the most annoying hax effect, especially, if your Pokemon is 2KOed by move, and you can OHKO the Pokemon aiming that attack, and even make you win/lose battles.

Actually, I think missing is under evasion which occurs quite frequently in battles (focus Blast, nuff said).

So I've used BP Chomp and I'm not exactly "bad".
 
Critical by far, evasion wouldn't be so hard if people used those always hit moves, sure it may do lots of damage, but it still hits.

But you can't stop criticals unless you have the pokemon with that battle armor ability or something. A critical can screw over just about ANY pokemon, if it hits.
 
evasion for me. conufsion was a close second though because I am conserative so when I am confused I usually switch out and do not take a risk
 
sleep, freeze
sleep? how is that hax? it only happens when the opponent uses the move. sleep clause prevents this from being annoying. freeze is kinda bad just because it can turn games around. there is always freeze clause, but you can never expect to get frozen from ice beam like you can expect to be slept by spore

disable,encore, taunt
this isn't even hax

magma storm
still not hax

I'm believing he's refering to the number of turns such effects last. A sleep that lasts 7 turns or a freeze that seemingly lasts forever can be seemingly conisdered hax.

Anyway crits and misses are definitely the most haxxy for me. I'm still thinking that the Evasion should have been classified under Misses instead. And that Gyarados Waterfall flinch can be one of the nastiest hax when it take out your only counter after it has gotten off 2 DDs.
 
I wouldn't really consider Taunt or Encore hax. But I hate friggin Quick Claw. It has screwed me so many times. Like working three times in a row...
 
Very close between Evasion and Crits, but I'm going to have to say Evasion simply for the fact that I have lost quite a few battle due to Sand Veil and especially misses. I almost never get a hit with Draco Meteor on my Salamence.
 
Actually, I think missing is under evasion which occurs quite frequently in battles (focus Blast, nuff said).

So I've used BP Chomp and I'm not exactly "bad".
Well moves missing, not under foe's certain evasion increase, is accuracy, and when you put focus blast on stuff like Gengar, you know you have a 70% chance of hitting, besides even semi-bad accuracy moves can be useful, I mean stuff like Fire Blast/Hydro Pump can be used to OHKO or 2KO things, while FT/Surf fails to do that, and Sing on Blissey is good, because she's bulky, and it can help you counter things/cripple them.
 
None of the above.

The most annoying thing ever is shit like Effect Spore, Static, Poison Point, Flame Body etc etc. They're so rare that when it actually ever does happen, it's like wtf?!?!?! Everything else I'm accustomed to so whatevsssssss
 
None of the above.

The most annoying thing ever is shit like Effect Spore, Static, Poison Point, Flame Body etc etc. They're so rare that when it actually ever does happen, it's like wtf?!?!?! Everything else I'm accustomed to so whatevsssssss

That's why I use magcargo against scyther in UU. It comes it, uses areal ace, gets burned, ect. to I say evasion, a garchomp sitting there, swords dancing twice against an ice user... then it outrages!

:D

THis happened to me once; I had scarfcross lead, foe has weavile lead. Foe will likely never stay in on a heracross, so I used megahorn just for hitting a switch in, like a spiritomb or something... and it missed the threat, and tthe threat used areal ace.

:(
 
I wish I could of voted for like, 4. Freeze, crits, evasion(honestly garchomp, fuck you)

And most of all, when you're paralyzed, and it won't let you attack for 3 fucking turns.
 
I voted for Sleep/Freeze, mostly on the Freeze side though. Considering at best you have a 10% chance of being frozen, it's quite the annoyance when you switch in a pokemon and it gets frozen, and it may just be your counter to another pokemon. Really, freeze and sleep on 2 frail pokemon is essentially making yourself have a team of 4, which to teams which rely on synergy is rather bad.
 
pretty much the 10% chance side effects from moves like FT, IB and TB.

paralysis is also pretty annoying. mostly because it has a rather high chance to occur.
 
Quick Claw. It isn't really annoying if you expect it but if you don't and it KOs two guys in a row it fails -_-
 
I'm with Gorm. Fuck Garchomp. Every damn team now uses that shit and its annoying, especially when you make all the right moves. This happened to me yesterday:

____ switched in Garchomp!
Jolteon used Hidden Power!
Jolteon's attack missed!
Jolteon used Hidden Power!
Jolteon's attack missed!
Garchomp used substitue!
Jolteon used Hidden Power!
Jolteon's attack missed!

Needless to say, I predicted the switch and still got pwned. I cussed out my opponent for being an asshole and laughing. Even when I use chomp, I don't get that lucky...
 
Evasion Garchomp is a bitch.

Vaporeon used Ice Beam!
Vaporeon's attack missed!
Garchomp used Subsitute!
Garchomp made a Substitute!
Vaporeon used Ice Beam!
Vaporeon't attack missed!

Come on, that's just unlucky.
 
paraflinch togekiss. nasty. worst in my book

but any kind of evasion can make or break a game. 2nd in my book
 
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