The Next Best Thing - Sawk [Voting]

Status
Not open for further replies.
hi GUYS.

raseri and tennisace won but i'm giving raseri the win because he actually posted a set. too bad tennisace!!

(also in the future don't vote for yourself, or vote more than once, or vote for tennisace unless he's actually posted a set - ty!)

tennisace: 9
Nozzle: 1
Lolkomori: 2
Raseri: 9
JoshuaMunoz: 3
Treecko: 2
EBeast: 4

next mon:
569.gif

trash

oh and you have two days!​
 
569.png

Garbodor @ Expert Belt
Trait: Weak Armor
EVs: 252 Atk / 252 Spd / 4 HP
Adamant/Jolly Nature
- Gunk Shot
- Drain Punch
- Seed Bomb
- Rock Blast

<3 this set so much. I used to use this on half of my teams, and for a very good reason. The speed Garbodor sits at, while not the most optimal in this current stage, with threats like Jynx running around, is still quite useful for the job it does with this set. It's speed lets it outrun even the fastest Seismitoad and Ludicolo (without rain up), and OHKO with Seed Bomb and Gunk Shot respectively. I often use this as a lead, and it even got full sweeps against the opponents's team, especially after a Weak Armor speed boost. Adamant and Jolly can be used interchangeably, depending on if you want to outspeed certain threats or get certain damage rolls. To sum it up, this Garbodor sweeps very well with good coverage against the NU metagame, and expert belt to power up those moves without losing health from Life Orb.

Rock Polish is also an option in any slot, it depends which move you care about the least. It can help you get your speed up without the need of Weak Armor, and you can use Stench instead for the flinch chance. Life Orb is also recommended with Rock Polish because of the lack of coverage by taking a move away.
 
569.gif

Trash@ focus sash
Trait: Weak armour
Evs: 252 atk/252 spd /4 hp
Adamant nature
-spikes
-toxic spikes/drain punch/seed bomb
-explosion
-gunk shot

Although might be outclassed by scolipede, suicide lead garbodor has two things he doesn't, weak armour and explosion. This is a great combination because when you get brought down to your sash you will outspeed, due to weak armour, and destroy the opponent with explosion. Spikes and toxic spikes are obviouse although you might want to use seed bomb to hit golem and seismetoad or drain punch for coverage. Gunk shot is for STAB and can deal good damage to the opponent. Max attack is obvious but max speed really catches people of guard.
 
569.gif

Garbodor @ Rocky Helmet
Trait: Aftermath
EVs: 240 HP / 252 Def / 16 Spd
Impish Nature
- Spikes
- Toxic Spikes
- Rock Blast / Seed Bomb
- Gunk Shot / Clear Smog

I literally typed this two times prior to this one; the first instance was when Internet d/c'ed, the second was when I accidentally pressed the "Cancel" button instead of "Save" :/.

Basically, Rocky Helmet is an underrated item on Garbodor; it allows it to chip off damage from Primeape, Kangaskhan, Skuntank, and Sawk (if non-EQ'd). Spikes and Toxic Spikes help it chip off MORE damage on random mons. Rock Blast allows it to beat defensive Armaldo, as well as Haunter and Scolipede; Seed Bomb is to hit Seimsitoad and Golem on the switch. Gunk Shot is a strong STAB which hits things that are neutral to it hard, though Clear Smog helps against BU Braviary and Swords Dance Samurott. Aftermath is the ability of choice because we want as much residual damage as we can get, even when Garbodor gets killed by a physical attack.
 
569.gif

Garbodor @ Air Balloon
Trait: Aftermath
EVs: 160 HP / 252 Def / 96 Spd
Bold Nature
- Spikes
- Recycle
- Pain Split
- Toxic Spikes / Substitute

So I've heard you like hazard spamming? Then this is the set for you! What, why not Scolipede? Well for one, Garbo is bulkier and can stick around for a while, long enough to get most layers down. Second is access to Recycle, which combined with Air Balloon allows it to troll some leads or anti-leads. Garbo's speed allows it to outpace most Ground-type SR users, thus whenever they pop the Balloon after you set up Spikes on them, Garbo can Recycle it right back the next turn to dodge their Earthquake, repeating the cycle over again while setting up yet another layer. Mindgames will ensue as they try to determine whether they should pop the soon-to-be-Recycled Balloon or chance the Earthquake to quickly dispatch you before more layers come down. This Garbodor is also one of the few hazard setters to fearlessly set up in front of Choice Band Sawk, so long as you keep that Balloon intact.

Spikes because they're Spikes. Recycle is what makes this set tick. Pain Split allows you to troll the SR leads further, and improves survivability in general. Toxic Spikes are yet another type of hazard you can set down. Substitute is primarily there to soak up Golurk's Dynamicpunches without confusing yourself, but is a bit ineffective as the Balloon would still pop, not to mention Golem and Piloswine have mutli-hit moves that strike through Substitute. Speed EVs for the fastest of Golurks (provided they do not run Jolly) but more can be used to outpace 'wall Misdreavus' before Taunt. Defense is emphasized over HP to improve Pain Split's effectiveness, and allows Garbodor to take physical hits slightly better, at the cost of taking slightly more from special attacks.
 
569.gif
569.gif
(idk why but the height is glitched)

Garbodor @ Heat Rock / Damp Rock / Custap Berry
Trait: Aftermath
Evs: 248 HP / 252 Def / 8 SpD
Impish Nature (+Def, -SpA)
-Gunk Shot
-Toxic Spikes / Spikes
-Explosion / Toxic Spikes / Spikes
-Sunny Day / Rain Dance

This guy is actually a pretty nice weather setter. As you see this set has a shitload of options you can run but they are all viable. Let's start by explaining the moves. Since this Garbodor is used as a weather setter Sunny Day or Rain Dance is self explanatory. Gunk Shot should be used on every Garbodor as it hits so hard. If you don't run a form of spikes in the 3rd slot then the choice between Spikes and Toxic Spikes is if you like to prefer poisoning walls or make it easier to smash your opponent to bits with your weather sweepers. In the 3rd slot Explosion is preferred to hit very hard and get your weather sweepers in safe but you can opt for another form of Spikes. As for the items, Damp/Heat Rock are very useful to lengthen the time your weather is up. Custap Berry is interesting, when you are low on health you can throw out a quick weather inducing move before you die or suprise explode in their faces if you weather is already up.
 
Woah there Nozzle, that's a shitload of items and moves to slash in, decide on what you want your Garbo to and explain what makes it stand out from other Garbos, or what makes it good as a standard.
 
Woah there Nozzle, that's a shitload of items and moves to slash in, decide on what you want your Garbo to and explain what makes it stand out from other Garbos, or what makes it good as a standard.

lol I think he's messing around with it. I'm sure he means damp/heat rock. :P

if you aren't Nozzle I'll fite u irl
 
Garbodor @ Black Sludge / Rocky Helmet
Trait: Aftermath
EVs: 252 HP / 240 Def / 16 Spd
Impish Nature
- Spikes
- Body Slam
- Pain Split / Giga Drain / Drain Punch
- Rock Blast / Gunk Shot

This garbage bag has another role apart from setting up Spikes: spreading paralysis. While the standard Rubbish can only come in on Primeape and Sawk and Pain Split them to try and get their health down, this set allows Garbodor to cripple them and their switch-ins further with Body Slam's nice paralysis chance. Many fast offensive threats looking to switch in on Spikes will possibly be crippled by paralysis. The third move gives Garbodor a healing move; Pain Split weakens opponents and regains health but can be unreliable. Giga Drain beats Seismitoad and Golem while Drain Punch beats Probopass and Bastiodon. Finally, Rock Blast breaks substitutes of offensive threats while Gunk Shot is just STAB. 16 speed EVs outspeed Golem, but if you aren't running Giga Drain, it's probably not worth it and you'd rather get full defensive EVs and Relaxed nature.
 
Garbodor? Interesting.
569.gif


Garbodor @ Rocky Helmet
Trait: Aftermath
EVs: 248 HP / 244 Def / 16 Spd
Impish Nature
- Spikes
- Toxic
- Drain Punch / Protect
- Drain Punch / Gunk Shot / Clear Smog

Defensive Garbodor with a twist. It sets up Spikes early game, and looks for opponents that will attempt to set up on it, like Gurdurr and Carracosta, or walls if they are in at the time.
Yes, it will Toxic even Gurdurr as Gurdurr will stack Toxic as well as Rocky Helmet damage which will render it useless.
+2 252+ Atk Guts Gurdurr Ice Punch vs. 252 HP / 240+ Def Garbodor: 192-226 (52.74 - 62.08%) -- 99.61% chance to 2HKO[/hide
]It'll take 33% Rocky Helmet damage in the process and another 6 + 12 + 18 + 24 Toxic Damage, which is 96% damage, and this assumes you don't run Protect to mess Gurdurr up even more, or that your attacking moves whittle it down.

The third move is the third utility move on the set. Do you want to have a move that provides some pseudo-recovery as well as coverage in the form of Drain Punch, or do you want to stall and stack up Toxic damage with Protect. Your pick.

The last move is either Drain Punch if you opted for Protect in the third slot, or your main STAB, Gunk Shot, which hits hard enough against frailer things, but it still leaves you weak against bulky set up sweepers with Substitute, as well as the fact Gunk Shot has a somewhat shaky accuracy.
The final option is, Clear Smog, that will prevent opponents from setting up on you altogether as it nullifies their stat boosts, something that set-up sweepers do not appreciate.
However, SubPlot Jynx as well as SubBU Braviary still set up all over you unless you Toxic them as they switch in (but they might very well wait for the free switch-in).

16 Speed EV's are to outrun Golem, which is more than sufficient. The other EV's are just to tank as many physical hits as possible. 248 HP EV's instead of 252 because of SR damage.
 
I realized Scolipede gets Agility, which outclasses Rock Polish Garbodor by a mile, so I decided to change my set to this:
569.gif

Garbodor @ Toxic Plate / Rocky Helmet
Trait: Aftermath
EVs: 252 HP, 160 Def, 96 Spd
Impish Nature
-Substitute
-Pain Split
-Toxic / Toxic Spikes
-Gunk Shot

SubSplit Garbodor. This set can outstall a lot of Garbo's usual counters (Golurk, Musharna, Misdreavus, etc.) through the use of Sub, Pain Split and poison. The basic idea is to Sub up as they switch in, Toxic, and then continuously stall out Toxic damage w/ Substitute and Pain Split. Even though Mushy and Missy both have access to Heal Bell, they'll usually be pressured not to use it should they let you get a free Substitute up. Besides, Toxic has more PP than Heal Bell anyway, so they're bound to be poisoned eventually. You could also use Toxic Spikes over Toxic for extra team support and automatically poison the next switch-in, but Toxic lets you beat clerics and Levitate users. Finally, Gunk Shot lets you keep up the offensive pressure on the opponent with a high-power STAB, and prevents you from being Taunt bait. EV spread outspeeds max Speed base 55's and the rest goes into bulk to get the best longevity. Toxic Plate gives you a decent power boost to Gunk Shot, but Rocky Helmet lets you stack up even more residual damage against physical attackers.
 
ChestoRest Garbodor:

garbodor.jpg

Garbodor@Chesto Berry
Ability:Aftermath
EV's: 252 Spe|176 Def|80 HP
Nature: Jolly
-Spikes
-Substitute
-Rest
-Explosion

This set's main premise is to act kind of like a suicide lead but it's different in some various ways. This set aims to set up as much hazards as possible then-you guessed it-explode. What's you essentially do is create a free opportunity to set up a sub (I.e. against Alomomola/other walls or on something such as Stealth Rocks). Then set up as many hazards as possible then sub down again. Rinse and repeat this process until you're down to 1 HP (which you should be after 4 subs). Then use Rest to fully recover your health and start doing the process again. Do this until 3 layers are set then feel free to use Explode. Also keep in mind you typically set up on slower Pokemon so you can use Substitute and Rest faster than them.
 
Here is my submission, an "old friend:"

569.gif


Garbodor (F) @ Black Sludge
Trait: Aftermath
EVs: 252 HP/252 Def/4 SpD
Nature: Bold
IVs: 0 Atk
-Acid Spray
-Giga Drain
-Focus Blast
-Spikes/Dark Pulse

The fact that Garbodor gets Acid Spray lets it double as a special attacker and support its teammates by forcing switches. This also lets Garbodor's great special coverage moves come into play. Giga Drain lets Garbodor recover off damage it took while using Acid Spray, and it also covers one of Garbodor's main weaknesses. Focus Blast is for Steel-types and anything else weak to it that was already hit by Acid Spray. Finally, Spikes is used to capitalize on the switches that Acid Spray forces. However, if you already have Spikes on another team member, Dark Pulse can be used as an alternative coverage move that hits Psychic and Ghost-types very hard if they switch in on Acid Spray.

*side note: pair with a Fire-type or Ground-type, since Metang walls this set!
 
569.gif

Garbodor @ Air Balloon
Trait: Aftermath
EVs: 160 HP / 252 Def / 96 Spd
Bold Nature
- Spikes
- Recycle
- Pain Split
- Toxic Spikes / Substitute

So I've heard you like hazard spamming? Then this is the set for you! What, why not Scolipede? Well for one, Garbo is bulkier and can stick around for a while, long enough to get most layers down. Second is access to Recycle, which combined with Air Balloon allows it to troll some leads or anti-leads. Garbo's speed allows it to outpace most Ground-type SR users, thus whenever they pop the Balloon after you set up Spikes on them, Garbo can Recycle it right back the next turn to dodge their Earthquake, repeating the cycle over again while setting up yet another layer. Mindgames will ensue as they try to determine whether they should pop the soon-to-be-Recycled Balloon or chance the Earthquake to quickly dispatch you before more layers come down. This Garbodor is also one of the few hazard setters to fearlessly set up in front of Choice Band Sawk, so long as you keep that Balloon intact.

Spikes because they're Spikes. Recycle is what makes this set tick. Pain Split allows you to troll the SR leads further, and improves survivability in general. Toxic Spikes are yet another type of hazard you can set down. Substitute is primarily there to soak up Golurk's Dynamicpunches without confusing yourself, but is a bit ineffective as the Balloon would still pop, not to mention Golem and Piloswine have mutli-hit moves that strike through Substitute. Speed EVs for the fastest of Golurks (provided they do not run Jolly) but more can be used to outpace 'wall Misdreavus' before Taunt. Defense is emphasized over HP to improve Pain Split's effectiveness, and allows Garbodor to take physical hits slightly better, at the cost of taking slightly more from special attacks.

zeb has tried this before and air balloon doesn't work with recycle

"Recycle fails if the user was not holding an item, if the item was a popped Air Balloon, or if the item was lost to Bug Bite, Covet, Incinerate, Knock Off, Pluck, or Thief."
 
zeb has tried this before and air balloon doesn't work with recycle

"Recycle fails if the user was not holding an item, if the item was a popped Air Balloon, or if the item was lost to Bug Bite, Covet, Incinerate, Knock Off, Pluck, or Thief."

Well that sucks. :( (Shroom's set was p good)
 
....Son of a bitch. I'm out peace. Could've sworn I got cockblocked by it with my Golem be4 though...

Edit: So this set has been claimed to be illegal, but I still have some doubts as my Golem has been stopped by this very set before (when Cincinno was still NU), so I dunno if that was a glitch that has been fixed or not? Smogon is pretty much the only source that claims Recycle doesn't work with Air Balloon (not discrediting your reliability or anything!) but I've found some sources that puzzles me further.

Bulbapedia said:
The page Recycle doesn't mention anything about being able/unable to restore a popped Air Balloon. Shouldn't that be changed? PC-Reviver 15:59, 28 January 2012 (UTC)

No, because a popped Air Balloon is an item that's been consumed, and thus falls under the category of consumed items. - signed comment from q~Bisumito is Snazzy~p (talkcontribs) 20:31, 30 August 2012 (UTC)

Pokemon Online said:
I was fighting a guy using FEAR Magnemite in Ubers, and I was wondering if Recycle could shift through items last used on the field or something. His Magnemite was using Oran Berry, but later picked up his Excadrill's Air Balloon. I think it is normal play, but I want to make sure of the mechanics.
^This was likely an instance of Recycle working like Pickup, which I'm pretty sure isn't supposed to happen, but at this point I have no idea whether the incompatibility of Recycle + Air Balloon is an actual game mechanic or just a bug in the simulator.
 
wow a garbodor that isnt about setting hazards? actually using his decent 95 attack stat? thats new.

Garbodor @ Expert Belt
Trait: Aftermath
EVs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
- Gunk Shot
- Drain Punch
- Rock Blast
- Seed Bomb

this set is fun. lead with it bluff the spikes set and hit something hard, though it doesnt match up against most leads well it can hit many of them very hard and if they fail to kill you or set up the rocks you possibly have a good 2hko. run life orb if you lack the ability to bluff the band. run jolly if you want to murder butterfree. run max HP if you want to tank some hits. thats pretty much " 'nuff said "
 
wow a garbodor that isnt about setting hazards? actually using his decent 95 attack stat? thats new.

Garbodor @ Expert Belt
Trait: Aftermath
EVs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
- Gunk Shot
- Drain Punch
- Rock Blast
- Seed Bomb

this set is fun. lead with it bluff the spikes set and hit something hard, though it doesnt match up against most leads well it can hit many of them very hard and if they fail to kill you or set up the rocks you possibly have a good 2hko. run life orb if you lack the ability to bluff the band. run jolly if you want to murder butterfree. run max HP if you want to tank some hits. thats pretty much " 'nuff said "

set was already posted with jolly as the nature
 
....Son of a bitch. I'm out peace. Could've sworn I got cockblocked by it with my Golem be4 though...

Edit: So this set has been claimed to be illegal, but I still have some doubts as my Golem has been stopped by this very set before (when Cincinno was still NU), so I dunno if that was a glitch that has been fixed or not? Smogon is pretty much the only source that claims Recycle doesn't work with Air Balloon (not discrediting your reliability or anything!) but I've found some sources that puzzles me further.




^This was likely an instance of Recycle working like Pickup, which I'm pretty sure isn't supposed to happen, but at this point I have no idea whether the incompatibility of Recycle + Air Balloon is an actual game mechanic or just a bug in the simulator.

If you can get it to work in-game (and prove it through a video or screenshot) I'll allow it, otherwise with multiple sources saying different things the set isn't eligible to win.
 
3cDlg.png

3cDni.png

3cDpc.png

3cDpS.jpg

So yeah, Recycle does not work with Air Balloon. If it still works/worked on PS it's a mistake in the same vain as things like Sleep Powder + Spikes Roselia. It was possibly a mistake carried over from PO, where Recycle does bring back the Balloon.
 
Status
Not open for further replies.
Back
Top