Fur coat Mega Ampharos
I would try to use this set if Regenerator Registeel would exist in the meta,
Registeel @ Leftovers
Ability: Regenerator
4HP/252Def/252SDef
Impish Nature
-Toxic
-Counter
-Swagger
-Recover
Toxic's for non steel type pokes. Counter's for physical Pokemon specially for steel types. Swagger's kinda gimmick, but the more you receive damage from a physical attack, the more power the move Counter could get. And Finally, Recover makes you gain the HP you've lost from countering/stalling the toxic/confused Pokemon. The only checks for this set's a special steel type, like Heatran. the smartest thing you should do is to switch out Registeel thus, recovering some HP using the Regenerator ability. :)
oh. then Bulldoze over Recover. so that once you switch out Registeel and lowered the foe's speed, you can just easily make the opposing pokemon faint. Registeel then will become my core.It doesn't get Recover... which is basically the one reason that no-one uses Registeel. :(
So I don't know if this is the right place to post this and I don't know if this has been proposed on this site but here's an interesting idea: what if pokemon added a mechanic that in case of a speed tie the pokemon without an item goes first.
It'd be nice way of taking advantage but not entirely nerfing Knock-off. It also makes some logical sense, the thing with less to carry is generally more agile/faster.
4 Atk Registeel Brick Break vs. 0 HP / 0 Def Bisharp: 172-204 (63.4 - 75.2%) -- guaranteed 2HKORegenerator Registeel has steel (Edit: i leave the mistake as i find it funny xD) a good niche in the game, i agree it doesn't counter big threats such as M-pinsir/M-Zard but the aim of theorymon is not to check all the threats we want (in our dream) to ban. Registeel can perfectly run in a team with amoongus and slowbro in order to form a good defensive regenerator core. That is the set i should run in this case :
Registeel @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature
- Stealth Rock
- Iron Head
- Toxic
- Brick Break
Brick break is here in order to threaten bisharp/Tyranitar which otherwise can come in Amoongus/Slowbrow, Iron Head is for hitting Fairy type that it counter.
Always in this mind of regenerator core, toxic is reliable as we can switch between our mons during the poison makes his effect.
Moreover, if we continue to add fairy type as it was the case during the last month, registeel will always be a good choice in order to deal with them.
Something about registers
- What kind of playstyle will Registers' presence benefit and hurt more?
- What will Registers' most successful set look like, and how many effective sets will it have?
- Which Pokemon would benefit the most from Registers' newfound viability in OU, and which Pokemon would be hurt the most?
- Which would be the best checks and counters to Registers' best sets?
Agreed. I already mentioned something similar to this to alexwolf. The current rules limit us to mostly UU/RU Pokemon and it's extremely hard to turn these Pokes into solid defensive options in OU with just one change (except for maybe slapping Fairy typing on it.) So to make things a little easier, I'm suggesting that we ease up on the rules for defensive theorymons by adding two clauses:As for checking major threats, that is what we should be doing or we are just wasting our time turning RU Pokemon into UU Pokemon. The OU metagame is very offensive right now, and I'd like to see just how close we are to having a balanced metagame. Are we only a handful of good Theorymons away from a balanced metagame, or is it impossible to deal with all of the offensive threats which Game Freak has created without creating something ridiculous flavor-wise? We're never going to answer that question if we keep trotting out things like Flash-Fire Gourgeist and Regenerator Registeel. I would like to see us aim high with these Theorymons from a competitive standpoint. It would be interesting if we could make Theorymons that are good enough defensively to bring Genesect, Mega Lucario, Mega Kangaskan, etc. into the OU Theorymon metagame and still maintain a balanced metagame.
Regenerator doesn't help walls as much as pivots and SR weak Pokemon like Ho-oh. It's a buff to whoever gets it, but since it doesn't actually help mons take hits, it just suits Pokemon that plan to switch a lot. Regenerator Registeel/Registers seems like the kind of thing that can easily help other mons get switch-in opportunities and possibly spread status, though admittedly it still has its fair share of problems.
The problem I have with your post is that you're basically saying lackluster Theorymon like this are bad/causing the thread to lose momentum. This thread isn't about coming up with the next potential game-changing mon; we're just buffing lackluster mons and theorizing how they would affect things. It's okay if they don't shake up the metagame and wall/destroy every mon you could conceivably come across. My Roost Empoleon suggestion was pretty easily the worst viability-wise of the first batch, but the discussion surrounding it was good, so who really cares? We agreed that it wouldn't help Empoleon enough to make it a great threat, argued a bit about why, and moved on. That's fine.
If you think this thread is really losing steam because some of the mons aren't game-changing, I invite you to reread sections where we discuss such problems as why Scary Face isn't a good option on anything ever. Personally (ie. this is my opinion, doesn't mean it's necessarily right,) I think the thread needs more quality posts and quality submissions than anything else. I don't know what Mr. Wolf is working with right now, but as I believe he said earlier, we need to submit better ideas if we want to see them come up. As for quality posts, that's also not that hard to do. Few people tackle the questions we try to answer here (usually they're in the OP but that's still displaying Gourgeist.) Instead, we get complaining about why people don't like the current theorymon and gimmick sets that don't really address anything.
Registeel still has problems in lack of a recovery move, common weaknesses by virtue of being a Steel-type, lack of offensive presence and overall poor movepool. As a result, we probably want to make sets that do their work quickly and don't require anything fancy. The two viable sets I see are a straight utility-pivot set and a Rain/Sand setter. Honestly, there's no reason to run any attacks other than Seismic Toss, so on the Utility set you could maybe even afford to run T-Wave alongside Toxic. Fitting both statuses on one mon could potentially be very useful for alternately crippling fast offensive threats or putting bulkier stuff on a timer. Either or could certainly be effective, as long as you plan to use your support moves on the switch while utilizing Registeel's bulk and typing to create switch-in opportunities for other mons.
The best way to deal with Registeel is to simply overpower it in one go with Fire, Ground and Fighting-type moves. There's no shortage of those, but you want to be careful that you don't eat a T-Wave or Toxic on the way in. The best possible switch-in is definitely Excadrill, who cannot be statused either way, threatens to EQ Registeel into oblivion and can even spin away his SR.
Again, it doesn't really shake up the metagame, so we could expect little to change. It's just a nice toy for bulkier teams is all.