Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
Moves Level 0:
Bug Bite
Crunch
Dark Pulse
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Flash Cannon
Iron Head
Leer
Metal Sound
Power Gem
Protect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Toxic
Uproar
Will-O-Wisp
Level 1:
Ancient Power
Captivate
Confide
Double Team
Fire Spin
Incinerate
Iron Defense
Metal Claw
Mud-Slap
Rock Climb
Rock Smash
Sandstorm
Scary Face
Stealth Rock
Steel Roller
Sunny Day
Swagger
Taunt
Level 2:
Burning Jealousy
Fire Blast
Flare Blitz
Heat Wave
Magma Storm (Signature)
Payback
Rock Blast
Secret Power
Solar Beam
Steel Beam
Stone Edge
Take Down
Level 3:
Attract
Body Slam
Bulldoze
Dig
Flame Charge
Frustration
Hard Press
Headbutt
Heat Crash
Heavy Slam
Lava Plume
Lunge
Pounce
Return
Rock Tomb
Scorching Sands
Self-Destruct
Torment
Queue:
Prismat (Spore-verlord)
P2X7 (unselected)
Fort (unselected)
City (unselected)
Sirin.C (Loyal 3)
Ayush (Turf War)
Maxim (Silvally)
epicdrill (Turf War)
Two of the pinnacle raids introduced today, Vs. The Fundamental Elemental Procession! and Vs. The Clashing Cataclysmic Colossi!, are reworks of existing ventures. So I thought I'd talk about them. (After the patch, so watch this space. One thing at a time!)
Notes on Procession:
Like Silvally, this Raid already had most of the moving parts we desired for a modern Raid.
Instead of an ever-flowing conga line of Bosses, we decided to condense it into five distinct phases.
The last phase, with Melmetal, required quite a few attempts to land at a workable way to phrase its mini-game.
The intent is that, by defeating the other Procession member, the player scores a window in which they can damage Melmetal.
Notes on Colossi:
This Raid now enforces the original concept: Alternating between battling wholly different Bosses.
Groudon has been designed with an emphasis on set-up and utility. Kyogre has been designed to emphasize brutal damage output.
Since Raids are inherently more solvable than other facilities, we instead tasked players with raising and preparing a larger team for this pinnacle.
I regret that we didn't allow the two teams to help each other more, tying the Raid together into a cohesive whole. But it was more important to make clear what remained with each team.
The mechanic of the ref "declaring" moves that the Bosses *could* use is our attempt to offer the referee every tool they need to defeat the player, without dooming the player.
The intent is that a well-prepared player will still be caught off-guard by unexpected choices, and end up in damaged-but-recoverable positions as a result.
It's likely that the exact list of moves and abilities on offer will be moved around from time to time; if this expected situation doesn't occur as often as we'd like.
As expected, this is an evolution of our quest to design a Pinnacle Raid where the actual gameplay is more than a pre-planned formality—a skilled player should perform better than a copycat wielding the same team.
Vs. The Fundamental Elemental Procession!
Machamp
Typing: Fighting Abilities: Guts, No Guard, Steadfast
G-Max Iron Head
G-Max High Horsepower
G-Max Superpower
Dynamic Punch
Ice Punch
Thunder Punch
Double Iron Bash
G-Max Meltdown
Ignore this action unless Melmetal has one or more Max-Stress markers.
Ignore this action unless Melmetal has two or more Max-Stress markers.
Initial Field
1x Machamp, Gengar
Reserve:
1x
Raid Arena — Wyndon Stadium
This Stadium is the most prominent Power Spot in all of Galar. Any Pokemon here can maintain Dynamax far beyond what would be normally possible -at a cost- all to force you, the challenger, to push your limits as well. It's the ultimate test of endurance... Will you outlast those gigantic opponents?
Camouflage: Normal | Nature Power: Max Guard | Secret Power: 10% chance to place a Stress marker on the defender.
Dynamic Intelligence
For each of the Bosses' action slots, the referee will select the action they deem most harmful to the challenger's success, rather than rolling randomly. (After the challenger issues orders, and after any random targets are chosen.)
The Fundamental Forces
At the end of each round:
Send out a Boss from the reserve, chosen at random, except Melmetal. If there's only Melmetal in reserve, send them out. (e.g. Melmetal is always the last Boss.)
Then, send out Bosses in the same way until there are at least three Bosses in play. (Or as many as possible.)
Then, place a Max-Stress marker on each Boss in play.
Damage dealt to a Boss by attacks is multiplied by the number of Max-Stress markers on that Boss. (Even if that number is zero.)
When a Boss faints: Each Raider heals 10 HP and 10 Energy.
The Elemental Expression
Apply the following effects, depending on which Bosses are in play:
Machamp: Bosses are Penalty-Proof.
Gengar: Bosses are Bonus-Proof.
Lapras: Raiders are Doomed.
Butterfree: The abilities of Raiders are ignored.
Snorlax: If a raider would heal HP; instead, each Boss heals that much HP.
Precipice Blades
Stone Edge
Fire Blast
Solar Beam
Thunder Punch
Seismic Toss
Fire Punch
Thunder Punch
Rock Tomb
Thunder Wave
Will-o-Wisp
Bulk Up
While Not Primally Reverted:
Once per battle, the referee may choose to have non-Primal Groudon elevate one ordered move into a Z-Move, using the Z-Harm (as appropriate) or Z-Pierce Z-Powers.
Referee's Choice of Target Raider
Bulk Up
Block
Fling
[Any unused Tendency Move, below]
Groudon can be ordered the following moves, based on the current Terrestrial Tendency.
Origin Pulse
Weather Ball
Blizzard
Thunder
Heavy Slam
Brick Break
Whirlpool
Ancient Power
Scary Face
Thunder Wave
Toxic
Calm Mind
While Not Primally Reverted:
Once per battle, the referee may choose to have non-Primal Kyogre elevate one ordered move into a Z-Move, using the Z-Twin or Z-Wide Z-Powers.
Referee's Choice of Target Raider
Calm Mind
Uproar
Fling
[Any unused Tendency Move, below]
Kyogre can be ordered the following moves, based on the current Thalassic Tendency.
Thalassic Tendency
0+
2+
4+
Tendency Move
Gastro Acid Thief
Light Screen
Defog
Soak
Comeuppance
Mat Block
Sheer Cold
Electro Shot
Initial Field:
1x Groudon, Kyogre
Raid Arena — The Eye of the Storm
Foes for time immemorial, Groudon and Kyogre have vied for all of history, each seeking supremacy over the other. Their conflict arises from their wishes to reshape how life is lived on the planet. Groudon has ever toiled to raise land, where all might live under the light of the sun. Kyogre has ever toiled to carve oceans, where all might live in the caress of the seas.
That they both now encroach upon civilization in stride, shoulder-to-shoulder with each other, bodes terribly ill indeed.
Camouflage: Grass | Nature Power: Hail | Secret Power: Chance to grant the user Defense Aid until the end of their next turn.
Ancient Intellect
For each of the Bosses' action slots, the referee will select the action they deem most harmful to the challenger's success, rather than rolling randomly. (After the challenger issues orders, and after any random targets are chosen.)
The referee decides which Boss orders before the other, which determines the outcome of their Speed tie.
When setting up the raid, the referee chooses one of the Bosses to decline to activate their ability. (That is, the referee selects the initial Weather.)
The Primordial Forces
The raid doesn't lose the battle for having no Pokemon in play.
At the end of each round, in sequence:
If the sum of the arena's Terrestrial Tendency and Thalassic Tendency is seven or more (7+), the challenger wins the battle.
Each Boss that is Primally Reverted transforms to their default Forme (Groudon first) and their HP becomes equal to their new maximum; and then,
Each Boss that is fainted Primally Reverts (Groudon first), discards their Fainting, and loses their HP parameter. (This is after the victory condition is checked. Clearly.)
Weather created by Desolate Land or by Primordial Sea can't be discarded during the round it was created.
While more than one Boss is Primally Reverted:
Bosses deal triple (x3) damage with attacks.
World Tendency
The arena has numeric Terrestrial Tendency and Thalassic Tendency values that each start at zero (0).
As Terrestrial Tendency and Thalassic Tendency rise, Groudon and Kyogre each respectively gain access to more moves.
When Groudon Primally Reverts: Increase the Terrestrial Tendency by one (1).
When Kyogre Primally Reverts: Increase the Thalassic Tendency one (1).
Rewards:
Player Progress: Total Terrestrial Tendency + Thalassic Tendency / Seven (7)
Entry Cost: 16JC
Milestone 2/4: Harvest Event Voucher
Milestone 3/4: Academy Credit
Victory: Groudon Lv2 or Kyogre Lv2
Referee Progress: Rounds reffed by that referee / Total Rounds.
Moves: Level 0:
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Flash Cannon
Ice Beam
Iron Head
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunder Punch
Thunderbolt
Toxic
Level 1:
Absorb
Acid Armor
Bubble
Charm
Confide
Counter
Curse
Double Team
Dragon Breath
Ice Spinner
Infestation
Life Dew
Poison Tail
Rain Dance
Sandstorm
Scary Face
Shock Wave
Sludge Bomb
Sunny Day
Swagger
Tearful Look
Water Gun
Water Pulse
Weather Ball
Level 2:
Acid Spray
Blizzard
Dragon Cheer
Feint
Fire Blast
Flail
Hydro Pump
Iron Tail
Secret Power
Shelter
Steel Beam
Take Down
Thunder
Level 3:
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Chilling Water
Frustration
Gyro Ball
Heavy Slam
Knock Off
Lash Out
Mud Shot
Muddy Water
Outrage
Return
Rock Tomb
Skitter Smack
Sludge Wave
Moves: Level 0:
Aerial Ace
Brick Break
Bulk Up
Earthquake
Facade
Fire Punch
Focus Blast
Hone Claws
Ice Punch
Leer
Meditate
Night Slash
Poison Jab
Protect
Rest
Rock Slide
Round
Screech
Shadow Ball
Shadow Claw
Shadow Punch
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunderbolt
Toxic
Uproar
Vacuum Wave
Work Up
Level 1:
Captivate
Coaching
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Chop
Encore
Helping Hand
Karate Chop
Mega Punch
Mud-Slap
Night Shade
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Role Play
Scary Face
Scratch
Seed Bomb
Seismic Toss
Stealth Rock
Sunny Day
Swagger
Swift
Taunt
Level 2:
Assurance
Beat Up
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Iron Tail
Low Kick
Mega Kick
Payback
Punishment
Rage Fist
Revenge
Reversal
Secret Power
Skull Bash
Smelling Salts
Stone Edge
Submission
Take Down
Thief
Thunder
Level 3:
Acrobatics
Attract
Bide
Body Slam
Bulldoze
Dig
Drain Punch
Foresight
Frustration
Headbutt
Lash Out
Low Sweep
Outrage
Phantom Force
Psych Up
Pursuit
Return
Rock Tomb
Smack Down
Thrash
Throat Chop
U-turn
So apparently you have to play raids to get vocations
Name: Doduodrio Thread:<< Click Me >> Raid: The Spectacular Spore-verlord!
Backpack:
Leftovers
Choice Scarf
Choice Specs
Protector: No Vocation
Wilhelm
Species: Grimmsnarl, Gender: Male Level: 1, EXP: 0 / 10 Nature: Quirky (No change) Typing: Dark / Fairy Abilities: Prankster / Frisk / (Locked) Pickpocket
Profile:
Wilhelm is mischievous and sly, and he loves playing pranks on others. One of his favorite tricks is using his prehensile hair to tap someone's shoulder and then look the other way, pretending he had nothing to do with it. He also likes tripping people with his hair and causing general mayhem
How They Met:
Nobody ever dares to venture into the deep, dark reaches of the Glimwood Tangle where there are no luminous mushrooms to light the way. It is in these parts where it is said that monsters lurk and fantastic treasures are hidden. While exploring this area, Doduodrio and his team were nearly trapped in a tangled web of Wilhelm's hair! With nothing around to cut it, Wilhelm's hair had grown to cover a large area of the forest, and he kept getting caught in it. But that was nothing a nifty pair of scissors can't solve!
Name Origin:
Wilhelm and Jacob Grimm, the Grimm brothers who were famous for publishing a collection of fairy tales. I chose Wilhelm over Jacob because Wilhelm sounds cooler.
[B]Species:[/B] Alcremie, [B]Gender:[/B] Female
[B]Level:[/B] 1, [B]EXP:[/B] 0 / 10
[B]Nature:[/B] Docile (No change)
[B]Typing:[/B] Fairy
[B]Abilities:[/B] Sweet Veil / [S](Locked) Aroma Veil[/S]
[SPOILER="Profile"]
[B]Profile:[/B]
Sally is quite reserved, and she is often the voice of reason in a chaotic situation. She enjoys drinking sweet drinks with 100% sweetness for maximum energy. For some reason, this has little impact on her personality which is always calm most of the time. Maybe it has something to do with the fact that she's entirely made of cream.
[B]How They Met:[/B]
While exploring, Sheldon came across Sally and thought she was a delicious treat. Unaffected by her sugary cream attacks, he very nearly would have eaten Sally if it weren't for the fact that Lola noticed and stopped him. Grateful for the assistance, Sally asked to join the team but under the condition that she could stay far, far away from Sheldon.
[B]Name Origin:[/B]
Sally comes from the French word "salée" meaning salty because Sally is a Salted Cream Alcremie.
[/SPOILER]
Level 0:[/B]
Aromatherapy
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fake Tears
Light Screen
Play Rough
Protect
Psychic
Rest
Round
Sleep Talk
Snore
Substitute
Tackle
Tri Attack
[B]Level 1:[/B]
Acid Armor
Aromatic Mist
Baby-Doll Eyes
Charm
Decorate
Disarming Voice
Encore
Helping Hand
Magical Leaf
Misty Terrain
Pain Split
Recover
Safeguard
Sweet Kiss
Sweet Scent
Aggressor: No Vocation
:sv/armarouge:
[B][SIZE=6]Joan[/SIZE]
Species:[/B] Armarouge, [B]Gender:[/B] Female
[B]Level:[/B] 1, [B]EXP:[/B] 0 / 10
[B]Nature:[/B] Serious (No change)
[B]Typing:[/B] Fire / Psychic
[B]Abilities:[/B] Flash Fire / [S](Locked) Weak Armor[/S]
[SPOILER="Profile"]
[B]Profile:[/B]
Fiery and passionate, Joan has the energy of a gym trainer in a workout video. When she puts her mind to something, nobody can stop her from achieving it. Some call this stubbornness while she calls it perseverance. Sometimes she really has to take a chill pill though. Joan can be really intense sometimes.
[B]How They Met:[/B]
While passing through an area, Joan spotted Doduodrio and challenged him to a battle! Specifically a 1v1 against Sheldon. After thoroughly beating Sheldon (somehow), she decided that Sheldon really needed some help, so she joined the team to help him train.
Name Etymology:
Samudradeva is the personification of the ocean itself in Hindu myth. It is said that they can be found anywhere there is more than a drop of water; be it a jar, a stream, or the vast and infinite ocean.
Attitude and Motive:
Varuna's more confident, callous sibling. They have a selfish streak and somes hide in their shell just to ignore others.
Name Etymology:
Deva of war and a son of Shiva and Parvati in Hindu tradition. He is an ever-youthful warrior-philosopher who rides a peafowl into battle.
Attitude and Motive:
Calm and collected, even in battle. Kartikeya fights according to proper form whenever possible.
Background:
Kartikeya strives always to meet his vision of a calm, collected musician and warrior. During downtime, he adheres to a strict daily schedule to further his own training: Always music first, then a meal, then sparring, then a meal, and then rest. He often breaks out in song in battle, sharing tactical information with his allies in a system of metaphor he devised. Unfortunately, very few of Lou's team members are able to retain much of Kartikeya's many-layered and often implied meanings, so they often just follow along as best they can.
Movepool Level 0:
Aerial Ace
Aura Sphere
Autotomize
Brick Break
Bulk Up
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Flash Cannon
Focus Blast
Hyper Voice
Ice Punch
Iron Head
Leer
Metal Sound
Poison Jab
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Snore
Substitute
Swords Dance
Tackle
Thunder Punch
Toxic
Uproar
Vacuum Wave
Work Up
X-Scissor
Level 1:
Brutal Swing
Coaching
Confide
Counter
Double Team
Dragon Breath
Dragon Dance
Dual Chop
Echoed Voice
False Swipe
Helping Hand
Iron Defense
Mega Punch
Metal Claw
Noble Roar
Rain Dance
Safeguard
Sandstorm
Scary Face
Shock Wave
Stealth Rock
Sunny Day
Swagger
Taunt
Water Pulse
Movepool Level 0:
Aerial Ace
Air Slash
Brick Break
Crunch
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Fang
Flamethrower
Hone Claws
Hyper Voice
Iron Head
Leer
Protect
Psychic Fangs
Refresh
Rest
Roar
Rock Slide
Round
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Toxic
Zen Headbutt
Level 1:
Air Cutter
Bite
Brutal Swing
Captivate
Confide
Cut
Defense Curl
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Ember
Fire Spin
Helping Hand
Incinerate
Iron Defense
Mud-Slap
Ominous Wind
Rage
Rain Dance
Rock Smash
Roost
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Twister
Queue:
P2X7 (unselected)
Fort (unselected)
City (unselected)
epicdrill (Turf War)
TMan (Silvally)
Duo (Spore-Verlord)
LouisCyphre (Spore-verlord)
Moves: Level 0:
Aerial Ace
Aura Sphere
Autotomize
Brick Break
Bulk Up
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Flash Cannon
Focus Blast
Hyper Voice
Ice Punch
Iron Head
Leer
Metal Sound
Poison Jab
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Snore
Substitute
Swords Dance
Tackle
Thunder Punch
Toxic
Uproar
Vacuum Wave
Work Up
X-Scissor
Level 1:
Brutal Swing
Coaching
Confide
Counter
Double Team
Dragon Breath
Dragon Dance
Dual Chop
Echoed Voice
False Swipe
Helping Hand
Iron Defense
Mega Punch
Metal Claw
Noble Roar
Rain Dance
Safeguard
Sandstorm
Scary Face
Shock Wave
Stealth Rock
Sunny Day
Swagger
Taunt
Water Pulse
Level 2:
Aqua Tail
Close Combat
Double-Edge
Dragon Cheer
Focus Punch
Iron Tail
Low Kick
Mega Kick
Payback
Revenge
Reversal
Scale Shot
Superpower
Take Down
Upper Hand
Level 3:
Attract
Bide
Body Slam
Boomburst
Breaking Swipe
Bulldoze
Clanging Scales
Drain Punch
Frustration
Headbutt
Laser Focus
Outrage
Return
Rock Tomb
Sky Uppercut
Throat Chop
Moves: Level 0:
Aerial Ace
Air Slash
Aura Sphere
Brick Break
Dazzling Gleam
Defog
Facade
Flamethrower
Heal Bell
Hyper Voice
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Smart Strike
Snore
Substitute
Thunder Wave
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt
Level 1:
Air Cutter
Amnesia
Ancient Power
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Wingbeat
Echoed Voice
Encore
Extrasensory
Fairy Wind
Flash
Growl
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Morning Sun
Mud-Slap
Ominous Wind
Peck
Pound
Rain Dance
Rock Smash
Roost
Safeguard
Seismic Toss
Shock Wave
Silver Wind
Soft-Boiled
Steel Wing
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Trick
Twister
Water Pulse
Yawn
Level 2:
After You
Covet
Double-Edge
Dream Eater
Fire Blast
Focus Punch
Grass Knot
Heat Wave
Mega Kick
Pluck
Present
Psycho Shift
Secret Power
Sky Attack
Solar Beam
Zap Cannon
Level 3:
Attract
Baton Pass
Body Slam
Drain Punch
Draining Kiss
Extreme Speed
Fly
Follow Me
Foresight
Frustration
Headbutt
Laser Focus
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Return
Rollout
Telekinesis
Level 1:
Absorb
Bite
Captivate
Confide
Double Team
Ember
Extrasensory
False Swipe
Fire Spin
Flash
Incinerate
Infestation
Pain Split
Rain Dance
Scary Face
Sunny Day
Swagger
Tickle
Water Gun
Water Pulse
Whirlpool
Level 2:
Aqua Ring
Assurance
Bind
Burning Jealousy
Clear Smog
Covet
Fire Blast
Flare Blitz
Heat Wave
Hydro Pump
Payback
Quash
Secret Power
Thief
Level 3:
Attract
Bounce
Dive
Fire Lash
Flame Burst
Flip Turn
Frustration
Laser Focus
Lava Plume
Leech Life
Muddy Water
Pounce
Return
Scald
Scorching Sands
Skitter Smack
Torment
U-turn
Wring Out
Queue:
P2X7 (unselected)
Fort (unselected)
City (unselected)
TMan (Silvally)
Duo (Spore-Verlord)
LouisCyphre (Spore-verlord)
Eve (Turf War)
Level 2:
Blizzard
Conversion 2
Double-Edge
Dream Eater
Foul Play
Iron Tail
Nightmare
Secret Power
Skull Bash
Solar Beam
Take Down
Thief
Thunder
Zap Cannon
Level 1:
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Encore
Haze
Infestation
Lick
Mega Punch
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Psywave
Rage
Rain Dance
Rock Smash
Role Play
Scary Face
Seismic Toss
Sludge Bomb
Smog
Sucker Punch
Sunny Day
Swagger
Taunt
Toxic Spikes
Trick
Level 2:
Acid Spray
Clear Smog
Corrosive Gas
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Foul Play
Gunk Shot
Mega Drain
Mega Kick
Nightmare
Payback
Poltergeist
Secret Power
Skull Bash
Submission
Take Down
Thief
Thunder
Venoshock
Zap Cannon
Level 3:
Attract
Bide
Body Slam
Drain Punch
Frustration
Giga Drain
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Phantom Force
Psych Up
Psychic Noise
Return
Self-Destruct
Skitter Smack
Sludge Wave
Telekinesis
Torment
AG: Blackguard
Mozilla (Ninetales)
Level 3 EXP: 05 / 10
Bold nature ( +Defense, -Attack ) Typing: Fire Abilities: Flash Fire Hidden Ability: Drought
Movepool Level 0:
Calm Mind
Dark Pulse
Energy Ball
Facade
Fake Tears
Feint Attack
Flamethrower
Hypnosis
Nasty Plot
Protect
Quick Attack
Reflect
Rest
Roar
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Tackle
Tail Whip
Toxic
Will-O-Wisp
Zen Headbutt
Level 1:
Agility
Baby-Doll Eyes
Captivate
Charm
Confide
Confuse Ray
Curse
Double Team
Ember
Encore
Extrasensory
Fire Spin
Helping Hand
Howl
Incinerate
Night Shade
Ominous Wind
Pain Split
Rage
Role Play
Safeguard
Sunny Day
Swagger
Swift
Weather Ball
Level 2:
Burning Jealousy
Covet
Disable
Double-Edge
Dream Eater
Fire Blast
Flail
Flare Blitz
Foul Play
Heat Wave
Inferno
Iron Tail
Payback
Secret Power
Skull Bash
Solar Beam
Tail Slap
Take Down
Level 3:
Attract
Baton Pass
Bide
Body Slam
Dig
Flame Burst
Flame Charge
Frustration
Headbutt
Hex
Laser Focus
Mystical Fire
Power Swap
Psych Up
Psyshock
Return
Scorching Sands
Snarl
Queue:
P2X7 (unselected)
Fort (unselected)
City (unselected)
TMan (Silvally)
Duo (Spore-Verlord)
LouisCyphre (Spore-verlord)
Eve (Turf War)
Helios (Turf War)
Movepool Level 0:
Aerial Ace
Brick Break
Bulk Up
Dragon Claw
Earth Power
Earthquake
Facade
Focus Blast
Hone Claws
Ice Beam
Liquidation
Night Slash
Poison Jab
Protect
Rest
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Toxic
Uproar
X-Scissor
Level 1:
Ancient Power
Brutal Swing
Confide
Cut
Double Team
Dual Chop
False Swipe
Helping Hand
Infestation
Iron Defense
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Safeguard
Sand Attack
Sandstorm
Scratch
Sludge Bomb
Stealth Rock
Swagger
Switcheroo
Taunt
Tickle
Water Gun
Water Pulse
Whirlpool
Withdraw
Queue:
P2X7 (unselected)
Fort (unselected)
City (unselected)
Duo (Spore-Verlord)
LouisCyphre (Spore-verlord)
Eve (Turf War)
Helios (Turf War)
Hyjack (Masticator)
Putting this up for Referee Assist until August 2, 2024 at 4:00 PM U.S. Central Time.
Queue:
SirinC&Kokomi (Returning August 2)
P2X7 (unselected)
Fort (unselected)
City (unselected)
Duo (Spore-Verlord)
LouisCyphre (Spore-verlord)
Eve (Turf War)
Helios (Turf War)
Hyjack (Masticator)
Putting this match up for Referee Assist until August 2, 2024 at 4:00 PM U.S. Central Time.
Queue:
SirinC&Kokomi (Returning August 2)
Ayush (Returning August 2)
P2X7 (unselected)
Fort (unselected)
City (unselected)
Duo (Spore-Verlord)
LouisCyphre (Spore-verlord)
Eve (Turf War)
Helios (Turf War)
Hyjack (Masticator)
Away for the long weekend and not motivated to get to this tonight so seeking a ref assist for epicdrill's Turf War raid until August 6th.
Queue:
SirinC&Kokomi (Returning August 2)
Ayush (Returning August 2)
epicdrill (Turf War) (Ref Assist until August 6th)
P2X7 (unselected)
Fort (unselected)
City (unselected)
Duo (Spore-Verlord)
LouisCyphre (Spore-verlord)
Eve (Turf War)
Helios (Turf War)
Hyjack (Masticator)
Movepool Level 0:
Aerial Ace
Brick Break
Bullet Punch
Earthquake
Facade
Flash Cannon
Hone Claws
Ice Punch
Iron Head
Light Screen
Protect
Psychic
Psychic Fangs
Psycho Cut
Reflect
Refresh
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Punch
Toxic
Zen Headbutt
Level 1:
Agility
Brutal Swing
Confide
Confusion
Cosmic Power
Cut
Defense Curl
Double Team
Flash
Hold Back
Iron Defense
Metal Claw
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Sandstorm
Scary Face
Sludge Bomb
Stealth Rock
Steel Roller
Sunny Day
Swagger
Swift
Trick
Level 2:
Double-Edge
Dynamic Punch
Expanding Force
Focus Punch
Grass Knot
Hammer Arm
Meteor Beam
Meteor Mash
Secret Power
Steel Beam
Stone Edge
Take Down
Movepool Level 0:
Aerial Ace
Avalanche
Brick Break
Bulk Up
Crunch
Earth Power
Earthquake
Facade
Fake Tears
Feint Attack
Fire Punch
Focus Blast
Hone Claws
Hyper Voice
Ice Punch
Leer
Night Slash
Play Rough
Protect
Refresh
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Uproar
Work Up
Level 1:
Baby-Doll Eyes
Captivate
Charm
Chip Away
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Lick
Mega Punch
Metal Claw
Mud-Slap
Play Nice
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Scary Face
Scratch
Seed Bomb
Seismic Toss
Sunny Day
Swagger
Sweet Scent
Swift
Taunt
Yawn
Level 2:
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Hammer Arm
Headlong Rush
Low Kick
Mega Kick
Payback
Secret Power
Stone Edge
Superpower
Take Down
Thief
Zap Cannon
Queue:
epicdrill (Turf War) (Ref Assist until August 6th)
P2X7 (unselected)
Fort (unselected)
City (unselected)
Duo (Spore-Verlord)
LouisCyphre (Spore-verlord)
Eve (Turf War)
Helios (Turf War)
Hyjack (Masticator)
Maxim (Loyal 3)
Moves: Level 0:
Avalanche
Brick Break
Bulk Up
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Iron Head
Protect
Psychic
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Tackle
Uproar
Will-O-Wisp
Work Up
Zen Headbutt
Level 1:
Bite
Encore
Fire Spin
Flame Wheel
Ice Fang
Incinerate
Iron Defense
Mega Punch
Powder Snow
Power-Up Punch
Sunny Day
Taunt
Yawn
Queue:
P2X7 (unselected)
Fort (unselected)
City (unselected)
LouisCyphre (Spore-verlord)
Eve (Turf War)
Helios (Turf War)
Hyjack (Masticator)
shadowpea (Spore-verlord)
Moves: Level 0:
Aerial Ace
Air Slash
Aqua Cutter
Aura Sphere
Brick Break
Bulk Up
Calm Mind
Dazzling Gleam
Earthquake
Energy Ball
Facade
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Light Screen
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sing
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Work Up
X-Scissor
Zen Headbutt
Level 1:
Agility
Captivate
Charm
Coaching
Confide
Confuse Ray
Confusion
Cut
Defense Curl
Disarming Voice
Double Team
Dual Chop
Echoed Voice
Encore
False Swipe
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Wide Guard
Level 2:
Alluring Voice
Close Combat
Disable
Double-Edge
Dream Eater
Expanding Force
Feint
Focus Punch
Grass Knot
Low Kick
Mega Kick
Nightmare
Revenge
Reversal
Secret Power
Solar Blade
Stone Edge
Take Down
Thief
Triple Axel
Upper Hand
Level 3:
Attract
Body Slam
Bulldoze
Charge Beam
Drain Punch
Draining Kiss
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Low Sweep
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Return
Rock Tomb
Telekinesis
Teleport
Throat Chop
Torment
Supporter Pokemon: Tyranitar w/ No Vocations
Tyranitar
Level: 3 | EXP: 4 / 10
Types: Rock / Dark Abilities: Sand Stream / Unnerve Nature: Impish (+2 Def, -1 SpA)
Moves: Level 0:
Aerial Ace
Avalanche
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Power Gem
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Level 1:
Ancient Power
Bite
Brutal Swing
Captivate
Chip Away
Confide
Counter
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Helping Hand
High Horsepower
Ice Fang
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Rock Throw
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Stealth Rock
Sunny Day
Swagger
Taunt
Water Pulse
Whirlpool
Level 2:
Aqua Tail
Assurance
Blizzard
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Foul Play
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Nightmare
Payback
Revenge
Rock Blast
Secret Power
Stone Edge
Superpower
Take Down
Thunder
Level 3:
Attract
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Fury Cutter
Hard Press
Headbutt
Heavy Slam
Icy Wind
Knock Off
Lash Out
Mud Shot
Muddy Water
Outrage
Pursuit
Return
Rock Tomb
Smack Down
Snarl
Stomp
Thrash
Torment
Aggressor Pokemon: Volkraken w/ Blackguard
Volkraken
Level: 1 | EXP: 0 / 10
Types: Water / Fire Abilities: Analytic / Infiltrator / Pressure (Locked) Nature: Docile
Level 1:
Absorb
Bite
Captivate
Confide
Double Team
Ember
Extrasensory
False Swipe
Fire Spin
Flash
Incinerate
Infestation
Pain Split
Rain Dance
Scary Face
Sunny Day
Swagger
Tickle
Water Gun
Water Pulse
Whirlpool
Queue:
P2X7 (unselected)
Fort (unselected)
City (unselected)
LouisCyphre (Spore-verlord)
Eve (Turf War)
Helios (Turf War)
Hyjack (Masticator)
Shadowpea (Spore-verlord)
Ayush (Turf War)