Challenge The Scramble Challenge - Mark 2

Eco the Turtwig - Lv. 34
Aries Flame — I'll start you off with Eco the Turtwig. This Turtwig is a fan of all things environmental, so it can only be healed via Berries, Bitter items, Fresh Water, and Moomoo Milk (outside the Pokémon Center, of course). In addition, it cannot hold the Macho Brace, the Experience Share, or any sort of article of clothing because those are all artificial items.

Now, on to move restrictions. It must use one of Absorb, Mega Drain, Giga Drain, Leech Seed, or Synthesis before using any of its other moves, because Eco's power comes from the environment and Eco can't attack without first absorbing energy from it. If it learns Earthquake, it may seem odd for me to allow you to use it (since it damages the environment), but using Torterra without Earthquake is just blasphemy. So, I'll allow you to use it, but only once per battle. The move Toxic, on the other hand, is completely forbidden, because using it would lead Eco's opponents to believe that the environment isn't all sunshine and roses and ultimately curse it.

Okay, you said you wanted a bit of rivalry. Eco isn't a big fan of your to-be-given Totodile and its tendency to throw water around at unnecessary volumes. Thus, every time Totodile KOs a Pokémon in a Trainer battle with a Water-type move and the Trainer still has more Pokémon remaining, you must switch in Eco and clean up the mess using one of the "absorbing" moves I mentioned earlier (unless this conflicts with a solo).

As a final restriction, it must solo Bertha, the ultimate abuser of the environment (because all of her Pokémon besides Whiscash (who has Earth Power) have Earthquake). Hopefully Gliscor's Ice Fang and Rhyperior's Avalanche (and, to a smaller extent, Golem's Fire Punch) won't cause you too many problems.

Questions/concerns? Otherwise, GL;HF

Whacko the Drifloon - Lv. 33
Whacko is a little mixed up. He believes that he is EVERY type EXCEPT Ghost and Flying. Therefore, he cannot use Ghost or Flying type moves. This can be changed to ONE move of either flying or ghost if that's too hard.
Secondly, he's not exactly sure whether Drifloon are supposed to drag children or adults to the netherworld, so he wants to go for middle ground. He must solo every pokemon that is the middle stage of an evolution family. (i.e. He must solo cascoon, but not bidoof)
Third, he loves the color purple. So he cannot attack any pokemon with the dex color purple. See Bulbapedia if you need a list.
Lastly, he doesn't know what type he is, but he wants to be the best. He must solo a gym of your choice. (this one includes purple pokemon)

I hope you enjoy. Also, I need 4 more for my challange. Just saying.

Oylspyl the Totodile - Lv. 34
You get Oylspyl the Totodile. Oylspyl laughs at Eco the Turtwig’s environmentally friendly morals, thanks to an upbringing under a Team Rocket member early on in life. He does as much as possible to alter the environment when battling. It will only hold the following non-environmentally friendly items (if you don’t get why I selected these items, ask): Air Balloon, Black Sludge, Cleanse Tag, Incenses (it likes to alter smells to bother others), Lagging Tail, Metal Coat, Sharp Beak, Shed Shell, Shell Bell, Smoke Ball, or Soft Sand.

Oylspyl, naturally, likes to use moves that cause as much destruction as possible. It must use Water Gun as its only Water-type move until you get Surf (which must replace Water Gun), and must get Blizzard ASAP. It must have Flail once it gets it, to be replaced by Thrash as a permanent move. Oylspyl does want to leave some decision to you, however. Choose Rock Slide or Dig to give it, and when you reach the TM for your chosen move, you must immediately use the TM on Oylspyl.

Out of spite, Oylspyl wants to take on Gardenia by itself. Revives may be used if necessary, but Oylspyl will never forgive you if you use Eco in the battle at all. You must purposely white out if it comes down to that. Additionally, whenever Eco “cleans up after it with an 'absorbing' move,” Oylspyl must lead the party immediately afterward until the end of the next trainer battle or hold Black Sludge (out of anger) during the next 5 trainer battles (trade it in holding the Black Sludge, or with a Sticky Barb if you have no sludge, or, if you have neither, have it hold a Lagging Tail or Full Incense).

*Insert_Name_Here the Nosepass (Challange Needed)
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Whacko Evolved into Drifblim
Oylspyl Evolved into Feraligatr
Eco Evolved into Torterra

Beat Maylene
 
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Misunderstood Tyranitar — For your starter, I'll give you YOBO (You Only Blast Once) the Squirtle. This Squirtle can only learn one Special attacking move at a time and must use said move only once per battle (not zero times, not twice, just once). In addition, it cannot carry two attacking moves of the same type, and the moves Toxic, Double Team, Attract, and Swagger are absolutely forbidden (such cheap tactics are meaningless to this powerful turtle).

As for solos, hmm...its main motive is to prevent other creatures from blasting too much. For example, your rival's Simisear (post-PWT). It must solo this every time. Also, it must solo Skyla for her cannon abuse back in BW1 and Marlon to prove just how superior of a Water-type it is. Oh, and Iris' Hydreigon has been blasting a lot lately, so have it solo that, too (hopefully that's not too hard; you can hack Brick Break onto it if you want).

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illixo — I give you Rocket the Trapinch (caught in Desert Resort). This rocket needs some fuel before it can evolve and gain the ability to Fly. To get this fuel, it must solo Elesa and Clay (which shouldn't be too hard, hopefully; the Eviolite from Castelia might help), who will provide electrical and fossil fuel, respectively.

Once it has the necessary "fuel" and evolves into Vibrava, it must use Fly immediately every time it is sent out. To prove its capability while airborne, it must solo Skyla. Upon doing this, it may evolve into Flygon. As a final restriction, if possible, it must learn Draco Meteor and use it to take out Iris' Druddigon.

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PM me with any questions/concerns. Otherwise, GL;HF.

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On a semi-related note, Chapter 1 of my update saga is up! Just thought I'd try writing the updates like journal entries rather than oddly written prose. It's more organized that way, I guess.
 
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Eco the Turtwig - Lv. 34
Aries Flame — I'll start you off with Eco the Turtwig. This Turtwig is a fan of all things environmental, so it can only be healed via Berries, Bitter items, Fresh Water, and Moomoo Milk (outside the Pokémon Center, of course). In addition, it cannot hold the Macho Brace, the Experience Share, or any sort of article of clothing because those are all artificial items.

Now, on to move restrictions. It must use one of Absorb, Mega Drain, Giga Drain, Leech Seed, or Synthesis before using any of its other moves, because Eco's power comes from the environment and Eco can't attack without first absorbing energy from it. If it learns Earthquake, it may seem odd for me to allow you to use it (since it damages the environment), but using Torterra without Earthquake is just blasphemy. So, I'll allow you to use it, but only once per battle. The move Toxic, on the other hand, is completely forbidden, because using it would lead Eco's opponents to believe that the environment isn't all sunshine and roses and ultimately curse it.

Okay, you said you wanted a bit of rivalry. Eco isn't a big fan of your to-be-given Totodile and its tendency to throw water around at unnecessary volumes. Thus, every time Totodile KOs a Pokémon in a Trainer battle with a Water-type move and the Trainer still has more Pokémon remaining, you must switch in Eco and clean up the mess using one of the "absorbing" moves I mentioned earlier (unless this conflicts with a solo).

As a final restriction, it must solo Bertha, the ultimate abuser of the environment (because all of her Pokémon besides Whiscash (who has Earth Power) have Earthquake). Hopefully Gliscor's Ice Fang and Rhyperior's Avalanche (and, to a smaller extent, Golem's Fire Punch) won't cause you too many problems.

Questions/concerns? Otherwise, GL;HF

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Whacko the Drifloon - Lv. 33

Whacko is a little mixed up. He believes that he is EVERY type EXCEPT Ghost and Flying. Therefore, he cannot use Ghost or Flying type moves. This can be changed to ONE move of either flying or ghost if that's too hard.
Secondly, he's not exactly sure whether Drifloon are supposed to drag children or adults to the netherworld, so he wants to go for middle ground. He must solo every pokemon that is the middle stage of an evolution family. (i.e. He must solo cascoon, but not bidoof)
Third, he loves the color purple. So he cannot attack any pokemon with the dex color purple. See Bulbapedia if you need a list.
Lastly, he doesn't know what type he is, but he wants to be the best. He must solo a gym of your choice. (this one includes purple pokemon)

I hope you enjoy. Also, I need 4 more for my challange. Just saying.

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Oylspyl the Totodile - Lv. 34

You get Oylspyl the Totodile. Oylspyl laughs at Eco the Turtwig’s environmentally friendly morals, thanks to an upbringing under a Team Rocket member early on in life. He does as much as possible to alter the environment when battling. It will only hold the following non-environmentally friendly items (if you don’t get why I selected these items, ask): Air Balloon, Black Sludge, Cleanse Tag, Incenses (it likes to alter smells to bother others), Lagging Tail, Metal Coat, Sharp Beak, Shed Shell, Shell Bell, Smoke Ball, or Soft Sand.
Oylspyl, naturally, likes to use moves that cause as much destruction as possible. It must use Water Gun as its only Water-type move until you get Surf (which must replace Water Gun), and must get Blizzard ASAP. It must have Flail once it gets it, to be replaced by Thrash as a permanent move. Oylspyl does want to leave some decision to you, however. Choose Rock Slide or Dig to give it, and when you reach the TM for your chosen move, you must immediately use the TM on Oylspyl.

Out of spite, Oylspyl wants to take on Gardenia by itself. Revives may be used if necessary, but Oylspyl will never forgive you if you use Eco in the battle at all. You must purposely white out if it comes down to that. Additionally, whenever Eco “cleans up after it with an 'absorbing' move,” Oylspyl must lead the party immediately afterward until the end of the next trainer battle or hold Black Sludge (out of anger) during the next 5 trainer battles (trade it in holding the Black Sludge, or with a Sticky Barb if you have no sludge, or, if you have neither, have it hold a Lagging Tail or Full Incense).

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*Insert_Name_Here the Nosepass (Challange Needed)

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Finally found the Cleanse Tag and taught Oylspyl Blizzard. Hopefully it doesn't come back to bite me later. Still waiting for Whacko to learn something it can fight with. I've been using Dark moves for a while.

Next up:
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illixo — I give you Rocket the Trapinch (caught in Desert Resort). This rocket needs some fuel before it can evolve and gain the ability to Fly. To get this fuel, it must solo Elesa and Clay (which shouldn't be too hard, hopefully; the Eviolite from Castelia might help), who will provide electrical and fossil fuel, respectively.

Once it has the necessary "fuel" and evolves into Vibrava, it must use Fly immediately every time it is sent out. To prove its capability while airborne, it must solo Skyla. Upon doing this, it may evolve into Flygon. As a final restriction, if possible, it must learn Draco Meteor and use it to take out Iris' Druddigon.

Ooh, this looks interesting and unique. :D
 
Misunderstood Tyranitar take an Oshawott named Fire Scare. This Oshawott has an irrational fear of fire, so it must learn Water Sport and use it every time it switches in. When it battles a fire type, it doesn't have to use Water Sport, but it can only stay in for three turns before it must either faint or switch out, and can't use any move more than once. Both of these limits apply even if Fire Scare defeats the fire type.

To evolve into a Dewott, it must solo either Elesa's Flaafy or Burgh's Leavanny. When it evolves, it must learn and keep Water Pulse ASAP, as it believes that it is more effective for defeating fire types to cure its fear. That will replace Water Sport. It can learn Surf and use it in the Overworld, however it can not use it in battle, because honestly, I don't understand where all that water comes from as a Dewott.

It can evolve into a Samurott when it gets hit by 40 fire type moves, and solos Drayden's Druddigon or Marlon's Wailord. When it does, it learns it is strong against fire, and will stay in for as long as it needs. However, the fact that it can only use a move after every other move has been used is ingrained in it's mind, and that won't change any time in the near future. Water Pulse must also be kept, but if it solos Marlon's Jellicent, it can do whatever with that move, because he won't need it after that.

Questions? Concerns? Too easy or hard? If not, GL;HF. :D
 
illixo Sorry mate since I was given Squirtle I can't get Oshawott or any other starter.
Any other Pokemon from Unova are fine.
Unless I Pokegen it in at the start but I'd rather not use two starter both of the water type :P
 
SoulSilver Scramble Part 9:
BSoD'd

I had a fairly long chapter mostly done, but due to a computer crash, all of that sort of... died. This heavily razed my 'stash and I didn't do anything for a week or so.
It wasn't terribly interesting, as the first portion involved going through all of Kanto, and beating every last Trainer, before taking on the Gyms.
Hugh at Mt. Moon went really, REALLY badly. There were a few amusing trainer quotes and that's more or less it.
The Gym Leaders, I went after them from weakest to strongest by levels.
Janine was notable in that Shadow soloed by Spore/Triple Swagger/Transform on Crobat and then killing everything.
Brock was a complete non-brocklem with just Aquaphobia.

Now, before the crash, I had beat Janine, Surge, Misty, Brock and Sabrina. So the main focus for this update will be the remaining Leaders and then some. First, we'll be doing Erika.

First up is Aquaphobia against Jumpluff. Jumpluff is faster and gets in a giga Drain, but it's meager damage pales in comparison to the OHKO by Ice Beam. Next up is Meanie against Tangela. Meanie starts up by Poisonpowder, taking Wring Out with relative ease and getting a defense drop from Rock Smash. However, Tangela puts him to sleep. Meanie barely wakes up in time to heal up. Unfortunately, Erika also heals up Tangela, so another round of Poison stall is needed. Except Erika switches Tangela out for Victreebel. Switchto Fly while Victreebel sets up the sun. Victy is faster and gets to nail Fly with a Leaf Storm, and takes a Fly. Another Leaf Storm leaves ly just barely hanging, and another hit finishes Victreebel out. Tangela comes in for another go, but as the sun went out, Fly can now outspeed. Fly doesn't take the thing down, but thanks to King's Rock, Tangela flinches and Fly gets to finish. Last one remaining is Bellossom, which is outsped by Fly and gets downed by a Critical hit.

After the match, Brent calls me and rveals the oh so important tidbit that Bill's sister can't wink. ...riiight.

Anyways, next up is a blainewreck. For Blaine that is. Shadow goes up against Magcargo, and Spore/TripleSwag/Tranform allows Rock Slide spam to OHKO the entire team.

So, that leaves one more Gym Leader to go. Let's go meet the jack-ass at Cinnabar. Now that we've collected all the other badges... he ain't feeling blue anymore. Come on, Blue.

Now, before the actual fight... the Gym Guide guy tells that "he's the guy that fought the Champion three years ago". If you're supposed to make him seem better... shouldn't you be making a point about how he was the Champion for a while? And actually, are we talking about *the* Champion he lost to, or the current Champion, who I suppose would be Lance. Except he isn't because screw him and his crummy-ass birds.

Nevertheless, on to victory. Starting out with Cotton and his Signal Beam to take down Exeggutor, making this into a 6-on-5. Trick Room would've been trouble. Next up is Rhydon, taken down by Aquaphobia's Waterfall... except Rhydon hung on by a thread. And flinched. Blue heals up as expected, and that's not going to help AT ALL. A third Waterfall takes the thing down. Back to Cotton for Pidgeot. Unfortunately, Pidgeot gets two Returns in due to a missed Thunder, KO'ing Cotton. Next up is Shadow, taking the Return barely and setting in Spore/Swagger/Transform. Pidgeot stayed asleep for a fair bit, but Return missed not once, but TWICE in a row. Pidgeot also snapped out of confusion, wonderful. Sending out Cosmic to confuse it again, but Supersonic misses and Return decimates. Next up Meanie, who can take that one hit and get a Flash in, as well as working as healing fodder. Next up is Fly, hopefully avoiding a hit, but alas, no such luck. The saving grace ends up being Aquaphobia, avoiding Return and downing the bird of prey with Ice Beam. Against his Machamp with stupidly good coverage, I send out the newly revied Cotton as fodder to get my only hope back into the game. For some absurd reason Blue went with Stone Edge instead of Earthquake, leaving Cotton at ONE HP. Cotton hits back with a Thunder, paralyzing the thing. Using Cotton for more team healing, and then comes the gamble. Shadow uses Swagger, but gets downed. Oh well. Send in Fly, and heal the team up a bit more, send Shadow back in again after Fly goes down, trying Swagstrats again. Machamp hits itself out, not allowing Transformation. Arcanine comes in and drops Shadow while I fully heal Cotton up. Aquaphobia comes in and sets the rain and proceeds to OHKO with Waterfall. The last Pokemon is Gyarados, and Cotton is up to take it down. Cotton takes the incoming Waterfall, and with the power of rain and thunder combined, promptly OHKO Gyarados.

Now, as weet as it would be to end here, there's one more match to go through this time around.
That's right... I'm talking about... Clair and Lance.
What, you were expecting something else? Heh.

Hugh thinks there's something wrong with Clair's costume. His rage is too high like usual.
Also, why is Lance still the Champion? Anyways...

Planning ahead, I decided to start with Cotton, while Hugh starts with Typhlosion. Lance's Gyarados immediately drop Typhlosion and Clair's Draonair paralyzes Cotton, but Cotton nevertheless one-shots Gyarados with Thunder. Lance sends out Charizard which Hugh has a Gengar. Lance uses Flamethrower against the Gengar, which barely survives, but gets burned. The Gengar confuses Charizard. Dragonair tries to paralyze the thing too, for no results. Unfortunately Cotton is fully paralyzed. Hugh sends out Crobat. Charizard hits itself in confusion, which is nice, and Crobat uses Toxic, which missed. Wow Hugh you're so worthless. Meatshield prime. Dragonair once again T-Waves everything. Thunder misses. Ugh. Charizard again hits itself, Dragonair Thunderbolts Crobat, while Crobat confuses Dragonair. Cotton finally gets a hit in and Charizard is down. Lance is nowdown to a single Pokemon, Dragonite, which immediately Draco Meteors Crobat to nothing. Dragonair hits with Dragon Rush and Cotton flinches. Next Dragonite Fire Punches, which Cotton barely survives, and avoids the next Dragon Rush, getting a Thunder in, which does meager damage. Another Fire Punch puts him down. Time for Aquaphobia. Dragonite uses Safeguard (Why Lance why) and Ice Beam deals a fair chunk of damage. Dragonair once again paralyzes. Dragonite misses with Hyper Beam, and Aquaphobia easily takes the Dragon Rush, dropping Dragonite with another Ice Beam. Aquaphobia then takes Dragonair out before falling to a Thunder from her Dragonite. Shadow comes in with Spore-tactics, which required avoiding a Thunder. Followed by a single Swagger and Transform, followed by a few DragonBreaths. Shadow takes plenty of damage, but manages to take it down. Lastly we have Kingdra, which Shadow got a nice hit in before going out. Like in the original match, seems Meanie will have to handle the King... critical Ice Beam nevermind. At least he got Poisonpowder in. Fly comes in and barely takes Hydro Pump, and finishes with Fly.

Geez that was close. With that, the part is coming to a close, as I'll need to gather the remaining Gym Leader numbers and rematches.

Team so far:
  • Meanie the Meganium, level 54
  • Fly the Pidgeotto, level 55
  • Cotton the Ampharos, level 56
  • Aquaphobia the Poliwrath, level 55
  • Cosmic the Ledian, level 56
  • Shadow the Smeargle, level 56
See here for the various restrictions on the team
 
yeah im also waiting for some scramblemons for my hard, grind free emerald run ;)
maybe we need to give out multiple challenges because of the low activity in this thread
 
I agree as well. I would give more challenges, but I am not familiar with any gen 4 or prior games, bar HGSS, so I need to think more about challenges for those, so I usually need to wait for someone to decide to do a gen 5 or HGSS challenge, and I usually see some of the same people on each challenge.
 
I am here to request a Scramble for Pokemon Emerald. I would like it to be moderately hard, not insane, with them not being all the same type so i have variety. just quote this message in your post for me, and give me some cool ideas!

Take Gloves the Corphish, Gloves has an attachment to his gloves and refuses to take them of or do anything that might damage them. As a result he cannot use Vice Grip, Crabhammer, or Brick Break. Gloves is very arrogant, this arrogance stemmed from his pride. Due to this he has to learn Taunt ASAP never delete and begin every battle with it. He can evolve when he stops 5 trainer pokemon from using moves due to Taunt. He has had a fear of the skies because he though that a bird might swoop down from above and steal his gloves. Help him overcome his fear by soloing one of Winona's pokemon after Taunting it.
 
OK finally gonna do one of these things after being asked tons of times, lolololo

Gonna do a Pokemon Emerald Version challenge, please make it easy because I am new and bad. I'm gonna be playing on the E-word so no trading for me. And please give me a starter :D

Reserving two spots for biggie and Veemon. Please tag me or quote me and whatnot so I know to check.

That is all.
 
OK finally gonna do one of these things after being asked tons of times, lolololo

Gonna do a Pokemon Emerald Version challenge, please make it easy because I am new and bad. I'm gonna be playing on the E-word so no trading for me. And please give me a starter :D

Reserving two spots for biggie and Veemon. Please tag me or quote me and whatnot so I know to check.

That is all.

Take Pincushion the Cacnea, Cacnea is very self aware of its pins, but also knows it's a very potent battle strategy. It can only use Needle moves and Status moves(Poison Sting, Needle Arm, Pin Missile), Unfortunately it's pins hurt it a lot, whenever he gets hit by a contact move the next move must be a status move. It must learn Spikes ASAP and can only evolve once it has set up 3 layer of spikes in a Gym Leader battle, it must begin every trainer battle with Spikes. When a Sandstorm is active it's needles get clogged up and it's pain lessened. When a Sandstorm is brewing it doesn't need to lead every battle with Spikes and it can use combat moves after getting hit by a contact move.

GLHF ^.^
 
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Can I have a pokemon white 2 (challenge mode) scramble? I would prefer it to be easier, because it is in challenge mode, but I do like a little challenge.
 
Hulavuta
For your scramble, i'm going to give you a two part challange. For the first part, use a RNG to generate a number from 1-16, excluding Ghost. The resulting number will determine the type of pokemon that you receive, in alphabetical order. (Example: 1 = Bug, 2 = Dark, 3 = Dragon, etc) You must catch the first pokemon that you see that is a member of this type or that will evolve into it. Here comes the fun part: as soon as you capture this pokemon, place all other monsters into the PC except one and heal your freshly caught 'mon. You must then immediately continuously solo wild pokemon with this monster WITHOUT healing or PP restoring until it faints. The amount of pokemon that it KOs will determine the next part of your challange.

For part two, capture a Duskull in Mt. Pyre after this pokemon faints. This is the spirit of your recently deceased monster. It is now an angry spirit, looking to exact revenge upon the pokemon that killed it and all others like it. As such, it must solo a number of wild pokemon corresponding to how many you KO'd with the original monster.

If the original monster KO'd 0, it must solo 20 wild pokemon of the same type as the wild monster who KO'd the first monster.

If the original monster KO'd 1-2, it must solo 15 wild pokemon of the same type as the wild monster who KO'd the first monster.

If the original monster KO'd 3-4, it must solo 10 wild pokemon of the same type as the wild monster who KO'd the first monster.

If the original monster KO'd 5+, it must solo 5 wild pokemon of the same type as the wild monster who KO'd the first monster.




Furthermore, the amount of pokemon that you originally solo will determine the total BP of your moves.

If the original monster KO'd 0, it must have moves with a total BP that does not exceed 100, with no STAB moves.

If the original monster KO'd 1-2, it must have moves with a total BP that does not exceed 100, with STAB moves.

If the original monster KO'd 3-4, it must have moves with a total BP that does not exceed 150, with STAB moves.

If the original monster KO'd 5+, it must have moves with a total BP that does not exceed 200, with STAB moves.



If you solo the same exact pokemon as the one that KO'd the original monster, it counts as 2 for these purposes.

It must be nicknamed Vengeance.
 
OK finally gonna do one of these things after being asked tons of times, lolololo

Gonna do a Pokemon Emerald Version challenge, please make it easy because I am new and bad. I'm gonna be playing on the E-word so no trading for me. And please give me a starter :D

Reserving two spots for biggie and Veemon. Please tag me or quote me and whatnot so I know to check.

That is all.
Reserving ^_^

Take a Tentacool named Icy

Icy thinks that the Cool part in it's name is from Ice
For this, you must have Hail + Blizzard on it ASAP

When it hit by an Ice type attack after it has that combo in it's move pool, it realizes it isn't like that
After this it realizes the cool is from that it is so cool
From this point on, the first move on it must have a S in it. (Screech, Supersonic, Poison Sting, Sludge Bomb, Secret Power, Rest)
The second a W (Wrap, Hidden Power, Water Pulse, Waterfall, Secret Power)
The third an A (a lot)
The last a G (Poison Sting, Giga Drain, Sludge Bomb)
It must have these ASAP at if you get any of those moves and you don't have anything for one of these spots, you must learn it unless it conflicts with another challenge
GL HF
 
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OK finally gonna do one of these things after being asked tons of times, lolololo

Gonna do a Pokemon Emerald Version challenge, please make it easy because I am new and bad. I'm gonna be playing on the E-word so no trading for me. And please give me a starter :D

Reserving two spots for biggie and Veemon. Please tag me or quote me and whatnot so I know to check.

That is all.

Imma give you a Torchic. Name him Superpowerdude (if that doesn't fit just SPD works!). Basically he thinks he's a super power dude and wants to boost himself up in every fight he's in. When he learns Focus Energy, he must keep it and use it immediately (whenever possible) so he can crush his enemies with ease. In addition, when he learns Bulk Up, he must keep that move alongside Focus Energy to show how manly and powerful he is. Every battle when he has both Focus Energy and Bulk Up, you have a choice to use either one on the first turn then you're free to do whatever you want (your moveset is pretty restricted as it is LOL). Superpowerdude is afraid of Ice-types, though, because they give him the chills and make his muscles feel really weird and uncomfortable. Thus, he cannot fight any Ice-type Pokemon. Oh and one last one, after one Bulk Up, Superpowerdude exhausts his strength because he's not really the best super power dude out there and cannot use any more Bulk Ups. edit: to make it more clear, switch Superpowerdude out of Ice-types. edit: I made it so you can only use one Bulk Up. I think that should make it more challenging in a way. MORE EDITS: You can only use one of Bulk Up or Focus Energy in a battle. Okay, there we go haha!

I don't think my restrictions are that bad. :) In fact, this might be too easy actually lol!
 
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SoulSilver Scramble: Parte de Laste

For a final part, this really isn't interesting. At all. It's mostly because like last part, it's just battles. Specifically, Joey, all Gym Leader rematches, Silver (Or... Hugh), E4 and of course, Red.

After a fair share of Battle Frontier grinding (And Frontier... whatever from Battle Hall thanks to Aquaphobia's versatility) Aquaphobia got a small upgrade from Earthquake to Brick Break.


After calling through all the Gym Leaders, I head for the Dojo and Joey calls, wanting a rematch with his top percent Raticate. Fair enough, for being top percent, he shall get this. Heading to Joey from Cherrygrove ends up with a single wild encounter, Raikou. You all really want a final appearance before the end, huh? Joey's Raticate is OHKO'ed by Fly. ”Getting beat up this often feels good”. Right. Never talking to Joey again.


First up is Falkner.

Starting up with Cotton against his Staraptor, being most likely the biggest threat. Unfortunately, he U-Turns to Swellow, ends up Paralyzed, which gets horribly Thunder'd. Staraptor comes back in and also gets Thunder'd. Third up is Honchkrow, critically Waterfall'd. In a war of attrition, Shadow proved his aerial superiority against Noctowl, whatever that means. Meanie took on Pelipper with his stall, and came out victorious, leaving only Pidgeot. Aquaphobia comes in to set the rain, but gets hit by confusion twice, and barely takes a Return afterwards. Double Team all you want, Cotton is now set to Thunder you down.


Next up Bugsy's Bugs, y.

Shadow goes first with Spore/Swag/Transform and cleanly OHKO'es Scizor with Superpower. Next comes Fly, avoiding the lethal Stone Edge and then dropping Heracross. Unfortunately, the Fly is not quite enough to take Yanmega out, but Aquaphobia's Ice Beam is more than enough. He was also able to take out Vespiquen. Cosmic gets in a Supersonic before Pinsir's rocks rock... rocks. Also it was the most worthless confusion ever. Cotton takes the Earthquake though, and drops Pinsir dead with Thunder. Shadow Transformed into the Shedinja and finished up.


Third we have Whitney.

Two Signal Beams from Cotton take the Calm Minded abomination of palindromic giraffeffarig out. The rest of the team lined up for Brick Break fodder. I would go into more detail, but I think this fight has been milked dry.


Next we'll break out of order and go with Jasmine.

Shadow starts out against Metagross with her now trademark Spore/Triple Swagger/Transform combo. Shadow ended up Mashing her way through Metagross, Skarmory and Magnezone, as well as Exploding on Empoleon. The rest is easy pickings for Cotton (Get it? Picking? Cotton?) and Aquaphobia, taking out Bronzong and Steelix respectively.


Well, that was a mortyfying experience. Speaking of Morty...

Drifblim is good fodder for Thunder. First Gengar is easily taken out by Aquaphobia. With the second one, I wasn't sure what to do, so Shadow had to become a real shadow and drag Gengar to the Shadow Realm with Destiny Bond. All that really needs to be said on Dusknoir is that it has notable abilities to heal my Pokemon with Pain Split. Sableye was a massive pain and eventually left me with very little choice but to rely on Cotton, who picked up where Meanie left and took the thing out. Mismagius then Perish Song'd itself.


The funny thing is that Morty has Clair-voyance and still lost like an idiot.

On that note still doesn't take any sort of clairvoyance to see that Gyarados died to Thunder. Meanie got to a good start with beating Aerodactyl when Clair swapped to Charizard. She also predicted a switch to Aquaphobia and hit with Air Slash. Instead of doing so again, she felt Shadow Claw was more fitting for her needs. Coming next is the Dragonite. I send out Shadow that barely takes the Thunder, followed b Spore and Transform. Sleep is on my side, and Dragonbreaths's take the behemoth down. Dragonbreath isn't quite enough to take Dragonair down, Fly finishes. Aerodactyl comes in for another go, and Cotton takes the Earthquake quite well and defeats Aero. That leaves Kingdra. Cotton somehow takes a Hydro Pump, but Thunder doesn't OHKO. I predict another Hydro Pump and send Aquaphobia out, but instead, it's Dragonbreath. Brick Break is enough since Clair went with Yawn.


Really? REALLY? Why are all of them Chucking the win at me? ...yeah I'm stretching here. Let's just go fight Chuck.

Fun fight here. Medicham is slow, so Shadow leads with Spore/Swagger/Transform rainbow apocalypse. Well okay, combined force of Poliwrath and Primeape ended the fun, but hey. That's Medicham, Hitmonchan and Poliwrath out. Also this Primeape. Uses Swagger on Fly, who hits himself twice... while Primeape missed two Close Combats and a ThunderPunch... and is then FlyFly'd. Same fate awaited Hitmonlee.


That... that was Pryce-less.

Cotton misses out on the Focus Blast OHKO against Abomasnow, and Pryce then heals it up. Again missing the kill, Cotton is out cold. Meanie finishes. The Hail is really razing my 'stash, so I send Aquaphobia against his Glalie and turn hail to rain, followed by Brick Break to the floating face. Next up is Dewgong, possibly the biggest threat. It has Sheer Cold, which is an incredibly stupid name. What was wrong with 'Absolute Zero'? Anyways, since it's raining, he goes with Dive... against a Water-type. With Water Absorb. Then he gets nailed by Brick Break and Dewgong is down. Meanie gets some Pooison on Mamoswine, but being slower, eventually succumbs. Aquaphobia deals a fair chunk of damage with Brick Break, and barely takes Avalanche + Earthquake before missing with Brick Break. Luckily the poison extinctizes the mammoth. He also gets decent damage on Walrein, leaving the rest for Shadow. Spore followed by Body Slam unfortunately makes the thing hit the healing area, so Walrein is back to full power, but it's also paralyzed, giving ample time to Swagger up. With only Cosmic, I'm able to get some more confusion as well as time to heal up. It was quite close for Cosmic to get a win here, but Cotton needs to come sweep up. The fight drags on a bit due to a lucky freeze, but eventually Aquaphobia kicks his frosl-ass.


Surprise twist it's Hugh.

Bricks are made out of Sneasels. Aquaphobia OHKOs. His Alakazam sets up Reflect against Cotton. Signal Beam does its job well. Aquaphobia comes in on Typhlosion and breaks the Reflect and then drops Typhlo off with a critical Waterfall. Cotton comes for another go at Crobat, Thunder OHKOing. Then Gengar sweeps the entire team with Sludge Bomb, except Cotton survivng with 14 HP, and then beating Gengar and Magneton with Thunder and Focus Blast, respectively. What is it with Hugh fights being such trainwrecks? Morty's Gengars were much easier.


It's like there's an uneven powerSurge.

Leading with Meanie against his Raichu, with stall being quite an effective strategy. Manectric is a bit of a pain. Aquaphobia drops it to the healing zone and is taken out after the heal. Shadow Spore/Swaggerizes Manectric to allow Meanie to come in to heal up before coming back and Body Slam'ing it out. For Electivire, Cotton comes in to throw Focus Blast, but is taken out by Earthquake/Cross Chop, the latter activating Static. Fly for healing fodder to get Shadow out of paralysis, followed by some Swagger/Transformation. This took Electivire and Magnezone out easily, but unfortunately Electrode was able to blow up on us. Meanie out-stalled Pachirisu.


Janine something lead-up something.

Starting out with Cotton to take out Crobat quickly, but it U-Turns to Weezing, surprisingly enough KOing the thing. Fly goes against Toxicroak and gets the kill after a few Substitutes thrown around. Crobat comes for another go, Cotton picks a quick kill. Drapion is a top-tier threat, but like usual, Shadow is capable of turning that to a massive advantage, duking it out, and then OHKOing Ariados and Venomoth.


Erika done raw since 2009.

Shiftry whips out sunlight before being dropped by Cotton's Signal Beam. Meanie stalls out Tangrowth untill double Swords Dance-powered hits take him down. Oh well, Erika heals Tangrowth back up, including the poison, but immediately gets Spore'd, Swagger'd, Transform'd, Power Whip'd and Earthquake'd. Jumpluff comes in and U-Turns, leaving Victreebel take the Rock Slide and be KO'd. This is repeated with Roserade, though the U-Turn was critical, leaving Shadow almost dead. Jumpluff comes for a third time and takes Shadow down. Fly cleans up Bellossom and Jumpluff.


Yeah, Sabrina. I'm sure this'll go smoothly. She made a point of knowing I would come. Because she's Psychic and whatnot.

Opening with Cotton's Thunder, which handily connects thanks to Gravity. Sabrina heals up and Alakazam goes down to two Signal Beams. Espeon goes down largely the same way. Cosmic gets to be healing fodder so Cotton can take out Mr. Mime. Jynx is a pain, and Shadow's usual trick doesn't quite work due to lack of physical moves. Cotton eventually takes it down, after which Aquaphobia gets his turn to beat Wobbuffet. Being a mixed attacker, and the luck of freezehax, it worked out fine. Gallada is unable to OHKO, and a critical Waterfall finishes.


Brock pun number 755 here.

Aquaphobia used Waterfall. Half of Brocks team is gone. Aquaphobia used Brick Break/Cotton used Thunder. The other half of Brock's team is gone. NEXT.


At the time of writing, it's a Misty morning.

Starmie deals a fair share of damage on Cotton before Thunder. Quagsire is another sort of a problem since both Thunder and Water is inneffective. Never fear, Shadow'll make use of the moves it has. Ended up taking Quagsire, Milotic and Lapras out. Meanie stalls Lanturn out, and Aquaphobia makes short work of Floatzel.


This is the last fight before the Blainewreck starts. So... yeah.

Torkoal falls to Thunder, Camerupt goes to Waterfall, the usual. Magmortar carries aThunderbolt, but it's not enough to drop Aquaphobia, and can't take the Waterfall. Rapidash sees rainbows at the end of the Thunder. Magcargo goes easily down, but Aquaphobia gets burned, so an alternative is needed. Meanie can, surprisingly enough, stall Houndoom due to Blaine's incompetence, but a critical hit ruins this excellent plan. Aquaphobia finishes.


It's time for Blue.

Exeggutor again is immediately disposed by Signal Beam. Aquaphobia sets up Rain and just barely, BARELY misses OHKO on Rhyperior, but it also misses Megahorn, allowing a KO after Blue wastes a healing item on it. Blue attempts some Double Team with Pidgeot, but Thunder nails it down nevertheless thanks to Rain. Cosmic goes to be healing fodder against Tyranitar. Shadow hops in, Spores, Transforms with the intention to weaken the Tyranitar a bit to allow OHKO from Aquaphobia, but Low Kick ends ups OHKOing it anyways. Shadow also manages a Burn into Machamp before being hit by Kid Dynamite. Fly comes in, gets hit by Fling mid-flight, and KO's the thing nevertheless. Aquaphobia gets some healthy hits on Arcanine, but Thunder Fang is a bit too much. Meanie poisons the thing for good measure after Blue heals it up again, and then the remaining team slowly takes it out.


Well, that's it then. The strongest Leader is down. However, for some bizarre reason, Lance still counts as a Champion. We need to fix that.

Will is lacking in willpower.

Bronzong is a pain, since it has only two weaknesses, one is covered by ability and I lack both of them. So Cotton's Thunder is the best bet, and Bronzong even threw a Gravity to help. Aquaphobia was able to get around the Dream Eater with the power of music and take down Jynx. Meanie was able to stall a tie against Grumpig. The Slowbro got to hang aaround far too long and became a Cursed, Amnesiaic tank. Shadow was able to use this to take it down and deal major damage to the Xatu. Gardevoir ended up being a stall-war of Revives and Poison, quite disappointingly.


Koga. Ninjas. Stuff. Yeah.

Aquaphobia sets up rain and Waterfalls Skuntank. Switch to Cosmic predicting Explosion. Some healing from Koga and an Explosion (WHY?) end dropping both. Shadow puts Crobat to sleep, Swaggers up, Transforms and takes out Crobat, Swalot, Venomoth and almost Toxicroak. Aquaphobia finishes Toxicroak up and sets up the Rain, allowing Cotton to Thunder the Minimizing Muk.


Third up is Bruno.

Fly goes in first, and takes out Hitmontop due to sheer stupidity. Use Counter on the first turn of Fly, and Close Combat on the second one, doing nothing. For Machamp, Shadow's Spore/Swag/Transform combo worked. Hitmonlee and Hitmonchan went down too. Not Lucario though, which was an easy kill for Aquaphobia. Fly and Aquaphobia couldn't quite take Hariyama down, but Cotton's Thunder worked.


And, the final Elite Four member, Karen. Trying to Karen about her.

Strong start with Aquaphobia OHKOing Weavile. Honchkrow gets a Drill Peck in, gets Static'd, gets downed by Thunder. I intended to stall Spiritomb with Meanie, and was well on my way to do so when it hit it's head with a nail and lost half of it's health and died. Well, saved some time. Aquaphobia Waterfalls Houndoom and Brick Break Dances Absol to obscurity. Major Meanie stall for Umbreon, finished by Brick Break.


This is it. The last fight. Ultimate Bird trainer vs. A ragtag group of underdog Pokemon with gimmick restrictions. It's Lance.

Two Ice Beams to down Salamence, single Thunder for Gyarados. There's this scary thing... Swords Dance'd Garchomp. But you know what's scarier? A Smeargle that takes all of that and uses it to horribly kill your team full of dragons. Granted, it can't go all the way, but the Garchomp and an Altaria are sort of horribly mutilated now. Oh, and the Dragonite has halved attack power now. And, well, Aquaphobia can take these Draco Meteors all day now, and spam ice at the thing. And the last Pokemon of this adventure is... fittingly, one of the most overrated ones ever. Charizard. Now, if this was anime, we would see a glorious slow-motion thingamajig where both the Poliwrath and the Charizard use their strongest move, stand still for 15 seconds and one falls down, but instead here we get some rain and Cotton's Thunder to finish.


And with that, the fight is over, I'm still the Champion, you jackass.


All in all, this adventure has been a long and arduous, but also extremely rewarding in it's own special way, and...


NOW HOLD ON JUST A SECOND.


We're not done. There's still the true final fight... RED.


A quick trip through Mt. Silver later;


Vs. Red
Cotton vs. Pikachu:

Pikachu starts off with Volt Tackle, and deals ridiculous amount of damage, but Cotton OHKOs in return with Focus Blast.


Aquaphobia vs. Charizard:

Aquaphobia takes Air Slash and survives with 2 HP left, and sets up the Rain, gets KO'd.


Cosmic vs. Charizard:

Healing fodder #1


Cotton vs. Charizard:

Now fully healed, takes a Flare Blitz with relative ease and OHKOs Charizard with Thunder.


Cotton vs. Blastoise:

I suppose Red wants to use the rain to his advantage, but then he goes with Focus Blast instead... and Cotton survives with 2 HP. Miraculous 2 HP. Red heals Blastoise up after a narrow survival, and the next Thunder is more powerul, enough to knock the turtle out.


Cotton vs. Snorlax:

I was hoping to get some damage in with more Thunder (Choice Specs in the fight, so no Focus Blast), but it missed, resulting in Cotton going out.


Shadow and Aquaphobia vs. Snorlax:

After a lot of switching and finagling, the Snorlax stayed asleep long enough to allow Shadow's signature combo, followed by a close KO with Crunch.


Shadow vs. Lapras:

Critical Body Slam stopped a brutal Giga Impact OHKO.


Aquaphobia vs. Lapras:

Healing fodder #2


Shadow vs. Lapras Round 2:

Spore/Swagger/Transform, followed by Body Slams. Still goes down.


Cotton vs. Lapras:

Healing Fodder #3


Shadow vs. Lapras Round 3:

More Spore and Swagger strats, time spent on getting Aquaphobia and Cotton back up before Koing with Body Slam.


Healing vs. Venusaur:

At this point began the Revival. I took a risk with nothing but Cotton, fully healed, standing, to get in a single Flash (And the only Flash Cotton ever used), to get an edge to eventually fully heal the whole team.


All vs. Venusaur:

Meanie comes up stall out the Giga Drains to allow Aquaphobia to set up the rain for Cotton to get 100% accurate Thunder for paralysis to let Shadow set up the final triple Swag, so Fly can take Venusaur down. Cosmic did absolutely nothing.

From the very start I planned to finish the SSS challenge today. X and Y are coming in just a few days, and 10.10 just happens to also be one of the days with Diamond Snow instead of Hail at Red. Hail would've made the fight easier, but I don't like the idea of a gimmick weather in the fight and whatnot.

It took me more than 80 hours in-game to reach this point, far more with all failure in there. However, as the last step, let's take a look at the team that brought us all the way to the end.

LVP to MVP:
Ledian (M) @ Brightpowder
Ability: Swarm
Stats: Level 60, 147/74/86/87/153/131
Naive Nature
Supersonic / Safeguard

There is no doubt that Cosmic is the LVP of the team. Between several difficult solos, bad moveset to the extreme and the fact it had to be kept at a reasonable level is just terrible.
To be fair, keeping Cosmic as a Ledyba to allow at least Comet Punch to be used might have been the wiser thing to do, but Bugsy was proving to be too much of a match, and I honestly assumed that the last solo, any E4 member could be cheesed via X-Items, so this is what I ended up with. Ultimately, I think Cosmic held the team back just by the virtue of needing EXP. Share to keep up, greatly slowing down the other members. The only good thing was it's speed, and the ability to take some special moves to be used as healing fodder, really.
Pidgeotto (M) @ King's Rock
Ability: Tangled Feet
Stats: Level 60, 157/111/95/86/83/110
Adamant Nature
Tackle / Sand-Attack / Gust / Fly

Fly comes the second LVP. Due to it's inability to evolve early on, it had very little presence, up until Fly was made available. Unfortunately, never evolving all the way, by the later half, he would be unable to do very much. It was actually helped by the nature it got,
but even so, quite lacking. Thankfully there were no solos to be done.
Meganium (M) @ Leftovers
Ability: Overgrow
Stats: Level 60, 184/122/161/119/133/131
Lax Nature
PoisonPowder / Synthesis / Rock Smash / Flash

As the third and last LVP, Meanie. He came with a massive cluster of restrictions that made him very difficult to use properly, culminating at the Pryce solo. After that, he became much more useful due to respectable bulk and the ability to speed up the battles. However, thanks to the slow and stally manner of battling, as well as the other team-mates being able to do stuff faster, meant that Meanie often got shafted in places it could've done well, and often ended up with less than ideal match-ups others couldn't handle, and neither really could he. The restrictions also meant that using him would risk needing to go through re-learning moves and such to allow the punishment part. I can easily estimate 50 or so Flash TM's that had to be bought for him alone. Ultimately, he definitely had his uses, but i didn't, at times, use it to the best it could have.
Smeargle (F) @ Amulet Coin
Ability: Technician
Stats: Level 62, 151/50/80/52/78/126
Bold Nature
Body Slam / Spore / Transform / Swagger

The third MVP, and the only female of the team, Shadow came with a set with multiple issues in it to boot, as well as a point system to improve it. Early on I realised Shadow needs to get a bit of points to allow it avoiding the necessary Gym Solo, followed by rematching a certain trainer with level 40 Pokemon over and over again to rack ridiculous points. After attaining vastly upgraded moveset, she still wasn't able to do much, especially with terrible offensive stats, and Transform often lacking in ways to deal with the opponent afterwards, the answer came with Swagger. Combined with her notable speed, she was able to rack up on attack boosts to make Transform an absolutely amazing move, and having the greatest possibility for clean sweeps. In the later parts of the rematches, especially Lance, she was possibly the only reason the battles went as smoothly as they did. The noly reason she doesn't make it higher on the MVP list is simple. Not only being weak for the first half of the game, but also how difficult, or rather luck-based getting the set-up actually is. If you end up screwing it up, you may suddenly be facing a beast that mows through the entire team. I ended up being insanely lucky at many places, but that doesn't make it any better. It also needs a Physical opponent to be utilized. In the end, Shadow was most likely my favorite to use, purely because it was such a gimmicky and kinda clever set to use.
Poliwrath (M) @ Mystic Water
Ability: Water Absorb
Stats: Level 61, 200/148/133/112/152/106
Gentle Nature
Rock Climb (Ice Beam) / Brick Break / Rain Dance / Waterfall

Second MVP. Starting out without STAB, he was extremely lacking, even with Ice Beam added before the 3rd Gym. However, the moment he evolved and got Surf, he became the offensive main force. By the end, he kept Ice Beam purely to be the Dragon-counter, and was able to forget it for the trek to Mt. Silver. I should've gotten Expert Belt there though. At the last steps of the game, the lacking speed and much wider weaknesses made him a target to many opponents, and he missed some crucial kills. Overall though, very important for the team as a whole.
Ampharos (M) @ Choice Specs
Ability: Static
Stats: Level 62, 199/124/105/173/139/96
Lonely Nature
Focus Blast / Flash / Thunder / Signal Beam

The overall MVP. Ever since Whitney's solo, Cotton has been a main contributor in battles. Having decent bulk, he can take a hit, which he honestly will do a lot with the speed of his. Before he became an Ampharos, setting up was somewhat of a pain, but after that, nothing was there to stop the onslaught... that is, parring the accuracy of moves. Now granted, I could've gone with Thunderbolt over Thunder, but the extra power was especially necessary towards the end of the game, and Aquaphobia was able to patch this up nicely with Rain Dance. Now, due to his ability to take hits, for the most of the run, Choice Specs were swapped for Wise Glasses, purely to allow swapping moves. I think Choice Specs were only used against Lance in the first match, and Red. Overall, absolutely necessary in getting through portions of the game.
 
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