Since I have 2 VCG's coming up, what better to do than post my possible team to Smogon?
Rotom-W @ Sitrus Berry
Ability: Levitate
EVs: 252 Hp/ 252 SpAtk / 4Spd
Modest Nature (+SpAtk -Atk)
-Hydro Pump
-Thunder
-Thunder Wave
-Volt Switch
This guy is what led me to make the rest of the team. He's full of win and bulky, which is a statistic I like, frail attackers always seem to upset me. He is basically put in every match-up no matter what, Rotom-W is the star of the team. Most of the team can work around having Rotom-W in the field, especially Politoed with Drizzle support to allow 100% STAB Thunder and boost STAB Hydro Pumps. Thunder Wave has proven to be extremely useful in hindering many big threats that come along the way, while Volt Switch gives me good versatility in what I can use if something is too threatening, even for Rotom-W.
Scizor @ Flying Gem
Ability: Technician
EVs: 252 Atk / 248 Spd / 8 Hp
Jolly Nature (+Spd -SpAtk)
-U-turn
-Bullet Punch
-Acrobatics
-Bug Bite
With Rotom-W, the core, sporting Volt-Switch, Scizor presents a good partner since they both have moves that can hit really hard, then switch back to anyone else that I would need. Having Volt-Switch with U-Turn on the field at the same time can cause good momentum keeping my opponent in check. He's also a big advantage to sand teams because of the steel sub-typing, him and Metagross can make quite the team if ever need be. Bug Bite can steal and "waste" the weakness berries opponents will having letting Metagross or Rotom-W OHKO them. Superpower could work against sand while keeping Metagross' weakness' in check.
Kingdra @ Haban Berry
Ability: Swift Swim
EVs: 252 SpAtk / 252 Spd / 4 Hp
Modest Nature (+SpAtk -Atk)
-Hydro Pump
-Dragon Pulse
-Draco Meteor
-Protect
In the situation that I would face other rain based teams, this is the guy I'd go for next to Rotom-W, knowing that my opponent will have there own Politoed on the front lines. Against other weather teams, he'd be in the front lines with Politoed sweeping. But with Trick Room teams on the other hand, Kingdra will take a back seat since he WILL be hindered by Trick Room set-up, but it would give Politoed and Rotom-W to go in front and wreck. Draco Meteor acts as a last resort or nuke if need be. Hydro Pump gets STAB alongside Drizzle making it a force to be reckoned with, not to mention Swift Swim making it VERY fast.
Politoed @ Iron Ball
Ability: Drizzle
EVs: 252 Hp/ 252 SpAtk / 4 Spd
Modest Nature (+SpAtk -Atk)
-Scald
-Ice Beam
-Surf
-Protect
Giving other weather teams a run for there money with Iron Ball, Politoed goes well with Rotom-W and Kingdra, supporting either with Drizzle whether it's against Trick Room, Tailwind or other weather teams. Politoed can also support Volcarona giving him a 100% with Hurricane, thus eliminating the need to work with Fire Blast. He can't support the others sadly, but usually when Politoed is in, he supports the member next to him. Ice Beam could over up grass types if I ever see any, giving Rotom-W the time to sweep the other team-mate. Scald is absolutely awesome, giving water types the chance to burn others.
Volcarona @ Focus Sash---taking out.
Ability: Flame Body
EVs: 252 SpAtk / 252 Spd / 4 Hp
Modest Nature (+SpAtk -Atk)
-Hurricane
-Fire Blast
-Bug Buzz
-Protect
This guy rules whether he's in the rain or the sun, both present good opportunities to abuse either Hurricane or Fire Blast. With Hurricane getting 100% in the rain, it's worth putting in since Politoed works with the core of the team. Bug Buzz is there as a STAB moves and very good. Protect, obviously for Rock Slide or anything else that can OHKO the frail fiery insect. He would survive the worst in a sandstorm, so this is where the boss comes in...
Metagross @ Occa Berry
Ability: Clear Body
EVs: 252 Hp / 252 Atk / 4 Spd
Adamant (+Atk -SpAtk)
-Bullet Punch
-Meteor Mash
-Ice Punch
-Zen Headbutt
Meet the tank, the big boy, whatever you want to call him, he is super slow but can pack a powerful punch! Having it made in the shade against sand or Trick Room teams, he either becomes the fastest guy on the field or invulnerable to sandstorms nasty effects. Ice Punch is there for the crazy dragons or the obvious sandstorm team, giving Metagross coverage to either, eliminating the fact that it doesn't have Earthquake on it. In the rain, Metagross greatly supports Volcarona covering it's rock weakness and water with priority Bullet Punch.
Sun Politoed, Rotom-W, Volcarona, Kingdra
Rain Kingdra, Rotom-W, Volcarona, Metagross
Sand Politoed, Rotom-W, Scizor, Metagross
Trick Room Politoed, Rotom-W, Metagross, Scizor
I'm looking forward to the help I'll get from this awesome community! Thanks in advance!
Rotom-W @ Sitrus Berry
Ability: Levitate
EVs: 252 Hp/ 252 SpAtk / 4Spd
Modest Nature (+SpAtk -Atk)
-Hydro Pump
-Thunder
-Thunder Wave
-Volt Switch
This guy is what led me to make the rest of the team. He's full of win and bulky, which is a statistic I like, frail attackers always seem to upset me. He is basically put in every match-up no matter what, Rotom-W is the star of the team. Most of the team can work around having Rotom-W in the field, especially Politoed with Drizzle support to allow 100% STAB Thunder and boost STAB Hydro Pumps. Thunder Wave has proven to be extremely useful in hindering many big threats that come along the way, while Volt Switch gives me good versatility in what I can use if something is too threatening, even for Rotom-W.
Scizor @ Flying Gem
Ability: Technician
EVs: 252 Atk / 248 Spd / 8 Hp
Jolly Nature (+Spd -SpAtk)
-U-turn
-Bullet Punch
-Acrobatics
-Bug Bite
With Rotom-W, the core, sporting Volt-Switch, Scizor presents a good partner since they both have moves that can hit really hard, then switch back to anyone else that I would need. Having Volt-Switch with U-Turn on the field at the same time can cause good momentum keeping my opponent in check. He's also a big advantage to sand teams because of the steel sub-typing, him and Metagross can make quite the team if ever need be. Bug Bite can steal and "waste" the weakness berries opponents will having letting Metagross or Rotom-W OHKO them. Superpower could work against sand while keeping Metagross' weakness' in check.
Kingdra @ Haban Berry
Ability: Swift Swim
EVs: 252 SpAtk / 252 Spd / 4 Hp
Modest Nature (+SpAtk -Atk)
-Hydro Pump
-Dragon Pulse
-Draco Meteor
-Protect
In the situation that I would face other rain based teams, this is the guy I'd go for next to Rotom-W, knowing that my opponent will have there own Politoed on the front lines. Against other weather teams, he'd be in the front lines with Politoed sweeping. But with Trick Room teams on the other hand, Kingdra will take a back seat since he WILL be hindered by Trick Room set-up, but it would give Politoed and Rotom-W to go in front and wreck. Draco Meteor acts as a last resort or nuke if need be. Hydro Pump gets STAB alongside Drizzle making it a force to be reckoned with, not to mention Swift Swim making it VERY fast.
Politoed @ Iron Ball
Ability: Drizzle
EVs: 252 Hp/ 252 SpAtk / 4 Spd
Modest Nature (+SpAtk -Atk)
-Scald
-Ice Beam
-Surf
-Protect
Giving other weather teams a run for there money with Iron Ball, Politoed goes well with Rotom-W and Kingdra, supporting either with Drizzle whether it's against Trick Room, Tailwind or other weather teams. Politoed can also support Volcarona giving him a 100% with Hurricane, thus eliminating the need to work with Fire Blast. He can't support the others sadly, but usually when Politoed is in, he supports the member next to him. Ice Beam could over up grass types if I ever see any, giving Rotom-W the time to sweep the other team-mate. Scald is absolutely awesome, giving water types the chance to burn others.
Volcarona @ Focus Sash---taking out.
Ability: Flame Body
EVs: 252 SpAtk / 252 Spd / 4 Hp
Modest Nature (+SpAtk -Atk)
-Hurricane
-Fire Blast
-Bug Buzz
-Protect
This guy rules whether he's in the rain or the sun, both present good opportunities to abuse either Hurricane or Fire Blast. With Hurricane getting 100% in the rain, it's worth putting in since Politoed works with the core of the team. Bug Buzz is there as a STAB moves and very good. Protect, obviously for Rock Slide or anything else that can OHKO the frail fiery insect. He would survive the worst in a sandstorm, so this is where the boss comes in...
Metagross @ Occa Berry
Ability: Clear Body
EVs: 252 Hp / 252 Atk / 4 Spd
Adamant (+Atk -SpAtk)
-Bullet Punch
-Meteor Mash
-Ice Punch
-Zen Headbutt
Meet the tank, the big boy, whatever you want to call him, he is super slow but can pack a powerful punch! Having it made in the shade against sand or Trick Room teams, he either becomes the fastest guy on the field or invulnerable to sandstorms nasty effects. Ice Punch is there for the crazy dragons or the obvious sandstorm team, giving Metagross coverage to either, eliminating the fact that it doesn't have Earthquake on it. In the rain, Metagross greatly supports Volcarona covering it's rock weakness and water with priority Bullet Punch.
Sun Politoed, Rotom-W, Volcarona, Kingdra
Rain Kingdra, Rotom-W, Volcarona, Metagross
Sand Politoed, Rotom-W, Scizor, Metagross
Trick Room Politoed, Rotom-W, Metagross, Scizor
I'm looking forward to the help I'll get from this awesome community! Thanks in advance!


