(Gee I hope I'm posting this in the right place, first thread in a long time)
The type chart is a huge balancing factor for Pokémon: Pokemon with high stats can be broken by bad typing either defensively or offensively. If it weren't for the type chart, the game would devolve into choosing the pokemon with the best stats or diversity of movepool.
But some types are better than others: Steel's myriad resistances, as opposed to Normal's one, Grass versus Electric in terms of weaknesses, Dragon and Psychic types getting diverse coverage moves through TM.
But what if pokemon went the rock-paper-scissors route? Each type having X strengths and Y weaknesses, no type better than any other? Would it be more fun? More fair?
This discussion's main topic is the type chart, but my first question is: Do you think that Pokémon's type chart is an effective gameplay mechanic? Does it make the game, or break the game? Why?
Thoughts?
I want to make it clear I am not trying to change the game, I just want people's opinion on it
The type chart is a huge balancing factor for Pokémon: Pokemon with high stats can be broken by bad typing either defensively or offensively. If it weren't for the type chart, the game would devolve into choosing the pokemon with the best stats or diversity of movepool.
But some types are better than others: Steel's myriad resistances, as opposed to Normal's one, Grass versus Electric in terms of weaknesses, Dragon and Psychic types getting diverse coverage moves through TM.
But what if pokemon went the rock-paper-scissors route? Each type having X strengths and Y weaknesses, no type better than any other? Would it be more fun? More fair?
This discussion's main topic is the type chart, but my first question is: Do you think that Pokémon's type chart is an effective gameplay mechanic? Does it make the game, or break the game? Why?
Thoughts?
I want to make it clear I am not trying to change the game, I just want people's opinion on it