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The Uber Metagame: a Fun "Change of Pace"

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I still suggest a Taun Mewtwo lead, it has worked wonders from when I used it and pretty much gets the job 100% done at countering the metagame.

Mewtwo @ Choice Scarf
Timid Nature
4 HP / 252 SpA / 252 Spe
- Focus Blast
- Shadow Ball
- Trick / Selfdestruct
- Taunt

With this lead you can OHKO a Darkrai lead (though risky) with Focus Blast, while also stopping Deoxys-e from setting up. Dialga cannot stand in your way thanks to Focus Blast again, so really this lead only is feared by Groudon and Kyogre, Groudon can be stopped by using Taunt, stopping him from using Thunder Wave and Stealth Rock. Of course if you go with Selfdestruct a Hasty or Naive nature would be extremely helpful for a bit more power. Trick has the uses of crippiling a threat later and allowing you an easier time to sweep.
 
I still suggest a Taun Mewtwo lead, it has worked wonders from when I used it and pretty much gets the job 100% done at countering the metagame.

Mewtwo @ Choice Scarf
Timid Nature
4 HP / 252 SpA / 252 Spe
- Focus Blast
- Shadow Ball
- Trick / Explosion
- Taunt

With this lead you can OHKO a Darkrai lead (though risky) with Focus Blast, while also stopping Deoxys-e from setting up. Dialga cannot stand in your way thanks to Focus Blast again, so really this lead only is feared by Groudon and Kyogre, Groudon can be stopped by using Taunt, stopping him from using Thunder Wave and Stealth Rock. Of course if you go with Explosion a Hasty or Naive nature would be extremely helpful for a bit more power. Trick has the uses of crippiling a threat later and allowing you an easier time to sweep.

I used to use Taunt, but the main problem is that it doesn't stop Deoxys-E from comming into play later to set up SR and Spikes. After Taunt, you have to swap out. Deoxys-E will swap out too, and neither you nor the opponent have gained an advantage. It's impossible to reliably stop Deoxys-E from SR, but Scarf Shadow Ball will make live much more difficult for Deoxys-E. The same goes for Groudon, except Groudon doesn't have to swap out.

You need Selfdestruct (it can't know Explosion). That's for the #3 lead, and the king of Ubers, Kyogre (use 40 Atk in place of Spd to put some power into that attack and score OHKOs on Kyogre, Palkia and Rayquaza). Otherwise, it'll net an easy OHKO with Surf. Other move should be Trick or Ice Beam.

Just be aware that Scarf Lead Mewtwo is easily taken advantage of by Wobbuffet and Scizor.
 
Scizor is a pretty decent lead for all the darkrai/deoxys around thanks to moves like Brick Break, Bullet Punch, Pursuit, and U Turn. However, he is still quite vulnerable to hard hitting stuff like Kyogre, and you never know when the other lead has a move like Flamethrower or Fire Blast.
 
Alright, I finally made a team yesterday, which uses all the common pokemon. A few things I noted about ubers.

-Momentum. Getting it early in the match is essential, as it seemed very hard to get it back. Maybe that's why Deoxys-S is used so much.

-Entry Hazards. These things are way too essential in Ubers. With SpecKyogre being so abundant, getting his Water Spout weaker is extremely important. Also, maybe I'm saying this because TSpikes rape the team I made.

-Balance. It seems to me, unlike OU, bulky offense teams don't seem to work. Having some solid walls seem to be way too helpful to counter things like Rayquaza, Kyogre, Groudon, and the like.
 
I don't know I tend to disagree. Bulky Offense DOES work provided you have the right synergy. My core is Metagross / Kyogre / Lugia / Giritina and those four together do a decent job at stopping / slowing down most of the metagame.
 
Lugia's just bulky, it isn't a threat unless you have several Calm Minds or the opponent's weak to Ice. I'm assuming you mean Giratina-O, since Giratina-A is more annoying than dangerous. Deoxys-S is popular for getting entry hazards up, if you want momentum then try Darkrai or Skymin.
 
I'm new and really want to get into Ubers. I've tried some on Shoddy and I really like it. How can I go about making a team with Skymin?
 
I have recently started using a NP Darkrai lead and it has been simply amazaing. It has been doing an amazing job against speed Deoxys. It can set up all the hazards it want. I just let it. After it sets up it's second set of spikes, I Dark Void it, (already having +6 SpA with 3 Nasty Plots). It is amazing how nearly everybody lets me set up. From there I sweep with Dark Pulse and Focus Blast while holding onto a Focus Sash for insurance against anything faster. If I don't get a 6-0 sweep, then I am at least able to take it down to 5-3 or 5-2 after Darkrai goes down which leaves me with a huge advantage even though I take 37.5% damage max upon switching in. For anybody who isn't familiar with the set, it fakes to be a Trick Scarfer (as almost all Darkrai leads are), but it turns out to be this sweeping monster.

Darkrai @ Focus Sash
Bad Dreams
Timid
4 HP / 252 SpA / 252 Spe
-Nasty Plot
-Dark Void
-Dark Pulse
-Focus Blast
 
I'm new and really want to get into Ubers. I've tried some on Shoddy and I really like it. How can I go about making a team with Skymin?

Well Skymin in Ubers is usually a lead, since kinda deals with the Deoxys-S everyone hates. I can see it also being a revenge killer for things like Kyogre, but other than that, you might have to rely on Special Defense drops and flinches.
 
I'm new and really want to get into Ubers. I've tried some on Shoddy and I really like it. How can I go about making a team with Skymin?


Shaymin-S makes an amazing scarfed lead. Being Timid with 252 EVs in Speed and a Choice Scarf, Shaymin-S can outrun ScarfKrai and Deoxys-e which is pretty great in Ubers, and thanks to Serene Grace, Shaymin-S has a good chance of flinching Deoxys-e to death before it can get up Stealth Rock or Spikes which is great. The same goes for Darkrai not being able to use Dark Void and getting KO'd easily. Of course, be careful because most intelligent battlers will switch out at the sight of Scarfed Shaymin-S.
 
Yeah that's what I've been using her for. I won about 2/3 matches I played on Shoddy with a team that's been tweaked a lot. I'm just improving as I go.
 
I started playing Ubers yesterday and I love it. It's funny how in Ubers, if you take less than 50% from in an attack, you're still in good shape. The difference from OU to Ubers is definetly a big one but it's a really different game in Ubers. I just wished there were more people to play against.

So far, I've been doing pretty good. I think I've won more matches then lost and I love Deoxys-S as a lead. The only thing that really has me cringe is Palkia and Kyoger since they can do so many things and if you mispredict once, you could lose the game.
 
How about an Ambipom lead?

Ambipom @ Focus Sash
Jolly 252 attack/ 252 speed/ 4 HP

Fake Out
T-Wave
Taunt
U-turn/Fire Punch/Brick Break

Priority breaks sashes, U-turn usually kills Deoxys-S after FakeOut, but Brick Break is better against Darkrai. T-Wave or Taunt according to the other lead. I think it could be useful
 
Darkrai outspeeds you, darkvoids you which breaks the sash, and then finishes you off.

Dialga beats, Groudon beats, Kyogre beats.

The only lead you will beat is Deoxys-s, and thats if you manage to kill with U-Turn.
 
So I was taking a break from Standard the other day and thought to try Ubers out, it was pretty fun. My team though felt lacking so I'm thinking of a new one so my question here is how good is Jolly SD Garchomp?
 
So I was taking a break from Standard the other day and thought to try Ubers out, it was pretty fun. My team though felt lacking so I'm thinking of a new one so my question here is how good is Jolly SD Garchomp?

As most Lugia do not run enough speed to outrun Jolly Garchomp he is quite the threat. If you use Sub Salac on him, then he fears nothing but priority, if you're using just the standard set, then all you have to do is remove your opponents Choice Scarf pokemon, which is easy to do thanks to our pal, Wobbuffet. So yeah, Jolly Swords Dance Garchomp would be a good pokemon to base a team around.
 
As most Lugia do not run enough speed to outrun Jolly Garchomp he is quite the threat. If you use Sub Salac on him, then he fears nothing but priority, if you're using just the standard set, then all you have to do is remove your opponents Choice Scarf pokemon, which is easy to do thanks to our pal, Wobbuffet. So yeah, Jolly Swords Dance Garchomp would be a good pokemon to base a team around.
Hmm, now I 'm starting to wonder. I want to base a team around a good Sweeper but I can't decide between SD Jolly Chomp, SD Luke, or CM Mewtwo. Which of these do you Uber players find most effective?
 
Hmm, now I 'm starting to wonder. I want to base a team around a good Sweeper but I can't decide between SD Jolly Chomp, SD Luke, or CM Mewtwo. Which of these do you Uber players find most effective?

I've had good experiences with Taunt CM Mewtwo, as it literally stops stall teams completely. All three require different sorts of teams, Jolly SD Garchomp hits a lot harder than Lucario does, and he is faster as well. So I would either suggest Garchomp to you, as Outrage after +2 rips right through the game or Mewtwo, as it can set up on almost anything (including Wobbuffet) thanks to Taunt.
 
I wanted to quickly bring up the topic of leads. I have no battled a single lead not called Deoxys-E in my last 5 uber battles and there is no way to prevent it from setting up apart for a fast, Choice Scarf Taunter who is actually viable to work on a team and that doesn't exist to my knowledge. The closest thing to a counter is a Scarfkrai and that isn't that isn't reliable.

If you go for the Dark Void, then Lum Berry might save it. If you go for Dark Pulse, then Focus Sash might save it. If you go for Trick, then it will be able to set up at least Stealth Rocks which is a problem to anybody who like to use Lugia and Rayquaza like me and it can still come back in later, bring able to literally outspeed anything (including all Choice Scarf users) to set up Spikes once you trick a Choice Scarf on. The lack of good Rapid Spinners also makes it very important to prevent SR from getting out on the field.

My main question is how do you beat it? How can it be prevented from setting up Stealth Rocks?

Deoxys is a good lead, plain and simple. Much like Aerodactyl in OU, it's difficult to prevent it from getting rocks up. However, Choice Scarf Darkrai does outspeed, and he has access to Taunt.
 
Probably the most reliable lead is Deoxys-S, with Wobbuffet in your party to deal with Scarf Darkrai and Scarf Lead Mewtwo, both of which give Deoxys-S problems, and can restrict it to only setting up SR.
 
I'm considering revamping the team I used for the Clash of the Titans tourney, which was surprisingly good.

Here's the team, for reference (I'd prefer to post it here than RMT atm since I only really want specific advice, no offence intended).

Dialga @ Chesto Berry
Ability: Pressure
EVs: 252 HP/140 SAtk/116 SDef
Modest nature (+SAtk, -Atk)
- Thunder Wave
- Stealth Rock
- Dragon Pulse
- Flamethrower
---
Latias (F) @ Soul Dew
Ability: Levitate
EVs: 112 HP/192 Spd/204 SAtk
Timid nature (+Spd, -Atk)
- Dragon Pulse
- Recover
- Thunder
- Calm Mind
---
Skarmory (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/252 Def/6 Spd
Impish nature (+Def, -SAtk)
- Spikes
- Whirlwind
- Roost
- Brave Bird
---
Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Water Spout
- Surf
- Thunder
- Ice Beam
---
Metagross @ Choice Band
Ability: Clear Body
EVs: 252 HP/236 Atk/12 Def/8 Spd
Adamant nature (+Atk, -SAtk)
- Meteor Mash
- Bullet Punch
- Earthquake
- Explosion
---
Arceus @ Choice Band
Ability: Multitype
EVs: 36 HP/252 Atk/220 Spd
Adamant nature (+Atk, -SAtk)
- Extremespeed
- Punishment
- Earthquake
- Dragon Claw
---

Changes I've been considering

Diaglia > anti lead Tyranitar (Has betterlead matchups, although Groundon is still annoying which sucks since I always fight Groudon leads)

Arceus > DeoxysA/ Rayquza (Both have priority, though Deoxys doesn't really need to have it due to insane speed. I'm more interested in Deoxys since it can dent stall hard and fast)

Latias > Something that sucks less (Revamp moveset/ change into something else that can check Kyogre)

Pursuit on Metagross seems useful over EQ/ Boom whcih I hardly ever use.
 
Off the top of my head Rock Polish Groudon seems to give that team trouble but then again it can give every team trouble so take it with a grain of salt.

But in general I see that team having trouble with anything stall-related: a general Forrey/Blissey/Giratina combination will give you trouble, especially since those kinds of teams tend to start with Groudon, a starter that Dialga has problems with.

I suggest running Scizor over Metagross for the overall better resists. U-Turn STAB is really important in ubers, and it will easily keep your momentum after forcing a switch against a stall team. Specs Ogre would also be a better choice over Scarf, since you do have arceus in the wings revenge-killing. and a 240 Kyogre rarely is ever OHKOed by anything, so it can be a nice back stop if needed.
 
bumping this because i want to discuss more on the current uber metagame, especially with the smogon tour coming up this week for ubers. i know we are waiting for arceus and discussing clash of the titans but i think it would be interesting to talk about the current uber metagame without arceus and how things will play out in the tour.

personally, im enjoying uberstall right now, especially the combination of forretress + giratina-o + blissey, a core that is currently rising back up and dominating ubers, especially with a rise of palkia and dialga.

im curious in others though about how they uber metagame will really look when people bring their best this saturday/sunday. im expecting a lot of stall featuring that gira/forry/bliss core because it just dominates plenty of unprepared teams. i dont expect as much offense, especially when players will captialize on any mistakes made. im thinking:

teams prominent r1:
dual baton pass / wobb set up

teams prominent r2:
wobb set up / stall (with some dual bp thrown in)

teams prominent r3:
stall / bulky offense (with some wobb and dbp thrown in)

and it will remain stall/bulky until the remainder of the tour.

i feel that many players either dont play ubers or dont appreciate the diversity found and will use the highly effective dual baton pass teams, hoping to go as far as they can. unfortunately, these teams are pretty well prepared for now a days, and i think we can be sure that only a fair amount will go on to r2. wob set up is deadly as always but i think after 2 rounds, you start encountering the better players, and they obviously prepare their teams for this kind of stuff (dual bp or wobb). from there on out, im expecting some big hitters with bulk and some pretty stallish teams to take over and end the tour.

also, concerning dual baton pass, when i say "dont appreciate the diversity", im not trying to be insulting, im only saying that these teams have proven to be the most effective in the past and when you are in a rush to get an ubers team, its usually the one a lot of people rush towards.
 
personally, im enjoying uberstall right now, especially the combination of forretress + giratina-o + blissey, a core that is currently rising back up and dominating ubers, especially with a rise of palkia and dialga.
The most important users in a stall team. Add Skarmory , Kyogre
and f.e T-tar and you have a good stall team. Recpect for using uberstall, it is hard to play


teams prominent r1:
dual baton pass / wobb set up
Baton Pass is simple and effective, with or without Wobb. Wobb will help you to set up but i think he is unneeded in a BP team because you have only max 3. Spots for dealing with many threads. Because you need at least.
1. a good lead (mostly Deo-e)
2. a dual screener, only with a self K.O attack (Bronzong, Mewtwo)
3. a set upper and Baton Passer (Mew!, Ninjasek, Scizor)
4. a finisher, who can deal with many pokemon (phy;Groudon,spe;Diagla)
5,6 no place for Wobby ;)

teams prominent r2:
wobb set up / stall (with some dual bp thrown in)
This is the classic Wobby strategy, encore one move, switch to a booster and sweep (probably). In my opinion the best use of him. You can build arround him and the opponent has to ask what will come out, unlike in a pure BP team (95% Mew). You can still use some staller to keep the balance in the team.

teams prominent r3:
stall / bulky offense (with some wobb and dbp thrown in)
Bulky offense is a variable and good way of team building. Choose some bulky sweepers with coverage ( f.e Rayquaza and Scizor). It make sence here to use booster with a recovery move,CM Latias,Bulk-up Diagla etc. Staying power and sweeping qualities, make use of it.

and it will remain stall/bulky until the remainder of the tour.
Stall in ubers ? Stall is perhaps the best way of playing in OU, but not in ubers. The reason is that ubers have a higher special attack and Blissey got no evolution. It is similar on the physical side, the best walls are Lugia/Giratina/Skarmory and Groudon. They all take more % damage than a classic OU staller.
1.)Lugia is SR weak and OHKO by +1 Adamant Life Orb Outrage from Rayquaza, same for Groudons Stone Edge
2.)Girantina is a dragon,a bad type for a staller
3.)Groudon lakes a good recovery move
4.)Skarmory has UU SpD

i feel that many players either dont play ubers or dont appreciate the diversity found and will use the highly effective dual baton pass teams, hoping to go as far as they can. unfortunately, these teams are pretty well prepared for now a days, and i think we can be sure that only a fair amount will go on to r2. wob set up is deadly as always but i think after 2 rounds, you start encountering the better players, and they obviously prepare their teams for this kind of stuff (dual bp or wobb). from there on out, im expecting some big hitters with bulk and some pretty stallish teams to take over and end the tour.
I think the same. It is so easy to beat a unprepared user with a BP team. if a roarer or even a hazer is in the opponents team sweeping will get much more harder. I think that users are using more Stall teams in tour battles, (correct me if not). But a winner will be a user with a mixed team, because as i pointed out, stall is beatable. And there are also ways to stop BP (Roar, Taunt, crits...)

also, concerning dual baton pass, when i say "dont appreciate the diversity", im not trying to be insulting, im only saying that these teams have proven to be the most effective in the past and when you are in a rush to get an ubers team, its usually the one a lot of people rush towards.
True, especially with Mew ;)



And don t forget that not the best battler will win, it will be the luckiest. I can tell you as many hax loses as you can tell me.
Trust it.
 
I haven't played PKMN for some time(almost a year oh =x) and I wasn't very good but I remember some things that worked well:

Magnezone: Reflect, Metal Sound, Thunderbolt, HP Fighting. Awesome if you need to kill some steels(yes, even Dialga fails vs. this Mag)

Max attack Adamant Tyranitar with Choice Band can OHKO Palkia with Stone Edge and Sandstorm!

And where can I find the statistics for Uber metagame? I remember that every month I could find them at Smogon homepage.
 
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