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The use of "inaccurate" moves

Hypnosis is a huge risk especially from gengar and Bronzong.

With platinum reducing the accuracy from 70 to 60 percent, people still seem to take the risk.
 
The only things that fail to kill Gengar are Fighting Moves, Earthquake, U-turn, and Sunkern. He's pretty frail, and only good for his immunities and awesome offensive power, to be honest. Sashing Gengar for Hypnosis isn't that great any more because of Stealth Rock and the Metagross leads, some of whom have Lum Berries anyways.

Sleep Powder misses enough as it is. Hypnosis is even worse.

Edit: 300 posts...only 700 to go.
 
The only things that fail to kill Gengar are Fighting Moves, Earthquake, U-turn, and Sunkern. He's pretty frail, and only good for his immunities and awesome offensive power, to be honest. Sashing Gengar for Hypnosis isn't that great any more because of Stealth Rock and the Metagross leads, some of whom have Lum Berries anyways.

Sleep Powder misses enough as it is. Hypnosis is even worse.

Edit: 300 posts...only 700 to go.

That's why I personally like a boom gengar as a lead with focus sash.

If it's played correctly, then it can give you the winning advantage during the first few turns.

Also, you don't have to worry about stealth rock since its a lead. However, sandstorm screws it over.
 
Well, Tyranitar isn't usually a lead much anymore. Still, I'd rather not risk my success on a 60% chance...Stone Edge misses enough as it is. Hell, even Spacial Rend can really bite you in the butt. In a recent warstory, it was pointed out that the only reason I won was because Spacial Rend missed once.

If Gengar or Bronzong gets off Hypnosis, it can mean a victory, and I've been on the receiving end of a few of those. That's certainly true, as offensive teams really hate losing any members, and being slept is demoralizing. But missing the sleep and getting blasted is pretty costly as well.
 
None of those are really common. Sleep Powder and Spore both have 100% accuracy alternatives that are far more common. Will-o-wisp only sees a bit of use here and there.


True, but what about the Double Powder strategy employed by Grass types? As for W-o-W, that's just wrong. I cannot remember the last time I saw a Dusknoir, Spiritomb, Rotom or Mismagius without it.
 
Try a Giratina. I swear, I'm probably the only dude who uses Roar on a standard Giratina, playing him much in the same manner as a Rest-Talk Gyarados in a OU stall team.
 
Some low-accuracy moves are pleasant surprises on bulkier Pokemon, especially down in UU where the battle isn't life or death. Lanturn, for example, likes Hydro Pump with Thunder (include Wide Lens and you have a contender).
 
I will use Lava Plume > Explosion on my Heatran, which accomplishes 1)Guaranteed kill on Scizor/Lucario, 2)30% burn rate gives me comfort that Salamence, Gyarados, Swampert, and Tyranitar aren't going to constantly switchin. I run Fire Blast, which cleans up late game.

With moves like Hypnosis or Will-o-Wisp, I tend to only use them when I assume a switch. If I can switch Gengar into a choiced ground move, I can Hypnosis their switchin, if I miss, I can either switch or attack accordingly. The odds of hitting 1/2 with Focus Blast or Hypnosis are pretty high, so I feel comfortable doing so.
 
I don't get why Gengar should use Hypnosis at all......If you use Hypnosis bronzong is there <_< much more bulk then Gengar whilst Gengar dies if Hypnosis dares to miss.
 
Ugh...I don't really know how many times my Gengar's Focus Blast has missed when I am facing a Heatran. Then it Fire Blast's gengar into a crisp. I also hate it when Draco Meteor misses >.>

Of the many teams i use Latias with, one time Draco Meteor missed three times in a row.

Sometimes I really think it depends on tier.

In OU, moves like Thunder are usually scorned because they have no effective use outside of Rain Dance teams. Thunderbolt is much more popular here.

Meanwhile in Ubers, Thunder is generally a great move because of half of the Metagame being trampled by Kyogre.

I really dont know about the lower tiers.
 
Ugh...I don't really know how many times my Gengar's Focus Blast has missed when I am facing a Heatran. Then it Fire Blast's gengar into a crisp. I also hate it when Draco Meteor misses >.>

Focus blast = crappy accuracy

Of the many teams i use Latias with, one time Draco Meteor missed three times in a row.

90% Accuracy isn't 100 <_<

Sometimes I really think it depends on tier.

True

In OU, moves like Thunder are usually scorned because they have no effective use outside of Rain Dance teams. Thunderbolt is much more popular here.

Yup, and since the auto-weathers (Ambomasnow, Tyranitar and Hippowdon are in this tier...)

Meanwhile in Ubers, Thunder is generally a great move because of half of the Metagame being trampled by Kyogre.

You're right here, I played in the uber tier for quite a while

I really dont know about the lower tiers.
3 Months ago, rain teams where everywhere, it now changed somehow, so thunder is also less used that

Comments in bold, also: The use of Thunder is always together with rain.
 
I really dislike using inaccurate moves; if there is alternative that'll still do what needs to be done most of the time, I'll usually use it. For example, I use Flamethrower on MixApe because if Fire Blast misses... it woud be horrible for the Infernape because of its frailty. I also use Flamethrower because most of the time it doesn't make a difference. However, on something like Roserade, you need to use Leaf Storm and Sleep Powder because those moves are what make Roserade good. I could easily use Grass Knot for the accuracy, but doing little damage to Vaporeon isn't something I'd be into.

Inaccurate moves do serve a purpose though imo in that they can be a self-check for really powerful 'mons. Draco Meteor is what makes MixMence so powerful, but it being semi-unreliable makes it less fearsome (what I'm saying is imagine Draco Meteor being 100% accuracy... it'd be terrible).
 
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