SlottedPig
sem feio
Hello, PK Gaming; interesting thread. This post is purely made up of what I think should drop down a tier.
Spiritomb: A ---> B: This ghost is the most popular choice as a second rapid spin blocker alongside Froslass, but what it doesn't have terribly much over Mismagius and Rotom. Sure, no weaknesses is nice, but Spiritomb is just bait for many things. Let's take a look at Suspect / S tiers:
Registeel ... will see Spiritomb as free Stealth Rock
Venusaur ... will see Spiritomb as a time to switch-in (SDers) (Will~o~Wisp might hurt)
Raikou ... will see Spiritomb as a free sweep
Rhyperior ... can inflict a devastating blow or set up Rock Polish
Milotic ... will actually beat Spiritomb after a fairly exhausting war
Moltres ... can start a rampageFroslass ... is fairly scared, but Bulky can set up Spikes on certain versions
I'm going to classify Spiritomb - that poses any kind of threat - as either a Will~o~Wisp carrier or Calm Minder. The other two viable sets are leads that really don't shine mid-game.
Will~o~Wisp carrier can cripple Rhyperior and Venusaur, but not much else on the list. Raikou and Registeel will take it as an annoyance at best, and Milotic and Moltres love switching in on this. Froslass will rarely switch into Spiritomb directly.
Calm Minder excels in combatting the lower tiers but blows against this list.
Lanturn: B ---> C : With Milotic as the premier Water type Lanturn hides in the shadows - well-lit because of Lanturn's light, and the Pokemon realizes it's not truly awful. It comes into play, realizes it has niches. But are they enough to yield such a high ranking? I think not; what can you use Lanturn for anyway? In the "Sasha Fierce" team, it served as a powerful core, sure, but how good was that surprise once you started battling the same people? Parafusion is much too risky a strategy in nowadays UU, and Lanturn is demoted to spamming Thunder Wave on anything that moves. On Rain teams it might see a little more use, but there are still better options.
Slowking: B ---> C: The king of slowness? Probably. A freakish ventroliquist? Perhaps. Overly useful in UU? I think not. Slowking's mediocre-at-best physical Defense means it won't tank Water types (Azumarill and Feraligatr) nearly as well. Many special attackers hit so hard that Slowking won't have time to heal; Moltres' Air Slash shaves a healthy chunk off the top of Slowking's HP. If this tries to Nasty Plot (the reason, I'm guessing, for it's high rank), Milotic can always Haze it, and Rhyperior and Venusaur scare it so badly it's not coming in without ship~shape prediction (or, more probably, a solution to the threats). Definetely C material.
Spiritomb: A ---> B: This ghost is the most popular choice as a second rapid spin blocker alongside Froslass, but what it doesn't have terribly much over Mismagius and Rotom. Sure, no weaknesses is nice, but Spiritomb is just bait for many things. Let's take a look at Suspect / S tiers:
Registeel ... will see Spiritomb as free Stealth Rock
Venusaur ... will see Spiritomb as a time to switch-in (SDers) (Will~o~Wisp might hurt)
Raikou ... will see Spiritomb as a free sweep
Rhyperior ... can inflict a devastating blow or set up Rock Polish
Milotic ... will actually beat Spiritomb after a fairly exhausting war
Moltres ... can start a rampageFroslass ... is fairly scared, but Bulky can set up Spikes on certain versions
I'm going to classify Spiritomb - that poses any kind of threat - as either a Will~o~Wisp carrier or Calm Minder. The other two viable sets are leads that really don't shine mid-game.
Will~o~Wisp carrier can cripple Rhyperior and Venusaur, but not much else on the list. Raikou and Registeel will take it as an annoyance at best, and Milotic and Moltres love switching in on this. Froslass will rarely switch into Spiritomb directly.
Calm Minder excels in combatting the lower tiers but blows against this list.
Lanturn: B ---> C : With Milotic as the premier Water type Lanturn hides in the shadows - well-lit because of Lanturn's light, and the Pokemon realizes it's not truly awful. It comes into play, realizes it has niches. But are they enough to yield such a high ranking? I think not; what can you use Lanturn for anyway? In the "Sasha Fierce" team, it served as a powerful core, sure, but how good was that surprise once you started battling the same people? Parafusion is much too risky a strategy in nowadays UU, and Lanturn is demoted to spamming Thunder Wave on anything that moves. On Rain teams it might see a little more use, but there are still better options.
Slowking: B ---> C: The king of slowness? Probably. A freakish ventroliquist? Perhaps. Overly useful in UU? I think not. Slowking's mediocre-at-best physical Defense means it won't tank Water types (Azumarill and Feraligatr) nearly as well. Many special attackers hit so hard that Slowking won't have time to heal; Moltres' Air Slash shaves a healthy chunk off the top of Slowking's HP. If this tries to Nasty Plot (the reason, I'm guessing, for it's high rank), Milotic can always Haze it, and Rhyperior and Venusaur scare it so badly it's not coming in without ship~shape prediction (or, more probably, a solution to the threats). Definetely C material.