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You can only use attacking moves if they are STAB and/or super-effective
Your opponent must lose at least 15 damage throughout each round
(note: this includes direct damage, residual damage, and self-inflicted damage)
You must use an attacking move successfully at least once a round
(note: the attacking move doesn't have to hit, it simply must be executed successfully)
You may not use the same attack three times in a row unless locked into that move (i.e. Outrage, Encored, Choiced)
You cannot use attacks with a BAP of exactly 5
Action 1: Karamazov: Rain Dance: -10 Energy Yukai: Ice Beam: (10+0) x 1.5 = 15 Damage, -7 Energy
Crit: 415/1000: No
Effect: 689/1000: No
Action 2: Karamazov: Thunder: (12+3+0) = 15 Damage, -11 Energy
Crit: 212/1000: No
Effect: 693/1000: No Yukai: Future Sight: -7 Energy
Action 3: Karamazov: Discharge: (8+3+0) = 11 Damage, -9 Energy
Crit: 704/1000: No
Effect: 48/1000: Yes Yukai: Ice Beam: (10+0) x 1.5 = 15 Damage, -7 Energy
Crit: 605/1000: No
Effect: 348/1000: No
Your opponent must have a net loss of HP by the end of the round from the start of the round
(note: excludes hazard damage)
Icicle Spear - Icy Wind - Icicle Spear
[ONCE] IF (Non-combo Fire-Type Attacking Move is used) THEN (Use Double Team [3] and push actions back)
IF (Non-combo Hurricane is used) THEN (Use Dig and push actions back)
This looks like it'll be interesting: a nearly unconscious Hyomu with a type advantage against Karamazov, who is only a bit beat up so far. The thundery dragon puts up transparent wall of energy in front of himself, just before Hyomu launches several large icicles at him. The bug follows up by summoning a chilly wind around the whole arena, to which Karamazov responds with a huge burst of flame. The powerful fire knocks Hyomu unconscious, but Karamazov looks awfully tired right now. It looks like Engineer Pikachu will be able to send in any one of his Pokemon to clean up here.
You can only use attacking moves if they are STAB and/or super-effective
Your opponent must lose at least 15 damage throughout each round
(note: this includes direct damage, residual damage, and self-inflicted damage)
You must use an attacking move successfully at least once a round
(note: the attacking move doesn't have to hit, it simply must be executed successfully)
You may not use the same attack three times in a row unless locked into that move (i.e. Outrage, Encored, Choiced)
You cannot use attacks with a BAP of exactly 5
Your opponent must have a net loss of HP by the end of the round from the start of the round
(note: excludes hazard damage)
Action 1: Karamazov: Protect: -7 Energy Hyomu: Icicle Spear: (4*4+3+0) x 1.5 = 28.5 Damage, -7 Energy, -11.4 Energy from Karamazov
# of hits: 597/1000: 4 hits Yukai: Future Sight (Karamazov): (10+0) = 10 Damage
Crit: 904/1000: No
Action 2: Hyomu: Icy Wind: (9+3+3+3) x 1.5 = 27 Damage, -4 Energy
Crit: 980/1000: No Karamazov: Flamethrower+Flamethrower: (22.5-3+3) x 2.25 = 50.625 Damage, -32 Energy
Crit: 944/1000: No
No law this round
Engineer Pikachu sends out a Pokemon and equips an item (if applicable)
The Wanderer orders
Engineer Pikachu orders
I ref
I think this is gonna be another fairly short round. Kame for some reason crawls out of his shell and breaks it on the ground before he does anything else, while Karamazov simply sits still, trying to recover from his big move last round. Kame finishes the big ol' dragon off by shaking the ground violently with seismic waves, and thus Karamazov falls to the ground, unconscious. Engineer Pikachu is stacking up the KO's, but The Wanderer only has one right now; let's see if things change as the match progresses.
The Wanderer:
Karamazov
HP: KO
Energy: KO
Item: Quick Claw
Abilities: Shield Dust, Static, Overcoat
Atk: 1
Def: 4
SpA: 5
SpD: 3
Spe: 80
Other: Spikes (1 layer), Stealth Rock, must cool down, -1 Spe
Sethim
HP: KO
Energy: KO
Item: Enigma Berry (0)
Abilities: Serence Grace, Hustle [Disabled], Super Luck
Atk: 1
Def: 4
SpA: 5
SpD: 4
Spe: 80
Other: none
Hyomu
HP: KO
Energy: KO
Item: Oran Berry (0)
Abilities: Compoundeyes, Mountaineer, Technician
Atk: 4
Def: 2
SpA: 5
SpD: 3
Spe: 121
Other: none
Rain (1 round)
You can only use attacking moves if they are STAB and/or super-effective
Your opponent must lose at least 15 damage throughout each round
(note: this includes direct damage, residual damage, and self-inflicted damage)
You must use an attacking move successfully at least once a round
(note: the attacking move doesn't have to hit, it simply must be executed successfully)
You may not use the same attack three times in a row unless locked into that move (i.e. Outrage, Encored, Choiced)
You cannot use attacks with a BAP of exactly 5
Your opponent must have a net loss of HP by the end of the round from the start of the round
(note: excludes hazard damage)
Action 1: Kame: Shell Smash: -20 Energy Karamazov: cool down
Action 2:
Quick Claw: 935/1000: No Kame: Earthquake: (10+1.5) x 1.5 + 3.5 = 20.75 Damage, -7 Energy
Crit: 532/1000: No
ik that this isn't a law that can even be broken but I'm making it anyway The effects of items are doubled
(I'll decide what that means if it isn't necessarily obvious for a certain item)
The Wanderer sends out a Pokemon and equips an item (if applicable)
Engineer Pikachu orders
The Wanderer orders
I ref
Kame appears as ready to fight as ever with his broken shell and his opponent, Lucius, being weakened by the rocks spread all over his side of the arena. Kame starts this round off by tossing a pile of rocks (I think a bit of his broken shell, too) at Lucius, presumably in hopes of catching Lucius off guard. However, Lucius is perfectly ready, and hits Kame back by shaking the ground with large, slow seismic waves, which slow the turtle down a bit. Kame notices that Lucius is preparing some electric move which Engineer Pikachu him to avoid, so he finds a pool of water and attempts dives down into it. Before Kame can get there, though, Lucius releases his pulse of electricity, which gets into Kame's nerves a bit, thus significantly slowing him down. Kame continues down into the pool for just a second before coming back up and slamming into Lucius as he flops back onto the ground. Lucius suddenly flashes a bright light of metallic energy, even though it doesn't hurt Kame very much; a bolt of lightning comes down from the sky and strikes Lucius for his foolishness. Kame once again hurls some rocks at Lucius, hurting him a fair bit. Suddenly, another lightning bolt strikes down upon Lucius, which leaves him rather worn out.
The Wanderer:
Lucius
HP: 18
Energy: 61
Item: Expert Belt
Abilities: Levitate
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 98
Other: Spikes (1 layer), Stealth Rock
Sethim
HP: KO
Energy: KO
Item: Enigma Berry (0)
Abilities: Serence Grace, Hustle [Disabled], Super Luck
Atk: 1
Def: 4
SpA: 5
SpD: 4
Spe: 80
Other: none
Hyomu
HP: KO
Energy: KO
Item: Oran Berry (0)
Abilities: Compoundeyes, Mountaineer, Technician
Atk: 4
Def: 2
SpA: 5
SpD: 3
Spe: 121
Other: none
You can only use attacking moves if they are STAB and/or super-effective
Your opponent must lose at least 15 damage throughout each round
(note: this includes direct damage, residual damage, and self-inflicted damage)
You must use an attacking move successfully at least once a round
(note: the attacking move doesn't have to hit, it simply must be executed successfully)
You may not use the same attack three times in a row unless locked into that move (i.e. Outrage, Encored, Choiced)
You cannot use attacks with a BAP of exactly 5
Your opponent must have a net loss of HP by the end of the round from the start of the round
(note: excludes hazard damage)
The effects of items are doubled
Action 1: Kame: Rock Slide: (8+3+3) + 3.5 = 17.5 Damage, -5 Energy
Hit: 521/1000: Yes
Crit: 297/1000: No
Effect: 422/1000: No Lucius: Bulldoze: (6-1-2+4-4-1.5) x 1.5 + 1.75 = 4 Damage, -5 Energy
Crit: 657/1000: No
Action 2: Lucius: Thunder Wave: -7 Energy Kame: goes underwater (still faster due to the +1 and Swift Swim) Kame: Dive: (8+3+3+3) x 2/3 + 3.5 = 14.8333 Damage, -9 Energy
Crit: 297/1000: No
Paralysis: 716/1000: No
Action 3: Lucius: Flash Cannon: (8-1-4+3) + 1.75 = 7.75 Damage, -6 Energy
Crit: 181/1000: No
Effect: 616/1000: No The Tower of Heaven: Lightning Bolt (Lucius): 10 Damage Kame: Rock Slide: (8+3+3) + 3.5 = 17.5 Damage, -5 Energy
Paralysis: 433/1000: No
Hit: 140/1000: Yes
Crit: 639/1000: No The Tower of Heaven: Lightning Bolt (Lucius): 10 Damage
(Lucius broke both of the first two laws)
It is clear that Lucius can only stay up for so much longer, as he shoots a highly charged beam at Kame, while Lucius tries to make himself more powerful. Kame is unable to do anything at all because of the electrical currents running through his body from last round, which only delays Lucius' doom. The dragon takes advantage of this time by using his powers to split open the ground beneath Kame and make earthy energy burst up. Kame finally makes his move, launching some ice from his mouth at Lucius, which finishes him off.
The Wanderer:
Lucius
HP: KO
Energy: KO
Item: Expert Belt
Abilities: Levitate
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 98
Other: Spikes (1 layer), Stealth Rock
Sethim
HP: KO
Energy: KO
Item: Enigma Berry (0)
Abilities: Serence Grace, Hustle [Disabled], Super Luck
Atk: 1
Def: 4
SpA: 5
SpD: 4
Spe: 80
Other: none
Amelia
HP: KO
Energy: KO
Item: Scope Lens
Abilities: Frisk, Limber, Cursed Body
Atk: 4
Def: 3
SpA: 1
SpD: 3
Spe: 127
Other: +19% Accuracy
Hyomu
HP: KO
Energy: KO
Item: Oran Berry (0)
Abilities: Compoundeyes, Mountaineer, Technician
Atk: 4
Def: 2
SpA: 5
SpD: 3
Spe: 121
Other: none
You can only use attacking moves if they are STAB and/or super-effective
Your opponent must lose at least 15 damage throughout each round
(note: this includes direct damage, residual damage, and self-inflicted damage)
You must use an attacking move successfully at least once a round
(note: the attacking move doesn't have to hit, it simply must be executed successfully)
You may not use the same attack three times in a row unless locked into that move (i.e. Outrage, Encored, Choiced)
You cannot use attacks with a BAP of exactly 5
Your opponent must have a net loss of HP by the end of the round from the start of the round
(note: excludes hazard damage)
The effects of items are doubled
You cannot use attacks with a BAP of exactly 7
Action 1: Lucius: (5-1-2+4-4+3) x 1.5 + 1.75 = 9.25 Damage, -6 Energy
Crit: 641/1000: No
Effect: 104/1000: Yes Kame: fully paralyzed
Paralysis: 64/1000: Yes
Hit: 521/1000: Yes
Action 2: Lucius: Earth Power: (9-1-2+4-4+3) x 1.5 + 3.5 = 17 Damage, -7 Energy
Crit: 257/1000: No
Effect: 292/1000: No Kame: Ice Beam: (10+0) x 1.5 + 3.5 = 18.5 Damage, -7 Energy
Paralysis: 543/1000: No
Crit: 146/1000: No
Effect: 687/1000: No
On the second action of each round, you must use an attack with your higher attacking stat
(so if you have 5 Atk and 4 SpA, you must use a physical attack A2, but you can use either if you have 4 Atk and 4 SpA)
The Wanderer sends out a Pokemon and equips an item
Engineer Pikachu orders
The Wanderer orders
I ref
Hyomu
HP: KO
Energy: KO
Item: Oran Berry (0)
Abilities: Compoundeyes, Mountaineer, Technician
Atk: 4
Def: 2
SpA: 5
SpD: 3
Spe: 121
Other: none
You can only use attacking moves if they are STAB and/or super-effective
Your opponent must lose at least 15 damage throughout each round
(note: this includes direct damage, residual damage, and self-inflicted damage)
You must use an attacking move successfully at least once a round
(note: the attacking move doesn't have to hit, it simply must be executed successfully)
You may not use the same attack three times in a row unless locked into that move (i.e. Outrage, Encored, Choiced)
You cannot use attacks with a BAP of exactly 5
Your opponent must have a net loss of HP by the end of the round from the start of the round
(note: excludes hazard damage)
The effects of items are doubled
You cannot use attacks with a BAP of exactly 7
On the second action of each round, you must use an attack with your higher attacking stat
(so if you have 5 Atk and 4 SpA, you must use a physical attack A2, but you can use either if you have 4 Atk and 4 SpA)
Action 1: Quass: Charge Beam: (5-1-2-4+3) x 1.5 + 1.75 = 3.25 Damage, -6 Energy
Crit: 201/1000: No
Effect: 869/1000: No The Tower of Heaven: Lightning Bolt (Quass because 5 BAP attack): 10 Damage Kame: Aqua Tail: (9+3+3) + 3.5 = 18.5 Damage, -6 Energy
Paralysis: 857/1000: No
Hit: 704/1000: Yes
Crit: 343/1000: No
Action 2: Quass: Thunder Punch: (8-1-2-4+0) x 1.5 + 1.75 = 3.25 Damage, -6 Energy
Crit: 182/1000: No
Effect: 383/1000: No Kame: Hydro Pump: (12+3-1.5) + 3.5 = 17 Damage, -7 Energy
Paralysis: 764/1000: No
Hit: 384/1000: Yes
Crit: 332/1000: No The Tower of Heaven: Lightning Bolt (Kame because most recent law): 10 Damage
Action 3: Quass: Thunderbolt: (10-1-2+3) x 1.5 + 1.75 = 16.75 Damage, -7 Energy
Crit: 732/1000: No
Effect: 946/1000: No The Tower of Heaven: Lightning Bolt (Quass): 10 Damage Kame: Aqua Tail: (9+3+3) + 3.5 = 18.5 Damage, -6 Energy
Paralysis: 876/1000: No
Hit: 16/1000: Yes
Crit: 64/1000: No
You must use a physical move the third action of each round