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The Wanderer vs. Engineer Pikachu; Heaven is harsh

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Spr_BW_Scientist_M.png
477.png

Shame we can't actually do more than this...

Ice Beam - Future Sight - Ice Beam
 
The Wanderer:
frontnormal-mcyclohm.png

Karamazov
HP: 86
Energy: 100
Item: Quick Claw
Abilities: Shield Dust, Static, Overcoat
Atk: 1
Def: 4
SpA: 5
SpD: 3
Spe: 80
Other: Spikes (1 layer), Stealth Rock

Engineer Pikachu:
477.png

Yukai
HP: 82
Energy: 97
Item: Reaper Cloth
Abilities: Pressure, [Pressure, Levitate]
Atk: 5
Def: 5
SpA: 3
SpD: 5
Spe: 39
Other: -10% Evasion





The Wanderer:
frontnormal-mcyclohm.png

Karamazov
HP: 56
Energy: 70
Item: Quick Claw
Abilities: Shield Dust, Static, Overcoat
Atk: 1
Def: 4
SpA: 5
SpD: 3
Spe: 80
Other: Spikes (1 layer), Stealth Rock, Future Sight (Dusknoir)
468.png

Sethim
HP: KO
Energy: KO
Item: Enigma Berry (0)
Abilities: Serence Grace, Hustle [Disabled], Super Luck
Atk: 1
Def: 4
SpA: 5
SpD: 4
Spe: 80
Other: none

635.png

Lucius
HP: 100
Energy: 79
Item: Expert Belt
Abilities: Levitate
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 98
Other: none

frontnormal-fkitsunoh.png

Amelia
HP: KO
Energy: KO
Item: Scope Lens
Abilities: Frisk, Limber, Cursed Body
Atk: 4
Def: 3
SpA: 1
SpD: 3
Spe: 127
Other: +19% Accuracy

Engineer Pikachu:
477.png

Yukai
HP: 56
Energy: 76
Item: Reaper Cloth
Abilities: Pressure, [Pressure, Levitate]
Atk: 5
Def: 5
SpA: 3
SpD: 5
Spe: 39
Other: -10% Evasion
antrevamp.png

Hyomu
HP: 22
Energy: 51
Item: Oran Berry (0)
Abilities: Compoundeyes, Mountaineer, Technician
Atk: 4
Def: 2
SpA: 5
SpD: 3
Spe: 121
Other: none

323.png

Fuji
HP: 73
Energy: 56
Item: Expert Belt
Abilities: Magma Armor, Solid Rock, Anger Point
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 34
Other: -10% Evasion

448.png

Toshi
HP: 83
Energy: 67
Item: Expert Belt
Abilities: Steadfast, Inner Focus, Justified
Atk: 4
Def: 3
SpA: 4
SpD: 2
Spe: 104
Other: +12% Accuracy

Rain (3 rounds)

  • You can only use attacking moves if they are STAB and/or super-effective
  • Your opponent must lose at least 15 damage throughout each round
    (note: this includes direct damage, residual damage, and self-inflicted damage)
  • You must use an attacking move successfully at least once a round
    (note: the attacking move doesn't have to hit, it simply must be executed successfully)
  • You may not use the same attack three times in a row unless locked into that move (i.e. Outrage, Encored, Choiced)
  • You cannot use attacks with a BAP of exactly 5
Action 1:
Karamazov: Rain Dance: -10 Energy
Yukai: Ice Beam: (10+0) x 1.5 = 15 Damage, -7 Energy
Crit: 415/1000: No
Effect: 689/1000: No

Action 2:
Karamazov: Thunder: (12+3+0) = 15 Damage, -11 Energy
Crit: 212/1000: No
Effect: 693/1000: No
Yukai: Future Sight: -7 Energy

Action 3:
Karamazov: Discharge: (8+3+0) = 11 Damage, -9 Energy
Crit: 704/1000: No
Effect: 48/1000: Yes
Yukai: Ice Beam: (10+0) x 1.5 = 15 Damage, -7 Energy
Crit: 605/1000: No
Effect: 348/1000: No

Your opponent must have a net loss of HP by the end of the round from the start of the round
(note: excludes hazard damage)

Engineer Pikachu orders
The Wanderer orders
I ref
 
Spr_BW_Scientist_M.png
ann_syclant.png

Excellent. Hyomu, let's get to dishing damage!

Icicle Spear - Icy Wind - Icicle Spear
[ONCE] IF (Non-combo Fire-Type Attacking Move is used) THEN (Use Double Team [3] and push actions back)
IF (Non-combo Hurricane is used) THEN (Use Dig and push actions back)
 
Damn, either lose a turn or risk a double team...Guess I'm stuck with the former.
Protect -> Blaze Stream (Flamethrower x2) -> Cooldown (Protect)
 
The Wanderer:
frontnormal-mcyclohm.png

Karamazov
HP: 56
Energy: 70
Item: Quick Claw
Abilities: Shield Dust, Static, Overcoat
Atk: 1
Def: 4
SpA: 5
SpD: 3
Spe: 80
Other: Spikes (1 layer), Stealth Rock, Future Sight (Dusknoir)

Engineer Pikachu:
antrevamp.png

Hyomu
HP: 22
Energy: 51
Item: Oran Berry (0)
Abilities: Compoundeyes, Mountaineer, Technician
Atk: 4
Def: 2
SpA: 5
SpD: 3
Spe: 121
Other: none

Rain (3 rounds)


This looks like it'll be interesting: a nearly unconscious Hyomu with a type advantage against Karamazov, who is only a bit beat up so far. The thundery dragon puts up transparent wall of energy in front of himself, just before Hyomu launches several large icicles at him. The bug follows up by summoning a chilly wind around the whole arena, to which Karamazov responds with a huge burst of flame. The powerful fire knocks Hyomu unconscious, but Karamazov looks awfully tired right now. It looks like Engineer Pikachu will be able to send in any one of his Pokemon to clean up here.


The Wanderer:
frontnormal-mcyclohm.png

Karamazov
HP: 19
Energy: 20
Item: Quick Claw
Abilities: Shield Dust, Static, Overcoat
Atk: 1
Def: 4
SpA: 5
SpD: 3
Spe: 80
Other: Spikes (1 layer), Stealth Rock, must cool down, -1 Spe
468.png

Sethim
HP: KO
Energy: KO
Item: Enigma Berry (0)
Abilities: Serence Grace, Hustle [Disabled], Super Luck
Atk: 1
Def: 4
SpA: 5
SpD: 4
Spe: 80
Other: none

635.png

Lucius
HP: 100
Energy: 79
Item: Expert Belt
Abilities: Levitate
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 98
Other: none

frontnormal-fkitsunoh.png

Amelia
HP: KO
Energy: KO
Item: Scope Lens
Abilities: Frisk, Limber, Cursed Body
Atk: 4
Def: 3
SpA: 1
SpD: 3
Spe: 127
Other: +19% Accuracy

Engineer Pikachu:
antrevamp.png

Hyomu
HP: KO
Energy: KO
Item: Oran Berry (0)
Abilities: Compoundeyes, Mountaineer, Technician
Atk: 4
Def: 2
SpA: 5
SpD: 3
Spe: 121
Other: none
323.png

Fuji
HP: 73
Energy: 56
Item: Expert Belt
Abilities: Magma Armor, Solid Rock, Anger Point
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 34
Other: -10% Evasion

448.png

Toshi
HP: 83
Energy: 67
Item: Expert Belt
Abilities: Steadfast, Inner Focus, Justified
Atk: 4
Def: 3
SpA: 4
SpD: 2
Spe: 104
Other: +12% Accuracy

477.png

Yukai
HP: 56
Energy: 76
Item: Reaper Cloth
Abilities: Pressure, [Pressure, Levitate]
Atk: 5
Def: 5
SpA: 3
SpD: 5
Spe: 39
Other: -10% Evasion

Rain (2 rounds)

  • You can only use attacking moves if they are STAB and/or super-effective
  • Your opponent must lose at least 15 damage throughout each round
    (note: this includes direct damage, residual damage, and self-inflicted damage)
  • You must use an attacking move successfully at least once a round
    (note: the attacking move doesn't have to hit, it simply must be executed successfully)
  • You may not use the same attack three times in a row unless locked into that move (i.e. Outrage, Encored, Choiced)
  • You cannot use attacks with a BAP of exactly 5

    Your opponent must have a net loss of HP by the end of the round from the start of the round
    (note: excludes hazard damage)
Action 1:
Karamazov: Protect: -7 Energy
Hyomu: Icicle Spear: (4*4+3+0) x 1.5 = 28.5 Damage, -7 Energy, -11.4 Energy from Karamazov
# of hits: 597/1000: 4 hits
Yukai: Future Sight (Karamazov): (10+0) = 10 Damage
Crit: 904/1000: No

Action 2:
Hyomu: Icy Wind: (9+3+3+3) x 1.5 = 27 Damage, -4 Energy
Crit: 980/1000: No
Karamazov: Flamethrower+Flamethrower: (22.5-3+3) x 2.25 = 50.625 Damage, -32 Energy
Crit: 944/1000: No

No law this round

Engineer Pikachu sends out a Pokemon and equips an item (if applicable)
The Wanderer orders
Engineer Pikachu orders
I ref
 
Spr_BW_Scientist_M.png
565.png

Well, if our opponent is simply going to give up here, we might as well make the best of it.

Shell Smash - Earthquake - Earthquake
 
The Wanderer:
frontnormal-mcyclohm.png

Karamazov
HP: 19
Energy: 20
Item: Quick Claw
Abilities: Shield Dust, Static, Overcoat
Atk: 1
Def: 4
SpA: 5
SpD: 3
Spe: 80
Other: Spikes (1 layer), Stealth Rock, must cool down, -1 Spe

Engineer Pikachu:
565.png

Kame
HP: 100
Energy: 100
Item: Focus Sash
Abilities: Sturdy, Solid Rock, Swift Swim
Atk: 5
Def: 5
SpA: 3
SpD: 3
Spe: 27
Other: -10% Evasion

Rain (2 rounds)


I think this is gonna be another fairly short round. Kame for some reason crawls out of his shell and breaks it on the ground before he does anything else, while Karamazov simply sits still, trying to recover from his big move last round. Kame finishes the big ol' dragon off by shaking the ground violently with seismic waves, and thus Karamazov falls to the ground, unconscious. Engineer Pikachu is stacking up the KO's, but The Wanderer only has one right now; let's see if things change as the match progresses.


The Wanderer:
frontnormal-mcyclohm.png

Karamazov
HP: KO
Energy: KO
Item: Quick Claw
Abilities: Shield Dust, Static, Overcoat
Atk: 1
Def: 4
SpA: 5
SpD: 3
Spe: 80
Other: Spikes (1 layer), Stealth Rock, must cool down, -1 Spe
468.png

Sethim
HP: KO
Energy: KO
Item: Enigma Berry (0)
Abilities: Serence Grace, Hustle [Disabled], Super Luck
Atk: 1
Def: 4
SpA: 5
SpD: 4
Spe: 80
Other: none

635.png

Lucius
HP: 100
Energy: 79
Item: Expert Belt
Abilities: Levitate
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 98
Other: none

frontnormal-fkitsunoh.png

Amelia
HP: KO
Energy: KO
Item: Scope Lens
Abilities: Frisk, Limber, Cursed Body
Atk: 4
Def: 3
SpA: 1
SpD: 3
Spe: 127
Other: +19% Accuracy

Engineer Pikachu:
565.png

Kame
HP: 100
Energy: 73
Item: Focus Sash
Abilities: Sturdy, Solid Rock, Swift Swim
Atk: 5
Def: 5
SpA: 3
SpD: 3
Spe: 27
Other: -10% Evasion, Shell Smash
323.png

Fuji
HP: 73
Energy: 56
Item: Expert Belt
Abilities: Magma Armor, Solid Rock, Anger Point
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 34
Other: -10% Evasion

448.png

Toshi
HP: 83
Energy: 67
Item: Expert Belt
Abilities: Steadfast, Inner Focus, Justified
Atk: 4
Def: 3
SpA: 4
SpD: 2
Spe: 104
Other: +12% Accuracy

477.png

Yukai
HP: 56
Energy: 76
Item: Reaper Cloth
Abilities: Pressure, [Pressure, Levitate]
Atk: 5
Def: 5
SpA: 3
SpD: 5
Spe: 39
Other: -10% Evasion

antrevamp.png

Hyomu
HP: KO
Energy: KO
Item: Oran Berry (0)
Abilities: Compoundeyes, Mountaineer, Technician
Atk: 4
Def: 2
SpA: 5
SpD: 3
Spe: 121
Other: none

Rain (1 round)

  • You can only use attacking moves if they are STAB and/or super-effective
  • Your opponent must lose at least 15 damage throughout each round
    (note: this includes direct damage, residual damage, and self-inflicted damage)
  • You must use an attacking move successfully at least once a round
    (note: the attacking move doesn't have to hit, it simply must be executed successfully)
  • You may not use the same attack three times in a row unless locked into that move (i.e. Outrage, Encored, Choiced)
  • You cannot use attacks with a BAP of exactly 5
  • Your opponent must have a net loss of HP by the end of the round from the start of the round
    (note: excludes hazard damage)
Action 1:
Kame: Shell Smash: -20 Energy
Karamazov: cool down

Action 2:
Quick Claw: 935/1000: No
Kame: Earthquake: (10+1.5) x 1.5 + 3.5 = 20.75 Damage, -7 Energy
Crit: 532/1000: No

ik that this isn't a law that can even be broken but I'm making it anyway
The effects of items are doubled
(I'll decide what that means if it isn't necessarily obvious for a certain item)

The Wanderer sends out a Pokemon and equips an item (if applicable)
Engineer Pikachu orders
The Wanderer orders
I ref
 
Spr_BW_Scientist_M.png
565.png

Well then, let's get smashing.

Rock Slide - Ice Beam - Rock Slide
IF (Non-combo Thunder Wave is used) AND (You are not paralyzed) THEN (Use Dive and restart the queue)
 
The Wanderer:
635.png

Lucius
HP: 88
Energy: 79
Item: Expert Belt
Abilities: Levitate
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 98
Other: Spikes (1 layer), Stealth Rock

Engineer Pikachu:
565.png

Kame
HP: 100
Energy: 73
Item: Focus Sash
Abilities: Sturdy, Solid Rock, Swift Swim
Atk: 5
Def: 5
SpA: 3
SpD: 3
Spe: 27
Other: -10% Evasion, Shell Smash

Rain (1 round)


Kame appears as ready to fight as ever with his broken shell and his opponent, Lucius, being weakened by the rocks spread all over his side of the arena. Kame starts this round off by tossing a pile of rocks (I think a bit of his broken shell, too) at Lucius, presumably in hopes of catching Lucius off guard. However, Lucius is perfectly ready, and hits Kame back by shaking the ground with large, slow seismic waves, which slow the turtle down a bit. Kame notices that Lucius is preparing some electric move which Engineer Pikachu him to avoid, so he finds a pool of water and attempts dives down into it. Before Kame can get there, though, Lucius releases his pulse of electricity, which gets into Kame's nerves a bit, thus significantly slowing him down. Kame continues down into the pool for just a second before coming back up and slamming into Lucius as he flops back onto the ground. Lucius suddenly flashes a bright light of metallic energy, even though it doesn't hurt Kame very much; a bolt of lightning comes down from the sky and strikes Lucius for his foolishness. Kame once again hurls some rocks at Lucius, hurting him a fair bit. Suddenly, another lightning bolt strikes down upon Lucius, which leaves him rather worn out.


The Wanderer:
635.png

Lucius
HP: 18
Energy: 61
Item: Expert Belt
Abilities: Levitate
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 98
Other: Spikes (1 layer), Stealth Rock
468.png

Sethim
HP: KO
Energy: KO
Item: Enigma Berry (0)
Abilities: Serence Grace, Hustle [Disabled], Super Luck
Atk: 1
Def: 4
SpA: 5
SpD: 4
Spe: 80
Other: none

635.png

Lucius
HP: 100
Energy: 79
Item: Expert Belt
Abilities: Levitate
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 98
Other: none

frontnormal-fkitsunoh.png

Amelia
HP: KO
Energy: KO
Item: Scope Lens
Abilities: Frisk, Limber, Cursed Body
Atk: 4
Def: 3
SpA: 1
SpD: 3
Spe: 127
Other: +19% Accuracy

frontnormal-mcyclohm.png

Karamazov
HP: KO
Energy: KO
Item: Quick Claw
Abilities: Shield Dust, Static, Overcoat
Atk: 1
Def: 4
SpA: 5
SpD: 3
Spe: 80
Other: none

Engineer Pikachu:
565.png

Kame
HP: 88
Energy: 54
Item: Focus Sash
Abilities: Sturdy, Solid Rock, Swift Swim
Atk: 5
Def: 5
SpA: 3
SpD: 3
Spe: 27
Other: -10% Evasion, Shell Smash, -1 Spe, Paralyzed (20%)
323.png

Fuji
HP: 73
Energy: 56
Item: Expert Belt
Abilities: Magma Armor, Solid Rock, Anger Point
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 34
Other: -10% Evasion

448.png

Toshi
HP: 83
Energy: 67
Item: Expert Belt
Abilities: Steadfast, Inner Focus, Justified
Atk: 4
Def: 3
SpA: 4
SpD: 2
Spe: 104
Other: +12% Accuracy

477.png

Yukai
HP: 56
Energy: 76
Item: Reaper Cloth
Abilities: Pressure, [Pressure, Levitate]
Atk: 5
Def: 5
SpA: 3
SpD: 5
Spe: 39
Other: -10% Evasion

antrevamp.png

Hyomu
HP: KO
Energy: KO
Item: Oran Berry (0)
Abilities: Compoundeyes, Mountaineer, Technician
Atk: 4
Def: 2
SpA: 5
SpD: 3
Spe: 121
Other: none

  • You can only use attacking moves if they are STAB and/or super-effective
  • Your opponent must lose at least 15 damage throughout each round
    (note: this includes direct damage, residual damage, and self-inflicted damage)
  • You must use an attacking move successfully at least once a round
    (note: the attacking move doesn't have to hit, it simply must be executed successfully)
  • You may not use the same attack three times in a row unless locked into that move (i.e. Outrage, Encored, Choiced)
  • You cannot use attacks with a BAP of exactly 5
  • Your opponent must have a net loss of HP by the end of the round from the start of the round
    (note: excludes hazard damage)
  • The effects of items are doubled
Action 1:
Kame: Rock Slide: (8+3+3) + 3.5 = 17.5 Damage, -5 Energy
Hit: 521/1000: Yes
Crit: 297/1000: No
Effect: 422/1000: No
Lucius: Bulldoze: (6-1-2+4-4-1.5) x 1.5 + 1.75 = 4 Damage, -5 Energy
Crit: 657/1000: No

Action 2:
Lucius: Thunder Wave: -7 Energy
Kame: goes underwater (still faster due to the +1 and Swift Swim)
Kame: Dive: (8+3+3+3) x 2/3 + 3.5 = 14.8333 Damage, -9 Energy
Crit: 297/1000: No
Paralysis: 716/1000: No

Action 3:
Lucius: Flash Cannon: (8-1-4+3) + 1.75 = 7.75 Damage, -6 Energy
Crit: 181/1000: No
Effect: 616/1000: No
The Tower of Heaven: Lightning Bolt (Lucius): 10 Damage
Kame: Rock Slide: (8+3+3) + 3.5 = 17.5 Damage, -5 Energy
Paralysis: 433/1000: No
Hit: 140/1000: Yes
Crit: 639/1000: No
The Tower of Heaven: Lightning Bolt (Lucius): 10 Damage
(Lucius broke both of the first two laws)

You cannot use attacks with a BAP of exactly 7

The Wanderer orders
Engineer Pikachu orders
I ref
 
The Wanderer:
635.png

Lucius
HP: 18
Energy: 61
Item: Expert Belt
Abilities: Levitate
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 98
Other: Spikes (1 layer), Stealth Rock

Engineer Pikachu:
565.png

Kame
HP: 88
Energy: 54
Item: Focus Sash
Abilities: Sturdy, Solid Rock, Swift Swim
Atk: 5
Def: 5
SpA: 3
SpD: 3
Spe: 27
Other: -10% Evasion, Shell Smash, -1 Spe, Paralyzed (20%)


It is clear that Lucius can only stay up for so much longer, as he shoots a highly charged beam at Kame, while Lucius tries to make himself more powerful. Kame is unable to do anything at all because of the electrical currents running through his body from last round, which only delays Lucius' doom. The dragon takes advantage of this time by using his powers to split open the ground beneath Kame and make earthy energy burst up. Kame finally makes his move, launching some ice from his mouth at Lucius, which finishes him off.


The Wanderer:
635.png

Lucius
HP: KO
Energy: KO
Item: Expert Belt
Abilities: Levitate
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 98
Other: Spikes (1 layer), Stealth Rock
468.png

Sethim
HP: KO
Energy: KO
Item: Enigma Berry (0)
Abilities: Serence Grace, Hustle [Disabled], Super Luck
Atk: 1
Def: 4
SpA: 5
SpD: 4
Spe: 80
Other: none

frontnormal-fkitsunoh.png

Amelia
HP: KO
Energy: KO
Item: Scope Lens
Abilities: Frisk, Limber, Cursed Body
Atk: 4
Def: 3
SpA: 1
SpD: 3
Spe: 127
Other: +19% Accuracy

frontnormal-mcyclohm.png

Karamazov
HP: KO
Energy: KO
Item: Quick Claw
Abilities: Shield Dust, Static, Overcoat
Atk: 1
Def: 4
SpA: 5
SpD: 3
Spe: 80
Other: none

Engineer Pikachu:
565.png

Kame
HP: 62
Energy: 47
Item: Focus Sash
Abilities: Sturdy, Solid Rock, Swift Swim
Atk: 5
Def: 5
SpA: 3
SpD: 3
Spe: 27
Other: -10% Evasion, Shell Smash, Paralyzed (10%)
323.png

Fuji
HP: 73
Energy: 56
Item: Expert Belt
Abilities: Magma Armor, Solid Rock, Anger Point
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 34
Other: -10% Evasion

448.png

Toshi
HP: 83
Energy: 67
Item: Expert Belt
Abilities: Steadfast, Inner Focus, Justified
Atk: 4
Def: 3
SpA: 4
SpD: 2
Spe: 104
Other: +12% Accuracy

477.png

Yukai
HP: 56
Energy: 76
Item: Reaper Cloth
Abilities: Pressure, [Pressure, Levitate]
Atk: 5
Def: 5
SpA: 3
SpD: 5
Spe: 39
Other: -10% Evasion

antrevamp.png

Hyomu
HP: KO
Energy: KO
Item: Oran Berry (0)
Abilities: Compoundeyes, Mountaineer, Technician
Atk: 4
Def: 2
SpA: 5
SpD: 3
Spe: 121
Other: none

  • You can only use attacking moves if they are STAB and/or super-effective
  • Your opponent must lose at least 15 damage throughout each round
    (note: this includes direct damage, residual damage, and self-inflicted damage)
  • You must use an attacking move successfully at least once a round
    (note: the attacking move doesn't have to hit, it simply must be executed successfully)
  • You may not use the same attack three times in a row unless locked into that move (i.e. Outrage, Encored, Choiced)
  • You cannot use attacks with a BAP of exactly 5
  • Your opponent must have a net loss of HP by the end of the round from the start of the round
    (note: excludes hazard damage)
  • The effects of items are doubled
  • You cannot use attacks with a BAP of exactly 7
Action 1:
Lucius: (5-1-2+4-4+3) x 1.5 + 1.75 = 9.25 Damage, -6 Energy
Crit: 641/1000: No
Effect: 104/1000: Yes
Kame: fully paralyzed
Paralysis: 64/1000: Yes
Hit: 521/1000: Yes

Action 2:
Lucius: Earth Power: (9-1-2+4-4+3) x 1.5 + 3.5 = 17 Damage, -7 Energy
Crit: 257/1000: No
Effect: 292/1000: No
Kame: Ice Beam: (10+0) x 1.5 + 3.5 = 18.5 Damage, -7 Energy
Paralysis: 543/1000: No
Crit: 146/1000: No
Effect: 687/1000: No

On the second action of each round, you must use an attack with your higher attacking stat
(so if you have 5 Atk and 4 SpA, you must use a physical attack A2, but you can use either if you have 4 Atk and 4 SpA)

The Wanderer sends out a Pokemon and equips an item
Engineer Pikachu orders
The Wanderer orders
I ref
 
Spr_BW_Scientist_M.png
565.png

Let's just keep dealing damage, shall we...?

Aqua Tail - Hydro Pump - Aqua Tail
IF (Gallade has Double Team clones on A1 or A3) THEN (Use Earthquake instead)
 
The Wanderer:
475.png

Quass
HP: 79
Energy: 100
Item: Dawn Stone
Abilities: Steadfast, Justified
Atk: 5
Def: 3
SpA: 3 [5]
SpD: 4
Spe: 80
Other: Spikes (1 layer), Stealth Rock

Engineer Pikachu:
565.png

Kame
HP: 62
Energy: 47
Item: Focus Sash
Abilities: Sturdy, Solid Rock, Swift Swim
Atk: 5
Def: 5
SpA: 3
SpD: 3
Spe: 27
Other: -10% Evasion, Shell Smash, Paralyzed (10%)


sorry, no flavor today. I'll edit it in on Friday unless you guys have both ordered by then.


The Wanderer:
475.png

Quass
HP: 25
Energy: 81
Item: Dawn Stone
Abilities: Steadfast, Justified
Atk: 5
Def: 3
SpA: 3 [5]
SpD: 4
Spe: 80
Other: Spikes (1 layer), Stealth Rock
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Sethim
HP: KO
Energy: KO
Item: Enigma Berry (0)
Abilities: Serence Grace, Hustle [Disabled], Super Luck
Atk: 1
Def: 4
SpA: 5
SpD: 4
Spe: 80
Other: none

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Amelia
HP: KO
Energy: KO
Item: Scope Lens
Abilities: Frisk, Limber, Cursed Body
Atk: 4
Def: 3
SpA: 1
SpD: 3
Spe: 127
Other: +19% Accuracy

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Karamazov
HP: KO
Energy: KO
Item: Quick Claw
Abilities: Shield Dust, Static, Overcoat
Atk: 1
Def: 4
SpA: 5
SpD: 3
Spe: 80
Other: none

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Lucius
HP: KO
Energy: KO
Item: Expert Belt
Abilities: Levitate
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 98
Other: none

Engineer Pikachu:
565.png

Kame
HP: 29
Energy: 28
Item: Focus Sash
Abilities: Sturdy, Solid Rock, Swift Swim
Atk: 5
Def: 5
SpA: 3
SpD: 3
Spe: 27
Other: -10% Evasion, Shell Smash, Paralyzed (5%)
323.png

Fuji
HP: 73
Energy: 56
Item: Expert Belt
Abilities: Magma Armor, Solid Rock, Anger Point
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 34
Other: -10% Evasion

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Toshi
HP: 83
Energy: 67
Item: Expert Belt
Abilities: Steadfast, Inner Focus, Justified
Atk: 4
Def: 3
SpA: 4
SpD: 2
Spe: 104
Other: +12% Accuracy

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Yukai
HP: 56
Energy: 76
Item: Reaper Cloth
Abilities: Pressure, [Pressure, Levitate]
Atk: 5
Def: 5
SpA: 3
SpD: 5
Spe: 39
Other: -10% Evasion

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Hyomu
HP: KO
Energy: KO
Item: Oran Berry (0)
Abilities: Compoundeyes, Mountaineer, Technician
Atk: 4
Def: 2
SpA: 5
SpD: 3
Spe: 121
Other: none

  • You can only use attacking moves if they are STAB and/or super-effective
  • Your opponent must lose at least 15 damage throughout each round
    (note: this includes direct damage, residual damage, and self-inflicted damage)
  • You must use an attacking move successfully at least once a round
    (note: the attacking move doesn't have to hit, it simply must be executed successfully)
  • You may not use the same attack three times in a row unless locked into that move (i.e. Outrage, Encored, Choiced)
  • You cannot use attacks with a BAP of exactly 5
  • Your opponent must have a net loss of HP by the end of the round from the start of the round
    (note: excludes hazard damage)
  • The effects of items are doubled
  • You cannot use attacks with a BAP of exactly 7
  • On the second action of each round, you must use an attack with your higher attacking stat
    (so if you have 5 Atk and 4 SpA, you must use a physical attack A2, but you can use either if you have 4 Atk and 4 SpA)
Action 1:
Quass: Charge Beam: (5-1-2-4+3) x 1.5 + 1.75 = 3.25 Damage, -6 Energy
Crit: 201/1000: No
Effect: 869/1000: No
The Tower of Heaven: Lightning Bolt (Quass because 5 BAP attack): 10 Damage
Kame: Aqua Tail: (9+3+3) + 3.5 = 18.5 Damage, -6 Energy
Paralysis: 857/1000: No
Hit: 704/1000: Yes
Crit: 343/1000: No

Action 2:
Quass: Thunder Punch: (8-1-2-4+0) x 1.5 + 1.75 = 3.25 Damage, -6 Energy
Crit: 182/1000: No
Effect: 383/1000: No
Kame: Hydro Pump: (12+3-1.5) + 3.5 = 17 Damage, -7 Energy
Paralysis: 764/1000: No
Hit: 384/1000: Yes
Crit: 332/1000: No
The Tower of Heaven: Lightning Bolt (Kame because most recent law): 10 Damage

Action 3:
Quass: Thunderbolt: (10-1-2+3) x 1.5 + 1.75 = 16.75 Damage, -7 Energy
Crit: 732/1000: No
Effect: 946/1000: No
The Tower of Heaven: Lightning Bolt (Quass): 10 Damage
Kame: Aqua Tail: (9+3+3) + 3.5 = 18.5 Damage, -6 Energy
Paralysis: 876/1000: No
Hit: 16/1000: Yes
Crit: 64/1000: No

You must use a physical move the third action of each round

The Wanderer orders
Engineer Pikachu orders
I ref
 
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