- Introduction -
Well, this team was built around Jirachi, so it's obviously not gonna be here...
Gyarados was a great addition to Jirachi because it's resistant to Fire and Ground, both of which Jirachi is weak to. It also is a great sweeper alongside Jirachi making them a semi-core.
I needed something else that could take a Fire Blast if Gyara was down plus I wanted an answer to Rotoms who could come in on Gyarados. This thing can also set up rocks which I really needed to wear down my opponent.
Shaymin completed my F/W/G core and gave me a nice check to Offensive Gyarados who could run through my team.
Rotom-W gives me a nice Spin Blocker, a check to Lucario, and it can come in later for clean up.
I lacked a pure revenge killer for Tyranitar and a scout, so Flygon seemed like the perfect fit. Plus, a STABed EQ on the team couldn't hurt. :P
So yeah, I was looking for a sweeper to build my team around and I wanted something with some decent bulk to aid my sweep. I looked at stuff like Nasty Plot Togekiss and DDNite, but one certain poke stood out to me. That certain poke is the ultimate "BS HAXER", Jirachi. It's mainly known for making your opponent rage quit, but, with Calm Mind, this set doesn't rely on hax to sweep. It simply hides behind it's bulk and CMs away until it's strong enough to kill the other person's team. On top of all that, it has nice typing which makes it the perfect pokemon to build my team around. With all that said, let's get on to the team building.
- Team Building Process -
Well, this team was built around Jirachi, so it's obviously not gonna be here...
Gyarados was a great addition to Jirachi because it's resistant to Fire and Ground, both of which Jirachi is weak to. It also is a great sweeper alongside Jirachi making them a semi-core.
I needed something else that could take a Fire Blast if Gyara was down plus I wanted an answer to Rotoms who could come in on Gyarados. This thing can also set up rocks which I really needed to wear down my opponent.
Shaymin completed my F/W/G core and gave me a nice check to Offensive Gyarados who could run through my team.
Rotom-W gives me a nice Spin Blocker, a check to Lucario, and it can come in later for clean up.
I lacked a pure revenge killer for Tyranitar and a scout, so Flygon seemed like the perfect fit. Plus, a STABed EQ on the team couldn't hurt. :P
- Synergy Chart -
- Under The Microscope -
Heatran (M) @ Life Orb
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Earth Power
- Hidden Power [Grass]
- Stealth Rock
- Overheat
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Hydro Pump
- Trick
Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Earthquake
- Outrage
- U-turn
- Thuderpunch
- Under The Microscope -
Heatran (M) @ Life Orb
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Earth Power
- Hidden Power [Grass]
- Stealth Rock
- Overheat
Ah, the mighty SpecsTran lead. This thing rapes the hell out of so many opposing leads, it's not even funny. It destroys Machamps lurking around thinking "lolshucatran" and Dynamicpunch away. SpecsTran also can ALWAYS OHKO Lead Metagross holding the Occa Berry. While being my lead, Heatran still can come in on fire type moves lured in my Jirachi or Shaymin. The fiery giant also is a member of my F/W/G core. Earth Power is a standard move on Tran and kills off other Heatrans, HP Grass is mainly for Swampert, but can hit other ground types as well, and I slapped on Stealth Rock because it couldn't find a place besides here on my team.
Green means easy to deal with.
Orange means somewhat problematic.
Red means difficult to handle.
Azelf: I pretty much own this thing if it doesn't have HP Ground.
Machamp: Overheat for the KO.
Dragonite: I go to Rotom-W for the Superpower or EQ and try killing it off.
Roserade: I send in something to take the sleep and go back to Heatran.
Swampert: HP Grass destroys it.
Heatran: I go immediately to Gyara or if I'm feeling ballsy I stay in.
Tyranitar: Switch to Flygon.
Ninjask: SR on the Protect and switch to Gyara.
Metagross: Overheat kills it.
Aerodactyl: I go out to Shaymin, take a hit or two and Seed Flare.
Jirachi: SR or Overheat first turn works.
Infernape: I switch to Gyara.
Rotom-w @ Choice ScarfGreen means easy to deal with.
Orange means somewhat problematic.
Red means difficult to handle.
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Hydro Pump
- Trick
This is my favorite washing machine in the world. Rotom-W is my spin blocker, helps me keep my rocks in play for Jirachi, and it's my Luke check. It can also hit pretty hard holding Life Orb which makes it a great clean up poke for late game. My favorite part about this Rotom is the surpise kills it gets on two of the metagame's top threats: Heatran and Tyranitar. People usually expect Specs Rotom-W, so they think they can easily come in on a Shadow Ball with their Heatran, but I hit them with a 120 base power Hydro Pump. The same thing works on Tyranitar, although it can come in on the Thunderbolt as well and Hydro pump is a 2HKO at best. Thunderbolt and Shadow ball are the usual STAB, Hydro Pump was mentioned before, and Pain Split is for some much needed recovery with Life Orb taking a toll on Rotom.
Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Earthquake
- Outrage
- U-turn
- Thuderpunch
Yeah, here it is, the generic ScarfGon. It somehow finds a way on a lot of my teams because it's a great revenge killer and a nice scout at the same time. This thing makes a good revenge killer for things who can kill my team such as Dragonite and Gyarados. Flygon's typing also allows it to come in on a lot of attacks, and destroy the opponent's poke with a poweful STABed Earthquake or Outrage. Honestly, this team wouldn't function if Flygon wasn't here to get so many key KOs. The moves are fairly standard, U-turn for scouting, Outrage and Earthquake (previously mentioned) are its primary attacking options, and Thunderpunch is for hitting Gyarados harder. Oh yeah, I chose Jolly over Adamant just so I can get as much speed as possible.
Roserade (M) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/4 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Energy Ball
- Toxic Spikes
- Sleep Powder
- Rest
It was reccomended by a couple people that I should switch Shaymin for a Roserade. I switch has worked rather nicely. Although my team is a bit frail now, I get some much needed Toxic Spikes support on this team for Jirachi. This thing can also be a nice special wall as well. It's a pretty nice Suicune and Vaporeon check as it can stall them with Toxic Spikes and hit them with STABed Energy Balls. I also love to put to sleep Heatrans who think they can switch into Roserade. It helps regulate one of SubCM Rachi's biggest threats. As I said before, Energy Ball is Roserade's primary STAB, but I'm thinking of changing it to Grass Knot. Toxic Spikes is self-explanatory and Sleep Powder is for crippling stuff on the switch (Heatran, Infernape, etc.). Rest is for some recovery and abuses Roserade's Natural Cure ability.
Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 156 HP/72 Atk/96 Def/184 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Taunt
- Waterfall
- Stone Edge
Gyarados is probably one of, if not the best, physical sweeper in OU right now and it fits in perfectly in this team. It makes a great partner with Jirachi thanks to its resists to Fire and Ground. If Jirachi is down early, Gyarados automatically fills in as the star of the team. It can wreck anything the opponent brings if it gets enough DDs off. I chose the Bulky DD version instead of going for the Offensive version because I thought with Life Orb and Stealth Rock damage, Gyarados wouldn't be around for as long as it could. Plus, having Taunt to stop status moves like Thunder Wave or Toxic can prove to be quite convenient although I have Shaymin as a Cleric. Even if rocks are in play, I still carry Leftovers and bulk to preserve Gyarados as long as I can. Gyarados is another member of my F/W/G and it also makes a extra check to Heatran, alongside Flygon. Waterfall is its standard STAB move and Stone Edge for Zapdos and Kingdra. Dragon Dance is self explanatory and Taunt was explained above.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/176 Spd/80 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Substitute
- Psychic/Flash Cannon
- Thunderbolt
Finally, the pokemon you've all wanted to see, the star of the team, Jirachi. When people see Jirachi, they know it's an immediate threat. This set takes it to a whole new level and it's probably of of Jirachi's most underrated ones. Jirachi already has a powerful Psychic under its belt, but with Calm Mind its power is tremendous. I chose the SubCM over Wish Calm Mind because I love the idea of having a sub to hide behind while you're sweeping. Also, with max HP EVs, Jirachi has enough bulk to make a lot of use out of them. Pretty much what I do is come in on a move that does practically nothing Jirachi or one that it resists, sub on the switch, and hide behind the sub while I set up and proceed to sweep. Although, I'm missing out of the Wish action that might be helpful to my other teammates with the other version of CMRachi, this Jirachi still has a nice chance to sweep. Also, I chose this Jirachi set over Superachi because of the extra bulk. The EVs let me outspeed positive base 90s (such as Jolly Lucario) and neutral base 100s. The rest is thrown into Special Attack for some extra power. Psychic over Flash Cannon here because of more power and the ability to hit Swampert, but I'm definitely considering switching to Flash Cannon because I HATE running into Tyranitar and Celebi. Thunderbolt has great coverage with Psychic and allows me to kill off bulky waters and Skarmory with ease. Substitute can also provide some scouting if I need it, but it's not its main function.
- Conclusion -
Thanks for reading my RMT. This team mainly revolves around my RachiGyara combo and getting a sweep off with Jirachi, but Gyarados if I must. Please leave some constructive criticism and/or suggestions to help my team improve. Thanks again!
Changes will be in red.
- Threat List -
Green means easy to deal with.
Orange means somewhat problematic.
Red means it's a big threat.
Heatran: Gyarados and Flygon can check it.
Scizor: Rotom-W if it's locked into Superpower, BP, or U-Turn.
Gyarados: Shaymin can come in and check it.
Tyranitar: Depends on what it's locked into. Every team member is resistant to one of its moves.
Starmie: Shaymin can come in, take an Ice Beam and still KO.
Gengar: I don't have too much for this. I have to get a Psychic in with Rachi. If not, I revenge it with Flygon.
Jirachi: Heatran can come on pretty much anything.
Infernape: Infernape says hi to Gyara.
Metagross: Rotom, Shaymin, and Heatran.
Swampert: I have Shaymin and Heatran has HP Grass.
Dragonite: I gotta get an Intimidate off with Gyarados and revenge with Flygon. If Flygon is down, I'm screwed.
Blissey: Ohey Gyara.
Machamp: I go to Gyarados or Rotom-W on the Dyanamicpunch.
Lucario: I go to Gyara for the Intimidate and Rotom checks it.
Flygon: Everything on my team is resistant to at least one of its attacks.
Azelf: Tran unless it's carrying HP Ground.
Breloom: Usually Gyara for the sleep and Intimidate.
Rotom: I switch to Heatran.
Gliscor: Shaymin and Gyarados.
Skarmory: Heatran dominates.
Vaporeon: Shaymin or Rotom.
Suicune: Shaymin or Rotom.
Celebi: Heatran kills it.
Jolteon: Flygon is its worst enemy.
Kingdra: Hard to deal with. Mainly Gyara for the attack drop and Shaymin can eventually kill it.
Roserade (M) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/4 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Energy Ball
- Toxic Spikes
- Sleep Powder
- Rest
It was reccomended by a couple people that I should switch Shaymin for a Roserade. I switch has worked rather nicely. Although my team is a bit frail now, I get some much needed Toxic Spikes support on this team for Jirachi. This thing can also be a nice special wall as well. It's a pretty nice Suicune and Vaporeon check as it can stall them with Toxic Spikes and hit them with STABed Energy Balls. I also love to put to sleep Heatrans who think they can switch into Roserade. It helps regulate one of SubCM Rachi's biggest threats. As I said before, Energy Ball is Roserade's primary STAB, but I'm thinking of changing it to Grass Knot. Toxic Spikes is self-explanatory and Sleep Powder is for crippling stuff on the switch (Heatran, Infernape, etc.). Rest is for some recovery and abuses Roserade's Natural Cure ability.
Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 156 HP/72 Atk/96 Def/184 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Taunt
- Waterfall
- Stone Edge
Gyarados is probably one of, if not the best, physical sweeper in OU right now and it fits in perfectly in this team. It makes a great partner with Jirachi thanks to its resists to Fire and Ground. If Jirachi is down early, Gyarados automatically fills in as the star of the team. It can wreck anything the opponent brings if it gets enough DDs off. I chose the Bulky DD version instead of going for the Offensive version because I thought with Life Orb and Stealth Rock damage, Gyarados wouldn't be around for as long as it could. Plus, having Taunt to stop status moves like Thunder Wave or Toxic can prove to be quite convenient although I have Shaymin as a Cleric. Even if rocks are in play, I still carry Leftovers and bulk to preserve Gyarados as long as I can. Gyarados is another member of my F/W/G and it also makes a extra check to Heatran, alongside Flygon. Waterfall is its standard STAB move and Stone Edge for Zapdos and Kingdra. Dragon Dance is self explanatory and Taunt was explained above.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/176 Spd/80 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Substitute
- Psychic/Flash Cannon
- Thunderbolt
Finally, the pokemon you've all wanted to see, the star of the team, Jirachi. When people see Jirachi, they know it's an immediate threat. This set takes it to a whole new level and it's probably of of Jirachi's most underrated ones. Jirachi already has a powerful Psychic under its belt, but with Calm Mind its power is tremendous. I chose the SubCM over Wish Calm Mind because I love the idea of having a sub to hide behind while you're sweeping. Also, with max HP EVs, Jirachi has enough bulk to make a lot of use out of them. Pretty much what I do is come in on a move that does practically nothing Jirachi or one that it resists, sub on the switch, and hide behind the sub while I set up and proceed to sweep. Although, I'm missing out of the Wish action that might be helpful to my other teammates with the other version of CMRachi, this Jirachi still has a nice chance to sweep. Also, I chose this Jirachi set over Superachi because of the extra bulk. The EVs let me outspeed positive base 90s (such as Jolly Lucario) and neutral base 100s. The rest is thrown into Special Attack for some extra power. Psychic over Flash Cannon here because of more power and the ability to hit Swampert, but I'm definitely considering switching to Flash Cannon because I HATE running into Tyranitar and Celebi. Thunderbolt has great coverage with Psychic and allows me to kill off bulky waters and Skarmory with ease. Substitute can also provide some scouting if I need it, but it's not its main function.
- Conclusion -
Thanks for reading my RMT. This team mainly revolves around my RachiGyara combo and getting a sweep off with Jirachi, but Gyarados if I must. Please leave some constructive criticism and/or suggestions to help my team improve. Thanks again!
Changes will be in red.
- Threat List -
Green means easy to deal with.
Orange means somewhat problematic.
Red means it's a big threat.