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I think since Jynx is a humanshaped pokemon, that she can have human like features, like drinking water, this would make Jynx a fierce competitor. I have two short scenarios that I came up with that could utilize a Water Absorb Jynx.
Double Battles/Triple Battles (I don't do double battles or triple battles but consider this)
Simple just Surf Jynx to full HP when endangered
Regular Battles
You can safely switch in Jynx on Water attacks (duh!)
this will make Jynx a threat every water pokemon that doesn't have any moves of Jynx's weaknesses.
Imo like Fire-Types, Water-Types make their way on everybody's team and its extremely unlikely Jynx will be able to counter Mons like Heatran, Houndoom, etc. At least you will potentially counter many Water Mons. Assuming they're not prepared for Jynx.
Now for Adaptability
I have nothing to support it, it was a blurb in my mind and its a personal opinion of mine that Jynx deserves more respect being the only Ice/Psychic mon in the game. Adding 2x to Psychic, Dream Eater & Ice Beam seems like a good thing to put on Jynx's resume.
What if Arcanine got swords dance?
Lucario is one of the best setup sweepers in the game, even with "only" 110 base attack stat. Arcanine has the same stat, with access to extreme speed, close combat and flare blitz to boot. What's more, flare blitz gets a significant boost in the sun.The Legendary Canine even has better defensive stats than Lucario.It's mono fire typing holds it back though, with its weakness to stealth rock and vulnerability to all other hazards.
Could Arcanine become the new Lucario?
This would arguably make Galvantula UU and Searing shot doesn't also make Galvantula good, but fits perfectly flavor-wise. Compoundeyes Thunder + Bug Buzz + Searing Shot nails the coverage statue and it gets STAB in the sun. The 30% burn chance also makes sure that pokemon that resist it like Garchomp are not completely safe switch-ins (think Volcarona in an offensive form) and hits most pokemon super-effectively. Combine that with LO Sucker Punch with little investment means it can nail most things faster than it like Latias, Latios, Gengar, Alakazam, and Starmie. Or you can use Volt Switch / Giga Drain / Hidden Power [Ice] for momentum or coverage.
What if Ninetales got Magma Storm?
Now, our mediocre weather starter can trap Tyranitar, and Politoed, use Sunny Day on a sack against Tyranitar (then KO), or Solarbeam against Politoed and even Tyranitar (obviously if Stone Edge misses). The use of Dugtrio would be less needed and sun teams don't have to fit in the Dugtrio + Weather Trapper Heatran + Ninetales core and instead can fit in two new pokemon such as Infernape (this thing is good in sun, but sucks x( in rain, and weatherless: it's good in sand too!), and Lilligant? Idk, I don't play sun teams.
What if Arcanine got swords dance?
Lucario is one of the best setup sweepers in the game, even with "only" 110 base attack stat. Arcanine has the same stat, with access to extreme speed, close combat and flare blitz to boot. What's more, flare blitz gets a significant boost in the sun.The Legendary Canine even has better defensive stats than Lucario.It's mono fire typing holds it back though, with its weakness to stealth rock and vulnerability to all other hazards.
Could Arcanine become the new Lucario?
^No, SD Arcanine could probably make OU (I would be better than stuff like Metagross anyway).
Even without Lucario's resistances, Intimidate + superior bulk would mean it would have an even easier time setting up. Flare Blitz's coverage in sun is so great that Arcy wouldn't be choosing between Crunch and Ice Punch (+2 Flare Blitz in sun would easily overcome both Jellicent and Gliscor).
btw:
+1 252+ Atk Life Orb Arcanine Flare Blitz vs. 200 HP / 244 Def Landorus-T in sun: 477-563 (129.26 - 152.57%) -- guaranteed OHKO
+1 252+ Atk Life Orb Arcanine Flare Blitz vs. 200 HP / 244 Def Landorus-T: 320-376 (86.72 - 101.89%) -- 87.5% chance to OHKO after Stealth Rock
+2 252+ Atk Life Orb Arcanine Flare Blitz vs. 248 HP / 216+ Def Jellicent in sun: 348-409 (86.35 - 101.48%) -- 87.5% chance to OHKO after Stealth Rock
His problem has always been just missing the competive mark for speed, but with Agility, he can outspeed everything, scarfed or not, even with an Adamant nature. Would this finally give Haxorus the day in the light he's longed for?
Nah, Haxorus appreciates Dragon Dance more because Haxorus appreciates the power boost to get most of its KOs. An example is Donphan who's 2HKOed by Outrage for example. Haxorus would need something that would improve it's bulk. Coil?
Nah, Haxorus appreciates Dragon Dance more because Haxorus appreciates the power boost to get most of its KOs. An example is Donphan who's 2HKOed by Outrage for example. Haxorus would need something that would improve it's bulk. Coil?
The problem with DDance is that Haxorus needs to set up twice to not get outrun and mauled by Scarfers. Agility would bypass this issue, as well as the issue of his poor bulk, and still manages to utilizes his base 147 Attack.
Everyone knows how Landorus-T is a great defensive Pokemon, given its ability to take on things like Terrakion and Garchomp. A common problem is that because of repeated attacks and Stealth rock damage, it gets worn out way too fast. So let's add in a reliable recovery and dare I say, it might even be a superior physical hybrid of Hippowdon and Gliscor! Now Landorus-T is free to run a full on defensive set, as it won't be worn down too quickly and can instead stall a bunch of shit out while maintaining respectable offensive presence thanks to its great base 145 Attack stat. It also fits flavor wise because Landorus-T is a tiger cat thing and they're known to sleep for long hours, so giving it Slack Off wouldn't be too far off!
For example:
-1 252 Atk Choice Band Garchomp Outrage vs. 248 HP / 252+ Def Landorus-T: 153-180 (40.15 - 47.24%) -- 3.13% chance to 2HKO after Stealth Rock
-1 252 Atk Choice Band Terrakion Stone Edge vs. 248 HP / 252+ Def Landorus-T: 127-150 (33.33 - 39.37%) -- guaranteed 3HKO after Stealth Rock
Some of the most powerful Choice Band users in the tier can't even get a clean 2HKO, while Landorus-T can just stall them out with Slack Off and do some great damage back.
0 Atk Landorus-T Earthquake vs. 4 HP / 0 Def Terrakion: 324-384 (100 - 118.51%) -- guaranteed OHKO
0 Atk Landorus-T Earthquake vs. 4 HP / 0 Def Garchomp: 156-184 (43.57 - 51.39%) -- 8.2% chance to 2HKO
A new set would look something like this:
Landorus-T @ Leftovers
Impish Nature
248 HP / 252 Def / 8 SpD
-Slack Off
-Earthquake
-Rock Slide / Stealth Rock
-U-Turn
So what do you guys think? How would Slack Off Landorus-T affect OU?
Donphan with Slack Off would be the bomb. It now can function as a better supporter, a bulky attacker, or a wall. Donphan also would probably be the 2nd best spinner after Starmie, and would remove hazards easily, as with actual investment in its attack, no spinblocker can switch in...
Yeah Donphan with Slack Off would be seriously solid, and probably the #1 choice for stall played alongside a Roserade / Amoonguss (to deal with Toxic Spikes + great synergy with Donphan).
What if...Rhyperior got Sand Rush?
Rhyperior @ Life Orb
Jolly, 4 HP / 252 Atk / 252 Spe
- Earthquake
- Stone Edge
- Swords Dance
- Ice Punch / Megahorn
This right here is scary. Mammoth attack, powerful STAB's with good coverage, great HP and Defense which make coming in and setting up fairly easy, and now enough speed to outpace everything in the metagame below base 130. Even Excadrill had nothing on this beast's offensive might. Ice Punch hits Lando-T, currently the most popular physical wall, but Megahorn is arguably better for the likes of Celebi, Slowbro and Amoonguss. Unfortunately, Rhyperior's poor speed would still hold it back from being a perfect sweeper, being outpaced and OHKO'd by every common special scarfer; together with its common priority weaknesses and all-round bad defensive typing. As a wallbreaker though, with the constant threat of a lategame sweep against teams without a way to change the weather or a faster Scarfer, Rhyperior could certainly find a solid niche in the metagame, more or less completely replacing Stoutland and being a regular inclusion in all forms of Sand team.
I read the rules and there doesn't seem to be anything against this, but it's not an ability/moveset alteration so if it doesn't fit into the thread then a mod can happily delete this post.
What if Swift Swim, Sand Rush, and Chlorophyll gave 1.3x boosts?
The general spirit of the thread has been to make pokemon stronger, so perhaps this is a bit odd of a suggestion. The likes of Kingdra and Excadrill outsped even choice scarfers before, but this alteration brings them down to earth a little.
With max speed evs and natures:
295>383.5
302>392
284>369
Like this, most choice scarfers can easily catch them, and base speed 130s don't even need an item. Sun also still reaps the benefits of Chlorophyll.
Why 1.3 and not 1.5 like a Choice Scarf boost? that would make more sense and would make the abilities not suck, whereas a 1.3 boost seems like a pretty serious downgrade if it's even slower than a Scarf.
With all this talk about Tinted Lens, it reminded me of something a friend and I made up a while back.
What if Escavalier got Tinted Lens?
Escavalier @ Choice Band
Trait: Tinted Lens
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Megahorn
- Iron Head
- Sleep Talk/Pursuit
- Return
This set DEFINES power, dealing damage comparable to the mighty Kyurem-B on resisted hits. Here's an example of his power: 252+ Atk Choice Band Tinted Lens Escavalier Megahorn vs. 252 HP / 252+ Def Forretress: 189-223 (53.38 - 62.99%) -- guaranteed 2HKO after Stealth Rock. I'll put more calcs down below, but that alone should show you just how powerful this mother fucker is. Sure this big guy is slow as molasses, being out sped by even Forretress, however, what he lacks in speed he excels in both attack and bulk. Being able to 2HKO pretty much all of its counters with just one move is pretty out standing, and although Escavalier will most likely only be bumped up to UU if he was given Tinted Lens, he'd be much more potent in OU then he is now. Megahorn KOs pretty much anything unresistant, and KOs MORE that do resist it, ironically. Iron Head is for dual STAB, and lets Escavalier deal huge damage to the likes of Terrakion, Kyurem-B, and even 3HKO Skarmory. Sleep Talk is a really nice move as bait against Breloom since any move Escavalier uses will always KO Breloom. Pursuit will rarely be used, but it's useful against Jellicent who wont want to risk getting Megahorned to the face. Return has now become even more powerful, and Escavalier isn't hindered nearly as much when locked into Return since it still hits Steel types really hard.
Some good partners to Escavalier would be Heatran and Politoed, both who can deal with Fire-types, while Politoed gives Escavalier only a x2 weakness to it. Speaking of Heatran, he's about the best counter you could possibly get. He's 2HKOed by Return, but he can come in on full health and threaten it. Cobalion is actually one of the best counters as well, since Iron Head does the most to it, but fails to 2HKO it. Gengar can be a great check to it with HP Fire, while also countering it when its locked into Return. Jellicent can also come into Return and burn it with Will-O-Wisp, but it can't come in on Megahorn. Like mentioned earlier, Escavalier wouldn't become a top tier threat if it were given Tinted Lens because of its awful speed, but with proper support and bulk investment, Escav is like the ultimate nuking machine that can break down any wall imaginable. This thing would just be straight up broken on Trick Room teams though, so that's always nice.
252+ Atk Choice Band Tinted Lens Escavalier Iron Head vs. 224 HP / 252+ Def Skarmory: 127-150 (38.83 - 45.87%) -- guaranteed 3HKO
252+ Atk Choice Band Tinted Lens Escavalier Megahorn vs. 248 HP / 216+ Def Jellicent: 309-364 (76.67 - 90.32%) -- guaranteed 2HKO
252+ Atk Choice Band Tinted Lens Escavalier Return vs. 248 HP / 0 Def Heatran: 179-211 (46.49 - 54.8%) -- 8.98% chance to 2HKO
252+ Atk Choice Band Tinted Lens Escavalier Megahorn vs. 4 HP / 0 Def Keldeo: 363-427 (112.03 - 131.79%) -- guaranteed OHKO
252+ Atk Choice Band Tinted Lens Escavalier Megahorn vs. 248 HP / 0 Def Scizor: 331-391 (96.5 - 113.99%) -- 81.25% chance to OHKO
252+ Atk Choice Band Tinted Lens Escavalier Megahorn vs. 252 HP / 220+ Def Steelix: 145-172 (40.96 - 48.58%) -- guaranteed 3HKO after Stealth Rock
What if Heracross got U-turn?
This would make scarf heracross much more useful early game as a scout doing big damage to the opponent, and having enough speed to be an effective scarfer would separate it from Scizor. However, it's really pointless to grab a moxie boost by revenge-killing a weakened threat and then immediately switching out, so a guts set could could be used to do heavy damage with U-turn (the same as Scizor pretty much) and switch out without taking burn damage. However, the advantage over Scizor is Heracross' ability to stay in without being choice-locked, and his status immunity.
Why 1.3 and not 1.5 like a Choice Scarf boost? that would make more sense and would make the abilities not suck, whereas a 1.3 boost seems like a pretty serious downgrade if it's even slower than a Scarf.
Because having choice scarf level speed without being stuck on a move and not even having to waste a turn on a boosting move is a pretty huge deal. Other pokemon have to give something up to get speed higher than that, and to gain it with full versatility would still be broken. I think. This is only a suspicion, as I can't actually know the full effect on the meta.
Because having choice scarf level speed without being stuck on a move and not even having to waste a turn on a boosting move is a pretty huge deal. Other pokemon have to give something up to get speed higher than that, and to gain it with full versatility would still be broken. I think. This is only a suspicion, as I can't actually know the full effect on the meta.
Yeah, because x2 isn't a big deal? Choice Scarf speed would allow a lot more users of Choice Scarf such as Latios, Salamence, Kyurem-B, and Garchomp to revenge kill Venusaur even in the sun. Choice Scarf speed is a lot more practical to me, but x1.3 is a bit too low to be that useful. Pretty much every common user of Choice Scarf in OU could revenge kill most Chlorophyll sweepers with that low of speed.
Um... good? If they couldn't, the drop obviously wouldn't have been low enough. Few teams run more than one choice scarf user (if they even have one) and it's not like every pokemon shouldn't have a counter strategy so... I'm not seeing a problem but rather a built in check to a powerful ability. Of the three examples I posted, the only one who can't outrun base 120s is Venusaur.
@ Slack Off Landorus-T: it would be amazing really for any team with a defensive backbone, being an outright counter to Terrakion is great, Terrakion useage would certainly plummet, and its not niche either, having good all around use. A bit of a problem it might have is still offensive Dragons, while they struggle to 2HKO in theory, with the smallest amount of prior damage they still could break through, especially if they come in on their own to revenge.
I think though that Roost on Landorus-T would be more likely considering it's flying type.
@ Slack Off Donphan: while this would help legitimize Donphan use, I fear Donphan still doesn't quite have the defenses to utilized Slack Off, a lot of physical threats still 2HKO it regardless. Also Donphan would suffer from a bit of 4MSS with Earthquake / Slack Off / Rapid Spin / Stealth Rock or Ice Shard or Stone Edge competing in the last slot.
Here is a very possible one:
What if event Raikou was not nature locked?
The ability to use Weather Ball and Thunder off of 115 base speed makes it a great rain threat but without timid it fails to outrun many of the common things that it could beat such as terrakion. Aura Spear also helps out greatly letting it hit tyranitar even harder.
Um... good? If they couldn't, the drop obviously wouldn't have been low enough. Few teams run more than one choice scarf user (if they even have one) and it's not like every pokemon shouldn't have a counter strategy so... I'm not seeing a problem but rather a built in check to a powerful ability. Of the three examples I posted, the only one who can't outrun base 120s is Venusaur.
I think it would suck. Most Chlorophyll / SS users are not that fast to begin with-- even with 1.5 boosts, they will be outsped by almost any scarfer.
Which, is kind of silly since weather conditional speed is supposed to make sweepers and really reward you for setting up and protecting weather. There's no value to these abilities at all if they can be outsped by any random scarf user.
The interesting thing about Escavalier is that it almost doesn't even need Tinted Lens. You still get 2HKOs on most Tentacruel, Politoed, and Dragonite after SR with Megahorn as it is now. It can even OHKO Tornadus sometimes after SR. Iron Head already lets you KO Terrakion, Kyurem-B, etc.
This would make Escavalier probably the best Trick Room abuser in the entire OU. Only bulky Pokemon that 4x resist Megahorn would be safe switch-ins to this beast, which basically means Skarmory, Heatran, and bulky Toxicroak in rain (which is nailed by Iron Head). Everything else is OHKO-2HKOed by Megahorn alone, even 4x resistant Pokemon such as Infernape, offensive Toxicroak, Lucario, and Gengar, with the help of SR and/or Spikes. It would also make it a pretty good revenge killer for Outraging dragons, being able to OHKO all of them with Megahorn and being impossible to setup on after, and Lati@s that have used Draco Meteor once with Pursuit, making it an excellent check to dragon types in general, which is almost impossible to setup on after (which other Dragon-type checks can't claim, as CB Scizor, Scarf Jirachi, and defensive Steel-types are all very liable to getting set-up on after dealing with the dragons). Finally, it could take advantage of its excellent bulk and resistances to switch in (against both common offensive and defensive Pokemon, such as Celebi, Ferrothorn, Alakazam, Scizor locked into Bullet Punch, as well as the aforementioned Dragon-types) and start threatening with OHKO/2HKOes any team without Heatran and Skarmory. Imo, Tinted Lens would be good enough to allow Escavalier to reach at least 30-40 usage in OU, showing how ridiculous of a boost this ability is, especially to Pokemon with good power but bad coverage, though Escavalier's pathetic Speed will make it manageable.