So like i said, this is my first real OU team and i know it has problems; my main thing is that id rather not be completely cliche if at all possible.
Heatran (M) @ Shuca Berry
Ability: Flash Fire
EVs: 6 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Earth Power
- Lava Plume
- Stealth Rock
- Explosion
This was the Weavile anti lead that i once loved, however it's effectiveness grew short, and his spot simply could have been filled with something more useful. Heatran is usually played with fire blast, but i decided lava plume provides a burn that destroys metagross along with ensuring death on just about any other lead, and its suprisingly powerful as well. Earthpower is basically there as a sub EQ and its explosion is 1337; ive yet to see it not take down an 80% or less opponent.
Synergy: Heatran provides me with SR, which i didnt really plan on using, however, in testing, i came upon a great deal of Sashers that barely won the match for the opponent. This rids me of that problem and also gives me a helpful secondary dmg as i'm assuming my team should cause alot of switches. He also serves as some damage and resists that will come into play later in the game.
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Porygonz @ Choice Scarf
Ability: Adaptability
EVs: 6 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Tri Attack
- Thunderbolt
- Ice Beam
- Hidden Power [Fighting]
When i was testing this team, i noticed that i could really use something to stop that rampaging Mence in its tracks. Porygon-z is such an amazing revenge killer. The highest Satk in OU (tied with Alakazam), along with a choice scarf makes him a killing machine. i chose adaptability over download as download really didnt seem to help me with my purpose much.
Synergy: Porygon-Z stops sweepers mid-sweep. He holds Ice beam, which stops Dragon and grounds, Tbolt, for anything in the air, and HP fighting for anything Steel or.. alots weak to fighting, needless to say his type coverage is flawless, and i've provided Tri beam as it gives some nasty Status effects as well as its' access to Adaptablilty and STAB.
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Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 80 HP/252 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- Fire Punch
- Thunderpunch
- U-turn
A scarf flinch Jirachi. I think if you had this on your team with a togekiss people would just quit. with a 60% chance to flinch on somthing that hits dragons for supereffective, this guy is no joke. everything else is basically for type coverage other than u-turn, which is for scouting jirachi counters.
Synergy: This is basically a stall for anything that my dragons fear, and i gotta say my dragonite doesnt fear much. i can switch him in on scizor and metagross pretty easily, and typically Uturn to Zapdos jsut to test the waters, after im sure about their CB i can pound away. wins alot of matches for me.
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Dragonite (M) @ Leftovers
Ability: Inner Focus
EVs: 248 HP/52 Spd/208 SDef
Careful nature (+SDef, -SAtk)
- Roost
- Dragon Claw
- Dragon Dance
- Heal Bell
This was a Salamence, but he pretty much sucked here in comparison to Dragonite. On top of being cuddly, this dragonite is kind of a beast. i usually get ice beamed or Tbolted, then "WTF"'d all in 3 seconds. actually, this dragon can typically DD twice without any trouble at all then attempt the bulky sweep. He's also a great switch in to his resists because he holds both roost and heal bell. heal bell! Salamence just sweeps and occasionlly walls... wooo.... This thing is so versatile and underestimated it burns my belly.
Synergy: Basically like i said before, i'm not looking to counter specific pokemon, instead, i've opted to Make the spectrum broad so that i can work on the details once i'm in the match, because an extremely good counter is only so good, after your counter is dead... then what? That in mind, This Dragonite is basically meant to catch people of gaurd with its extremely bulkiness, and then retailiate with its wide ranged Dclaw, removing status's is a nice slap on the dick.
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Kingdra (M) @ Life Orb
Ability: Swift Swim
EVs: 252 Atk/16 Spd/240 SAtk
Naughty nature (+Atk, -SDef)
- Waterfall
- Rain Dance
- Hydro Pump
- Draco Meteor
I've tried this Kingdra with a few sets, and regardless or not of whether i want to pursue this set specifically, ive decided that I need Rain dance, it just fits too perfectly into the team. The rain not only provides boosted speed and attack, but also weakens fire for the rest of my team, but also blocks out sandstorm. This kingdra started out as a mixed rain sweeper, and i've switched to a double danced physical, which was good, but i think this is just the best. He can literally can babies cry just by making it rain on them hoes =] This set, in all honesty is broken, and i almost think he should be Uber, buttttt wtf, hes not. This rips through just about anyone barring vaporeon.
Synergy: The rain on this Kingdra is whats really the key. With DD, i'm still getting pelted by sand, as is the rest of my team, which put me at a pretty weak spot to the likes of hippowdon. The rain will sweep away the sand, provide me with a boost to my already STAB waterfall, and a +2 speed boost. At first, my concern was, with that those boosts will fade, so i tried a dragon dance, but the rest of my team suffered dearly for it, and since its a team and not just Kingdra sweeping, he needed to give a little, and its worked marvelously as kingdra is already pretty bulky, meaning he can take the hit while setting up the rain. my only really big concern is that he gets paralysed, which renders is repulsing speed useless. while Dragonite can cure this, i think rain support would be pretty nice to just run in and sweep the shit out of things.
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Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/220 Def/38 Spd
Bold nature (+Def, -Atk)
- Roost
- Thunderbolt
- Heat Wave
- Hidden Power [Grass]
Originally a Glaceon, but i've changed that along with a ton of other things on this team. He's my Physical wall, but not to be taken to lightly. Whilst this Zapdos can sure as hell take a kick in the nuts, he also rids me of things like Swampert, in fact, his attacking moves are really useful in the midst of a battle, as most of the physical attackers i switch into dont really have what it takes in the Spdef department.
Synergy: Bulky Bulky bird. Fits practically perfect as he's able to switch in for both metagross and blissey if they ever get into an trouble, which of course people will try and do. This is blissey's "yang" =]
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Please give me a hand, i'm looking for any suggestions and i'll definately try just about anything. I know the team is kinda Cliche, but id like to steer away from that if you have any ideas, mainly for the suprise on my opponent. kthxiloveyoubye =]
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Update: Been doing alot of expirimenting lately, thanks for all the help, this is where my team stands now.
Heatran (M) @ Shuca Berry
Ability: Flash Fire
EVs: 6 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Earth Power
- Lava Plume
- Stealth Rock
- Explosion
This was the Weavile anti lead that i once loved, however it's effectiveness grew short, and his spot simply could have been filled with something more useful. Heatran is usually played with fire blast, but i decided lava plume provides a burn that destroys metagross along with ensuring death on just about any other lead, and its suprisingly powerful as well. Earthpower is basically there as a sub EQ and its explosion is 1337; ive yet to see it not take down an 80% or less opponent.
Synergy: Heatran provides me with SR, which i didnt really plan on using, however, in testing, i came upon a great deal of Sashers that barely won the match for the opponent. This rids me of that problem and also gives me a helpful secondary dmg as i'm assuming my team should cause alot of switches. He also serves as some damage and resists that will come into play later in the game.
---
Porygonz @ Choice Scarf
Ability: Adaptability
EVs: 6 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Tri Attack
- Thunderbolt
- Ice Beam
- Hidden Power [Fighting]
When i was testing this team, i noticed that i could really use something to stop that rampaging Mence in its tracks. Porygon-z is such an amazing revenge killer. The highest Satk in OU (tied with Alakazam), along with a choice scarf makes him a killing machine. i chose adaptability over download as download really didnt seem to help me with my purpose much.
Synergy: Porygon-Z stops sweepers mid-sweep. He holds Ice beam, which stops Dragon and grounds, Tbolt, for anything in the air, and HP fighting for anything Steel or.. alots weak to fighting, needless to say his type coverage is flawless, and i've provided Tri beam as it gives some nasty Status effects as well as its' access to Adaptablilty and STAB.
---
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 80 HP/252 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- Fire Punch
- Thunderpunch
- U-turn
A scarf flinch Jirachi. I think if you had this on your team with a togekiss people would just quit. with a 60% chance to flinch on somthing that hits dragons for supereffective, this guy is no joke. everything else is basically for type coverage other than u-turn, which is for scouting jirachi counters.
Synergy: This is basically a stall for anything that my dragons fear, and i gotta say my dragonite doesnt fear much. i can switch him in on scizor and metagross pretty easily, and typically Uturn to Zapdos jsut to test the waters, after im sure about their CB i can pound away. wins alot of matches for me.
---
Dragonite (M) @ Leftovers
Ability: Inner Focus
EVs: 248 HP/52 Spd/208 SDef
Careful nature (+SDef, -SAtk)
- Roost
- Dragon Claw
- Dragon Dance
- Heal Bell
This was a Salamence, but he pretty much sucked here in comparison to Dragonite. On top of being cuddly, this dragonite is kind of a beast. i usually get ice beamed or Tbolted, then "WTF"'d all in 3 seconds. actually, this dragon can typically DD twice without any trouble at all then attempt the bulky sweep. He's also a great switch in to his resists because he holds both roost and heal bell. heal bell! Salamence just sweeps and occasionlly walls... wooo.... This thing is so versatile and underestimated it burns my belly.
Synergy: Basically like i said before, i'm not looking to counter specific pokemon, instead, i've opted to Make the spectrum broad so that i can work on the details once i'm in the match, because an extremely good counter is only so good, after your counter is dead... then what? That in mind, This Dragonite is basically meant to catch people of gaurd with its extremely bulkiness, and then retailiate with its wide ranged Dclaw, removing status's is a nice slap on the dick.
---
Kingdra (M) @ Life Orb
Ability: Swift Swim
EVs: 252 Atk/16 Spd/240 SAtk
Naughty nature (+Atk, -SDef)
- Waterfall
- Rain Dance
- Hydro Pump
- Draco Meteor
I've tried this Kingdra with a few sets, and regardless or not of whether i want to pursue this set specifically, ive decided that I need Rain dance, it just fits too perfectly into the team. The rain not only provides boosted speed and attack, but also weakens fire for the rest of my team, but also blocks out sandstorm. This kingdra started out as a mixed rain sweeper, and i've switched to a double danced physical, which was good, but i think this is just the best. He can literally can babies cry just by making it rain on them hoes =] This set, in all honesty is broken, and i almost think he should be Uber, buttttt wtf, hes not. This rips through just about anyone barring vaporeon.
Synergy: The rain on this Kingdra is whats really the key. With DD, i'm still getting pelted by sand, as is the rest of my team, which put me at a pretty weak spot to the likes of hippowdon. The rain will sweep away the sand, provide me with a boost to my already STAB waterfall, and a +2 speed boost. At first, my concern was, with that those boosts will fade, so i tried a dragon dance, but the rest of my team suffered dearly for it, and since its a team and not just Kingdra sweeping, he needed to give a little, and its worked marvelously as kingdra is already pretty bulky, meaning he can take the hit while setting up the rain. my only really big concern is that he gets paralysed, which renders is repulsing speed useless. while Dragonite can cure this, i think rain support would be pretty nice to just run in and sweep the shit out of things.
---
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/220 Def/38 Spd
Bold nature (+Def, -Atk)
- Roost
- Thunderbolt
- Heat Wave
- Hidden Power [Grass]
Originally a Glaceon, but i've changed that along with a ton of other things on this team. He's my Physical wall, but not to be taken to lightly. Whilst this Zapdos can sure as hell take a kick in the nuts, he also rids me of things like Swampert, in fact, his attacking moves are really useful in the midst of a battle, as most of the physical attackers i switch into dont really have what it takes in the Spdef department.
Synergy: Bulky Bulky bird. Fits practically perfect as he's able to switch in for both metagross and blissey if they ever get into an trouble, which of course people will try and do. This is blissey's "yang" =]
---
Please give me a hand, i'm looking for any suggestions and i'll definately try just about anything. I know the team is kinda Cliche, but id like to steer away from that if you have any ideas, mainly for the suprise on my opponent. kthxiloveyoubye =]
---
Update: Been doing alot of expirimenting lately, thanks for all the help, this is where my team stands now.