Project Threats to OU Cores v2: Round 72: Mega Charizard X + Ash-Greninja

Status
Not open for further replies.
HKT said:
I guess you meant:
252+ SpA Flash Fire Heatran Inferno Overdrive (180 BP) vs. 4 HP / 0 SpD Kommo-o: 155-183 (53 - 62.6%) -- guaranteed 2HKO after Stealth Rock
Since kommo-o won't be at +1SpD on switch, don't know if it changes anything to your explanation tho.
Yeah that was a mistake, I think at one point the calc kept adding in Flash Fire (like in your calc) and I didn't realize it until after starting calcs for the second turn
 
Highlights

Threat of the Round:


: Mega Garchomp has been consistently rising in usage and it abuses this core really well.

Additional Notes:


: Serperior is really shaky against this core but if it's played patiently enough it can break through.




Round 63 Core: Kartana + Tapu Koko

Kartana @ Normalium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Giga Impact
- Swords Dance

Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Dazzling Gleam / Hidden Power Ice
- Roost


  • Kartana + Tapu Koko form an incredibly potent offensive core. Tapu Koko is able to check Tornadus-T for Kartana and can get it in against bulky Grass-types pretty easily. In return, Kartana does a pretty good job at pressuring Ground-types, freeing the opportunities that Tapu Koko gets to use Volt Switch up a lot.
  • Try to post only OU viable Pokémon and don't post sets specifically for this core, additionally your threat should not be complete deadweight against teams that do not feature the core of Kartana + Tapu Koko. Everyone have a good day!
 

Solaros & Lunaris

Hold that faith that is made of steel
is a Site Content Manageris an official Team Rateris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
Lopunny @ Lopunnite
Ability: Limber —> Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- High Jump Kick
- Fake Out
- Ice Punch

Lopunny will never switch in on anything, but it does OHKO Kartana with HJK and needs minimal rolls to take out Koko with Fake Out + Return (they do 97.4 minimum together).
 
Last edited:

S. Court

[Takes hits in Spanish]
is a Contributor to Smogonis a Smogon Media Contributor
Scarf Victini



Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Trick

Victini has some troubles switching in against Tapu Koko (at least it predicts Roost, Dazzling Gleam or Hidden Power Ice) but with a safe switch in via pivots or revenge killing, it can proceed to use V-Create to OHKO both of them.

252 Atk Victini V-create vs. 0 HP / 4 Def Tapu Koko: 280-330 (99.6 - 117.4%) -- guaranteed OHKO after Stealth Rock
252 Atk Victini V-create vs. 4 HP / 0 Def Kartana: 780-916 (300 - 352.3%) -- guaranteed OHKO
 
Last edited:
Specs Kingdra

Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Hydro Pump
- Surf
- Draco Meteor
- Ice Beam

Kingdra requires rain support to break this core. However, under rain, Kingdra outspeeds and OHKOs both mons with Hydro Pump. Surf also OHKOs both mons, if you don't want to risk Hydro Pump missing.

Calcs VS
:

252+ SpA Choice Specs Kingdra Hydro Pump vs. 0 HP / 4 SpD Tapu Koko in Rain: 450-531 (160.1 - 188.9%) -- guaranteed OHKO
252+ SpA Choice Specs Kingdra Surf vs. 0 HP / 4 SpD Tapu Koko in Rain: 370-436 (131.6 - 155.1%) -- guaranteed OHKO


Calcs VS
:

252+ SpA Choice Specs Kingdra Hydro Pump vs. 0 HP / 4 SpD Kartana in Rain: 424-500 (163.7 - 193%) -- guaranteed OHKO
252+ SpA Choice Specs Kingdra Surf vs. 0 HP / 4 SpD Kartana in Rain: 348-409 (134.3 - 157.9%) -- guaranteed OHKO
 
Last edited:

Greninja @ Choice Scarf
Hasty / Naive Nature
Ability: Protean
EVs: 176 Atk / 80 SpA / 252 Spe
- Gunk Shot
- U-turn
- Ice Beam
- Rock Slide / Spikes / Low Kick / honestly, run whatever the fuck your team needs in the last slot

This should come as a surprise to literally nobody that frequents this thread, but Greninja can potentially check almost any core, defensive or offensive, should it be packing the right moves and item for the job, and Koko+Kart is no exception. Scarf Greninja is one of the best revenge killers in the tier due to the beautiful combination of its infinitely-customizable movepool, good mixed offenses, awesome ability in Protean, and incredible Speed tier boosted even further by a Choice Scarf to allow it to outpace almost all sweepers in the tier at +1 and quite a few at +2. One of the most crucial things it gets the jump on is, of course, Tapu Koko.

Gunk Shot allows Protean Greninja to effectively revenge kill most Fairy-types. This is the move that broke Protean Greninja in Gen 6 and it still has a great deal of utility in this generation. It OHKOs Specs Koko if it hits, and the only viable Koko variants that are realistically safe from the guaranteed OHKO are the Dual Screens variants that simply fold if they've taken any prior damage:

176 Atk Protean Greninja Gunk Shot vs. 0 HP / 0 Def Tapu Koko: 338-402 (119.8 - 142.5%) -- guaranteed OHKO

It also mops the floor with Lele, Bulu, and Fini alike so it's not a move specifically dedicated towards destroying Koko.

Ice Beam is spammable and hits very hard courtesy of Protean, and the threat of this move alone will force out any common Landorus-T or Garchomp variant without fail. Against this core it has the added benefit of having a whopping 94% chance to OHKO Normalium Kartana from full HP with this Special Attack investment:

80 SpA Protean Greninja Ice Beam vs. 4 HP / 0 SpD Kartana: 259-306 (99.6 - 117.6%) -- 93.8% chance to OHKO

Greninja's remaining two moveslots can be dedicated towards whatever your team needs the most though you'll often be running U-turn in one of those moveslots to scout, get some valuable chip damage, and gather a significant amount of momentum. Because Greninja's movepool is so incredible you can pick whatever your team needs the most and it'll do exceedingly well if it needs to be used for that matchup. Afraid of getting 6-0'd by a +1 Volcarona? Rock Slide has you covered. Afraid that Mega Gyarados is going to sweep you at +1 but you managed to get a little bit of chip damage on it? Grass Knot or Low Kick can save your hide. Wanna revenge kill Mega Swampert in the rain? Grass Knot still has you covered. Want to hit Heatran, TTar, Kyurem-B and vanilla Kyurem, and Ferrothorn really, really hard? Low Kick still has you covered. Dark Pulse dents some Psychics that don't mind U-turn or Ice Beam (like Jirachi), Hydro Pump hits like a truck, Hidden Power Fire claps both Ferrothorn and Mega Scizor, Extrasensory can work to deal with Toxapex and maybe Mega Lopunny, and Spikes allows for some interesting mindgames and gives Greninja even more utility.

TL;DR: Protean Greninja has the movepool and offensive spread to customize itself to lure in or just straight-up threaten almost any core of one's choosing. Moreover, Scarf Greninja has a lot of utility as a revenge killer to the point where it can both cover this core quite nicely and still have room in its moveset for a move that can offensively cover something else your team is weak to, though it is obviously almost completely incapable of switching into either member of this core.
 
Last edited:

Katy

Banned deucer.
Reserving SG Magearna

186px-Sugimori_801.png

Magearna @ Fairium Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shift Gear
- Ice Beam
- Fleur Cannon
- Focus Blast

Magearna can set-up a Shift Gear on both of these threats and can take both out with a strong Twinkle Tackle comin' from a Z-Fleur Cannon. Also after a +1 all attacks of
Magearna do a good chunk of damage to Tapu Koko, even a Focus Blast does a good amount of damage.
Unboosted Ice Beam has a chance to OHKO Kartana too and is blessed with a 100% Accuracy, Focus Blast and Fleur Cannon are a guaranteed OHKO on Kartana as Kartana lacks the special defense.
Choice Specs Tapu Koko cannot OHKO Magearna with Thunderbolt in the Electric Terrain either so Magearna can use this as a set-up Opportunity too and Magearna after Shift Gear boost is faster than both threats.


Hella Calcs:
Kartana
252 Atk Kartana Leaf Blade vs. 0 HP / 0 Def Magearna: 84-99 (27.9 - 32.8%) -- 16.6% chance to 3HKO after Stealth Rock
252 Atk Kartana Sacred Sword vs. 0 HP / 0 Def Magearna: 113-133 (37.5 - 44.1%) -- guaranteed 3HKO after Stealth Rock
252 Atk Kartana Giga Impact vs. 0 HP / 0 Def Magearna: 93-110 (30.8 - 36.5%) -- 99.5% chance to 3HKO after Stealth Rock
at +2
+2 252 Atk Kartana Leaf Blade vs. 0 HP / 0 Def Magearna: 168-198 (55.8 - 65.7%) -- guaranteed 2HKO after Stealth Rock
+2 252 Atk Kartana Sacred Sword vs. 0 HP / 0 Def Magearna: 224-264 (74.4 - 87.7%) -- guaranteed 2HKO after Stealth Rock
+2 252 Atk Kartana Giga Impact vs. 0 HP / 0 Def Magearna: 186-219 (61.7 - 72.7%) -- guaranteed 2HKO after Stealth Rock
+2 252 Atk Kartana Breakneck Blitz (200 BP) vs. 0 HP / 0 Def Magearna: 248-292 (82.3 - 97%) -- 25% chance to OHKO after Stealth Rock

252 SpA Magearna Ice Beam vs. 4 HP / 0 SpD Kartana: 236-278 (90.7 - 106.9%) -- 81.3% chance to OHKO after Stealth Rock
252 SpA Magearna Fleur Cannon vs. 4 HP / 0 SpD Kartana: 255-301 (98 - 115.7%) -- guaranteed OHKO after Stealth Rock
252 SpA Magearna Focus Blast vs. 4 HP / 0 SpD Kartana: 630-742 (242.3 - 285.3%) -- guaranteed OHKO
252 SpA Magearna Twinkle Tackle (195 BP) vs. 4 HP / 0 SpD Kartana: 383-451 (147.3 - 173.4%) -- guaranteed OHKO after Stealth Rock

Tapu Koko
252 SpA Choice Specs Tapu Koko Volt Switch vs. 0 HP / 4 SpD Magearna in Electric Terrain: 184-217 (61.1 - 72%) -- guaranteed 2HKO after Stealth Rock
252 SpA Choice Specs Tapu Koko Thunderbolt vs. 0 HP / 4 SpD Magearna in Electric Terrain: 237-279 (78.7 - 92.6%) -- guaranteed 2HKO after Stealth Rock
252 SpA Choice Specs Tapu Koko Dazzling Gleam vs. 0 HP / 4 SpD Magearna: 69-82 (22.9 - 27.2%) -- 99.6% chance to 4HKO after Stealth Rock
252 SpA Choice Specs Tapu Koko Hidden Power Ice vs. 0 HP / 4 SpD Magearna: 35-41 (11.6 - 13.6%) -- possible 7HKO after Stealth Rock

252 SpA Magearna Ice Beam vs. 0 HP / 4 SpD Tapu Koko: 124-147 (44.1 - 52.3%) -- guaranteed 2HKO after Stealth Rock
252 SpA Magearna Fleur Cannon vs. 0 HP / 4 SpD Tapu Koko: 268-316 (95.3 - 112.4%) -- guaranteed OHKO after Stealth Rock
252 SpA Magearna Focus Blast vs. 0 HP / 4 SpD Tapu Koko: 82-97 (29.1 - 34.5%) -- guaranteed 3HKO after Stealth Rock
at +1 due to Soul-Heart boost
+1 252 SpA Magearna Ice Beam vs. 0 HP / 4 SpD Tapu Koko: 186-219 (66.1 - 77.9%) -- guaranteed 2HKO after Stealth Rock
+1 252 SpA Magearna Fleur Cannon vs. 0 HP / 4 SpD Tapu Koko: 402-474 (143 - 168.6%) -- guaranteed OHKO
+1 252 SpA Magearna Focus Blast vs. 0 HP / 4 SpD Tapu Koko: 124-146 (44.1 - 51.9%) -- guaranteed 2HKO after Stealth Rock

Twinkle Tackle w/o +1
252 SpA Magearna Twinkle Tackle (195 BP) vs. 0 HP / 4 SpD Tapu Koko: 402-474 (143 - 168.6%) -- guaranteed OHKO after Stealth Rock
Twinkle Tackle with +1
+1 252 SpA Magearna Twinkle Tackle (195 BP) vs. 0 HP / 4 SpD Tapu Koko: 603-709 (214.5 - 252.3%) -- guaranteed OHKO after Stealth Rock
 
Last edited:
Reserving Tangrowth

Tangrowth @ Leftovers
Ability: Regenerator
EVs: 248 HP / 212 Def / 48 SpD
Relaxed Nature
- Giga Drain
- Knock Off
- Earthquake
- Hidden Power Fire

+2 252 Atk Kartana Breakneck Blitz (200 BP) vs. 248 HP / 212+ Def Tangrowth: 355-418 (88 - 103.7%) -- 25% chance to OHKO after Leftovers recovery
252 SpA Choice Specs Tapu Koko Dazzling Gleam vs. 248 HP / 48 SpD Tangrowth: 252-297 (62.5 - 73.6%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Choice Specs Tapu Koko Thunderbolt vs. 248 HP / 48 SpD Tangrowth in Electric Terrain: 212-250 (52.6 - 62%) -- 98.8% chance to 2HKO after Leftovers recovery

0 SpA Tangrowth Hidden Power Fire vs. 4 HP / 0 SpD Kartana: 452-532 (173.8 - 204.6%) -- guaranteed OHKO
0 SpA Tangrowth Giga Drain vs. 0 HP / 0 SpD Tapu Koko: 111-132 (39.5 - 46.9%) -- guaranteed 3HKO
It is famous that Tangrowth is the only counter of Kartana.
Thanks to regenerator, it can switch on Koko to check the move, and then switch into a ground pokemon against electric attack for example (because almost every team in USUM OU have a ground type).
 
Last edited:

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 8 HP / 4 Def / 244 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power Fire
- Flash Cannon
- Volt Switch

While zone is still slower than Koko even with a scarf, and so isn't entirely suited for taking it out, all it really needs to do is trap and nuke kartana with HP Fire so a teammate that hard counters koko like Tapu Bulu can deal with it with impunity. That said, it does still resist Koko's STABs, so if you manage to take out the terrain it can 2HKO koko with flash cannon while not getting 2HKO'd back.

252 SpA Choice Specs Tapu Koko Thunderbolt vs. 8 HP / 0 SpD Magnezone in Electric Terrain: 145-171 (51.2 - 60.4%) -- guaranteed 2HKO
244 SpA Magnezone Flash Cannon vs. 4 HP / 0 SpD Tapu Koko: 165-195 (58.5 - 69.1%) -- guaranteed 2HKO
252 Atk Kartana Sacred Sword vs. 8 HP / 4 Def Magnezone: 224-264 (79.1 - 93.2%) -- guaranteed 2HKO after Stealth Rock
 
Last edited:
Highlights

Threat of the Round:


: Choice Scarf Victini has enjoyed a surge in usage recently, and it's really good at pestering cores such as this.

Additional Notes:


None, good job everyone.




Round 64 Core: Mega Aggron + Chansey

Aggron-Mega @ Aggronite
Ability: Sturdy
EVs: 248 HP / 56 Atk / 200 SpD / 4 Spe
Careful Nature
- Heavy Slam
- Earthquake
- Toxic / Protect
- Stealth Rock

Chansey @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Seismic Toss
- Soft-Boiled
- Wish
- Heal Bell


  • Mega Aggron has been a recognized Pokemon in the metagame for a while now, but I completely forgot about it up until this point. Together with Chansey, they can blanket check a wide variety of physical and special attackers. Additionally, Chansey is able to make up for Mega Aggron's lack of recovery.
  • Try to post only OU viable Pokémon and don't post sets specifically for this core, additionally your threat should not be complete deadweight against teams that do not feature the core of Mega Aggron + Chansey. Everyone have a good day!
 

Egor

нет, товарищ генерал, это вы даёте
is a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
RoAPL Champion

Heracross-Mega (M) @ Heracronite
Ability: Guts
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Rock Blast
- Pin Missile

Both let M-Heracross set up to +2, and both fall to a boosted Close Combat. Additionally, M-Heracross fucks up most stall teams featuring this core.
 
Last edited:

Katy

Banned deucer.
Reserving Gliscor

my_shiny_gliscor_by_blakishh_d2tyo6g-350t.jpg

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 52 Def / 76 SpD / 136 Spe
Jolly Nature
- Swords Dance
- Roost
- Earthquake
- Facade

Gliscor doesn't mind the Toxic from Mega Aggron as it does it a favour because it has Poison Heal as its Ability and is able due to this to regain Health each Turn.
It also does it another favour because it is able to boost Facade up. Swords Dance gets it yet another boost to +2 and it can set up on both
Chansey and Mega Aggron reliably as it also does not mind Seismic Toss at all due to Poison heal + Roost and it can outlast Chansey easily in the long run and can setup.
The only noticeable damage - which can get done to Gliscor - is Mega Aggrons Heavy Slam. But overall both of them don't like Glisor at all on the opposing team.

Calcs:
Mega Aggron:
0 Atk Gliscor Earthquake vs. 248 HP / 0 Def Filter Aggron-Mega: 76-90 (22.1 - 26.2%) -- 75.3% chance to 4HKO after Stealth Rock
+2 0 Atk Gliscor Earthquake vs. 248 HP / 0 Def Filter Aggron-Mega: 148-175 (43.1 - 51%) -- 49.2% chance to 2HKO after Stealth Rock
+4 0 Atk Gliscor Earthquake vs. 248 HP / 0 Def Filter Aggron-Mega: 220-261 (64.1 - 76%) -- guaranteed 2HKO after Stealth Rock

56 Atk Aggron-Mega Heavy Slam (120 BP) vs. 244 HP / 52 Def Gliscor: 144-169 (40.9 - 48%) -- guaranteed 3HKO after Stealth Rock and Poison Heal

Chansey:
0 Atk Gliscor Facade (140 BP) vs. 248 HP / 252+ Def Eviolite Chansey: 128-151 (18.2 - 21.4%) -- guaranteed 5HKO after Stealth Rock
+2 0 Atk Gliscor Earthquake vs. 248 HP / 252+ Def Eviolite Chansey: 273-322 (38.8 - 45.8%) -- 17.6% chance to 2HKO after Stealth Rock
+2 0 Atk Gliscor Facade (140 BP) vs. 248 HP / 252+ Def Eviolite Chansey: 255-300 (36.2 - 42.6%) -- guaranteed 3HKO after Stealth Rock
+4 0 Atk Gliscor Earthquake vs. 248 HP / 252+ Def Eviolite Chansey: 408-481 (58 - 68.4%) -- guaranteed 2HKO after Stealth Rock
+4 0 Atk Gliscor Facade (140 BP) vs. 248 HP / 252+ Def Eviolite Chansey: 381-449 (54.1 - 63.8%) -- guaranteed 2HKO after Stealth Rock


 
Last edited:

Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Recover
- Spite
- Will-O-Wisp
- Mean Look

I know what you're thinking, but this isn't a gimmick set whatsoever. This Mega Sableye set was used on a team made by z0mOG for SPL 9 over a year ago and was partnered up with Buzzwole, Z-Heal Bell Magearna, and Curse Quagsire. This set can beat this core - and potentially entire Stall teams as a whole - without even touching them. Because Mega Aggron is a part of this core it means Mega Sableye literally cannot be a part of the core and as such this set gives many Stall teams absolute hell as it controls the hazard game, cannot be touched by Chansey whatsoever, and isn't even reliably 3HKOed by Mega Aggron since this thing is apparently heavy as fuck and takes under 30% from Heavy Slam. If it traps either member of the Chansey+Mega Aggron core it's game over as it will PP stall Chansey out and come out on top courtesy of Spite and if it has enough health to take several Heavy Slams it can burn Mega Aggron and force it to die an especially slow and painful death. Magic Bounce also makes it inherently strong against many Stall teams and this set absolutely shits on Toxapex, which other Mega Sableye sets can't boast.

TL;DR: Use Mean Look Mega Sableye more. There's this set and there's the Calm Mind set I messed around with and both are annoying as all hell to deal with. This particular set gives this core nightmares.
 
Last edited:

S. Court

[Takes hits in Spanish]
is a Contributor to Smogonis a Smogon Media Contributor
Calm Mind Tapu Lele



Tapu Lele @ Fightinium Z
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Moonblast
- Focus Blast
- Calm Mind

Tapu Lele is not a safe switch in to either of those Pokemon, but it can lure them and after a Calm Mind can threaten Mega Aggron with All-Out Pummeling (it's easier if it choose Toxic over Protect) and 2HKO Chansey with Psyshock. I know Psychic is prefered in Fightinium Z sets, but Psyshock in Fightinium sets it's a reasonable option still.

+1 252 SpA Tapu Lele Psyshock vs. 248 HP / 252+ Def Eviolite Chansey in Psychic Terrain: 390-460 (55.4 - 65.4%) -- guaranteed 2HKO after Stealth Rock
+1 252 SpA Tapu Lele All-Out Pummeling (190 BP) vs. 248 HP / 200+ SpD Filter Aggron-Mega: 408-480 (118.9 - 139.9%) -- guaranteed OHKO after Stealth Rock
 
Last edited:

Solaros & Lunaris

Hold that faith that is made of steel
is a Site Content Manageris an official Team Rateris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
Medicham @ Medichamite
Ability: Telepathy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly/Adamant Nature
- Fake Out
- High Jump Kick
- Ice Punch
- Zen Headbutt

Absolutely puts this core (and many non Sableye/Phys Def Mew stalls) in the gutter. HJK ohkoes Chansey and 2hkoes Aggron, while it can only Heavy Slam back. Getting it in is the hardest part though, as Toxic and attacks really hurt it. You’re also gonna have to play around Protect, but if you can get past it, you’re good.
 
Last edited:
Terrak is back

SD Terrakion


Terrakion @ Rockium Z
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Stone Edge
- Close Combat
- Stealth Rock


Terakion is a huge threat to this core, able to set up a swords dance without being OHKOed by Aggron's EQ or Heavy Slam (which does less, despite being STAB). At +2, Terrak OHKOes both mons in this core with Close Combat. Watch out for Toxic, though.

Calcs VS
:

56 Atk Aggron-Mega Earthquake vs. 0 HP / 4 Def Terrakion: 218-258 (67.4 - 79.8%) -- guaranteed 2HKO
56 Atk Aggron-Mega Heavy Slam (40 BP) vs. 0 HP / 4 Def Terrakion: 134-158 (41.4 - 48.9%) -- guaranteed 3HKO
252 Atk Terrakion Close Combat vs. 248 HP / 0 Def Aggron-Mega: 186-222 (54.2 - 64.7%) -- guaranteed 2HKO
+2 252 Atk Terrakion Close Combat vs. 248 HP / 0 Def Aggron-Mega: 372-440 (108.4 - 128.2%) -- guaranteed OHKO

Calcs VS
:

252 Atk Terrakion Close Combat vs. 248 HP / 252+ Def Eviolite Chansey: 518-612 (73.6 - 87%) -- guaranteed 2HKO
+2 252 Atk Terrakion Close Combat vs. 248 HP / 252+ Def Eviolite Chansey: 1034-1218 (147 - 173.2%) -- guaranteed OHKO
 
Last edited:
Keldeo-Resolute @ Waterium Z
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Hydro Pump
- Secret Sword
- Taunt / Substitute

Using Taunt or Substitute Keldeo can avoid status moves and start to set up in both MAggron and Chansey.

vs MAggron​

+1 252 SpA Keldeo Hydro Vortex (185 BP) vs. 248 HP / 200+ SpD Aggron-Mega: 393-463 (114.5 - 134.9%) -- guaranteed OHKO

56 Atk Aggron-Mega Earthquake vs. 0 HP / 0 Def Keldeo: 110-130 (34 - 40.2%) -- 39.1% chance to 3HKO after Leftovers recovery

56 Atk Aggron-Mega Heavy Slam (120 BP) vs. 0 HP / 0 Def Keldeo: 99-117 (30.6 - 36.2%) -- guaranteed 4HKO after Leftovers recovery

vs Chansey​

+1 252 SpA Keldeo Secret Sword vs. 248 HP / 252+ Def Eviolite Chansey: 548-648 (77.9 - 92.1%) -- guaranteed 2HKO

Chansey Seismic Toss vs. 0 HP Keldeo: 100-100 (30.9 - 30.9%) -- guaranteed 4HKO after Leftovers recovery
 
Last edited:
Reserving a someone unseen mon (as far as I’m aware), Blacephalon

Blacephalon @ Ghostinium Z
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
- Shadow Ball
- Flamethrower / Fire Blast
- Substitute
- Calm Mind

From what I know, both Sub Calm Mind and Scarf beat this core, but I went with Sub Calm Mind as it faced against stall better as it Is immune to status and can easily come in on the likes of Chansey lacking Toxic (like this one), Sub, set up, and run train. Since Chansey can’t even tough you, you can set up to +4 if it is foolish enough to stay in, in which even Flamethrower can 2HKO. If they hard switch into Aggron, it dies as well to Flamethrower.
 
Last edited:

Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Focus Blast
- Recover

Hooo boy it’s been a while hasn’t it? Any stall that lacks a Mega Sableye is going to have an even suckier time facing Reuniclus. Reuniclus sets all over this more prevalent alternative of a Stall core and generally does a really amazing job vs fat cores that don’t have any offense to back themselves up.​
 
DSC_1654-e1441666515405.jpg
Kartana @ Fightinium Z
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Sacred Sword
- Knock Off / Smart Strike

This core is fodder for Kartana. Aggron lacks Fire Punch and it's EQ doesn't 2HKO. That's 2 free swords dances, and we all know Chansey is fodder for Kart as well. Kartana then decimates Aggron with +2 Z Sacred Sword.
 

Ophion

Don't Be Sorry, Be Better
is a Site Content Manageris a Forum Moderatoris a Contributor to Smogonis a Social Media Contributor Alumnus
174190

Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Zen Headbutt

Choice Band Victini can really hurt this core (2HKO both members by a considerable margin) thanks to its absurdly powerful V-create as well as its decent bulk letting it take on Mega Aggron well enough. Chansey is a bit annoying but the threat this thing puts on it more than makes up for that. Victini can even spam U-Turn if Stealth Rock isn’t down on its side to potentially get them into V-create range, which isn’t that hard.

Victini V-create vs. 248 HP / 252 Def+ Eviolite Chansey: 486-573 (69.1 - 81.5%) — Guaranteed 2HKO
Victini V-Create vs. 248 HP / 0 Def Filter Aggron-Mega: 262-310 (76.3 - 91.3%) — Guaranteed 2HKO
 

MANNAT

Follow me on twitch!
is a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Contributor Alumnus

Volcarona @ Buginium Z
Ability: Flame Body
EVs: 248 HP / 112 Def / 148 Spe
Timid Nature
- Quiver Dance
- Flamethrower
- Bug Buzz
- Roost

Seeing as Chansey on this core lacks Toxic, QD + Roost Volcarona is an enormous threat, setting up on both members of the core and taking basically zero from every attack, while also being able to set up to +6 and blow past Chansey with the boosts in combination with drop fishing with Bug Buzz, not even having to use up your Z-move a lot of the time. Flamethrower is chosen over Fiery Dance because it has more PP, which is obviously very important in stall matchups. This set's generally really good vs a lot of non pex teams and works especially well here.
 
Fight evil with evil: I reserve Toxapex

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 176 Def / 80 SpD
Bold Nature
- Scald
- Haze
- Recover
- Toxic Spikes

First of all, if we need to break this core, we need to break the stall team.
Toxik Spikes are rare in OU, then Stall teams are not always prepared against them. Of course, there is no poison pokemon viable in a stall team ( I confirm that toxapex is a pokemon of Balance, not Stall).
Toxapex can switch easily into both and setup toxik spikes or burn Aggron.
 
Last edited:
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 40 SpD / 216 Spe
Timid Nature
-Scald
-Substitute
-Protect
-Calm Mind

Suicune completely counters this core. Neither member can reliably Suicune's Substitute in one hit so Suicune can switch in (except on Toxic but obviously you'd scout for that), get its Sub up, then Calm Mind or PP stall as it pleases.

56 Atk Aggron-Mega Earthquake vs. 252 HP / 0 Def Suicune: 90-106 (22.2 - 26.2%) -- possible 5HKO after Leftovers recovery -> Clearly unreliable, and that's not even considering Scald's burn.

Chansey Seismic Toss vs. 252 HP Suicune: 100-100 (24.7 - 24.7%) -- guaranteed 6HKO after Leftovers recovery
 

Breloom @ Life Orb or Black Belt
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Mach Punch
- Bullet Seed
- Spore

Breloom outspeeds both chansey and mega aggron, spores them, uses one swords dance, mach punches once while they are still asleep, and then guarantees a KO on the second mach punch. Avoid switching in on heavy slam.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 2)

Top