Mr. Uncompetitive
Ugh Cough! Cough! Splutter!
Well holy crap this is a long post .-.
Genesect would indeed help Thundy a lot. Wobbu I'm kinda skeptical about to be honest (like many have pointed out, there are tons of "better" Pokemon to set up with Wobbu) though I still wouldn't really mind making a mention of him as he would indeed help Thundy in getting an NP.
And yeah I'll remove every bulkier attacker Thundy can outspeed and KO with Focus Blast and I'll put more emphasis on faster offensive mons. They deserve a C&C mention for sure, but I wouldn't really call them big threats in hindsight.
I'll update the OP with all this stuff soon. Editing this post once I do so.
Something I was already planning to address, I'll make sure to put more emphasis of this in the revamp.-Focus the overview on why you would use this over Thundurus, aka the most powerful Thunder in the game (be sure to mention that the 30% paralysis rate is a KILLER bonus) and Volt Absorb. However you also need to mention its flaws, like losing Pranskter and being slower than Latias, Latios, and Garchomp.
Yeah, I agree with pretty much everything you say about Thunder. Despite its terribad accuracy, I can understand why you say Focus Blast would be second slot. I personally just switch out if possible cause I don't like dealing with accuracy gambles such as Focus Blast on Pokemon as frail as Thundy, but it really does solve a lot of his coverage issues so I'm fine with it being 2nd slot.-Make Thunder the first move, that extremely powerful Thunder is what DEFINES Thundurus-T in Ubers. Also make Focus Blast the second move as a stand alone, Thundurus-T really needs it to hit Ferrothorn, Dialga, Excadrill, and Tyranitar hard.
Big change, though I can understand where you're going with this. Thundy has massive problems when it came to getting past Special Walls who didn't care about Thunder. So using NP Thundy like NP Ninetales (basically only to break down walls and not to sweep) wasn't exactly something I had in mind when using him, but when a wall did switch in while Thundy used Nasty Plot, they would be in for a hell of a lot of damage. Though I still think Volt Switch is far more important than NP, I can't really deny it being useful in certain scenarios.-Alright here's the biggest change: replace U-turn with Nasty Plot, but still keep Volt Turn. so Volt Turn / Nasty Plot in the third slot.Volt Turn is still the same bussiness, but mention that you generally use it with Grass Knot to hit Groudon hard unless you really need to be able to OHKO Rayquaza without the risk of a Thunder miss and 2HKO Giratina-O after SR. Now lets talk about Nasty Plot... Nasty Plot's main purpose isn't actually to sweep. The main idea of it is that you can use it to get past several of Thundurus-T's big problems when paired with Hidden Power Ice. +2 HP Ice deals 72-85% to physically defensive Giratina, 54-64% to specially defensive Giratina, you OHKO most Giratina-O after SR, OHKO Zekrom, and you 2HKO Chansey and Blissey via Focus Blast. Also mention that you deal 67-80% to 160 HP Latias, and while normally Latias will outspeed you, if you get the paralysis with Thunder, you can use NP as a chance to get a surprise kill on Latias later on the match. Make it clear that you aren't usually using Nasty Plot as a sweeping tool though, Thundurus-T has a very hard time setting up, and its speed, while good for an all out attacker, doesn't really help with sweeping much, as it gets revenged by ANYTHING thats faster than it (so scarfers, Mewtwo, Darkrai, Latias/Latios, Arceus, ExtremeSpeed). Instead, mention that Nasty Plot is more of a tool that allows Thundurus-T to break through some stuff it normally cant, actual sweeping tends to be a lot more situational. Oh one more thing to mention somewhere: with NP, you are gonna have to play more carefully with Groudon, you can't OHKO it with an unboosted HP Ice (though it still does a meaty 57-68% to max HP Groudon) since using Grass Knot totally destroys the point of Nasty Plot.
Okay with me, I personally prefer Volt Switch.-Mention U-turn in AC, it still does the scouting job and hurts Latias more so its worth a mention.
Sounds fine with me.-Agility should be mentioned in AC as a surprise move to clean up faster weakened mons, at the cost of scouting or wall breaking.
Hmm okay, I'll reword that part and emphasize Paralysis support.-In the Kyogre section, I wouldn't call it a prime teammate, I'd go as far as to say that its 100% required, Thundurus-T is all about that powerful Thunder! I think you should also mention Thunder Wave Kyogre as a teammate: it lures in Latias, Latios, and Palkia, and totally screws them up. This is ESPECIALLY helpful for NP since a paralyzed Latias is screwed once it gets around that 67% range and is paralyzed. Grass Arceus can also be another good Twaver that can lure in Latias.
I'll add that in alongside Arceus Steel and Arceus Grass, sure.-In addition to the part where you mention Steelceus, mention that Ferrothorn fits in pretty well too, and it can use hazards + twave to support Thundurus-T.
How the hell did I forget to mention Genesect .-.-Remove Dialga, Ferrothorn, and the Kyurems as problems. While Dialga and Ferrothorn aren't OHKOed by Focus Blast, both take over 70% so I wouldn't call them Thundurus-T's big problems. the Kyurems are also OHKOed after SR BEFORE a boost. Latias an Latios stay for sure since you need support to have a chance against those two, Chansey, Blissey, and Giratina can be mentioned with the condition that you dont have an NP boost. Thundurus-T's real problem is that anything that is faster than it is going to murder it... so basicly a ton of scarfers, Terrakion, Darkrai, Mewtwo, and almost every Arceus. That is sadly... a really diverse crew right there. I wouldn't get too specific here since thankfully Thundurus-T doesn't usually try to sweep, so the closest things I can mention to teammates on this part are: Scarf Genesect can scare off Latias, Latios, Darkrai, and Mewtwo, Wobbuffet can revenge kill scarfers, can screw up most offensive Mewtwo in the rain once, and help set up NP during emergency situations. Otherwise... smart switches are your friends here.
Genesect would indeed help Thundy a lot. Wobbu I'm kinda skeptical about to be honest (like many have pointed out, there are tons of "better" Pokemon to set up with Wobbu) though I still wouldn't really mind making a mention of him as he would indeed help Thundy in getting an NP.
And yeah I'll remove every bulkier attacker Thundy can outspeed and KO with Focus Blast and I'll put more emphasis on faster offensive mons. They deserve a C&C mention for sure, but I wouldn't really call them big threats in hindsight.
Sounds cool to me.-Add Tentacruel and Excadrill to the spinners list, both are very good on rain teams.
Sure.-Remove all the stuff about hazards, pretty much every offensive mon likes that. Instead, mention hazards when you mention teammates that can set them up, aka Excadrill, Forretress, Ferrothorn.
I'm pretty sure I already put that in as the first thing I mentioned, but I'll put more emphasis on it and the fact that Thundy can be revenge killed.-In Checks and Counters, the FIRST thing that should be mentioned is that Thundurus-T is hard to switch into beacuse of the powerful Thunder + Volt Switch stuff, but very very easy to revenge kill. aka Mewtwo, Darkrai, Arceusformes, scarfers, and priority attacks (I know you mentioned this, but this needs to be what you first mention). Then mention the hazards, then mention how Giratina, Chansey, and Blissey beat non Nasty Plot versions.
Thank you!Okay... that was a fucking lot to say, and I'm really sorry this has been taking so long. I trust you'll implement these changes though, so QC Approved 2/3!
I'll update the OP with all this stuff soon. Editing this post once I do so.