Time for another Friendly Neighborhood Dump
105 / 100 / 100 / 115 / 105 / 155
Persian-Alola @ Darkinium Z / Leftovers
Ability: Fur Coat
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
IVs: 0 Atk
- Parting Shot
- Foul Play
- Toxic
- Taunt
Persian-Alola is an amazing Pokemon in this tier due to it's ability to soft check a lot of physical threats and having one the best ways to pivot around in the game in Parting Shot. I personally love this Pokemon due to how much work and support this puts in against offensive teams. An Extremely fast Taunt at 155 Speed is always appreciable due to it's utility and with so many stalls and semi-stall mons lurking in the tier. Its blazing speed also allow it to function as an amazing pivot with Parting Shot and Z-Parting Shot allows a sweeper in your team a second chance to go for the home run. Foul Play takes advantage of setup mons and deals great damage to the likes of Stoutland and Ursaring. Toxic puts everything on a timer and can actually 1v1 some mons which rely on healers and roost so mitigate status effects. Pairing it with a powerful breaker is extremely nice since it has multiple ways to come in and take reduced damage while allowing risky plays due to coming in late-game in full health again due to Z Move.
125 / 145/ 125 / 80 / 90 / 80
Gurdurr @ Eviolite
Ability: Guts
EVs: 252 HP / 192 Atk / 64 Def
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up
This thing is a monstrosity and an exceptional cleaner. 125 / 125 / 90 bulk coupled with Eviolite make it withstand a lot of damage and with Bulk-Up in it's arsenal nothing really takes it on the physical side unless its an extremely powerful Super Effective Stab coming off from a Pokemon with equal power. Even Braviary's Brave Bird does not 2hko it without Bulk Up boosts (not counting choice band). The ev's give it maximum bulk to abuse along with offensive presence. Drain Punch allows Gurdurr to literally setup and not look like a duck in front of half of the metagame since it can mostly restore whatever chip it took in a matter of turn or 2. Mach Punch hits hard after some boosts and is a great priority to have. Knock Off is a necessary evil since Jellicent and other ghosts would wall otherwise, also getting rid of random eviolites helps soften up games since the likes of Clefairy might switch-in comfortably but hate loosing it's eviolite in the long run. Bulk Up is the win-con and all that Gurdurr needs and also makes it a great mid-late game cleaner. Guts furthur boosts this mon's offensive prowess since you cant really burn or status it to mitigate it since that will only bring additional pain.
115 / 155 / 105 / 95 / 105 / 152
Lycanroc @ Rockium Z
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Fire Fang
- Swords Dance
- Accelerock
At first, i thought Lycanroc only shines in Sand teams but after playing with it and incorporating it on normal teams its just as good outside of weather as it is inside it. 155 ATK is very respectable and coupling it with a blazing fast 152 Speed is amazing. It has mediocre bulk by Tier Shift standard but still enough to help setup on neutral or passive Pokemons. After an SD this thing hits ridiculously hard and can 2hko vast majority of the metagame and Rockium-Z Stone Edge at +2 straight up kills something. Fire Fang is my choice of coverage as it helps deals with pesky steels like Ferrothorn which spoil its day however, Ice Fang to deal with grounds like Hippopotas or Hippowdon is equally valid. Accelerock can either be used to pick off weakened threats or outright sweep late game if manage to setup an SD. Susceptibility to status and lack of strong coverage options really hold it back.
TL;DR Have fun sweeping and supporting
and my boy Clamperl will be kicked out if deemed broken. Last and not least OU Pokemon are still viable to the point where running them does not come with an attached opportunity cost like Mega Scizor is still a good defensive mon and even a cleaner and all the Tapu's provide terrain support which is amazing. Tapu Koko not only performs well notably against frail and passive builds but also forms a mighty core with Alolan-Raichu which is pretty good.
Again, i might not be the perfect guy to clear your doubts since i have only started playing extensive this 15-20 days and i did not exist in the Tier Shift community of past gens but i do see your perspective and where you are coming from and you might get accurate replies from more experienced users.

105 / 100 / 100 / 115 / 105 / 155
Persian-Alola @ Darkinium Z / Leftovers
Ability: Fur Coat
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
IVs: 0 Atk
- Parting Shot
- Foul Play
- Toxic
- Taunt
Persian-Alola is an amazing Pokemon in this tier due to it's ability to soft check a lot of physical threats and having one the best ways to pivot around in the game in Parting Shot. I personally love this Pokemon due to how much work and support this puts in against offensive teams. An Extremely fast Taunt at 155 Speed is always appreciable due to it's utility and with so many stalls and semi-stall mons lurking in the tier. Its blazing speed also allow it to function as an amazing pivot with Parting Shot and Z-Parting Shot allows a sweeper in your team a second chance to go for the home run. Foul Play takes advantage of setup mons and deals great damage to the likes of Stoutland and Ursaring. Toxic puts everything on a timer and can actually 1v1 some mons which rely on healers and roost so mitigate status effects. Pairing it with a powerful breaker is extremely nice since it has multiple ways to come in and take reduced damage while allowing risky plays due to coming in late-game in full health again due to Z Move.

125 / 145/ 125 / 80 / 90 / 80
Gurdurr @ Eviolite
Ability: Guts
EVs: 252 HP / 192 Atk / 64 Def
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up
This thing is a monstrosity and an exceptional cleaner. 125 / 125 / 90 bulk coupled with Eviolite make it withstand a lot of damage and with Bulk-Up in it's arsenal nothing really takes it on the physical side unless its an extremely powerful Super Effective Stab coming off from a Pokemon with equal power. Even Braviary's Brave Bird does not 2hko it without Bulk Up boosts (not counting choice band). The ev's give it maximum bulk to abuse along with offensive presence. Drain Punch allows Gurdurr to literally setup and not look like a duck in front of half of the metagame since it can mostly restore whatever chip it took in a matter of turn or 2. Mach Punch hits hard after some boosts and is a great priority to have. Knock Off is a necessary evil since Jellicent and other ghosts would wall otherwise, also getting rid of random eviolites helps soften up games since the likes of Clefairy might switch-in comfortably but hate loosing it's eviolite in the long run. Bulk Up is the win-con and all that Gurdurr needs and also makes it a great mid-late game cleaner. Guts furthur boosts this mon's offensive prowess since you cant really burn or status it to mitigate it since that will only bring additional pain.

115 / 155 / 105 / 95 / 105 / 152
Lycanroc @ Rockium Z
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Fire Fang
- Swords Dance
- Accelerock
At first, i thought Lycanroc only shines in Sand teams but after playing with it and incorporating it on normal teams its just as good outside of weather as it is inside it. 155 ATK is very respectable and coupling it with a blazing fast 152 Speed is amazing. It has mediocre bulk by Tier Shift standard but still enough to help setup on neutral or passive Pokemons. After an SD this thing hits ridiculously hard and can 2hko vast majority of the metagame and Rockium-Z Stone Edge at +2 straight up kills something. Fire Fang is my choice of coverage as it helps deals with pesky steels like Ferrothorn which spoil its day however, Ice Fang to deal with grounds like Hippopotas or Hippowdon is equally valid. Accelerock can either be used to pick off weakened threats or outright sweep late game if manage to setup an SD. Susceptibility to status and lack of strong coverage options really hold it back.
TL;DR Have fun sweeping and supporting
I think the first sentence on the opening page summarizes that since those boosts i think 5+ tier drop from OU before made the meta more like OU and made the scene stagnant and semi-dead since a mere 10-15 to any stat is not that noteworthy nor impacting. +30/40 to PU/NU mons might sound absurd but that is the whole premise of Tier Shift since it makes trash that is bad to use at upper tiers become the Pokemon that end up competing with Upper tier mons and performing better than them. Also, if you are gonna run a full OU team in tier shift and expect it to perform at the same level in an official tier in tier shift, then your perspective is dead wrong (its your personal choice to run whatever you want, that can't be changed but what's the point of those boosts when the teams and the games are just a repetition of OU and a mix of UU again ?) Since that is what made the meta less active i think ? Running an OU team in Tier Shift and complaining about PU teams being broken is a bad practice since you question the whole premise of the meta itself and this time we want to take a new direction instead of other gens so why not give it a try ? Also i understand your concerns with stuff like box cover legend stats and Eviolite legality since when i heard about this meta, i was constantly arguing about it too but now that i play it extensively i find the tier like a normal one, extremely powerful breakers but equally dominant defensive Pokemon and the stuff that is broken like WeatherI'm new to this tier so can someone clear something out for me. The purpose of tier shift is to boost the stats of lower tier pokemon progressively in order to make more viable options. But to me, 30+ or 40+ boosts to NU or PU pokemon just seems absurd and they reach stats that put even Box legends to shame. So it just creates a meta where OU or UU mons are nearly unviable and there is NU and RU mons roaming around with ridiculous stats. So why was the +10 boost to every stat for every tier below OU selected instead of something more balanced like +5 each tier drop?
Again, i might not be the perfect guy to clear your doubts since i have only started playing extensive this 15-20 days and i did not exist in the Tier Shift community of past gens but i do see your perspective and where you are coming from and you might get accurate replies from more experienced users.
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