I'm one of those people, who's the odd nail sticking out of place on the plank known as society. When society wants all the nails pegged in, I refuse to go in. When they want them out, I'll be stuck pegged, firm as I can be. And when it comes to Pokemon, I'm gonna fight the establishment. The boundaries of UU, BL, OU mean nothing to me. There are 493 Pokemon, and when stripping out the Ubers, we still have 470+. Yet we do not use them. Sure out of the 470+, most of them aren't fully evolved. Alright, lets count them out. We arrive with around 150 or so Pokemon, more or less. Yet in competitive play, I keep encountering Tyranitar, Salamence, Garchomp, Blissey, Starmie, and so forth. I have been sick of seeing Metagross after Metagross, that I have said enough is enough. I want to challenge OU, using this team. I want to actually feel like this game isn't all about those select few. So here I am today, asking for some help to formulate my team.
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Espeon @ Choice Specs
Ability: Synchronize
EVs:252 Speed, 252 Sp.Atk, 6 HP
Nature:Timid
- Psychic
- Shadow Ball
- Hidden Power Electric
- Grass Knot
Can't say much. I think this can outspeed most openers, and deal some damage where it hurts. If I'm up against a Gengar, I'm pretty sure it'll be decided by what item he holds. Electric because too many people think Fighting is always the HP for Espeon, having Electric alone sweeped the last half of a team. Skarmory, Gyarados, Yanmega, they all died because of this lovely surprise.
Torkoal @ Leftovers/Focus Sash
Ability: White Smoke
EVs:252 HP, 252 Def, 6 Sp.Def
Nature: Impish
- Overheat
- Rapid Spin
- Yawn
- Explosion
Here's where my prediction works. I can scare of Skarmory, and it'll be a gamble if I don't. Yawn can give me a free round, or put them to sleepm but I doubt anyone would try and stay around for the effect to kick in, and would swap in someone that can defeat Torkoal, so I'd use Explosion right on cue, to take that sucker out. Overheat is a natural STAB and Skarmory roaster. The reason it's Impish, is because I spent a while hunting for the shiny form, and the IV is actually pretty good.
Feraligatr @ Salac Berry
Ability: Torrent
EVs: 252 Atk, 252 Speed, 6 HP
Nature: Adamant
- Waterfall
- Dragon Dance
- Ice Punch
- Crunch
Let's see here, we'll be trying to take full advantage of Torrent + Salac's speed boost here. Nothing much really. Crunch over Dragon Claw since I prefer him having the ability to cover Cressy, and because Ice Punch should already be enough to knock the living daylights out of Dragon types.
Hitmonchan @ Choice Scarf
Ability: Iron Fist
EVs:240 Speed, 252 Attack, 18 HP
Nature: Adamant
- Thunder Punch
- Close Combat
- Ice Punch
- Mach Punch
Alright, after further testing with this team, results yield positive for this guy is my team's MVP. Turned the tide of 4-1, gets me out of a sticky situation, it's all Hitmonchan.
Muk @ Chesto Berry
Ability: Sticky Hold
EVs:Sp.Def 252, HP 252, Defense 6
Nature: Careful
- Curse
- Rest
- Gunk Shot
- Fire Punch
Nothing to see here, other than a Special Wall. I'll Curse my way to hell, then use it to make up for lack of Attack EV's. I'm betting heavily on survival long enough to make use of Payback. Fire Punch will ruin those who hoped Steel types can fend off this blob of goop. Gunk Shot is a STAB that is a gamble, but will hopefully hit.
Shuckle @ Leftovers
Ability: Sturdy
EVs: 252 Defense, 252 HP, 6 Sp.Def
Nature: Sassy
- Stealth Rock
- Attract
- Encore
- Toxic
I don't plan on dragging him out until the opponent's Sand Stream kicks in, be it from Ttar or Hippowdon. Attract is to take just infatuate a sad sucker, to increase Toxic time.
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Please comment, and critique. I know it may sound bold, and foolhardy to make such a statement about taking on OU Pokemon with this team I myself have yet to master, but I think I've been faring quite well on Shoddy with UU/BL Pokemon alone, and I'm confident a fusion of my testing will prove useful here.
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Espeon @ Choice Specs
Ability: Synchronize
EVs:252 Speed, 252 Sp.Atk, 6 HP
Nature:Timid
- Psychic
- Shadow Ball
- Hidden Power Electric
- Grass Knot
Can't say much. I think this can outspeed most openers, and deal some damage where it hurts. If I'm up against a Gengar, I'm pretty sure it'll be decided by what item he holds. Electric because too many people think Fighting is always the HP for Espeon, having Electric alone sweeped the last half of a team. Skarmory, Gyarados, Yanmega, they all died because of this lovely surprise.

Torkoal @ Leftovers/Focus Sash
Ability: White Smoke
EVs:252 HP, 252 Def, 6 Sp.Def
Nature: Impish
- Overheat
- Rapid Spin
- Yawn
- Explosion
Here's where my prediction works. I can scare of Skarmory, and it'll be a gamble if I don't. Yawn can give me a free round, or put them to sleepm but I doubt anyone would try and stay around for the effect to kick in, and would swap in someone that can defeat Torkoal, so I'd use Explosion right on cue, to take that sucker out. Overheat is a natural STAB and Skarmory roaster. The reason it's Impish, is because I spent a while hunting for the shiny form, and the IV is actually pretty good.

Feraligatr @ Salac Berry
Ability: Torrent
EVs: 252 Atk, 252 Speed, 6 HP
Nature: Adamant
- Waterfall
- Dragon Dance
- Ice Punch
- Crunch
Let's see here, we'll be trying to take full advantage of Torrent + Salac's speed boost here. Nothing much really. Crunch over Dragon Claw since I prefer him having the ability to cover Cressy, and because Ice Punch should already be enough to knock the living daylights out of Dragon types.

Hitmonchan @ Choice Scarf
Ability: Iron Fist
EVs:240 Speed, 252 Attack, 18 HP
Nature: Adamant
- Thunder Punch
- Close Combat
- Ice Punch
- Mach Punch
Alright, after further testing with this team, results yield positive for this guy is my team's MVP. Turned the tide of 4-1, gets me out of a sticky situation, it's all Hitmonchan.

Muk @ Chesto Berry
Ability: Sticky Hold
EVs:Sp.Def 252, HP 252, Defense 6
Nature: Careful
- Curse
- Rest
- Gunk Shot
- Fire Punch
Nothing to see here, other than a Special Wall. I'll Curse my way to hell, then use it to make up for lack of Attack EV's. I'm betting heavily on survival long enough to make use of Payback. Fire Punch will ruin those who hoped Steel types can fend off this blob of goop. Gunk Shot is a STAB that is a gamble, but will hopefully hit.

Shuckle @ Leftovers
Ability: Sturdy
EVs: 252 Defense, 252 HP, 6 Sp.Def
Nature: Sassy
- Stealth Rock
- Attract
- Encore
- Toxic
I don't plan on dragging him out until the opponent's Sand Stream kicks in, be it from Ttar or Hippowdon. Attract is to take just infatuate a sad sucker, to increase Toxic time.
==================================================
Please comment, and critique. I know it may sound bold, and foolhardy to make such a statement about taking on OU Pokemon with this team I myself have yet to master, but I think I've been faring quite well on Shoddy with UU/BL Pokemon alone, and I'm confident a fusion of my testing will prove useful here.