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Too Lazy

The title is just to say that I'm too lazy for some weird pictures so yea. I'm just gonna do whatever.

Team Preview:
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The pictures are just frickin random so don't put weird comments

Team in detail:

P.S.
This took me like 40 min just to make these pictures. I suck at editing ok.

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This Hitmontop just friggin rocks!! Acts as a Physical Tank that can also cripple walls with Toxic and spin away hazards. I could've used a better spinner but I just like this one better. Beats the crap out of some threats like Lucario, Tyranitar, Terrakion and so many Physical attackers. Intimidate is self-explanatory. It just helps me force switches and eases prediction. I sometimes do some double switching like:

Opponent sent Terrakion
I send out TTar
Then I switch into this as the Terrakion goes for CC or whatever then they'll most likely switch 'cause of Intimidate and I just predict whichever poke they'll send out then double switch to a proper check/counter. I usually get 3 out of 5 predictions correct.


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I made this team after I saw that Scizor became #1 in the usage in OU.

Sot this is my custom set Scizor although only the item and EVs are changed. I can bluff a choice set with the Rawst Berry. The berry is chosen over the regular Lum because Scizor doesn't really mind getting other common statuses. Toxic- Scizor is steel. Paralyze- Scizor is already slow to begin with. Sleep- well this one is a problem. Burn- F*CK YEAH RAWST BERRY!

The speed EVs and nature is just to outrun the Sub+3 Attacks set of Magnezone that has 220 speed EVs with a Timid nature. The Mag set is mainly to outrun max Speed Adamant Scizor so I chose Jolly and calculated how much EVs I need to SUPERPOWAHH the Magnezone!! Max Attack for more damage and the rest are dumped into SpD for bulk. I could go for HP but I just chose SpD to survive some special hits aimed at this thing. Or should I say, MONSTER.



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Gliscor is one of my walls. Being a physical monster, it can take on mighty assaults even from a +1 Dragonite. Although the EV spread might look weird, I made it so that it will outrun a max Speed Adamant Lucario which could pose a huge threat to this team with it's STAB CC alone. Well, unless the Luc carries Ice Punch of course. I just have noticed that Ice Punch is more popular than Crunch since basically only Reuniclus is the slower poke that resists Luc's CC and can hit with Crunch. Luc outruns DNite that doesn't have any Speed Boost and can kill with Ice Punch + ESpeed if it has Multiscale. So, I just made this to kill Luc. Even without much EVs in defense, I can still wall a good amount of attackers like Scizor, ScarfTar, and obviously, Lucario. Although Scizor also poses a threat, with just a few SDs, I can kill it with EQ. Sorry for so much abbreviations. But you know what I mean with them anyways.



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TTar is just here to mainly set up SR and to start a weather. Since rain is becoming more popular thanks to it's main abuser, Tornadus, I could just ruin their day with Sandstorm! But I still keep this mon alive even if I remove their weather inducer since some Tornadus still carry Rain Dance whice can end up biting me in the ass. As this team is mainly focused on the physical side, I tried to put 2 special attacks that can catch a lot of people off guard(although this one is too obvious). Like I said earlier, I make some good predictions and sometimes, my opponents just send out their Scizor for free to scare me off. I have two choices: 1. Stay in and use Fire Blast as they try to SD up or 2. Die while knowing if the Scizor is CB or not. Well I can end up losing TTar in the process but the payoff is very high. And I mean it. I might switch Chople Berry with Leftovers though. The berry is just there to survive weak fighting moves like Gengar's Focus Blast at full health or so so.



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Rotom Wash. My only pure special attacker. Since this is my only one, I might switch Hitmontop with Starmie. But Hitmontop just does a major role in my team so until I find the right time, I will use Hitmontop.

Enough of rambling. So Rotom-W. This gen just gave this thing a good shot. VOLT SWITCH!! With Scizor on the team, most people will think that my Scizoe is Choice Banded. As far as I'm concerned, the U-Switch combo of these two doesn't work for me so I don't use it.

This mon is mainly for revenge killing or crippling walls with Trick-Scarf. Rotom can also weaken walls, opening for a Scizor sweep. Since I'm using a scarf set, it doesn't hold that much power for this offensive team. I just use this to take out some Scizor counters mainly Heatran and Magnezone as they both take heavy damage from Hydro Pump. The only thing that annoys me most is Ferrothorn since I can't touch it and it can just protect to see what move I'm gonna lock myself into. Damn Ferrothorn.

But rest easy as Scizor has Supahpowahh.


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My last guy, Jirachi. For obvious reasons, this guy is my special wall. As I have stated, this is an offensive team. But why with walls? Well, mainly, my walls aren't just like any other walls like Blissey or Chansey that can't touch other pokes. My walls can also wreak havoc in their own way. As we all know, Jirachi is the most famous abuser of "Paraflinch" and also the most annoying steel type of the game. I would'nt say much to Ferrothorn as it can barely touch most of my team. Only that FRIGGIN LEECH SEED IS ANNOYING. So as early as possible, I exterminate Ferro.



Importable:
TechniTop (Hitmontop) (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Toxic
- Close Combat
- Sucker Punch

Volt Switch (Scizor) (M) @ Rawst Berry
Trait: Technician
EVs: 252 Atk / 76 SDef / 180 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Bullet Punch
- Superpower
- Bug Bite

Gligar lol (Gliscor) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 248 HP / 44 Def / 216 Spd
Impish Nature (+Def, -SAtk)
- Swords Dance
- Earthquake
- Ice Fang
- Protect

DIE! (Tyranitar) (M) @ Chople Berry
Trait: Sand Stream
EVs: 252 HP / 180 SAtk / 76 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Crunch
- Fire Blast
- Ice Beam

U-turn (Rotom-W) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Volt Switch
- Hidden Power [Ice]
- Trick

iHax 3 (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Iron Head
- Thunder Wave
- Wish
- Protect
 
Ok i just wanna say the rawst berry is like wtf? No reason to use it over lum. If you get paralyzed which is a perma status your rawst is useless so like, because of this the only good specialist status heal berry is self inflicted chesto. So you might as well use lum, unless you don't want to use your berry on sleep.
 
Can't understand why you did those pictures and used Import to Text .-. Anyway, some rates
TechniTop (Hitmontop) (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Toxic
- Close Combat
- Sucker Punch
Toxic? I know that sweepers don't like residual damage, but Toxic on Hitmontop looks awful. Try Bullet Punch / Mach Punch, maybe the second one

Volt Switch (Scizor) (M) @ Rawst Berry
Trait: Technician
EVs: 252 Atk / 76 SDef / 180 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Bullet Punch
- Superpower
- Bug Bite
Rawst Berry is a waste, use Lum Berry instead, as heals from paralysis and sleep. Then, why so much Speed? 252 Attack of course, then 252 HP, or 252 SpDef, or somewhere else, but 108 Speed and Jolly are useless boost as 99& of times you use Bullet Punch

Gligar lol (Gliscor) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 248 HP / 44 Def / 216 Spd
Impish Nature (+Def, -SAtk)
- Swords Dance
- Earthquake
- Ice Fang
- Protect
ThunderFang > Protect means coverage vs Suicune, Gyarados and Slowbro, i guess after two dances each of them is 2HKO'ed

U-turn (Rotom-W) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Volt Switch
- Hidden Power [Ice]
- Trick
Personally, i really like Choice Specs. Then, Scarftrick is ok
 
Bruno,
Toxic isn't bad on Hitmontop, and why are you suggesting a priority move when he already has one (Sucker Punch). Agreed that Scizor doesn't need that much speed, especially since he's not even running U-Turn, which is the only real reason to have speed on Scizor. Scizor should have max attack, about 12-32 Speed EVs and then the rest in Hp. Thunder Fang on Gliscor?! Protect is for allowing Toxic Orb to activate, healing and building stall damage, and great for scouting choice users. Most of the water types meant to counter Gliscor anyway (Politoed, Rotom-W, and Gastrodon) still out-speed and OHKO. Thunder Fang does miniscule damage against Suicune and Slowbro anyway, and without like +4 attack, which you won't boost to since they will be sent out immediately. Suicune and Slowbro are just not common enough to even demand a spot on Gliscor's set, and Protect will help more against Politoed, and Rotom-W (The most common water types in OU) than Thunder Fang ever will. The usefulness of Protect just completely outweighs the rare moment where Thunder Fang will actually be useful.
 
I think that the reason he uses Rawst over Lum is because he thinks since Scizor is so slow, Paralysis doesn't really do much. And what Scizor is known for is Bullet Punch, so yeah.
 
But he's running Jolly with 180 Speed. If he was running max HP/Attack there wouldn't be an issue, but he isn't.
 
Yea, so the main reason for Rawst over Lum is just that I don't really mind other statuses. The speed, like I said, is just to outspeed Timid Magnezone with 220 speed EVs and the specially defensive Heatran. These pokes are just the best counters to Scizor unless they switch into a Superpower. Besides, you would want to burn Scizor more than you want to paralyze it right?

EDIT:

Specially Defensive Heatran carries 160 Speed EVs. Just enough to outspeed a max speed Adamant Scizor. So yea, this set just works fine.
 
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