de-hyped
STATUS: finished
-----------------------------------------------------------------------------------------
[OVERVIEW]
<p>Totodile is a solid option for a Water-type in Little Cup. It has fairly good stats, access to both Swords Dance and Dragon Dance and STAB Aqua Jet. A Totodile that has set up can be difficult to stop without something like Croagunk on your team. However, Totodile does have some problems setting up without screens. Still, you don't want to underestimate this little crocodile. The only word that can describe a Totodile sweep is "Crikey!"</p>
[SET]
name: SD Dile
move 1: Swords Dance
move 2: Aqua Jet
move 3: Return
move 4: Crunch / Ice Punch / Waterfall
item: Life Orb
ability: Torrent
nature: Jolly
evs: 36 HP / 236 Atk / 4 Def / 232 Spe
[SET COMMENTS]
<p>This is probably Totodile's most dangerous. After one turn of set up, Totodile becomes a huge threat.</p>
<p>To show how powerful a Life Orb and Swords Dance boosted Aqua Jet is, here are some calculations:</p>
<ul class="damage_calculation">
<li>+2 Aqua Jet vs. 36 HP / 36 Def Aron - 109.09% - 136.36% (OHKO)</li>
<li>+2 Aqua Jet vs. 236 HP / 236 Def Gligar - 76.92% - 100.00% (2HKO, 74% chance of an OHKO)</li>
<li>+2 Aqua Jet vs. 196 HP / 116 Def Phanpy - 92.86% - 114.29% (58% chance to OHKO)</li>
<li>+2 Aqua Jet vs. 220 HP / 148 Def Bronzor - 48.00% - 60.00% - (3HKO with Oran, 2HKO if it has a low damage roll, followed by a high damage roll)</li>
</ul>
[ADDITIONAL COMMENTS]
<p>The last moveslot is up to personal preference. Crunch is great, since it allows you to OHKO Duskull and Slowpoke. However, Ice Punch allows you to hit bulky Grass-types like Shroomish and Paras harder, who would love to put Totodile to sleep. Ice Punch also hits Ground-types, in particular Gligar, harder than Aqua Jet does. Waterfall provides Totodile with a stronger STAB and hits anything that does not resist it for a lot of damage. A Jolly nature is recommended, but not only because of the added Speed; if you run an Adamant nature, you have to sacrifice an HP point in order to max out Speed, reducing Totodile's survivability. Additionally, an Adamant nature doesn't help you score any more valuable KOs on Pokémon like Bronzor than Jolly does. Life Orb is going to be your item of choice, since it provides Totodile the power to score most of the above OHKOs and 2HKOs.</p>
<p>Like most sweepers, Totodile greatly benefits from Stealth Rock and screen support. Stealth Rock helps Totodile score an OHKO on defensive Gligar, who would otherwise never be OHKOed. Dual screens allow Totodile to set up easier and help it take hits more effectively. Type-wise, Bronzor and Pineco are the best options, since Totodile can switch in on the Fire-type attacks they attract. Encore support also makes Totodile's job much easier. Scarf Wynaut is the best at the job, since it outspeeds Pokémon like Swords Dance Krabby and forces them to keep setting up until Wynaut leaves the battle. Totodile can then easily use Swords Dance as the opposing Pokémon switches out. Ledyba is another great option, since it can both use Encore and set up dual screens.</p>
<p>Croagunk and Mantyke are Totodile's mortal enemies. They can both switch in on Aqua Jet and KO Totodile. Croagunk can be stopped by Scarf Gligar, who easily shrugs off Vacuum Wave and Sucker Punch. Gastly and Drifloon also work well, despite Sucker Punch, because Gastly can put Croagunk to sleep with Hypnosis, and Drifloon can set up Substitute, while Croagunk attempts to KO them with Sucker Punch. Mantyke can be easily stopped by Chinchou, since Chinchou resists everything Mantyke can throw at it, aside from the rare HP Grass. Chinchou can then proceed to OHKO Mantyke with Thunderbolt. Speaking of Chinchou, it is another Pokémon that causes Totodile trouble, since it resists Aqua Jet and has Thunderbolt to subdue to it. Scarf Gligar can switch in on Thunderbolt and Earthquake Chinchou, but will have trouble if Chinchou uses Agility. Munchlax can handle most of Chinchou's attacks, and hit back hard with Earthquake. Staryu is also a pain, since it is faster and has Thunderbolt. Elekid or Scarf Magnemite can handle Staryu as well, and other Water-types.</p>
[SET]
name: Flail
move 1: Swords Dance
move 2: Aqua Jet
move 3: Flail
move 4: Substitute
item: Salac Berry / Liechi Berry
ability: Torrent
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
<p>This set has ridiculous power behind it, but is a little more risky. With this set, you can easily activate Torrent, which raises Aqua Jet to an impressive 90 Base Power (including STAB), and with a Swords Dance under its belt, Totodile is hitting like a ton of bricks. Flail, though, is the magic of this set. Since Fail's Base Power increases as the user's HP decreases, Totodile can Substitute down to one HP, making Flail reach a ridiculous 200 Base Power. Combine that with a Swords Dance or two, and Totodile can rip teams to shreds. However, this set comes with a huge risk when using it. Snover is becoming very common, and Hail absolutely ruins Flail. Also, faster priority users, like Elekid and Croagunk, can cause this set trouble. Despite these risks, this set can dish out heavy damage and is perfect for daring players, or players who just want to use something less common.</p>
[ADDITIONAL COMMENTS]
<p>Salac Berry helps Totodile with its Speed issue. With a Salac boost, Totodile reaches 21 Speed, allowing it to outspeed Pokémon like Life Orb Elekid and Houndour, and beat their priority moves with Aqua Jet. Liechi Berry can be used as a safe and surefire way to get an Attack boost, if you are unable to Swords Dance. Unlike the standard SD Dile, this set can fully use an Adamant nature. Since investing in HP is actually bad for this set, Totodile can fully focus on maxing both its Speed and Attack, while still getting an extra point in Defense. With this spread, Totodile reaches 14 Speed, making it in a perfect for a Salac boost.</p>
<p>This set is very vulnerable to priority and weather. Croagunk utterly destroys this set, so Scarf Gligar and Drifloon make great team mates for Totodile. Without Salac Berry, this set is also weak to other priority users like Elekid, Stunky, and Houndour. Diglett can trap all of these Pokémon, and hit them with a powerful super effective Earthquake, but must be wary of Sucker Punch. Weather is this set's biggest problem. Both Hail and Sandstorm ruin Flail, and thanks to Snow Warning and Sand Stream, they can be permanent. Due to this, a Rain Dancer like Mantyke or Horsea is recommended, since it removes Hail and Sandstorm. Lastly, like SD Dile, this set benefits from Stealth Rock and Screens.</p>
[SET]
name: DD Dile
move 1: Dragon Dance
move 2: Waterfall / Aqua Tail
move 3: Return
move 4: Ice Punch / Crunch
item: Life Orb / Oran Berry
ability: Torrent
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
<p>Sadly, Aqua Jet and Dragon Dance is an illegal move combination on Totodile. This doesn't stop DD Dile from threatening teams, though. Dragon Dance Totodile is still a powerful threat, but Totodile has some competition with Barboach for the team slot. While Barboach is faster and has STAB Earthquake, Totodile has access to Ice Punch, which makes it easier to take down Grass-types, as well as having higher Attack. Waterfall and Return provide perfect coverage with each other. However, Aqua Tail can be used if you like more power, but the trade off for lower accuracy and not being able to flinch is rarely worth it. Ice Punch is what makes Totodile stand out from Barboach and Corphish, giving Totodile the ability to inflict heavy damage on most Grass-types after a Dragon Dance. Crunch can be used to hit Ghost-types, like Duskull, harder, but you have to question why you aren't using Corphish, as it does a better job. Life Orb is recommended for an item, since it allows Totodile to hit much harder after a single boost; however, Oran Berry can help you secure that boost and make sure you aren't going to be finished off by priority as easily.</p>
[ADDITIONAL COMMENTS]
<p>Life Orb is recommended for an item, since it allows Totodile to hit much harder after a single boost; however, Oran Berry can help you secure that boost and make sure you aren't going to be finished off by priority as easily. You can choose between Jolly and Adamant, since both of them are effective. Jolly allows you to outspeed the 21 Speed Scarfers that are all over Little Cup. Adamant, on the other hand, gives Totodile an impressive 25 Attack to work with, and even higher if you factor in Life Orb. The EVs are pretty standard. Max Attack and Speed mean Totodile will be sweeping at its maximum potential. The 4 EVs in Defense give it an extra point in the said stat.</p>
<p>Priority hurts this set more than the other two, since Totodile can't use Aqua Jet to beat them. Thankfully, Totodile is pure Water-type, and isn't weak to any priority. It can still hinder Totodile's sweeping ability, though. Diglett and Scarf Gligar return as great teammates, since they finish off Croagunk, Elekid, Stunky and Houndour with ease. While both Diglett and Gligar are weak to Aqua Jet and Ice Shard, you have to remember one thing: Totodile resists these moves. Thus, Totodile shouldn't have much trouble taking down other users of these. Having Chinchou in the wings also never hurts, as it can take down Mantyke, who can cause some problems. Just like the previous two sets, Totodile loves having Screens and Stealth Rock up.</p>
[Team Options]
<p>Like almost all sweepers, Totodile greatly benefits from Stealth Rock being set up. Bronzor, Pineco and Diglett, are all the best options. Bronzor and Pineco are both weak to Fire, which gives Totodile an easy time switching in. Diglett can take down Pokémon like Croagunk, Elekid and Houndour who threaten Totodile with their priority attacks, but Diglett has to be wary of priority. Wynaut can also trap these Pokémon and hit them with either Counter or Mirror Coat, but it should be careful around Houndour. Screen support is also great, since it allows Totodile to set up more effectively. The previously mentioned Bronzor and Pineco are great at the job. Also, Encore is great for Totodile to set up. Scarf Wynaut is a great option; however, Ledyba has the opportunity to set up dual screens, which is a huge help.</p>
<p>Croagunk is Totodile's bane, so having something that can take down Croagunk is a must. Scarf Gligar is the best at the job, since it resists Vacuum Wave and returns with super effective STAB Earthquake. Gastly can put Croagunk to sleep if Croagunk uses Sucker Punch with Hypnosis, and Drifloon can Substitute. Diglett can also work, but needs to be a bit wary of Vacuum Wave. Diglett can also bring down Electric-types like Elekid that threaten Totodile, as well as priority users like Stunky. Mantyke can also cause problems, so Chinchou is a great teammate for that reason, since it can take every move the standard Mantyke uses and hit back with Thunderbolt. Staryu and Chinchou can also cause Totodile problems, so Munchlax is recommended as a teammate when using Totodile. Also, anything with Flash Fire is helpful, so it can absorb Will-O-Wisp that would make Totodile pretty much a dead weight.</p>
[Other Changes]
<p>Totodile has a couple more physical options at its disposal. Aerial Ace can hit Croagunk and Grass-types; however, Grass-types are hit harder by Ice Punch. Superpower and Brick Break provide Totodile with the ability to take down Steel-, Dark- and Normal-types, but the Attack drop from Superpower is unfavorable. Brick Break is a decent substitute for Crunch or Ice Punch, though. It can also take down Reflect, which can hamper Totodile's sweeping potential. Rock Slide is a decent option, and it comes with a nice flinch rate. Lastly, Totodile does have Double-Edge, but Double-edge has a nasty recoil, and is illegal with Aqua Jet.</p>
<p>Counter can score some surprise KOs, but is hardly worth a moveslot. Totodile also has access to some strong special moves, like Hydro Pump and Ice Beam, but it doesn't have the Special Attack to abuse them effectively. Totodile can run a Choice set, but when you have access to the two best set up moves available to physical sweepers, you have to ask why you want to forego Totodile's sweeping potential.</p>
[Counters]
<p>Croagunk and Mantyke are the two biggest pains in Totodile's rear. Aside from DD Dile, they both outspeed Totodile and heal HP from its Aqua Jet. Croagunk can the use Fake Out and Vacuum Wave combination to bring down Totodile, and Mantyke can HP Electric it to oblivion. Chinchou is also great, who can take hits thanks to its large HP and OHKO back with a faster Thunderbolt. Staryu works in the same way, except it has a little more trouble switching in due to its lower HP. Paras and Shroomish can switch in on Aqua Jet or Waterfall and put Totodile to sleep with Spore, but they must be careful of Ice Punch. Duskull can burn Totodile with Will-O-Wisp, but Crunch utterly destroys Duskull. Faster priority users can revenge kill Totodile with ease. Stunky, Taillow (with a Guts boost), and Dratini, are all good examples.</p>
<p>DD Dile can be tough to take down if you let it set up. Scarf Chinchou and Scarf Elekid can stop it if it has only one Dragon Dance under its belt, but will have trouble if Totodile manages to get two. DD Dile does have one huge weakness, which can be easily taken advantage of: lack of priority. Croagunk and Duskull can work together to bring down Totodile. When Totodile is going to use Waterfall, switch to Croagunk. If Totodile uses Return, switch in Duskull. You can repeat this until you take down Totodile with Fake Out, Vacuum Wave, and Shadow Sneak. However, your opponent may catch on to this strategy, so be wary of a misprediction. Other than that, high power priority, like a Choice Banded Stunky's Sucker Punch or Doduo's Quick Attack can weaken Totodile greatly.</p>
STATUS: finished
-----------------------------------------------------------------------------------------
[OVERVIEW]
<p>Totodile is a solid option for a Water-type in Little Cup. It has fairly good stats, access to both Swords Dance and Dragon Dance and STAB Aqua Jet. A Totodile that has set up can be difficult to stop without something like Croagunk on your team. However, Totodile does have some problems setting up without screens. Still, you don't want to underestimate this little crocodile. The only word that can describe a Totodile sweep is "Crikey!"</p>
[SET]
name: SD Dile
move 1: Swords Dance
move 2: Aqua Jet
move 3: Return
move 4: Crunch / Ice Punch / Waterfall
item: Life Orb
ability: Torrent
nature: Jolly
evs: 36 HP / 236 Atk / 4 Def / 232 Spe
[SET COMMENTS]
<p>This is probably Totodile's most dangerous. After one turn of set up, Totodile becomes a huge threat.</p>
<p>To show how powerful a Life Orb and Swords Dance boosted Aqua Jet is, here are some calculations:</p>
<ul class="damage_calculation">
<li>+2 Aqua Jet vs. 36 HP / 36 Def Aron - 109.09% - 136.36% (OHKO)</li>
<li>+2 Aqua Jet vs. 236 HP / 236 Def Gligar - 76.92% - 100.00% (2HKO, 74% chance of an OHKO)</li>
<li>+2 Aqua Jet vs. 196 HP / 116 Def Phanpy - 92.86% - 114.29% (58% chance to OHKO)</li>
<li>+2 Aqua Jet vs. 220 HP / 148 Def Bronzor - 48.00% - 60.00% - (3HKO with Oran, 2HKO if it has a low damage roll, followed by a high damage roll)</li>
</ul>
[ADDITIONAL COMMENTS]
<p>The last moveslot is up to personal preference. Crunch is great, since it allows you to OHKO Duskull and Slowpoke. However, Ice Punch allows you to hit bulky Grass-types like Shroomish and Paras harder, who would love to put Totodile to sleep. Ice Punch also hits Ground-types, in particular Gligar, harder than Aqua Jet does. Waterfall provides Totodile with a stronger STAB and hits anything that does not resist it for a lot of damage. A Jolly nature is recommended, but not only because of the added Speed; if you run an Adamant nature, you have to sacrifice an HP point in order to max out Speed, reducing Totodile's survivability. Additionally, an Adamant nature doesn't help you score any more valuable KOs on Pokémon like Bronzor than Jolly does. Life Orb is going to be your item of choice, since it provides Totodile the power to score most of the above OHKOs and 2HKOs.</p>
<p>Like most sweepers, Totodile greatly benefits from Stealth Rock and screen support. Stealth Rock helps Totodile score an OHKO on defensive Gligar, who would otherwise never be OHKOed. Dual screens allow Totodile to set up easier and help it take hits more effectively. Type-wise, Bronzor and Pineco are the best options, since Totodile can switch in on the Fire-type attacks they attract. Encore support also makes Totodile's job much easier. Scarf Wynaut is the best at the job, since it outspeeds Pokémon like Swords Dance Krabby and forces them to keep setting up until Wynaut leaves the battle. Totodile can then easily use Swords Dance as the opposing Pokémon switches out. Ledyba is another great option, since it can both use Encore and set up dual screens.</p>
<p>Croagunk and Mantyke are Totodile's mortal enemies. They can both switch in on Aqua Jet and KO Totodile. Croagunk can be stopped by Scarf Gligar, who easily shrugs off Vacuum Wave and Sucker Punch. Gastly and Drifloon also work well, despite Sucker Punch, because Gastly can put Croagunk to sleep with Hypnosis, and Drifloon can set up Substitute, while Croagunk attempts to KO them with Sucker Punch. Mantyke can be easily stopped by Chinchou, since Chinchou resists everything Mantyke can throw at it, aside from the rare HP Grass. Chinchou can then proceed to OHKO Mantyke with Thunderbolt. Speaking of Chinchou, it is another Pokémon that causes Totodile trouble, since it resists Aqua Jet and has Thunderbolt to subdue to it. Scarf Gligar can switch in on Thunderbolt and Earthquake Chinchou, but will have trouble if Chinchou uses Agility. Munchlax can handle most of Chinchou's attacks, and hit back hard with Earthquake. Staryu is also a pain, since it is faster and has Thunderbolt. Elekid or Scarf Magnemite can handle Staryu as well, and other Water-types.</p>
[SET]
name: Flail
move 1: Swords Dance
move 2: Aqua Jet
move 3: Flail
move 4: Substitute
item: Salac Berry / Liechi Berry
ability: Torrent
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
<p>This set has ridiculous power behind it, but is a little more risky. With this set, you can easily activate Torrent, which raises Aqua Jet to an impressive 90 Base Power (including STAB), and with a Swords Dance under its belt, Totodile is hitting like a ton of bricks. Flail, though, is the magic of this set. Since Fail's Base Power increases as the user's HP decreases, Totodile can Substitute down to one HP, making Flail reach a ridiculous 200 Base Power. Combine that with a Swords Dance or two, and Totodile can rip teams to shreds. However, this set comes with a huge risk when using it. Snover is becoming very common, and Hail absolutely ruins Flail. Also, faster priority users, like Elekid and Croagunk, can cause this set trouble. Despite these risks, this set can dish out heavy damage and is perfect for daring players, or players who just want to use something less common.</p>
[ADDITIONAL COMMENTS]
<p>Salac Berry helps Totodile with its Speed issue. With a Salac boost, Totodile reaches 21 Speed, allowing it to outspeed Pokémon like Life Orb Elekid and Houndour, and beat their priority moves with Aqua Jet. Liechi Berry can be used as a safe and surefire way to get an Attack boost, if you are unable to Swords Dance. Unlike the standard SD Dile, this set can fully use an Adamant nature. Since investing in HP is actually bad for this set, Totodile can fully focus on maxing both its Speed and Attack, while still getting an extra point in Defense. With this spread, Totodile reaches 14 Speed, making it in a perfect for a Salac boost.</p>
<p>This set is very vulnerable to priority and weather. Croagunk utterly destroys this set, so Scarf Gligar and Drifloon make great team mates for Totodile. Without Salac Berry, this set is also weak to other priority users like Elekid, Stunky, and Houndour. Diglett can trap all of these Pokémon, and hit them with a powerful super effective Earthquake, but must be wary of Sucker Punch. Weather is this set's biggest problem. Both Hail and Sandstorm ruin Flail, and thanks to Snow Warning and Sand Stream, they can be permanent. Due to this, a Rain Dancer like Mantyke or Horsea is recommended, since it removes Hail and Sandstorm. Lastly, like SD Dile, this set benefits from Stealth Rock and Screens.</p>
[SET]
name: DD Dile
move 1: Dragon Dance
move 2: Waterfall / Aqua Tail
move 3: Return
move 4: Ice Punch / Crunch
item: Life Orb / Oran Berry
ability: Torrent
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
<p>Sadly, Aqua Jet and Dragon Dance is an illegal move combination on Totodile. This doesn't stop DD Dile from threatening teams, though. Dragon Dance Totodile is still a powerful threat, but Totodile has some competition with Barboach for the team slot. While Barboach is faster and has STAB Earthquake, Totodile has access to Ice Punch, which makes it easier to take down Grass-types, as well as having higher Attack. Waterfall and Return provide perfect coverage with each other. However, Aqua Tail can be used if you like more power, but the trade off for lower accuracy and not being able to flinch is rarely worth it. Ice Punch is what makes Totodile stand out from Barboach and Corphish, giving Totodile the ability to inflict heavy damage on most Grass-types after a Dragon Dance. Crunch can be used to hit Ghost-types, like Duskull, harder, but you have to question why you aren't using Corphish, as it does a better job. Life Orb is recommended for an item, since it allows Totodile to hit much harder after a single boost; however, Oran Berry can help you secure that boost and make sure you aren't going to be finished off by priority as easily.</p>
[ADDITIONAL COMMENTS]
<p>Life Orb is recommended for an item, since it allows Totodile to hit much harder after a single boost; however, Oran Berry can help you secure that boost and make sure you aren't going to be finished off by priority as easily. You can choose between Jolly and Adamant, since both of them are effective. Jolly allows you to outspeed the 21 Speed Scarfers that are all over Little Cup. Adamant, on the other hand, gives Totodile an impressive 25 Attack to work with, and even higher if you factor in Life Orb. The EVs are pretty standard. Max Attack and Speed mean Totodile will be sweeping at its maximum potential. The 4 EVs in Defense give it an extra point in the said stat.</p>
<p>Priority hurts this set more than the other two, since Totodile can't use Aqua Jet to beat them. Thankfully, Totodile is pure Water-type, and isn't weak to any priority. It can still hinder Totodile's sweeping ability, though. Diglett and Scarf Gligar return as great teammates, since they finish off Croagunk, Elekid, Stunky and Houndour with ease. While both Diglett and Gligar are weak to Aqua Jet and Ice Shard, you have to remember one thing: Totodile resists these moves. Thus, Totodile shouldn't have much trouble taking down other users of these. Having Chinchou in the wings also never hurts, as it can take down Mantyke, who can cause some problems. Just like the previous two sets, Totodile loves having Screens and Stealth Rock up.</p>
[Team Options]
<p>Like almost all sweepers, Totodile greatly benefits from Stealth Rock being set up. Bronzor, Pineco and Diglett, are all the best options. Bronzor and Pineco are both weak to Fire, which gives Totodile an easy time switching in. Diglett can take down Pokémon like Croagunk, Elekid and Houndour who threaten Totodile with their priority attacks, but Diglett has to be wary of priority. Wynaut can also trap these Pokémon and hit them with either Counter or Mirror Coat, but it should be careful around Houndour. Screen support is also great, since it allows Totodile to set up more effectively. The previously mentioned Bronzor and Pineco are great at the job. Also, Encore is great for Totodile to set up. Scarf Wynaut is a great option; however, Ledyba has the opportunity to set up dual screens, which is a huge help.</p>
<p>Croagunk is Totodile's bane, so having something that can take down Croagunk is a must. Scarf Gligar is the best at the job, since it resists Vacuum Wave and returns with super effective STAB Earthquake. Gastly can put Croagunk to sleep if Croagunk uses Sucker Punch with Hypnosis, and Drifloon can Substitute. Diglett can also work, but needs to be a bit wary of Vacuum Wave. Diglett can also bring down Electric-types like Elekid that threaten Totodile, as well as priority users like Stunky. Mantyke can also cause problems, so Chinchou is a great teammate for that reason, since it can take every move the standard Mantyke uses and hit back with Thunderbolt. Staryu and Chinchou can also cause Totodile problems, so Munchlax is recommended as a teammate when using Totodile. Also, anything with Flash Fire is helpful, so it can absorb Will-O-Wisp that would make Totodile pretty much a dead weight.</p>
[Other Changes]
<p>Totodile has a couple more physical options at its disposal. Aerial Ace can hit Croagunk and Grass-types; however, Grass-types are hit harder by Ice Punch. Superpower and Brick Break provide Totodile with the ability to take down Steel-, Dark- and Normal-types, but the Attack drop from Superpower is unfavorable. Brick Break is a decent substitute for Crunch or Ice Punch, though. It can also take down Reflect, which can hamper Totodile's sweeping potential. Rock Slide is a decent option, and it comes with a nice flinch rate. Lastly, Totodile does have Double-Edge, but Double-edge has a nasty recoil, and is illegal with Aqua Jet.</p>
<p>Counter can score some surprise KOs, but is hardly worth a moveslot. Totodile also has access to some strong special moves, like Hydro Pump and Ice Beam, but it doesn't have the Special Attack to abuse them effectively. Totodile can run a Choice set, but when you have access to the two best set up moves available to physical sweepers, you have to ask why you want to forego Totodile's sweeping potential.</p>
[Counters]
<p>Croagunk and Mantyke are the two biggest pains in Totodile's rear. Aside from DD Dile, they both outspeed Totodile and heal HP from its Aqua Jet. Croagunk can the use Fake Out and Vacuum Wave combination to bring down Totodile, and Mantyke can HP Electric it to oblivion. Chinchou is also great, who can take hits thanks to its large HP and OHKO back with a faster Thunderbolt. Staryu works in the same way, except it has a little more trouble switching in due to its lower HP. Paras and Shroomish can switch in on Aqua Jet or Waterfall and put Totodile to sleep with Spore, but they must be careful of Ice Punch. Duskull can burn Totodile with Will-O-Wisp, but Crunch utterly destroys Duskull. Faster priority users can revenge kill Totodile with ease. Stunky, Taillow (with a Guts boost), and Dratini, are all good examples.</p>
<p>DD Dile can be tough to take down if you let it set up. Scarf Chinchou and Scarf Elekid can stop it if it has only one Dragon Dance under its belt, but will have trouble if Totodile manages to get two. DD Dile does have one huge weakness, which can be easily taken advantage of: lack of priority. Croagunk and Duskull can work together to bring down Totodile. When Totodile is going to use Waterfall, switch to Croagunk. If Totodile uses Return, switch in Duskull. You can repeat this until you take down Totodile with Fake Out, Vacuum Wave, and Shadow Sneak. However, your opponent may catch on to this strategy, so be wary of a misprediction. Other than that, high power priority, like a Choice Banded Stunky's Sucker Punch or Doduo's Quick Attack can weaken Totodile greatly.</p>

















