Announcement Tours Plaza Custom Tiers Samples Teams Thread

Chris

human being
is a Social Media Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributoris a Battle Simulator Moderator
Welcome to the official thread dedicated to Tours Plaza customised tournaments!

Tours Plaza is a room dedicated to tournaments with customised rules, from Inverse Doubles NU to STAAABmons, we don't hesitate to explore combinations that are fun to play and offer a real experience for building enthusiasts.

Take a look at the official tournament schedule and the thread dedicated to OMMashups to keep up to date with upcoming tournaments and the latest information about your favourite formats.

What is the purpose of this thread?
The aim is very simple: to post as many teams as possible for the various formats hosted in the room. This initiative will not only help to document teams for formats that are not all official, but will also facilitate access to them for those less keen on building.

Posting guidelines
  • Provide an importable.
  • Give a short explanation of the role that each member of your team plays, and how the team works.
  • You must have some experience with your team before posting. Don’t post a team you just made in the team builder and thought it looked good. Providing replays is a good way to prove that you have used your team a fair bit and that it’s viable; it will also give us an idea of how to play with the team.
  • Make sure to add which format you’re building for.
Special section
This section is exclusively reserved for events directly linked to the room. It will list all the teams from official events linked to the room.
Among these events, you'll find all the official tournaments like TPP, but also more occasional events like CCAT. Don't hesitate to visit the thread dedicated to CCATs, the next one will be dedicated to Tours Plaza and is coming very soon!
 
Corrosion Salazzle Stall Poison by TGK
:sneasler: :toxapex: :amoonguss: :weezing-galar: :muk-alola: :salazzle:

Bulky Offense Poison by bleahey
:glimmora: :iron moth: :weezing-galar: :muk-alola: :toxapex: :okidogi:

Ice Offense by humptydumptyeater
:Darmanitan-galar: :kyurem: :ninetales-alola: :cloyster: :arctozolt: :avalugg:

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Ground by TGK
:donphan: :quagsire: :excadrill: :hippowdon: :sandy shocks: :mamoswine:

Klefki Screens by vampere
:magnezone: :iron treads: :klefki: :archaludon: :heatran: :lucario:

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Thunder Spam + Double Punch Dnite by DragonPhoenix333
:aerodactyl: :pelipper: :thundurus-therian: :zapdos: :dragonite: :corviknight:

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Screens Hatterene by helloguysimgreg
:hatterene: :iron crown: :slowking-galar: :deoxys-speed: :indeedee: :latias:


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Terracotta Semiroom by DragonPhoenix333
:whimsicott: :terrakion: :ursaluna: :cresselia: :dragonite: :chien-pao:

Rain Offense by humptydumptyeater
:thundurus-therian: :pelipper: :grafaiai: :kingdra: :amoonguss: :barraskewda:

Explosion Azelf + LR Basc by ratpacker
:azelf: :basculin-white-striped: :spectrier: :thwackey: :moltres: :krookodile:

Anger Point Krook by DragonPhoenix333
:palafin: :krookodile: :cryogonal: :terrakion: :weavile: :ribombee:

Specs Camerupt Trick Room by Hiusi guy
:perrserker: :hattrem: :sudowoodo: :camerupt: :slowbro: :clawitzer:

Clawitzer Trick Room by Hiusi guy
:incineroar: :hatterene: :stakataka: :porygon2: :clawitzer: :cursola:

Stakataka Trick Room by Hiusi guy
:metagross: :escavalier: :pelipper: :sylveon: :stakataka: :cresselia:

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Wellspring + Arceus by Lectrys
:ogerpon-wellspring: :arceus: :regieleki: :chansey: :calyrex-shadow: :dondozo:

Tyranitar Trick Room by bleahey
:incineroar: :ursaluna: :volcanion: :diancie: :tyranitar: :iron hands:

Azumarill Trick Room by Hiusi guy
:farigiraf: :torkoal: :sylveon: :copperajah: :slowbro: :azumarill:


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Rainless Barraskewda by Hiusi guy
:barraskewda: :scizor: :melmetal: :dragapult: :volcanion: :zapdos:

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M-Sable Stall by vampere
:celesteela: :chansey: :ferrothorn: :toxapex: :sableye-mega: :quagsire:

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Stall by vampere
:celesteela: :chansey: :ferrothorn: :toxapex: :quagsire: :gliscor:

M-Pinsir HO by vampere
:greninja: :bisharp: :pinsir-mega: :porygon-z: :terrakion: :latios:

Double Scarf Dragmag by vampere
:garchomp: :keldeo: :latios: :magnezone: :jirachi: :dragonite:

Combusken Semi-Stall by TGK
:combusken: :aipom: :umbreon: :cobalion: :clodsire: :alomomola:

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Cloyster Offense by vampere
:scizor-mega: :garchomp: :cloyster: :magnezone: :volcanion: :skarmory:

Double Sash Hyper Offense by TGK
:cloyster: :aerodactyl: :scizor-mega: :weavile: :chesnaught: :delphox:

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Webs Bulky Offense by happysh
:araquanid: :glimmora: :maushold: :primarina: :kingambit: :koraidon:

Webs Hyper Offense by dreepy
:ribombee: :koraidon: :iron moth: :dragonite: :ogerpon-cornerstone: :manaphy:

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Band Dragonite by dreepy
:rillaboom: :avalugg: :meloetta: :dragonite: :garganacl: :clodsire:

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Assault Vest Goodra by TGK
:blacephalon: :primarina: :zeraora: :goodra:

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ETerrain HO by DragonPhoenix333
:miraidon: :squawkabilly: :sceptile: :raichu-alola: :grafaiai: :ditto:

Bulky Offense by happysh
:mudsdale: :pawmot: :florges: :miraidon: :sceptile: :arcanine:

Heatproof Bronzong by TheIronPikachu
:miraidon: :raichu-alola: :magneton: :bronzong: :mesprit: :rotom-mow:

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Specs Frogadier by Hiusi guy
:crocalor: :marill: :meditite: :dunsparce: :zorua-hisui: :frogadier:

Murkrow Hyper Offense by bleahey
:koffing: :pikachu: :mienfoo: :quaxwell: :murkrow: :clefairy:

Sinistea Screens by TheIronPikachu
:morgrem: :sinistea: :pikachu: :meditite: :naclstack: :gurdurr:

Hyper Beam Greninja by DragonPhoenix333
:greninja: :sandy shocks: :latios: :scizor: :infernape: :ogerpon-cornerstone:

Entei Offense by Lectrys
:lokix: :hippowdon: :entei: :tornadus-therian: :toxapex: :lilligant-hisui:

Scarf Tsareena by happysh
:tsareena: :lokix: :greninja: :slaking: :toxapex: :mienshao:


Screens Corviknight Hyper Offense by Hiusi guy
:corviknight: :volcarona: :calyrex-shadow: :arceus-fairy: :slaking: :rayquaza:

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Double Scarf HO by Penter
:calyrex-shadow: :groudon-primal: :zacian-crowned: :kyogre-primal: :rayquaza-mega: :arceus-fairy:

Scarf PDon w/ Cleric Xern by Penter
:xerneas: :calyrex-shadow: :groudon-primal: :zacian-crowned: :arceus-ground: :kyogre-primal:

Double Sash by dreepy
:Gengar-Mega: :groudon-primal: :zygarde-complete: :arceus-water: :calyrex-shadow: :zacian-crowned:

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Banded Pheromosa by Hiusi guy
:pheromosa: :dragonite: :corviknight: :xerneas: :mewtwo: :blissey:

Scream Tail Offense by happysh
:iron treads: :iron bundle: :flutter mane: :miraidon: :koraidon: :scream tail:

Slither Wing by TheIronPikachu
:slither wing: :iron valiant: :flutter mane: :iron moth: :iron bundle: :great tusk:

Sand by Hiusi guy
:hippowdon: :escadrill: :houndstone: :arceus-ground: :zacian-crowned: :eternatus:

Double Kyogre by vampere
:calyrex-shadow: :blissey: :zacian-crowned: :arceus-psychic: :kyogre: :kyogre:

Darmanitan-Galar by Hiusi guy
:darmanitan-galar: :ho-oh: :calyrex-shadow: :shedinja: :zacian-crowned: :avalugg:

Double Koraidon Offense by happysh
:glimmora: :ting-lu: :arceus: :koraidon: :koraidon: :calyrex-shadow:

Semirain by Hiusi guy
:pelipper: :barraskewda: :mew: :zacian-crowned: :calyrex-shadow: :dialga:

Sash Golett by DragonPhoenix333
:golett: :deoxys-attack: :giratina: :arceus-dark: :eternatus: :thundurus:

Goodra Hisui Stall by Hiusi guy
:dondozo: :arceus: :giratina-origin: :goodra-hisui: :chansey: :clodsire:

Counter Thundurus by Hiusi guy
:ursaluna: :regieleki: :alomomola: :calyrex-shadow: :zacian-crowned: :thundurus:

Triple Ice + STag Calyrex-Shadow by NoobSpammer
:calyrex-shadow: :chien-pao: :deoxys-attack: :regice: :cloyster: :solgaleo:

Swampertite Kyogre Bulky Offense by humptydumptyeater
:dragapult: :calyrex-ice: :necrozma-dusk-mane: :kyogre: :deoxys-attack: :zacian:

Beedrillite Miraidon Offense by Hiusi guy
:iron bundle: :koraidon: :toxapex: :dragonite: :miraidon: :iron hands:


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Mono flying by Hiusi guy
:tomohawk: :cawmodore: :talonflame: :tornadus-therian: :landorus-therian: :zapdos:

Sash Spam by vampere
:naviathan: :kitsunoh: :decidueye: :porygon-z: :primarina: :genesect:

Shell Smash Voodoom by DragonPhoenix333
:pajantom: :equilibra: :naviathan: :voodoom: :chromera: :kerfluffle:

Extreme Speed Snorlax by Hiusi guy
:snorlax: :kerfluffle: :corsola-galar: :saharaja: :naviathan: :snaelstrom:

Pyroak Trick Room by Hiusi guy
:fidgit: :ursaluna: :iron hands: :pyroak: :hatterene: :equilibra:

Revenankh Stall by Hiusi guy
:venomicon: :cyclohm: :mollux: :arghonaut: :revenankh: :slowbro:

Double Terrain Offense by TGK
:chuggalong: :aurumoth: :snaelstrom: :naviathan: :stratagem: :corviknight:

Slowbronite Kerfluffle by humptydumptyeater
:deoxys-speed: :heatran: :dragonite: :volkraken: :weezing-galar: :kerfluffle:

Fairy Semisun by Hiusi guy
:scattervein: :tinkaton: :iron valiant: :flutter mane: :jumbao: :hatterene:

Flying HO by bleahey
:tomohawk: :landorus-therian: :venomicon-epilogue: :cawmodore: :dragonite: :noivern:

Expanding Force Meloetta by DragonPhoenix333
:meloetta: :gouging fire: :snaelstrom: :equilibra: :suicune: :cresselia:

Electric Terrain Offense by Hiusi guy
:venomicon: :jolteon: :iron valiant: :flamigo: :corviknight: :clodsire:

Ababo Spike Stack by Hiusi guy
:ababo: :privatyke: :toedscool: :dorsoil: :fuecoco: :cupra:


Shell Smash Mega Pidgeot by splodge
:pidgeot-mega: :grimmsnarl: :dragapult: :arceus: :calyrex-shadow: :shedinja:

Webs Shedinja Hyper Offense by Hiusi guy
:shedinja: :miraidon: :arceus: :ursaluna: :rayquaza: :arceus-dark:

Hypnosis Mega Gengar by TGK
:yveltal: :rayquaza-mega: :gengar-mega: :zacian-crowned: :calyrex-shadow: :koraidon:

None yet

Samples can be found here

Specs Inteleon by Harshad B10
:inteleon: :tapu koko: :hoopa-unbound: :garchomp: :skeledirge: :slowking:

Psychic Seed Celesteela by bleahey
:tapu lele: :medicham-mega: :celesteela: :landorus-therian: :rotom-wash: :darmanitan:

Sun by bleahey
:torkoal: :ogerpon-hearthflame: :charizard-mega-y: :landorus-therian: :lilligant-hisui: :gouging fire:

Transform Chansey by humptydumptyeater
:jynx: :tauros: :alakazam: :chansey: :snorlax: :starmie:

Rhydon by Hiusi guy
:jynx: :tauros: :starmie: :snorlax: :exeggutor: :rhydon:

Mega Beedrill Hyper Offense by Hiusi guy
:talonflame: :beedrill-mega: :gliscor: :porygon2: :espeon: :ferrothorn:

Rain by Hiusi guy
:barraskewda: :pelipper: :golduck: :amoonguss: :corviknight: :ditto:

Nasty Plot Hoopa-Unbound by dreepy
:corviknight: :toxapex: :iron valiant: :iron hands: :iron treads: :hoopa-unbound:

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Magic Guard Gyarados by DragonPhoenix333
:starmie: :kyurem-black: :rotom-wash: :alakazam: :ferrothorn: :gyarados:

Skill Link Ursaluna by Harshad B10
:lopunny-mega: :aerodactyl: :heatran: :ursaluna: :garchomp: :ogerpon:


Hazard Stack with CM Umbreon by Hiusi guy
:wigglytuff: :corviknight: :palossand: :coalossal: :umbreon: :gogoat:

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Sniper + Moldy Urshifu by Harshad B10
:barraskewda: :urshifu-rapid-strike: :weavile: :gholdengo: :thundurus: :meowscarada:

Comatalk Roar Spam by DragonPhoenix333
:deoxys-speed: :zamazenta: :zamazenta: :zamazenta: :zamazenta: :zamazenta:


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Veil Throat Spray Clefairy by Hiusi guy
:aipom: :numel: :clefairy: :turtwig: :ninetales: :quaxly:

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Hydration Rain Stall by DragonPhoenix333
:houndstone: :goodra: :clodsire: :gholdengo: :muk: :kyogre:

Giratina Stall by vampere
:dachsbun: :corviknight: :clodsire: :giratina: :houndstone: :ting-lu:

Calyrex-Ice Semiroom by humptydumptyeater
:diancie: :lokix: :lycanroc-dusk: :basculegion-f: :great tusk: :calyrex-ice:

Rowlet Stall by Hiusi guy
:bergmite: :shroomish: :arceus-rock: :rowlet: :blissey: :slowpoke-galar:


Samples can be found here

None yet

Samples can be found here

Reuniclus Bulky Offense by MattC (Banned)
:kartana: :aerodactyl: :great tusk: :reuniclus: :dondozo: :scizor-mega:

Mega Banette Fat by vampere
:mimikyu: :garganacl: :archaludon: :gliscor: :banette-mega: :ferrothorn:

Dwebble Hyper Offense by Hiusi guy
:mienfoo: :pikachu: :staryu: :clefairy: :pawniard: :dwebble:

Sand by Hiusi guy
:hippopotas: :drilbur: :pikachu: :ferroseed: :munchlax: :meowth-alola:

Samples can be found here

Samples can be found here

Scarf Defog Volcanion by dreepy
:arcanine-hisui: :heatran: :gouging fire: :ceruledge: :blaziken: :volcanion:


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Curse Lechonk by Lectrys
:impidimp: :gothita: :ralts: :meowth-alola: :sandshrew-alola: :lechonk:

Sword of Ruin Axew by Hiusi guy
:grimer-alola: :hippopotas: :larvesta: :zorua-hisui: :toedscool: :axew:

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Phatump Bulky Offense by HugeNoobLmao
:archen: :phantump: :mienfoo: :pancham: :koffing: :pawniard:

Scarf Zorua Offense by Hiusi guy
:ferroseed: :mareanie: :archen: :mienfoo: :abra: :zorua:


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Specs Washtom by bleahey
:iron bundle: :greninja: :rotom-wash:

Mirror Coat Tentacruel by vampere
:tentacruel: :lapras: :greninja:

Endure Custap Shifu by DragonPhoenix333
:iron bundle: :ogerpon-wellspring: :urshifu:

Itemless Chandelure by vampere
:spiritomb: :annihilape: :chandelure:

Specs Zoroark-Hisui by TGK
:zoroark-hisui: :dragapult: :skeledirge:

Aggronite Talonflame by Hiusi guy
:darkrai: :magearna: :talonflame:

Water by DragonPhoenix333
:tapu fini: :volcanion: :urshifu:

Ice by stravench
:avalugg: :darmanitan-galar: :mamoswine:

Flying by stravench
:landorus-therian: :celesteela: :moltres-galar:

Band Cinccino by DragonPhoenix333
:cinccino: :crustle: :klefki:

Banded Mamoswine by humptydumptyeater
:mamoswine: :swampert: :landorus:

Piloswine by vampere
:gastrodon: :donphan: :piloswine:

Toedscool by dreepy
:garchomp: :toedscool: :palossand:


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Sun by TGK
:torkoal: :lilligant-hisui: :ogerpon-cornerstone: :flutter mane:

Trick Room + Terrain by TheIronPikachu
:mimikyu: :conkeldurr: :rillaboom: :sneasler:

Double Sturdy by vampere
:landorus-therain: :gholdengo: :ogerpon-cornerstone: :archaludon:

Scarf Gouging Fire by TGK
:gouging fire: :raging bolt: :walking wake: :flutter mane:

Brute Bonnet by dreepy
:brute bonnet: :great tusk: :iron hands: :scream tail:

Covert Scream Tail by happysh
:iron crown: :iron hands: :scream tail: :gouging fire:

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Last edited by a moderator:
Alright, this is my 400th post, so let's make it special and do something useful.

TEAM DUMP INCOMING
:deoxys-speed: :zamazenta: :zamazenta: :zamazenta: :zamazenta: :zamazenta:

The general basis of the team is spamming ComaTalk Roar with Zamazenta.

:deoxys-speed: The suicide lead to set up hazards for ComaTalk Roar to actually be useful. It's Tera Dark just in case you want to block Prankster Spore in a pinch, and Gravity is used as a filler fourth move to ground Air Balloon and Flying-type mons to take Spikes damage.

:zamazenta: The entire basis of the team: ComaTalk Roar. Insanely broken, so I just spammed it. The Tera-types are varied: Ghost for blocking Rapid Spin, Dark for being immune to Calyrex-Shadow's Psyshock, and Fairy for a generally good defensive typing that also is immune to Dragon.

However, I quickly realized a flaw in the team: since ComaTalk Roar is unable to beat Heavy-Duty Boots and Magic Guard and the like, I auto-lost against teams featuring them. Thus, I replaced 2 Zamazentas with generally good mons.

:deoxys-speed: :zamazenta: :zamazenta: :zamazenta: :arceus-dark: :calyrex-shadow:

The team is essentially just the same with Arceus-Dark and Calyrex-Shadow.

:arceus-dark: The main defensive mon on the team. Tera Poison is generally good, flipping the weakness against common attacks such as Koraidon's Close Combat or Low Kick, PixiSpeed Arceus, and Play Rough/Close Combat Zacian-Crowned. The EV spread allows Arceus-Dark to speed-creep Adamant Rayquaza, as well as live various hits.
+2 252+ Atk Calyrex-Ice Glacial Lance vs. 248 HP / 72+ Def Arceus-Dark: 375-442 (84.6 - 99.7%) -- guaranteed 2HKO
+1 252 SpA Mold Breaker Tera Fairy Calyrex-Shadow Tera Blast (80 BP) vs. 248 HP / 132 SpD Arceus-Dark: 356-422 (80.3 - 95.2%) -- guaranteed 2HKO
252 SpA Choice Specs Contrary Miraidon Draco Meteor over 2 turns vs. 248 HP / 132 SpD Ice Scales Arceus-Dark: 375-441 (84.6 - 99.5%) -- not a KO
+2 252+ Atk Life Orb Aerilate burned Rayquaza Extreme Speed vs. 248 HP / 72+ Def Arceus-Dark: 182-214 (41 - 48.3%) -- guaranteed 3HKO

:calyrex-shadow: It's, well, Calyrex-Shadow. It's fast and strong, perfect for a powerful wallbreaker. With Mold Breaker to ignore Ice Scales and the like, nearly nothing can wall it. However, it is important to remember that there are many things in the meta that revenge-kill it, such as opposing Choice Scarf Calyrex-Shadows, Choice Scarf Zamazenta with ComaTalk Roar, etc. Nasty Plot is for setup and even more offensive pressure, Sub allows it to abuse more passive, defensive Pokemon, Astral Barrage is the nuclear STAB option, and Tera Fairy Tera Blast hits Dark-types such as Arceus-Dark.


My team for this is sort of low-effort and just spamming what I think is good, sorry, but it still works most of the time.
:golett: :deoxys-attack: :giratina: :arceus-dark: :eternatus: :thundurus:

:golett: You might be thinking: This is AG. What is a Golett doing on my screen? It's simple. No Guard + OHKO. Golett is the slowest No Guard Pokemon in the game, thus letting it abuse Trick Room + No Guard + OHKO moves. Golett's natural typing grants it a resistance to Extreme Speed, while Tera Normal grants Golett an immunity to Ghost-type moves that may target it, such as Astral Barrage or Shadow Sneak. Pretty self-explanatory how to use Golett.

:deoxys-attack: Now, as we all know, Shell Smash + Stored Power is broken. So let's use it on one of the strongest Pokemon ever: Deoxys-Attack. Stored Power and Astral Barrage are absolute nukes, shredding through nearly all resists. The only thing that stops this is Dark-types such as Arceus-Dark. For this reason, you can choose to run Secret Sword over Upper Hand. However, I still like Upper Hand for countering priority such as Extreme Speed or Shadow Sneak from Ursaluna.

:giratina: Defensive mon of the team right here. Safety Goggles is necessary to deal with all the Spores running around, and Mortal Spin is to keep hazards off for Sash Deo, Golett, and Thundurus. Strength Sap keeps Giratina healthy, while the last move is more filler. You can use Spikes, Stealth Rock, whatever you want.

:arceus-dark: Shell Smash + Power Trip. Need I say more? Upper Hand hits priority users, Spore lets us set up more.

:eternatus: This is the bulky setup of the team. Quite often, your goal is to punch holes in the opposing team so that Eternatus can win. Cotton Guard + Quiver Dance boosts every stat other than Attack, which is irrelevant, and sets Eternatus up to be incredibly strong and sweep with Stored Power. Matcha Gotcha is an extra source of healing outside from Leftovers, which can be quite important for longevity. Tera Grass is a pretty unorthodox Tera, but is useful for a couple reasons. First, it grants a key Spore immunity. Second, it grants STAB on Matcha Gotcha. Third, it gives a key resist against Ursaluna's Ground-type moves. You can use other Tera types though, it's up to you. I've used Tera Dark before, and Tera [insert fairy resist] is an idea as well.

:thundurus: In my opinion, Prankster Spore is nearly mandatory. With Spore and Haze, this is great for shutting down dangerous threats. Mortal Spin is additional hazard control while poisoning the foe is always helpful, and Destiny Bond with Prankster is always great.


:aerodactyl: :pelipper: :thundurus-therian: :zapdos: :dragonite: :corviknight:

:aerodactyl: Aerodactyl is able to supply one of the most important things in monothreat flying: Stealth Rock. Having your opponent need to waste a turn Defogging is really important for this team, as most of the mons are huge threats that the opponent cannot ignore. As an aside, Stone Edge and Rock Blast are also usually strong attacks, with Rock Blast potentially bypassing an opposing Aerodactyl's Focus Sash. Taunt helps deal with things like Screens/Defog Corviknight.

:pelipper: While Pelipper itself isn't a huge threat, it enables incredibly strong Thunders from Thundurus and Zapdos, as well as giving them a strong Weather Ball to nail Landorus. In itself, Ice Beam and Weather Ball can still do some damage (notably, if Ice Beam is only 2x effective, a neutral Weather Ball is still stronger).

:thundurus-therian: With a massive Special Attack stat, Thundurus's Thunders and Volt Switches hit hard. Volt Absorb provides further value, granting Thundurus-T a valuable Electric immunity that shuts down Electric-spam from the opposing team. Life Orb rather than Choice Specs prevents Thundurus-T from getting locked into an Electric-type move against Landorus or opposing Thundurus-Therians. Weather Ball hits said Electric-immunes, while Volt Switch is powerful pivoting and Thunder Wave can just annoy mons like Dragonite.

:zapdos: The other half of the Thunder-spam core, Zapdos is scarfed for speed control. Similar to Thundurus-Therian, Zapdos uses Thunder, Weather Ball, and Volt Switch to punch holes through the opposing team. The fourth move is Toxic as a safe move to annoy mons like Dragonite, but Zapdos can also use Thunder Wave just like Thundurus-T.

:dragonite: One of the most threatening Pokemon in monothreat flying, Dragonite can hit every single Pokemon for super-effective damage with the Bolt-Beam coverage in the elemental punches. With an expert belt, Dragonite's damage output is amplified even further. You might notice that I'm using Inner Focus rather than Multiscale, but that's mainly because I don't want to be Intimidate-cycled by Landorus-T. You can use Multiscale if you want, but then you might also want Heavy-Duty Boots so Stealth Rock doesn't disable Multiscale. Another item alternative is Lum Berry to stop status from crippling you and stopping your sweep.

:corviknight: Corviknight is just here to set up Screens for Dragonite, as if Dragonite is successfully set up, it will most likely sweep. U-turn pivots into Dragonite, and Defog is just here as filler to take down Rocks if you have to, but most of the time, you will not be clicking it as Stealth Rock is providing value on the opposing side.


:greninja: :sandy shocks: :latios: :scizor: :infernape: :ogerpon-cornerstone:
:greninja: Greninja was the basis of the team, having powerful Protean Hydro Cannons and Hyper Beams. Water Shuriken is to get out of tough situations against mons such as Choice Scarf Keldeo, while Ice Beam hits targets such as Latios and Ogerpon. However, I couldn't help but notice that Greninja often missed out on key KOs, so...

:sandy shocks: Suicide lead Sandy Shocks! In a game of constant switching, hazards provide even more value. Sandy Shocks only goal is to get up Rocks and maybe a layer or two of Spikes. It can do some damage as well, as I've invested in special attack, but you can invest in HP to have better bulk and maybe set up an extra layer of Spikes. Tera Ghost is if you want to do some emergency spin-blocking, but that's really rare.

:latios: Latios is incredibly strong, and I'm utilizing it as speed control with a Choice Scarf. Draco Meteor is an absolute nuke, especially with the downside of dropping your SpAtk being begated, and Luster Purge as well as the other coverage moves makes Latios nearly impossible to switch into. You can use Hyper Beam over Aura Sphere or Ice Beam, but I prefer being able to have super-effective coverage vs nearly everything.

:scizor: Scizor has the incredibly powerful Bullet Punch that also allows it to switch. I'm also using it as my Knock Off user to remove Heavy-Duty Boots so Sandy Shocks' hazards can put in work. Bug Bite is just another powerful STAB, and Defog removes hazards, which unfortunately removes Sandy Shocks' hazards as well, but in the late game, it could help you preserve a mon that was going to die to hazards.

:infernape: Infernape is going with a sort of mixed attacker build. Blast Burn and Close Combat are powerful STABs, doing massive chunks of damage. Vacuum Wave is priority to escape tough situations, and Protect allows Infernape to beat something like Scarf Slaking, as well as scout for Choice-locked moves. Infernape is also important as a switch-in to First Impression, as Lokix and Slither Wing are both quite strong.

:ogerpon-cornerstone: Another powerful attacker, Ogerpon-Cornerstone is here to spam Ivy Cudgel. Quick Attack is to escape tough situations, while Spiky Shield beats Lokix and Slither Wing looking to First Impression. Spikes is useful to further the hazard-stack, but you can also use Knock Off to remove Heavy-Duty Boots.


Well, it's about time we've seen some stall, right? (said nobody ever). Yeah, it's Godly Power Stall.
Have you ever thought to yourself: Damn, I really wish Goodra had good recovery?
Well, with Hydration + Rest, now it does! We have: Godly Power Hydration Stall, featuring Rest on every single Pokemon!
:houndstone: :goodra: :clodsire: :gholdengo: :muk: :kyogre:
https://pokepast.es/9dd69783c1e3a84c
:houndstone: First up, in the HP slot, Houndstone. Mainly here for Fluffy, as Drizzle negates Fluffy's added weakness to Fire. Fluffy is basically the sole reason, although Will-o-Wisp and Roar are helpful as well.

:goodra: Goodra is an amazing special wall, usually only hindered by its lack of reliable recovery, now solved by its own ability, Hydration, combined with Rest! Knock removes Heavy-Duty Boots from the opposition, Dragon Tail is for phazing, and Toxic is good passive damage.

:clodsire: THE CLOD GOD! Unaware is great for set-up sweepers, Stealth Rock is extremely important for chip damage (combined with a lot of phazing), Toxic is amazing passive damage, and Earthquake hits Steels such as Gholdengo for decent damage. You can use Bulldoze if you really want to commit to PP stalling, but that's up to you.

:gholdengo: While Good as Gold doesn't share, it's still an amazing asset to block hazard removal on Gholdengo. Gholdengo is also the speed control, with the Choice Scarf allowing it to outspeed Zacian-Crowned. Hex pairs well with all of the users of Toxic on the team, Make it Rain is just huge damage, Trick cripples opposing defensive Pokemon, and Rest is here for recovery.

:muk: You might've noticed that so far, we haven't had any hazard removal. We've only been spamming Heavy-Duty Boots. Muk has Sticky Hold, stopping any of our Pokemon's items from getting knocked. Muk also has a Knock Off of its own for removing Heavy-Duty Boots, Toxic for passive damage, and Drain Punch for Steel-types and an extra source of recovery. You can also use Toxic Spikes, Gunk Shot, or Poison Jab over Drain Punch.

:kyogre: The god of the team and provider of Drizzle, Kyogre is a key component. It's a way of progress through Calm Mind sweeping, and since Breloom is a pretty big threat to the team (also I didn't really know what else to speed-creep), I speed-crept Breloom and used Ice Beam to nail it. I was disappointed to find out Kyogre no longer has Scald, so I had to settle for Surf. Since Fluffy is semi-covering the Defense compartment, I invested into HP and SpDef.


:miraidon: :squawkabilly: :sceptile: :raichu-alola: :grafaiai: :ditto:

:miraidon: Obviously, you have to include Miraidon in the PU + Miraidon team. I used Choice Specs and Modest to maximize damage, and while this did mean I would never be faster than other Miraidons, that was okay with me. Tera Ground Tera Blast is basically just for Dugtrio-Alola, but you can just run Tera Fairy or Fire and Overheat or something. The other 3 moves are pretty self-explanatory. You can use U-turn over Volt Switch, but that's just personal prefernece.

:squawkabilly: This is here purely for Scarf Final Gambit. It's goal is to Final Gambit and eliminate opposing Miraidons, but it can also be used to take out something like Wo-Chien. Parting Shot is also some useful utility.

:sceptile: The first Unburden sweeper, Low Kick hits Wo-Chien, Earthquake hits Miraidon, and Leaf Blade. You can alternatively run Tera Ground to boost Earthquake or Tera Fairy to help set up on Miraidon.

:raichu-alola: Just another abuser of Electric Terrain, Alolan Raichu is here to do damage and that's it. Alluring Voice hits Miraidon, Electric moves are boosted by STAB and Terrain, and Surf hits Ground types like Gligar and Dugtrio-Alola.

:grafaiai: The second Unburden sweeper. Gunk Shot is powerful stab, Tera Ground Tera Blast hits Miraidon, and Knock Off hits things like Bronzong that completely walled Grafaiai previously.

:ditto: Basically gives you a second Miraidon. You can also run Choice Scarf or Roseli Berry, but I'm running Haban Berry just to win the Draco Meteor interaction.


:iron bundle: :ogerpon-wellspring: :urshifu-rapid-strike:

:iron bundle: While a lot of people use Booster Speed, I think Iron Bundle is already fast enough so I'm using Choice Specs Modest, while still being faster than Ogerpon-Wellspring. The rest was invested into SpAtk and then SpDef. Alternatively, you can run 4 HP / 224 SpAtk / 108 SpDef 172 Spe with Modest to live Choice Specs Freeze Dry from opposing Iron Bundles.

:ogerpon-wellspring: A Grass-type in monothreat water is always welcome, with Horn Leech and Wood Hammer doing massive damage and Quick Attack finishing off Custap Berry or Salac Berry + Endure strategies.

:urshifu-rapid-strike: Speaking of Custap Berry strategies, Urshifu's idea is to use Thunder Punch if you're going to live a hit and use Endure if not, and then use Reversal to deal massive damage in return, notably bypassing Ogerporn's Spiky Shield. However, this does lose to the aforementioned Quick Attack Ogerpon.


:meloetta: :gouging fire: :snaelstrom: :equilibra: :suicune: :cresselia:

:meloetta: Psychic Surge + Expanding Force is always a good combo, and off Meloetta's decent 128 Special Attack, this can be solid for wall-breaking. Hyper Voice is the normal STAB of choice, while Focus Blast hits Dark-types. U-turn allows Meloetta to pivot out and maintain momentum. Choice Scarf is chosen so that Meloetta can also act as speed control. Notably, Psychic Surge stops priority, thus also allowing Meloetta to revenge kill a chipped Snaelstrom.

:gouging fire: With Convergence granting it Regenerator and Spikes, Gouging Fire becomes a defensive staple. Fire Lash allows Gouging Fire to still apply offensive pressure, and Roar is welcome phazing for set-up sweepers.

:snaelstrom: Since Convergence gives Snaelstrom access to Water Bubble (Huge Power but only for Water-moves), Snaelstrom becomes a massive threat. With Swords Dance and Life Orb, Snaelstrom's attacks are boosted into nuclear levels. Liquidation is the main attack of choice, while Leech Life is useful to heal off Life Orb recoil. Aqua Jet is the priority move used to finish off weakened or frail enemies.

:equilibra: Equilibra is basically just running a normal set, other than Convergence granting it Volt Switch. Equilibra is still the sturdy defensive Pokemon it always was, just now also able to pivot. Earth Power is Equilibra's spammable STAB, while Doom Desire + Volt Switch allows Equilibra to apply offensive pressure and force switches. Rapid Spin is the sole hazard removal on the team, so Equilibra is quite important to keep around.

:suicune: Poison Heal is broken, which is why Capvergence giving Suicune Poison Heal is really good for it. With Protect for more healing, Suicune gets a better version of its bulky setup sweeper role, also doubling as a special wall of a sort.

:cresselia: Since Cosmog has Unaware, Cresselia is able to become an Unaware wall using Cosmic Power, Stored Power, and Body Press to wall and sweep simultaneously. This is often a win-condition in the late game, so try not to take too much damage early on if you're not going to have time to heal Cresselia later with Recover.


:starmie: :kyurem-black: :rotom-wash: :alakazam: :ferrothorn: :gyarados:

:starmie: Since Gen 5 has perma-weather, I decided to build a rain team. Since Water Spout is broken, I looked for a fast Water-type, found Starmie, slapped a Choice Specs on it, and created a powerful breaker.

:kyurem-black: Kyurem-Black is incredibly strong. 700 BST is insane. When I saw this thing was legal, I rushed to find a way to add it to my team. Dragon Dance and sweep was the idea, and when I saw it had Icicle Crash and Iron Head, I thought, you know what, let's do something funny (Serene Grace). I could've used Fusion Bolt so I wasn't walled by Steel-types, but what's the fun in that? Life Orb further amplified Kyurem's damage output, although you can alternatively run Lum Berry so para doesn't stop your sweep (https://replay.pokemonshowdown.com/gen5ou-2039935643)

:rotom-wash: Now, I thought, Hey, Water Spout is still really broken. Let's abuse Rain some more and add in Thunder. Let's go WashTom. So that's what I did, and with a Choice Scarf, Rotom also become a sort of speed control. I added on Adaptability to further increase its nuking capabilities. Volt Switch for pivoting, Water Spout and Thunder for damage, and Trick for crippling defensive switch-ins. You can also use something like Ice Beam to hit Dragons and give you BoltBeam coverage... except it's ThunderBeam coverage. Same thing.

:alakazam: Rotom-Wash kept getting outsped by other Choice Scarf users, so along came Alakazam. With solid Special Attack and Speed, Alakazam was perfect for a Choice Scarf user. Tinted Lens + Psycho Boost is an absolute nuke, with Focus Blast to hit Steels super-effectively and Shadow Ball to hit Ghosts, Alakazam is perfect for wallbreaking. You can alternatively run Psyshock over Trick, but Trick is useful for crippling defensive switch-ins. However, Psyshock allows you to break Blissey and also have a move that you can spam consistently.

:ferrothorn: Ferrothorn is perfect on rain teams because the rain helps cover its Fire weakness. However, I furthered that by making it Flash Fire, as the matchup into something like sun can be difficult at times. You can also use something like Triage or Prankster, but that's up to you. Leech Seed is for recovery, Thunder Wave is good speed-control, and Swords Dance + Horn Leech prevents you from being too passive (Horn Leech is another source of recovery).

:gyarados: Gyarados is pretty good in STABmons since it finally has good Flying STAB. Magic Guard prevents Brave Bird recoil, as well as Life Orb recoil, so after a Dragon Dance, Brave Bird and Crabhammer (which is also Rain-boosted) are extremely powerful. Earthquake is solid coverage on the side for something like Empoleon. You can also alternatively run Lum Berry for stray Thunder Waves and Will-o-Wisps, but notably, you don't need to worry about Toxic because of Magic Guard.


:koraidon: :flutter mane: :miraidon: :iron bundle: :scream tail: :iron treads:
:koraidon: One of the two legendary bikes, I'm using Koraidon as Scarf speed control, with U-turn for pivoting, Dragon Claw to hit opposing Dragons, Collision Course as a spammable STAB, and Flare Blitz as a Sun-boosted nuke. Dragon Claw can be swapped out for Outrage, but I prefer not being stuck against a Flutter Mane or some Tera-fairy Pokemon with no way out. As for Collision Course, it can be swapped for Close Combat, but the lack of defense drops from Collision Course can often swing a match. Tera Fire is used to resist Flutter Mane's Moonblast and also to further power-up Flare Blitz.

:flutter mane: Flutter Mane is really good into both Koraidon and Miraidon, and I'm using a dual STAB + Sub + Pain Split set. Sub + Pain Split can help you do damage to your checks, such as AV Iron Treads. Tera Normal is used to become immune to opposing Flutter Mane Shadow Balls.

:miraidon: The other legendary bike, Miraidon is probably the main win condition of the team. It's the double dance Agility + CM set, with Tera Fairy to abuse something like Choice-locked Koraidon. It's combination of Dazzling Gleam + Parabolic Charge is probably only stopped by Iron Treads, so it's important to eliminate or at least heavily chip Iron Treads before going for the win. You can also alternatively use Electric Seed over Leftovers, but that's personal preference.

:iron bundle: Another Pokemon that matches well into the bikes is Iron Bundle, as it's faster than both and has a powerful Choice Specs Ice Beam that is only resisted by 3 paradox Pokemon (Iron Bundle, Iron Moth, and Iron Crown). Notably, Iron Bundle is still nailed by Freeze-Dry, and Iron Moth is weak to Hydro Pump. Iron Crown isn't in the challenge code, so Iron Bundle basically hits everything. Tera Ice amplifies Iron Bundle's power to another level, and U-turn is just useful for pivoting.

:scream tail: While Scream Tail has no attacks on this team, it's used for 3 reasons: Stealth Rock, Thunder Wave, and Wish. Stealth Rocks are incredibly important for chip damage, and Thunder Wave is amazing for speed control and slowing down foes so we don't need to risk speed ties. Wish passing is really helpful for the next member, Iron Treads.

:iron treads: AV Iron Treads is the main stop to Miraidon here, and 16 defense IVs is used to gain the Quark Drive: SpD effect. Earthquake is the spammable stab, Knock Off is good utility to get rid of items such as Choice Scarf, Volt Switch is good pivoting, and Rapid Spin removes hazards such as Toxic Spikes or Stealth Rock.


:cinccino: :crustle: :klefki:
:cinccino: Cinccino is a powerful threat, as Tier Shift makes it both fast and strong (75 HP / 135 Atk / 100 Def / 105 SpA / 100 SpD / 155 Spe). With a Choice Band equipped, Cinccino's Skill Link multi-hit moves hit like a truck, and OHKO/2HKO most mons. However, it is important to note that Cinccino is completely walled by Steel-types, so you would do well to not pick it if you think your opponent is picking a Steel-type.

:crustle: Since Crustle was already decent in normal 1v1, in TS with boosted stats, it's even better (70 HP / 135Atk / 155 Def / 95 SpA / 105 SpD / 75 Spe). With a Mental Herb to prevent getting Taunted and Sturdy preventing getting OHKOed, Crustle is getting off a Shell Smash more than 90% of the time, and then can send a nuclear Rock Wrecker at the foe. Rock Blast is useful for the mirror Crustle matchup, and Earthquake hits Steel-types like Aggron.

:klefki: I was looking for a Trick/Switcheroo mon and found Klefki, who also has Prankster. With decent bulk (57 HP / 100 Atk / 111 Def / 100 SpA / 107 SpD / 95 Spe), Klefki is able to set up Iron Defenses and Calm Minds and eventually stall out whatever move the foe is locked into. I would tell you what the EV spread is for, but I completely forgot.


:staraptor: :minior-blue: :diancie: :veluza: :squawkabilly: :cetitan:https://pokepast.es/bf3a859a339c83c0

There are 2 main modes of this team. First:
:staraptor: :veluza: :squawkabilly: (Final Gambit Users)
The goal of these 3 is just to get kills with Final Gambit. This is pretty broken in Crazyhouse because if you get a kill with Final Gambit, you get your opponent's Pokemon at 75% health, but your Pokemon just ceases to exist. The sets are pretty self-explanatory: just Choice Scarf + Final Gambit and hope to win.

Second:
:diancie: :minior-blue: :cetitan: (Suicide Setup)

:diancie: Diancie's main goal is to set up hazards, but also try to do damage with either endeavor or Misty Explosion. The negative defense and 0 defense ivs is to always die to a set-up Cetitan's Ice Shard.

:minior-blue: Minior has 2 roles: Do damage, and set up screens. Minior can use Light Screen and Reflect to make Cetitan's set up easier, and can also use Shell Smash + Explosion to a) kill itself so the enemy can't get it and b) potentially get a KO on an opposing Pokemon.

:cetitan: The star of the show in this setup is Cetitan, and the goal is to get a Belly Drum off and sweep. Ice Shard is priority and the main attack that you spam, while Earthquake and Knock Off hit Ice-resists such as Tentacruel and Bronzong.

Now, just because we have two specific setups doesn't mean you can't mix and match. For example, you can use Diancie's hazards to confirm Final Gambit kills.


:palafin: :krookodile: :cryogonal: :terrakion: :weavile: :ribombee:

:palafin: I did not think Palafin was going to be legal, but then I saw it in teambuilder, and had to use it. I went with a Bulk Up Punching Glove set, boosting Jet Punch and Drain Punch. Tera Fairy is a good defensive type, and Tera Blast is good because it's a STAB move that hits things like Salamence and the Lati twins.
:krookodile: + :cryogonal:
This is a cheese duo, where Cryogonal uses Frost Breath on Krookodile to proc Salac Berry and Anger Point simultaneously and Krookodile goes for a sweep. On Cryogonal, dual screens is useful utility and icy wind offers speed control, while Krookodile is using Power Trip for damage, Rock Slide for spread damage, and High Horsepower for another STAB option.

:terrakion: + :weavile:
This is another cheese duo, to a lesser extent. Weavile is supposed to use Beat Up on Terrakion to boost Terakkion's attack, and is overall more of a support role (Knock Off, Fake Out, and Feint in a more supporting manner). Meanwhile, Terrakion has Rock Slide for a strong spread move, Close Combat as a strong single target move, and Zen Headbutt for something like Okidogi.

:ribombee: Ribombee has Sticky Web and Tailwind just in case the opponent has faster Pokemon and you want some form of speed control. Imprison stops opposing Tailwinds and Moonblast is good for damage.

:ribombee: :ceruledge: :yanmega: :iron crown: :meloetta: :pecharunt:

:ribombee: I wanted to build Webs HO, so I started with Ribombee with Imprison to stop opposing Sticky Webs, Misty Explosion to avoid being setup fodder, and Stun Spore to paralyze foes.

:ceruledge: Since on the special side, Cerulege has amazing STABs, I ran a Swords Dance set with Armor Cannon and Astral Barrage. Focus Sash is to give Ceruledge a setup turn, and Weak Armor could help Ceruledge outspeed foes. Moongeist Beam is to ignore Unaware.

:yanmega: I thought Tail Glow Yanmega would be funny, so I ran Dragon Ascent + Attack Order, along with Focus Sash + Reversal to hopefully nuke Steel-types. This is a really cheesy set though

:iron crown: With Booster Energy boosting Iron Crown's speed, it becomes a fast and bulky sweeper, with Psyshield Bash increasing Defense and Calm Mind increasing Special Defense. Sunsteel Strike is the more powerful move though, also ignoring Unaware.

:meloetta: This is the special wall of the team, with Rapid Spin clearing hazards for Sash Spam, Psyshield Bash increasing longevity on the physical side, Recover for healing, and U-turn for pivoting.

:pecharunt: Pecharunt is the physical wall, with Mortal Spin clearing hazards for Sash Spam, but also poisoning foes for Poison Puppeteer and increased damage with Infernal Parade, which is also utilized for burning foes. Recover is for healing, and Parting Shot is good for pivoting.

:whimsicott: :terrakion: :ursaluna: :cresselia: :dragonite: :chien pao:

:whimsicott: A great support Pokemon, with STABmons granting it Sleep Powder and Floral Healing. I'm running it alongside Terrakion for Beat Up + Justified. Covert Cloak helps it avoid being flinched by Fake Out

:terrakion: I'm running Terrakion with the aforementioned Beat Up Whimsicott to get +6 Attack, and Safety Goggles is to prevent getting slept. Alternatively, you can run Life Orb for more damage or Clear Amulet for Intimidate. Rock Slide is the powerful spread move, Close Combat is the single-target nuke, Protect is just great in doubles, and Mighty Cleave bypasses said Protect. Tera Rock powers up Rock Slide and Mighty Cleave to even higher levels.

:ursaluna: This is a pretty standard Ursaluna set, just with Precipice Blades as the Ground STAB and the addition of Psych Up to the set. The idae behind Psych Up is that if Whimsicott dies, you can Psych Up Terrakion and then Protect while Trick Room goes up, thus giving you a +6 Ursaluna under Trick Room. Tera Ghost gives an immunity to Fake Out and originally super-effective fighting moves

:cresselia: The second half of the CressLuna duo, now with more support moves, is here. Cresselia now has access to Psychic Noise and more importantly, Heal Pulse, to heal allies. Cresselia is here to set up Trick Room for Ursaluna to sweep.

:dragonite: Dragonite has one of the strongest Extreme Speeds out there, especially with Tera Normal. However, STABmons also grants it good STABs in Dragon Ascent and Dragon Darts. The set is rounded out with Stomping Tantrum to hit Steels that walled the set. Dragonite is running Choice Band to boost its attacks even more, and Inner Focus prevents Fake Out flinches and Intimidate drops. You can also run Adamant but that's just personal preference.

:chien pao: Sword of Ruin is incredibly useful to further amplify the damage of any of the powerful physical attackers on the team. Chien Pao itself also gains access to Mountain Gale, and more importantly, Knock Off, both of which are higher powered STABs. Chien Pao is also running Sucker Punch for priority and Protect to keep itself safe. Since it is so frail, Focus Sash is a necessity to keep it alive.


I have two versions of this team
:porygon2: :marowak-alola: :arctozolt: :stakataka:
:porygon2: :arctozolt: :marowak-alola: :stakataka:
Both are built on the same idea: Trick Room. Let me break down the differences

:porygon2: The Porygon2 sets are identical other than ability. The EV spread lives (I believe) Choice Band Urshifu Close Combat. Trick Room is essential, Recover is useful if you're tanking well, Tri Attack is good damage, and Teleport pivots into your threat of choice. Both Download and Trace are good, as Download potentially boosts Tri Attack while Trace can trace something like Flash Fire and give you an immunity. The choice is personal preference

:marowak-alola: With Thick Club, Marowak-Alola is an extremely powerful breaker. While you might thing Rock Head is better for no Flare Blitz recoil, Lightning Rod can be really clutch against Electric-types. Both sets use Flare Blitz + Poltergeist, the powerful STABs, but the other 2 moves are again, up to preference. While Earthquake and Outrage can be solid coverage options, such as Outrage being clutch vs something like Kyurem and Earthquake vs something like Stakataka, sometimes, Endeavor's damage is just worth it.

:arctozolt: The item variance is the main thing, but it comes down whether you think Freeze Dry or Stomping Tantrum is more valuable. Freeze Dry is your out vs Water/Grounds and with Life Orb gives you more flexibility and less gambling on predicts, while Stomping Tantrum gives you more raw power from Choice Band and hits things like Stakataka.

:stakataka: Stakataka can choose to be an all out attacker with Air Balloon, a Trick Room user with Mental Herb, or somewhere in between. I do think Mental Herb + Trick Room can be better, just because you struggle with Taunt too much without Mental Herb Trick Room, but having 4 coverage moves to choose between could be clutch in some case.

:pajantom: :equilibra: :naviathan: :voodoom: :chromera: :kerfluffle:

:pajantom: This meta is full of broken moves (Shell Smash, Geomancy, etc), so I put in an Unaware Spectral Thief mon to hopefully stop them. Dragon Darts is another strong STAB, Earthquake hits Steels, and Toxic is on the more defensive side, but you can also run something like Iron Tail for Fairies. As for the EV spread, you can go more bulky if you want, but I just went max speed to outspeed slow, bulky setup mons.

:equilibra: The special wall to handle things like Geomancy Fairies that Pajantom can't beat. I'm running Prankster for fast Spikes and Memento, while Doom Desire is a strong move to pressure foes and Rapid Spin removes hazards so that Chromera's Focus Sash is not disrupted.

:naviathan: Since Steel-types are broken with Shift Gear + Double Iron Bash, I had to have one. I chose Naviathan since it is decently bulky and also is Water-type, giving it Shift Gear + Double Iron Bash + Fishious Rend. Other than that, it gets Slack Off + Rocky Helmet to punish opposing Shift Gear + Double Iron Bash.

:voodoom: Yay, Shell Smash. Voodoom is here to set up Shell Smash and spam Power Trip and Close Combat, with Poison Multi Attack to nail Fairy-types, and Queenly Majesty stops things like PixiSpeed from RKing.

:chromera: Yay, more Shell Smash. Chromera uses Dazzling to prevent opposing priority, just like Voodoom, and Chromera's sweep hinges on the Shell Smash getting off and abusing its high stats (originally hindered by its ability) to spam Boomburst, with Fiery Wrath to hit Ghost-types. Sludge Wave is some more coverage for Fairies.

:kerfluffle: The last broken move abuser, Kerfluffle abuses Geomancy to deal massive damage. Adaptability further boosts Moonblast and Secret Sword, and Encore gives Kerfluffle more setup opportunities.


:tapu fini: :volcanion: :urshifu-rapid-strike:

:tapu fini: I like Choice Scarf + Trick, and Tapu Fini is here to do that. It also has the benefit of dealing with Dragons such as Dragapult with its powerful Moonblast, and Surf is just the Water STAB of choice (notably, I used to idiotically run Scald even though Misty Terrain prevented burns). Ice Beam is additional coverage against something like Ferrothorn

:volcanion: Volcanion helps cope against the Grass-types that mono-water struggles with. It's also the main answer to mono-fairy, as Sludge Wave can nail them super-effectively. Steam Eruption is the powerful STAB, Flamethrower hits the Grasses, Bugs, Ices, and Steels, and Earth Power is some coverage into Electric.

:urshifu-rapid-strike: Urshifu is the physical attacker of the team, using powerful Surging Strikes/Close Combat to take KOs. Ice Punch hits targets such as Dragonite, while Iron Head hits Fairy-types.


:pancham: :archen: :foongus: :ponyta: :riolu: :staryu:

:pancham: The main threat of the team, Pancham is here to Swords Dance and spam Triage Drain Punch, with Knock Off to hit Ghost-types and Iron Head to hit Fairy-types.

:archen: Archen is the speed control with Choice Scarf, utilizing Technician boosted Dual Wingbeat and Rock Blast. You can alternatively use Rock Head Head Smash. Knock Off removes items such as Eviolite and U-turn is useful pivoting

:foongus: I do love me a good Prankster Spore. Toxic is also good passive damage, and Foul Play damages while Synthesis heals. Sludge Bomb > Foul Play may be better, but I'm unsure.

:ponyta: Ponyta uses Desolate Land to power-up Flare Blitz and access Solar Blade to nuke Water-types. Flame Charge boosts its speed even further, and Morning Sun has boosted healing. However, this set can struggle with Primordial Sea Pokemon, as well as something like Flash Fire Ferroseed.

:riolu: In my opinion, Steel-types are a common user of Primordial Sea or Flash Fire, so Riolu is here to trap and eliminate them. Notably, this is usually illegal but last time I played AAA LC it was legal, so check its legality. SD + HJK is extremely powerful, while Earthquake is good neutral coverage. Bullet Punch can be important priority. If this is illegal, consider something like Prankster Copycat + HJK instead. Also, consider either Thunder Punch or Shadow Claw over Bullet Punch to hit Ghost-types such as Frillish.

:staryu: Since there are two Swords Dance users on the team, I thought, why not put in screens. I've tried several screens users such as Mareep, but I settled on Staryu, because it's fast and has Teleport. Scald also can provide burn value at times, which can clutch a game.

:tornadus: :kyogre: :rillaboom: :calyrex-ice:

Basically, on this team, it's just 2 duos.
:tornadus: :kyogre:
The goal with this one is Tailwind with Tornadus to spam Water Spout with Kyogre. Covert Cloak on Tornadus prevents Fake Out flinches. Bleakwind Storm is Tornadus' STAB of choice, Taunt stops opposing Trick Room, and Focus Blast is just filler to hit Steels. On Kyogre, 90% of the time, you're clicking Water Spout, but if you get flinched by Fake Out T1 and take a lot of damage, Origin Pulse is an option as well.

:rillaboom: :calyrex-ice:
The goal here is to Fake Out with Rillaboom and set up Trick Room with Calyrex. It's pretty self explanatory. I go this duo like 70% of the time, but that's more up to you.

 
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Should I post all the Camove Chaos Samples? (getting reworked after tpp)

Hi, sorry for the late update, I'm deciding not to post them yet unfortunatly because of the new bans which I believe will shake things up a bit.
 
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Noticed that most people don't join tours that you have to build for so i decided to post some samples.
[gen 9] mnm ag
mix and mega calyrex offence
https://replay.pokemonshowdown.com/gen9mixandmega-2167203349?p2
[gen 9] mnm cap
mnm cap
https://replay.pokemonshowdown.com/gen9mixandmega-2220064060
[gen 9] mnm stabmons
mnm stabnmega
[gen 9] doubles nu
doubles nu
https://replay.pokemonshowdown.com/gen9doublesuu-2190187094
[gen 9] stabmons doubles ou
stabmons doubles ou rain
https://replay.pokemonshowdown.com/gen9doublesou-2170753424?p2
[gen 9] aaa lc
AAA lc
https://replay.pokemonshowdown.com/gen9lc-2227078703?p2
[gen 8] inverse monotype
gen 8 monotype inverse
https://replay.pokemonshowdown.com/gen8monotype-2211562370
[gen 9] godly gift shared power
gen 9 godly gift shared power
https://replay.pokemonshowdown.com/gen9sharedpower-2211973416?p2
[gen 1] Stabmons ou
gen 1 stabmons
https://replay.pokemonshowdown.com/gen1ou-2189611074?p2
[gen 9] monothreat water
monothreat water
https://replay.pokemonshowdown.com/gen91v1-2229270785?p2
[gen 9] monothreat ground
monothreat ground
https://replay.pokemonshowdown.com/gen91v1-2201355675
[gen 9] paradox plaza
paradox plaza
https://replay.pokemonshowdown.com/gen92v2doubles-2167088503?p2
[gen 9] protectless 2v2 doubles
protectless 2v2 doubles
https://replay.pokemonshowdown.com/gen92v2doubles-2170019709
[gen 9] ou+koraidon
koraidon+ou
https://replay.pokemonshowdown.com/gen9ou-2193599553
[gen 9] contrary reversed game
contrary reversed game
https://replay.pokemonshowdown.com/gen9ou-2174731034?p2

will add descriptions soon
 
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It should be no surprise that I'm putting a post on the new thread. Had to wait out some changes so I could do this now.

[Gen 1] STABmons OU
:jynx: :starmie: :aerodactyl: :chansey: :snorlax: :tauros:
https://pokepast.es/0740195ca3e39a65

[Gen 3] STABmons OU
:swampert: :aerodactyl: :tyranitar: :blissey: :flygon: :scizor:
https://pokepast.es/aa756b8711e0cad0
This team is a hard-hitting physical offense with spikes Swampert and spin Blissey. The game plan is to break down teams with a repeated assault from Aero, Tar, and Flygon in combination with passive damage, eventually preparing one or more sweepers to start setting up and win. Swampert is my spiker of choice because it has good lead matchups and can apply offensive pressure if necessary, while still packing important defensive value and acting as a glue much like in standard ADV. CB Aerodactyl is this team’s primary breaker and can beat down many things weak or neutral to its STABs. Aeroblast is a huge buff and allows for this set to add on hp fighting to break Tar and eq for revenging and predicting Jirachi and Metagross. Tyranitar is the obligatory sand-setter that supports the team’s offense. It can apply pressure with its strong attacks throughout the game. Dragon dance on this set is more of an afterthought, but it gives TTar a shot at sweeping or at least improving breaking potency. Blissey is the best spinner in the tier, getting many free turns to remove hazards and also improving the matchup into a wide variety of special attackers, particularly Zapdos, Suicune, and Celebi. DD Flygon is an incredible sweeper that can clean up teams from many game states that you wouldn’t even expect. It also has mid-game value and can act as a pivot. Swampert and Flygon are both on this team because having one covers for a role of the other. Swampert being the defensive spiker opens up Flygon to be more offensive, giving the team a more potent sweeper. In exchange, Flygon lessens the direct offensive pressure that Swampert needs to put out, as ground-type damage is being dealt twice as often, which gives more opportunities to set spikes. Scizor is the final member of this team, a powerful sweeper that can easily snowball out of control. As a swarm megahorn user, it’s not unlike Heracross, however it can boost its speed and also has meteor mash. Its only weakness is fire, which lets it get away with easy setup more often than not. Despite what you might think, Scizor’s matchup into steels is great even with three moves resisted by the standalone type. The key is that the main steels of the tier, Jirachi and Metagross, are bug-neutral and get 2hkoed by megahorn in many cases. If you don’t know the wincon, Scizor is a pretty good bet. In my experience, this team does fairly well and can break through nearly any opponent.

[Gen 5] Mono UU
:zapdos: :raikou: :rotom-heat: :magneton: :lanturn: :eelektross:
https://pokepast.es/8240aa7118b167c1

[Gen 5] Weatherless OU
:garchomp: :keldeo: :latios: :magnezone: :jirachi: :dragonite:
https://pokepast.es/065c496d832685d5

[Gen 6] Inverse OU (there are two versions in list, only works for one)
:greninja: :bisharp: :pinsir-mega: :porygon-z: :terrakion: :latios:
https://pokepast.es/1289d2242eda6d8d

[Gen 6] Kalos Dex OU
:scizor-mega: :garchomp: :cloyster: :magnezone: :volcanion: :skarmory:
https://pokepast.es/4e23c2550cb48609

[Gen 7] OU (No Z-Moves)
:celesteela: :chansey: :ferrothorn: :toxapex: :sableye-mega: :quagsire:
https://pokepast.es/67e146dd2fd25dcc

[Gen 7] OU without Z-Moves or Mega
:celesteela: :chansey: :ferrothorn: :toxapex: :zapdos: :quagsire:
https://pokepast.es/6e0e6b8b7e6bde34

[Gen 7] Shared Power Monotype
:pyukumuku: :lanturn: :frogadier: :pelipper: :manaphy: :swampert:
https://pokepast.es/fd84d857df7f70a9

[Gen 8] 350 Cup Ubers
:rufflet: :pikachu: :pawniard: :gastly: :cutiefly: :yveltal:
https://pokepast.es/568493afcd6220e5

[Gen 8] CAP Doubles
:fidgit: :amoonguss: :cresselia: :torkoal: :kerfluffle: :incineroar:
https://pokepast.es/31937919beaeabf9

[Gen 8] CAP STAAABmons
:naviathan: :kitsunoh: :decidueye: :porygon-z: :primarina: :genesect:
https://pokepast.es/5c5a303138a9fa1a

[Gen 8] Dynamax OU
:pyukumuku: :gastrodon-east: :clefable: :toxapex: :corviknight-gmax: :blissey:
https://pokepast.es/e1e09fba42373cc7

[Gen 8] Mono 1v1
:magnezone: :heatran: :kartana:
https://pokepast.es/2304ce44a6838168

[Gen 8] Mono-Dark Monotype
:bisharp: :weavile: :krookodile: :incineroar: :crawdaunt: :grimmsnarl:
https://pokepast.es/35b751c2c85739ae

[Gen 8] Mono-Flying Monotype
:landorus-therian: :zapdos: :dragonite: :articuno: :thundurus-therian: :celesteela:
https://pokepast.es/10d58d1c2b473136

[Gen 8] Mono-Flying Ubers
:yveltal: :aerodactyl: :corviknight: :rayquaza: :thundurus-therian: :lugia:
https://pokepast.es/2d60a063934f7b29

[Gen 8] Tag Team Singles
:weavile: :mimikyu: :volcanion: :tapu-koko:
https://pokepast.es/85facb3422c0be54

[Gen 8] Tier Shift 1v1
:incineroar: :doublade: :aromatisse:
https://pokepast.es/b872a0009a6b1620

[Gen 9] AAA Little Cup
:buizel: :stunky: :wattrel: :mareanie: :mienfoo: :sandshrew-alola:
https://pokepast.es/578f2841af2c3a85

[Gen 9] AAA Ubers (one version only)
:groudon: :ho-oh: :necrozma-dusk-mane: :deoxys-attack: :miraidon: :zacian-crowned:
https://pokepast.es/42cdaac3eb9016f0

[Gen 9] Alphabet Soup
:breloom: :grimmsnarl: :kingambit: :tinkaton: :skeledirge: :dragalge:
https://pokepast.es/30f5a3551402da90

[Gen 9] Any Ability
:muk-alola: :necrozma-dusk-mane: :calyrex-shadow: :blissey: :arceus-fire: :great tusk:
https://pokepast.es/bbf1336728dbaf16

[Gen 9] Anything Goes 2v2
:zamazenta-crowned: :miraidon: :calyrex-ice: :urshifu:
https://pokepast.es/9843c8ce5bfb9d20

[Gen 9] BHBL
:regieleki: :giratina: :diancie-mega: :chansey: :celesteela: :blissey:
https://pokepast.es/8b4b1556d111290b

[Gen 9] Bonus Type Monotype
:archaludon: :raging bolt: :dragonite: :dragapult: :roaring moon: :kommo-o:
https://pokepast.es/99ef2a2da07f6b82

[Gen 9] Camo AG
:calyrex-shadow: :necrozma-dusk-mane: :groudon: :koraidon: :zacian-crowned: :arceus:
https://pokepast.es/beca78c90f6baaa1

[Gen 9] Camomons Monotype
:raging bolt: :dragonite: :dragapult: :roaring moon: :latios: :kommo-o:
https://pokepast.es/5d1cc30bc5c96501

[Gen 9] CAP LC
:dorsoil: :snugglow: :pawniard: :mienfoo: :miasmite: :wingull:
https://pokepast.es/e692af74b14a5712

[Gen 9] Doubles Pure Hackmons
:arceus: :electrode-hisui: :regieleki: :regieleki: :arceus: :overqwil:
https://pokepast.es/aec1f485c31629c4

[Gen 9] Force of the Fallen OU
:deoxys-speed: :indeedee: :iron boulder: :polteageist: :hawlucha: :meowscarada:
https://pokepast.es/16d6614e0d6f91a7

[Gen 9] Full Power
:regice: :latias: :ninetales-alola: :jolteon: :ribombee: :registeel:
https://pokepast.es/4eac9283bb57d03e

[Gen 9] Godly Power
:dachsbun: :corviknight: :clodsire: :giratina: :houndstone: :ting-lu:
https://pokepast.es/61aaeeaf5e7391d8

[Gen 9] Merry Christmas Tour
:delibird: :delibird: :delibird: :delibird: :delibird: :delibird:
https://pokepast.es/9758f5129bd7d8d3

[Gen 9] Mono-Steel Monotype
:magnezone: :iron treads: :klefki: :archaludon: :heatran: :lucario:
https://pokepast.es/593918fa642d142d

[Gen 9] Monothreat Ghost 1v1
:spiritomb: :annihilape: :chandelure:
https://pokepast.es/83b4b6afbfb7543f

[Gen 9] Monothreat Ground 1v1
:gastrodon: :donphan: :piloswine:
https://pokepast.es/4fb783df01400b0a

[Gen 9] Monothreat Water 1v1
:tentacruel: :lapras: :greninja:
https://pokepast.es/e3eb46d20663db72

[Gen 9] National Dex Mix and Mega
:genesect: :lunala: :barraskewda: :dragonite: :groudon-primal: :mimikyu:
https://pokepast.es/30ad39de626e5948

[Gen 9] National Dex (No Switching or Pivot Moves)
:mimikyu: :garganacl: :archaludon: :gliscor: :banette-mega: :ferrothorn:
https://pokepast.es/5f51ad31bb9260a8

[Gen 9] NU + Arceus
:arceus: :incineroar: :vileplume: :diancie: :farigiraf: :sylveon:
https://pokepast.es/6b9a48ee213d9abb

[Gen 9] Pokebilities AAA
:palafin-hero: :clodsire: :hatterene: :corviknight: :scizor: :arcanine:
https://pokepast.es/44772e984d443717
:iron moth: :great tusk: :manaphy: :galvantula: :scizor: :salamence:
https://pokepast.es/a4be0c7b8fcd7597

[Gen 9] Pokebilities + Convergence AG
:calyrex-shadow: :blissey: :zacian-crowned: :arceus-psychic: :kyogre: :kyogre:
https://pokepast.es/79cefd9f09542abc

[Gen 9] Protectless 2v2
:landorus-therian: :gholdengo: :ogerpon-cornerstone: :archaludon:
https://pokepast.es/d3588ad74e682d61

[Gen 9] PU + Miraidon
:miraidon: :grimmsnarl: :florges: :cramorant: :golurk: :pawmot:
https://pokepast.es/1fd37e8b34d63a3e

[Gen 9] ShAAAred Power
:garganacl: :ting-lu: :tinkaton: :fezandipiti: :revavroom: :tentacruel:
https://pokepast.es/c6998c648843fa6a

[Gen 9] Ubers Inverse
:zacian-crowned: :arceus: :kyogre: :zekrom: :palafin-hero: :eternatus:
https://pokepast.es/544d32e07bc91ebb
The idea of this team is a powerful rain offense that can break through other offenses with strong priority. It has a high win rate and can be piloted easily enough. The first Pokemon on this team is Zacian-Crowned, with trailblaze to OHKO physdef Ho-Oh with at least +1 or tera grass, as well as improve sweeping potential with the gained speed. Ekiller Arceus is next with a standard set from regular Ubers, acting as another potential sweeper. Tera fire is still used as a last-ditch option to defend against will-o and opposing water attacks, and rain makes it not weak to sacred fire when up. Kyogre is a standard scarfer that sets rain and deals large amounts of damage. Inverse makes it even harder to switch into than usual, as dragons fear its STAB and ice coverage can break fires and steels. Kyogre’s rain defensively covers the common fire-weakness of Inverse Ubers in general. Zekrom has been a top-tier sweeper in this metagame since even before Miraidon’s ban, able to set up dragon dances while easily ignoring wispers behind a sub. Its STAB combo hits everything in the game for at least neutral damage (with the exception of unviable tera dragon volt absorbers), working perfectly with its high damage output. Palafin is next, and it easily picks off fast threats under rain, especially dragons and opposing waters. Choice banded Palafin is unreasonably difficult to switch into once it gets going, even for resists, encouraging opponents to keep their threats in to sacrifice. Finally, Eternatus uses a standard meteor beam agility set with defensive tera ice to throw off all of its weaknesses and turn fighting and fire into resists. Eternatus is a necessary special breaker for this team, breaking through physically defensive staples like Ho-Oh, Dondozo and Avalugg, before and after tera, while also having a decent sweeping potential. Overall, this team is one of my better ones and I believe that it can break any team with proper awareness. The replays below feature slightly different versions of this team, however the differences are negligible and come down to a couple of specific sets that wouldn’t change the outcome of the games.
https://replay.pokemonshowdown.com/gen9ubers-2238830739?p2

Gen 5 STAAAB isn’t in the list anymore
The National Dex Mix and Mega in TP is completely different from the one with the linked samples; it has almost all stones freed, pdon and more. This should either be separate or the format should be changed in the tour list.
 
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Hi, its aidan amoongus back with another team.

This is for National Dex Pokebilities Convergence, which I prefer to call NDPCAG, but whatever.
:arceus: :arceus-grass: :calyrex-shadow: :miraidon: :wailord: :glastrier:
Description
Arceus
:arceus:
This set is a support set that can deal damage with Spectral. I feel like Spectral is good in this meta, from my experience in OMMs, but I don't know what the meta looks like in Tours Plaza. Arceus is definitely the best mon in the meta, getting every single move thanks to Smeargle. :smeargle: It has Goggles to beat Spore, Tidy Up so you can go offensive while removing hazards too, Copycat which is good if you steal boosts with Spectral and need priority, and Heal Order to heal up.

Arceus-Grass :arceus-grass:
Arceus is so good that it appears on this team twice. This set contains of Spore to sleep opponents, Sub to safely set up, and Smash to set up. Last move is Power Trip which does a lot with Smash boost. Parental Bond also is super dangerous as it beats Sash and Sub. You might be like: Aidan, why not Darkceus for STAB Power Trip? Well, from my experience, being put to sleep is very annoying, so Grass does have a niche.

Calyrex-Shadow :calyrex-shadow:
This mon doesn't need explaining. It's set is the laziest set I made, Astral, NP, Pollen Puff, and Photon with sash. 2 STAB options. 1 Setup Option. And Pollen Puff is good for covering the niche Grass type and other Psychic types.

Miraidon :miraidon:
This set was originally brought up in OMM and I gotta say, I didn't believe in it. But what makes this set good tho is how fast Mirai is. He can Volt Switch and destroy subs. Electric Terrain also helps out grounded team mates from the infamous Spore. Tclap from Raging Bolt :raging bolt: also is nice for priority. Also, did I forget to mention in Nat Dex, Mirai gets a reliable Dragon type STAB without lowering its own SpA?

Wailord :wailord:
WHO LET THIS FAT-AHH MON GET ON THE TEAM?????? I did. See Innards Out is a cool ability, but normally only a Pyukumuku :pyukumuku: has it with an abysmal 50 base HP. Well, Wailord has 170 base HP. Minimum defenses to get OHKOed and destroy a top threat. Also has Toxic + Spikes for chip. Magic Coat probably can be replaced by something, but its good for Imp Proofing. (The act of making your teams so that Imposter :ditto: Chansey :chansey: or Blissey :blissey: don't sweep through your team)

Glastrier :glastrier:
Glastrier is this team's main priority. Refrigerate E-Speed is good for taking out fast threats (or just switch in Wailord :wailord: LOL), SD to setup, Sucker for other priority, and CC because its a good reliable fighting STAB.

Thoughts
This is one of my favorite teams, and I saw that not many people joined tours for NDPCAG, so I decided to post this as a sample. One thing you could change though is add Imposter Chansey :chansey: over Caly-Shadow :calyrex-shadow: to cheese out people who have little or no form of Imp Proofing. The change would look something like this: :arceus: :arceus-grass: :chansey: :miraidon: :wailord: :glastrier:
 
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My teams for wack Tours Plaza metas that generally win:

[Gen 9] LC The Loser's Game
https://pokepast.es/e0f406df43cc4d0d
More forgiving than some other "balance" LC The Loser's Game teams due to Tera Ghost Curse Aroma Veil Lechonk as the dedicated switch-in instead of the typical but more Trick-vulnerable Magic Bounce Hatenna. Lechonk is the team's Tera hog, though. Your Steel Beam fodder are Impidimp and Ralts, while your Dark-type switch-ins into Prankster are Meowth-A and Impidimp. Parting Shot is mainly used to force out Magic Bouncers.

[Gen 9] VoltTurn Mayhem UU
https://pokepast.es/ffe06f9832968e93
Chip opponents with passive damage from Hippowdon and Toxapex, then get your faster mons in and wreak havoc. Only ever set 1 layer of Toxic Spikes with Pex. Ice Beam on Pex is to try to hit opposing Pex and freeze them. Leading with Lokix is generally OK, but if you encounter the Lokix mirror or a faster Extreme Speed user on Turn 1, switch to Hippowdon. Feint on Lokix bypasses Protect and friends.

[Gen 9] Doubles PH
https://pokepast.es/bc605b1035ae3931
The typical lead is Turn 1 Ogerpon-W uses Follow Me, Arceus uses Shell Smash. Ogerpon-W is one of the fastest Grass-type (i.e. immune to Spore) Wonder Guards not weak to Ice or Stealth Rock, while Arceus is a competent special attacker (i.e. dodges Innards Out Chansey) whose only weakness is Fighting, a type with no spread moves at all. Confuse Ray on Ogerpon-W is to damage opposing Wonder Guards, including opposing Grass-type WGs, while still letting them get slept by Spore. The team should be decent, even if the challenge code breaks again and turns the meta into Doubles Natdex PH (with Overflow Eternamax).

[Gen 9] Mono-Steel Only (Mono-Threat)
https://pokepast.es/131ccee342c85c3f
Hasn't been adjusted since Pokemon HOME. Doesn't need to be adjusted. For each of Steel's weaknesses, there is a mon on the team immune to it. Leading with Iron Treads is generally safe (thus the Shuca Berry since Treads is a common lead). Goodra-H beats Heatran, and opposing Heatrans never see it coming. Goodra-H is EVed to 2HKO most Corviknight with Fire Blast. Trick Gholdengo's Choice Scarf onto opposing Bulk Up Corviknight if it gets out of control.

[Gen 8] Sketchmons AG
https://pokepast.es/3aabc409674f9fb4
Building for Gen 8 AG is easy - get walls for Calyrex-S and Zacian-C, then get offensive mons in. Beat Up on the wall-breaker Adamant Zac-C is to break opposing Necrozma-DM and improof it with my own Necrozma-DM at the same time, as the opposing Impostered Zac-C's Beat Up will only hit 5 times at most instead of 6. You might want to lead with the cleaner Jolly Zac-C against opposing Lycanroc-M, though, as they can have Scarf or Focus Sash and threaten to No Guard OHKO a mon.

[Gen 7] Only Smeargle AG
https://pokepast.es/008457a0df0bd102
Note how Moody sweeper-heavy this team is. Always lead with the Choice Scarf Smeargle, then Switcheroo the Scarf on Turn 1. Use the Spore Moody Smeargle before the Taunt Moody Smeargle. Note that Whirlwind punts out opposing Moody Smeargle no matter what.

[Gen 9] Merry Christmas Tour (Only Delibird AG)
https://pokepast.es/c7a0ed5ad796613e
I like leading with the Tailwind Delibird. Position your Delibirds carefully, and victory should be yours.
 
Ok it's me again with an MNMAG team this time.
:calyrex-shadow: :chien-pao: :deoxys-attack: :regice: :cloyster: :solgaleo:

Team Discription
Cloyster
:cloyster:& Regice :regice:
The whole idea came to my mind for this team based off two sets. These two sets are in this team as well.
Here they are:
:cloyster:Dawn of the Sea (Cloyster) @ Slowbronite
Ability: Shell Armor
Tera Type: Water
EVs: 252 Atk / 240 Def / 16 SpD
Impish Nature
- Liquidation
- Toxic Spikes
- Rest
- Ice Spinner

:regice: Global Warming (Regice) @ Sablenite
Ability: Clear Body
Tera Type: Ice
EVs: 16 Def / 252 SpA / 240 SpD
Calm Nature
IVs: 0 Atk
- Thunder Wave
- Ice Beam
- Flash Cannon
- Rest

At first glance, you'd be like: Why would you use three ice types? The answer is that two of these Ice Types can overflow. Regice hits 0 in SpD, and Cloyster hits 0 in Def. It would look like they take humongous chunks of damage, but overflow makes it so they take around 0-2% each time, Cloyster for Defense, Regice for Sp. Defense. (after using your mega stone) I won't get into too much of overflow, but basically if you hit 0, you become basically invincible. (i'm stupid so if this was a horrible explanation sorry, but you can type /rfaq overflow to learn more, or click here too see DaWoblefet's amazing post) Now Regice was a candidate here for SpD and has Sablenite which works neatly to prevent status chip. And Cloyster is also here for the Physical version, and being immune to Sheer Cold is what made me pick it. You'll see what I'm talking about later in the post.

Calyrex-Shadow :calyrex-shadow:
So, to counter that, naturally I thought of something that could trap one, kill, and kill the other one? Well, since it's AG, why not slap a :gengar: Gengarite onto a Caly-S :calyrex-shadow:? It has Astral to kill Physical walls, NP to set up, Psyshock to kill Special walls, and Pollen Puff as coverage.

Chien-Pao :chien-pao:
This is Pidgeotite + Fast Chien-Pao :chien-pao:. It gets Sheer Cold. Nuke. Really thats it. Switch out into the Defensive walls if you face Altarianite :altaria-mega: ESpeed, or something faster :deoxys-speed:.

Deoxys-Attack :deoxys-attack:
This mixed set is really just priority+a way to deal with physical walls. Mainly physical, but if you run into a Physical wall, just Psycho Boost them away.

Solgaleo :solgaleo:
This team features a Solgaleo, which I chose solely because I wanted more bulk on my team. I ran a bulky set with Mawilite :mawile-mega:, which the only reason I used this over Medichamite :medicam-mega: is because of the bulk. This thing can hit really hard, and heal with Morning Sun
 
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Team for [Gen 9] (almost) no restrictions Stabmons NDAG:
:pidgeot-mega: :grimmsnarl: :dragapult: :arceus: :calyrex-shadow: :shedinja:

:pidgeot-mega: The star of the team. OHKOes everything except ghost types, tera Shedinja, and sturdy mons. Other 3 moves don't really matter because it can't hit ghost types anyway, so I added Shell Smash for boosting speed, Baton Pass to pivot and pass Shell Smash boosts to something else, and Chatter because funny.

:shedinja: The lead. Set webs and maybe spikes, and yoinks away boosts from anything trying to set up on it. Tera ground is so it's immune to sandstorm damage and most attacks.

:dragapult: The ultimate late game cleaner. Last Respects is a nuke. Destiny Bond is a funny move to stop setup sweepers.

:calyrex-shadow: Clicks buttons. Destroys ghost types that try to switch into the birb's Horn Drill. Psycho Boost is another nuke, and Psystrike blows up special walls.

:grimmsnarl: :arceus: Grimothy sets screens for Arkoos to set up. Taunt is probably replaceable. Sunsteel Strike is so I don't lose to a boots Shedinja with a tera type I can't hit with anything else.

Replays:
https://replay.pokemonshowdown.com/gen9nationaldexag-2252272699?p2
https://replay.pokemonshowdown.com/gen9nationaldexag-2250640486?p2
https://replay.pokemonshowdown.com/gen9nationaldexag-2250077624
https://replay.pokemonshowdown.com/gen9nationaldexag-2247520437?p2 (I had Last Respects over Spectral Thief on Shedinja for some reason, so I changed it after this game)
https://replay.pokemonshowdown.com/gen9nationaldexag-2198462214
https://replay.pokemonshowdown.com/gen9nationaldexag-2197822171?p2
https://replay.pokemonshowdown.com/gen9nationaldexag-2141899693?p2


I might add more teams to this post in the future.
 
After realizing that Stab N Mega was played in Tours Plaza, I decided to share my favorite team to use for it.
:blissey: :pecharunt: :regieleki: :great tusk: :eternatus: :iron boulder:
click sprites for team

Built this for OMM, and I've won quite a few SnM tours, so I think it's pretty good. I don't have any replays unfortunately, as I don't save them.
The team has a bunch of hard hitting mons and a couple of walls. I will add a more detailed description later when I have time.

Blissey :blissey: is the WALL of the team. Tanks special hits really well, then tanks physical ones thanks to Slowbronite. :slowbro-mega: Parahaxes you with Glare, sets up rocks, heals and kills stuff with the unsuspecting Seismic Toss.

Pecharunt :pecharunt: is the other wall. Tanking Altarianite :altaria-mega: :regieleki: E Speeds, and this is the best mon on the team. Clicks Coil Coil Coil, Recovers, and Rage Fists you. Oh did I forget? Latiasite :latias-mega: makes it immune to ground moves.

Regieleki :Regieleki: This is the most basic set ever. Basic MNM set, with the addition of Bolt Strike.

Great Tusk :Great Tusk: Pinsirite, so it gets Flying/Ground, Spin, Bulk Up and Body Slam.

Eternatus :Eternatus: A standard MNM set with Mortal + Spacial.

Iron Boulder :Iron Boulder: A Diancite set that hits hard with two strong stabs, Psychic Fangs and Diamond Storm.
 
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came back to tp and thought I would drop some teams

Camomons AG
https://pokepast.es/1d29b1bd60c7e28d (you could make the glim like ground fairy which is what it was initially but I changed it because I didn't like the chance to get paraed by ribombee)
OU + Koraidon
https://pokepast.es/e0c41d503b6281a1
Pu + Miraidon
https://pokepast.es/aff17479920949f1
Paradox Plaza
https://pokepast.es/20bb7f90bc29e04f

All of these have on at least one official and they seemed pretty good especially the Pu + Miraidon one which has won like 5.
 
HELLO THERE PS PEOPLE!
Gotta post here my Mono Psychic Strategy.
Feel free to use my team as a inspiration to create yours, ok? Ok?? Lets go on, then!

https://pokepast.es/87e958093a08ed70; Reflect/Light Screen Hatterene + Setup Killers. Format: Gen 9 Mono Psychic
Slowking sprite from Sword & Shield
Hatterene sprite from Sword & Shield
Indeedee sprite from Sword & Shield
Deoxys sprite from Emerald
Iron Crown sprite from Scarlet & Violet
Latias sprite from Emerald

* SLOWKING-GALAR and HATTERENE are the walls that this team needs to progress into the battle. The plan is simple: Set up Reflect and Light Screen with Hatterene and Start Setup with Indeedee or Iron Crown. You can also Combo one of their attacks with Slowking-Galar's Future Sight to get better results.

* INDEEDEE and IRON CROWN are the Setup Killers. After setting Reflect and Light Screen with Hatterene, the other allies will be safe to Setup without major problems.

* DEOXYS-SPEED is going to be the main Stealth Rock Setter of this team, while also being able to be a great Setup Killer with Nasty Plot, Focus Blast and Shadow Ball.

* Lastly, LATIAS is the main Revenge Killer of this team. I dont have much to talk about it: A Choice Specs Sweeper with with Draco Meteor and Mist Ball as her Major STAB moves and other coverages to use against Dark/Ghost Types.

Other Suggestions? Dont be Shy to Say Your Opinion!

Want to see Replays/Proof? here is this team defeating a Mono Fairy with Ease:
https://replay.pokemonshowdown.com/gen9monotype-2356851223
Also i tested it against my friend's Mono Dragon team:
https://replay.pokemonshowdown.com/gen9monotype-2356860763?p2
 
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I dont know if some of these are even played in tp but im putting them anyways
350 Cup Inverse Stall: https://pokepast.es/b964e566c95e984a
CAAAP Stall: https://pokepast.es/0c86b48c694eab65
Any Ability: https://pokepast.es/a5d622d773abda2c
Frantic Fusions Ubers Bulky Offense: https://pokepast.es/3b2eca81961ff32b
Any Move Stall: https://pokepast.es/0689dd325e4b5775
Any Move Hyper Offense: https://pokepast.es/1a2fa69c45ddd6ee
Frantic Fusions AG: https://pokepast.es/d4f9be280ff53fb8
TSAAA Hazard Stack (May be outdated): https://pokepast.es/b3ccc62e0b351780
CAP Camo: https://pokepast.es/671f6edaaa501d3b
CAPvergence Eterrain: https://pokepast.es/4dbb880cb34c1500
Camovergence Stall: https://pokepast.es/c541aac59f7b7037
CAP Doubles TR: https://pokepast.es/6b0889d05a198180
STABmons DOU TR: https://pokepast.es/bb83769f64f5bf61
DOU AAA TR: https://pokepast.es/eab4680a471b0ce3
Doubles NU TR: https://pokepast.es/4a5a3580f78a3072
Mono LC (Water): https://pokepast.es/47c0e83402dbd6b5
LCAAA: https://pokepast.es/2fdf12e821f13bb4 (https://pokepast.es/e785565e03051a81 this one is Fur Coat and Ice Scales are banned)
CAP LC: https://pokepast.es/0f978e78554152b8
Mix and Mega 1v1: https://pokepast.es/601bf27381d2c12c / https://pokepast.es/faa1d608c1925456
MnM AG: https://pokepast.es/85795c0d9d63c1cd
MnM Revelationmons: https://pokepast.es/284a4a354a6ffa3c
Stab and Mega: https://pokepast.es/11cec7e16a06be07
MnM LC: https://pokepast.es/e6614c1157915de6
Mono Inverse (Psychic): https://pokepast.es/1e04c5b858f9b0f0
Mono CAP (Fairy): https://pokepast.es/46ce73ab56f5e8cf
NatDex Frantic Fusions: https://pokepast.es/418e1e962243ba49
NDAAA: https://pokepast.es/4a14df9cf4312b3d
NDAG STABmons Ubers: https://pokepast.es/c162269dc4e1921d
ND 350 Cup Convergence: https://pokepast.es/3ab48845a5ba26b4
ND STAABmons AG: https://pokepast.es/537d33c69677e2c4
NFE Scalemons: https://pokepast.es/a8a4bad37cc05e3f
Partners in Crime CAP: https://pokepast.es/6720f81ff3440eeb (Dondozo + Costar/Psych Up) / https://pokepast.es/193da644a95f1db7 (Belly Drum Screens) / https://pokepast.es/dd13b5088bd3b03e (Trick Room)
Alphabet Soup: https://pokepast.es/57878acd6dd3c29f
Pokebilities Convergence AG: https://pokepast.es/8e9199d8ad6a6a25 / https://pokepast.es/bb82cbaf60e85dc7 (OHKO moves allowed)
NatDex Almost AG Shared Power: https://pokepast.es/fe53b083db3925b9
Category Swap STABmons: https://pokepast.es/c217ffaaf942334c
CAP STABmons: https://pokepast.es/0dd9ec52da532311
AAA Ubers: https://pokepast.es/ca1ab6cd496ee176
350 Convergence: https://pokepast.es/c98fdfc27c78f317


(Gen 7) Smeargle 6v6: https://pokepast.es/9e057f27795e0d35
(Gen 7) Lvl 100 LC: https://pokepast.es/36d1c29bf5a89f1c
(Gen 7 + LGPE) STABmons w/LGPE moves + Partner Pika/Eevee: https://pokepast.es/0d7d55c2f887bb47
(Gen 6) Pure Hackmons w/o Best Abilities: https://pokepast.es/7fa06b96a0c0dcae
(Gen 6) AAA: https://pokepast.es/a0899a44fea7b287
(Gen 6) STABmons: https://pokepast.es/b09708e5935c0a1a
(Gen 5) Frantic Fusions: https://pokepast.es/80b94da624315527
(Gen 4) Scalemons: https://pokepast.es/0169166d499ad825
(Gen 1) STABmons: https://pokepast.es/8627ba4a5dca6e15
This took me almost 2 hrs... I hate how many teams i have
 
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