Ok take two, I was just rambling on about trapping abilities and thats not what I wanted to do. I want to just pose a question so to speak and then we can discuss it further in the comments. To put it simply the question is " How do you think trapping abilities(including pursuit) affect the metagame?" This question has come to me by talking to some "good" players and it got me thinking about trapping as a whole and how it actually is impacting this metagame. To clarify I am talking about arena trap, magnet pull, shadow tag, and to a lesser extent pursuit. I have also been using the very fun core of pidgeot+dugtrio and found myself putting my opponent in impossible situations as things like ttar and heatran no longer fit the definition of a counter because they can not switch into all of pidgeots moves, like pidgeots u-turn is an OHKO on heatran 100% because he definitely wont be on a balloon and then dugtrio definitely can get the OHKO. So yeah I just feel like sometimes people are put in lose lose situations with trapping abilities and it doesnt exactly seem fair or competitive so I wanted some more input based on your guys experience to better understand this.
Please no one liner posts, and dont discuss banning trapping. You can give a negative view on trapping abilities as a whole but as of right now there is no dicsussion of banning this, so please dont bring it up.
I cant think of any other rules, so yeah just post your thoughts and if you have replays to better illustrate your point they are more than welcome.