Now for some wild takes, I don’t think these guys will be as dominant as the top dawgs, but I think they will have some strong relevance in countering/supporting them.




While Hat will be everywhere, hazards will be very nice in this meta if you can get them out, as it will be much difficult to run Heavy-Duty Boots, given the utility of Iron Orb/Power Items, Covert Cloak and even pinch berries on slower mons. Hazard chip also lets you scout your opponent’s item, which may be more important than ever.
I think a lot of the hazard game in this in this meta will be dependent on “Does rocks setter X threaten Hat?” I already brought up Torkoal, but Excadrill and Tinkaton come to mind because of Mold Breaker and not needing to predict a Hat switch. Competitive Empoleon and Heatran come to mind as being Steel types that do not fear Mystical Fire. Skill Swap Deoxys-D works as a Spikes setter. Bronzong, Clodsire and Golurk also all fill this criteria, but I’ll get to them in more detail below.

Being hazard setters that can hit Hatterene hard with Steel STAB is really handy, but Zong and Worm are also rare defensive checks to both the Ursalunas. Even if they may ultimately struggle to contain them in practice with the lack of recovery, they can and probably should be run with Wish support for consistency. Zong can utilize Psychic Noise to hit them on their weaker side and deny Bloodmoon healing. Eject Button also helps to pivot around them and seize momentum to force out the bears.

I’m probably really reaching for Ursa checks but hear me out: Magnet Rise on something you threaten as they switch out and then the Ursas cannot revenge and watch as your opponent finds themself in a very awkward spot, pressuring with either Flash Cannon or Body Press. That could be very challenging to deal with.
Furthermore, Zone is a Body Press + Iron Defense user that Don/Pex want no part of due to its STAB Thunderbolt and then, it’s also got Magnet Pull for Kingsgambit or just Analytic for increased damage for switches. Despite not having the best speed tier, Magnezone has a lot going for it.

Does this thing have actual niche?! Being the fastest mon in the meta with some good utility, yeah, I can actually see it. It may as well be the Regieleki of the Twisted Dimension! (Not really.)
Dondozo absolutely hates Pinurchin preventing Rest. That in and of itself is huge. Toxapex isn’t a fan of its electric STAB either.
Obviously it enables Iron Hands, but beyond that, it can support teammates holding an Electric Seed, granting an instant powered up Body Press which could be great on mixed sweepers like Nasty Plot Hydrapple. While the double ground weakness with IH is not ideal, Memento into a sweeper sounds diabolical, in theory.
Besides just assisting sweeper set up, Zing Zap lets it flinch things ok speed control sets, particularly Hat, which in turn lets it more freely spread Spikes. Specs might be better as a pure speed control mon, however, as physical sets lose to Curse.
It also benefits from Rain, to grant its Water moves some oomph, letting it not be blanked by Ground types.

Speaking of Rain, with Torkoal being as good as it is, I think it’s inevitable that Pelliper will also rise as its greatest counter. It’s not the fastest thing, but it doesn’t need to be. It’s got potent STABs, Knock Off and U-Turn. Its Flying STAB Hurricane and Ground immunity are actually rather rare for the meta. Damp Rock enables optimal Water spammage, while HDB lets it pivot around more freely and disrupt Torkoal easier, who has less luxury to run HDB.

Slowbro does a lot in this meta, countering Dondozo, Pex, Garg, Glas, and the Ursas. It can lean in defensively and run Body Press or it can go all in for a sweeping set with Nasty Plot, Surf, Psychic Noise, Grass Knot, Flamethrower and/or Ice Beam. All around amazing, if not top tier.

A great Torkoal check, Future Sight user, and Chilly Reception will make it a good parter to Glastier and/or Avalugg. You can also play with its speed EVs to make Chilly Reception pivoting “slower.”
I think its brother works better as a Nasty Plot sweeper though, just due to having physical bulk more suited to set up.

Not fast by any means, but its typing and bulk lets it pivot into a lot, and just spam the ever living daylights out of Adaptability Shadow Ball and Surf and pivot with Flip Turn. It can also spin block Torkoal! Go with Specs or Assault Vest.

After Ursa-Bloodmoon, this is the freed Uber I think has the greatest potential to make waves. While its speed tier is lacking at base 97, its serious bulk, good typing that lets it check Hat and Renu, Knock Off, mixed attacking stats and invaluable ability to slow pivot with Teleport will let tank some hits and steal momentum. It’s got 4mss, but you can tailor it to what your team needs. It loves Wish support.

With Stakeout being a legit scary ability, basically being a free Choice Band if your opponent switches out, Gumshoos is a pretty neat offensive pivot, well suited for putting the opponent some tricky checkmate positions. Unfortunately it lacks any defensive utility, but 45 base speed is great and it’s got U-Turn, elemental coverage, Earthquake. I can see it doing work.

Dragalge is the special Gumshoos, but WITH defensive utility, as it can switch into stuff like Dondozo, Toxapex and Garganacl and the ability to pick up Toxic Spikes. It also enjoys not being forced out by most forms of priority, resisting Aqua Jet, Mach Punch, Grassy Glide and Thunderclap.
Special walls just get Toxic’d or pivoted on with Flip Turn. Nukes all non-Steels with Specs Adaptability STABs. Should be fun.

I’m less certain about this guy than Magenzone as a cleaner, but if balance defensive cores take off, this guy will feast. It probably wants HDB if you feel like pivoting mid game with Volt Switch, but could probably rock Throat Spray for the end game with some Knock Off speed control, or a Power item.

Solid bulk and now with speed. While it doesn’t like Hat switching in on its hazards, it could run a Band or Life Orb to nail Hat hard on switch in before it goes for hazard spreading. I also feel like running an Assault Vest on a full attacking set would throw off a lot of people.







Priority is always good, but Curse becomes an issue for revenging with the physical priority users. I hesitate to put Raging Bolt in the top bracket due to its speed, but its ability to abuse both Sun and Electric Terrain, check Torkoal, pivot, and blanket check so much of the meta with Thunderclap makes its slowness a nonissue. will be very good, despite not being fast.
Scizor’s Bullet Punch is notable as being a great Hat and Glas check, while Rillaboom can check the Waters and support its team with Grassy Terrain. Both can Knock and pivot, which is also nice.
I think Crawdaunt is my favorite of the water priority users as it also has strong STAB Knock Off, or could run Band Switcheroo with Crunch to be cheeky to Sticky Hold Hydrapple. Azurmarill is more of a Band breaker or Belly Drum cleaner, with a better defensive typing than Crawdaunt. I’m less sold on Palafin than the other two, due to it needing to burn a turn to change to Hero form and not having Knock Off, but I wouldn’t call it bad by any means, even if it ultimately isn’t doing much to Dondozo.
Dragonite and Arcanine both can rock ExtremeSpeed while serving as Torkoal switchins.



I kinda think bulky grasses with Body Press will actually have some potential in this OM, given that they threaten Dondozo, Garganacl, Kingambit, Iron Hands and the Ursalunas.
Hydrapple in particular, I think will become high tier, with Regenerator making it a good physical check to Ursaluna, Iron Hands, etc, or can provide invaluable Knock Off absorbing with Sticky Hold, it can also go for Nasty Plot sweeps with the speed halving items.
Appletun can tank Fire attacks and (kinda) Ice attacks with access to Thick Fat, while also being a Body Press wincon that can beat Dondozo with Apple Acid.
Sinestcha and Trevenant are also worth mentioning for being immune to both Facade for Ursaluna and Body Press and are some of the best Garg answers with Covert Cloak. Trevenant can Harvest + Sub + Leech Seed stall and can even Protect against Bloodmoon, kinda cool.
This neat little dude has a lot of cool traits. Like Torkoal, it sits at base 20 speed tier, and like Torkoal, it’s a hazard setter that Hat doesn’t particularly like to switch in on.
I don’t know how great special wall it will be with its Psychic weakness, but it can check Torkoal with investment. It can opt to use Unaware with defense on the physical side, checking Iron Hands and Body Pressers. It can also use Water Absorb to run on rain teams and to check Dondozo and Toxic it. It might even be able to Curse sweep itself through Don and the water priority moves. Applaud the Clod!
I’m delighted to hear that others think Muk-A might be relevant! Its typing is great for countering Hat and Renu, but it’s also amazing at spreading Knock Off, given that it hits the normal Knock absorbers like Clefable and Hydrapple hard with STAB Poison moves, on top of Gliscor’s (probably) reduced viability. Knock Off is really handy speed control, ensures Covert Cloak mons cannot ignore its Poison Touch / Poison Fang while also enabling Salt Cure spam. Drain Punch even lets it sustain itself a bit better.
It’s also got Curse, for what it’s worth, I don’t think of it as being a very good cleaner though. Assault Vest is its item of choice.
Another mon with some neat potential, and one which doesn’t have an OU analog.
Golurk blanks Iron Hands STABs, on top of being fully Body Press immune. 55 base speed ain’t bad, and it’s another Stealth Rocker that threatens Hat, having STAB Poltergeist.
Here’s the real sauce though: No Guard + Dynamic Punch with Ghost is unresisted together, and DP offers a neat 100% confusion perk. Being a ghost type, it can’t boost with Curse, but it can use Hammer Arm.
While it’s also got Knock Off, it could also run something like Klutz + Trick + Choice Scarf to basically screw over any switch, minus Sticky Hold.
Golurk is around just a neat package of utility.