yonmd
Formerly Yes or no my dude
Recently I've seen a replay in which two players were tied in an older gen. Instead of the more reasonable 0 change in elo and gxe the higher ladder player lost elo
and the lower ladder player won elo and gxe.
Here is a recreation on the gen 1 ladder:
another thing is offer tie, which is just really annoying as certain games just go on forever, especially older gen ones. Sometimes even though someone might win if both players are bored you should be able to /offertie when you want to. Maybe reducing the turn number to 50 as some people might try to abuse this and start spamming offertie before even getting to this state. The general consensus with a tie is that no one gains anything and no one loses anything so I feel like it also shouldn't affect gxe or elo at all when you accept the tie.
Test with offering tie in gen 1
and the lower ladder player won elo and gxe.
Here is a recreation on the gen 1 ladder:
another thing is offer tie, which is just really annoying as certain games just go on forever, especially older gen ones. Sometimes even though someone might win if both players are bored you should be able to /offertie when you want to. Maybe reducing the turn number to 50 as some people might try to abuse this and start spamming offertie before even getting to this state. The general consensus with a tie is that no one gains anything and no one loses anything so I feel like it also shouldn't affect gxe or elo at all when you accept the tie.
Test with offering tie in gen 1
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