This is what happens when I miss a few days due to doing life things.
Gonna abuse the hell outta the no limit on subs rule for rn. May change later if we decide that having subs for FUCKING EVERYTHING is too much.
I also won't be around probably the next 2 weeks as much as I'd like due to finals, so welp. I'll try to be here for any rebalancing slates even if I have to work at 10 PM again.
NOTES: Samtendo's Wigglytuff has 575 BST anyways, so it's already too much. Thank god it may just get a rework.
Samtendo's Flying/Fairy Wigglytuff
Rework Concept: Change relying on Aerilate for damage to focusing on Technician or Competitive as a bait.
Old Stats: 140 / 60 / 80 / 130 / 100 / 65 (570 BST)
New Stats: 130 (-10) / 60 / 60 (-20) / 130 / 90 (-10) / 100 (+35) (570 BST)
Abilities: Competitive, Frisk, Technician (HA)
(Old) Added Moves: Air Slash, Earth Power, Draining Kiss
Move Changes: -All 3 original added moves and Focus Blast, +Calm Mind, Mud Shot, and Hurricane
Justification: WigglyBUFF, am I right? Anyways, borrowing from CAP's Stratagem, Wigglytuff gets a choice of two very nice abilities: Competitive and Technician. Wigglytuff becomes a defog baiting monster, able to set up rocks and abuse Defog removal with an instant +2 Special Attack otherwise rare to get as it only gets Calm Mind to boost. However, this also comes at a fairly steep price, as you don't have any way to combat a certain Steel/Fire nuisance that may pose a massive problem to Wigglytuff's charades. Do not fear, though! With a Technician boosted Mud Shot, and options like Hidden Power Fighting and Icy Wind, Wigglytuff can still pose a fairly good threat to most other counters, with Heatran hating that 4x weakness like a bat outta hell. It still can set up, too, with Calm Mind! Hurricane's also nice, though, making it decent in Rain.
Yoshiblaze's Grass/Electric Dedenne
Rework Concept: Make Dedenne actually scary (crazy, I know). Change its stats entirely, much better abilities, and better added moves. Practically a full rework and change of concept.
Old Stats: 87/ 117 / 77 / 81 / 87 / 121 (570 BST)
New Stats: 87 / 57 (-60) / 87 (+10) / 121 (+40) / 87 / 131 (+10)
Abilities: Chlorophyll / Volt Absorb / Overgrow (HA)
(Old) Added Moves: Petal Blizzard, Leech Seed, Swords Dance
Move Changes: -All 3 original moves, +Nasty Plot, Weather Ball, and Solarbeam
Justification: Dedenne's typing screams Special attacker to the maximum, and its best to focus more on that than a physical set with subpar offensive options. With Nasty Plot, Thunderbolt, and Solar Beam in the sun, Dedenne can be a speedy cleaner destined to tear through most teams not prepared for such an odd yet decent typing. Backed by decent bulk for a mon of its size and the backup of Weather Ball for any certain Steel-Grass types hoping to ruin its day. It can also be run in Rain, with Thunder and Weather Ball to do decent damage with Grass Knot as Grass STAB. Neither of these catch your fancy? Petaya Berry Endure Overgrow Grass Knot will definitely meme out a few cheese KOs, and can still be backed up by that nice Thunderbolt of its. Volt Absorb also is here, if you decide to go for a supportive route with Nuzzle and Super Fang.
Yung Dramp's Ghost/Dragon Guzzlord
Rework Concept: Change Guzzlord from being an awkward 'tank that can't tank' to a more specialized one.
Old Stats: 173 / 111 / 73 / 97 / 73 / 43 (570 BST)
New Stats: 167 (-6) / 127 (+16) / 109 (+36) / 61 (-36) / 47 (-26) / 61 (+18) (570 BST)
Abilities: Beast Boost, Filter, Poison Heal (HA)
(Old) Added Moves: Shadow Ball, Belly Drum, Slack Off
Move Changes: -Shadow Ball and Belly Drum, +Shadow Sneak and Bulk Up
Justification: Guzzlord just gets an entire rework, because hell, even his original rework turned him into an added move new typing Guzzlord part 2. Physically Oriented now, with Bulk Up and a decent form of Priority to make up for his negative speed stat. Filter makes all of those weaknesses less of an issue, while Poison Heal can make him straight outta AlmostAnyAbility. However, he now also has cripplingly low Special Defense that makes Conkeldurr laugh, so pairing him with an Assault Vest as a tank might also just be the way to go.
Stitch98's Water Wishiwashi
Rework Concept: Wishiwashi retains its old School Forme stats, but when below 25% HP, the stats change.
New Stats: 45 / 110 / 45 / 110 / 45 / 150 (505 BST)
Abilities: Schooling
(Old) Added Moves: Aqua Jet, Belly Drum, Gyro Ball
Move Changes: -Gyro Ball, +Rock Slide
Justification: Makes Wishiwashi not terrible with Belly Drum, and has better coverage now. With Rock Slide, EQ, and Waterfall, he's essentially got Gyarados style coverage. Aqua Jet also is still incredible, even in Solo Wishiwashi forme, since it means any other +1 Priority can't beat it. Frail as hell, though, and being forced into a Belly Drum archetype isn't doing it any favors, but it's far better than current Wishiwashi will ever stand to be.
Origin0's Steel/Poison Garbodor
Rework Concept: Keep Garbodor in this sort of 'do a lot in one mon' concept, without making it too spread out like it previously was.
Old Stats: 100 / 130 / 107 / 40 / 107 / 86 (570 BST)
New Stats: 90 (-10) / 130 / 107 / 40 / 107 / 96 (+10) (570 BST)
Abilities: Levitate, Skill Link, Defiant (HA)
(Old) Added Moves: Meteor Mash, Earthquake, Recover
Move Changes: -Recover, +Bullet Seed
Justification: Old Garbodor was actually pretty good, but giving it Skill Link diversifies it into a more offensive role without taking away the support it has otherwise as a hazard setter. Hell, it's actually better overall for it, since Autotomize serves as a possible setup and it can run King's Rock with Bullet Seed and Rock Blast now.
The Reptile's Rock/Normal Lycanroc-Midday
Rework Concept: Change Lycanroc into a better general use mon and clean up some ability issues. Catch it up to the rest of the accepted submissions in terms of BST.
Old Stats: 75 / 120 / 60 / 55 / 60 /117 (487 BST)
New Stats: 95 (+20) / 135 (+15) / 60 / 85 (+30) / 60 / 127 (+10) (562 BST)
Abilities: Sand Stream, Sand Rush, Rock Head (HA)
New Moves: Double-Edge, Wild Charge, Earthquake
Move Changes: -Earthquake, +Extreme Speed
Justification: Now functions as another Sand setter, diversifying the setup of Sand setters. It's relatively frail compared to all of the others, but it'll serve just fine. More interestingly, it also can abuse it best with Sand Rush, and outside of that can run Rock Head with Double-Edge and Wild Charge. For ways to combat enemy priority, ExtremeSpeed is an obvious newcomer, but Accelerock is also useful since it's a Rock-type move. The removal of Earthquake comes in the wake of Drill Run, serving as serviceable coverage over it since USUM's release. It's stats are also given an overhaul. You may ask, 'why the 85 Special attack? Why not keep it low and not buff defenses??/??/???/?' My answer is Hidden Power/Earth Power, and the fact that not everything needs to be bulky.
There you go, tell me if I did an error in math so I can fix it in the morning, fuck I need sleep...