Typhlosion

This thread is for discussing Typhlosion and not how broken it may be or what tier it should be in. Also: This thread is supposed to replace this this one because it wasn't up to the Smogon Uncharted Territory Standards.
Abilities
Blaze-When Pokémon with this ability are at 1/3 HP or less, all of their Fire-type moves will have 50% more power.
Flash Fire-When this Pokémon is hit by a Fire-type move, it takes no damage, and all Fire-type moves used by this Pokémon deal 50% more damage. While subsequent hits by Fire-type moves will deal no damage, they will not provide a further increase in the damage of Fire-type attacks. Will-O-Wisp also activates Flash Fire, even through a Substitute; however, Flash Fire is not activated through Protect. If a frozen Pokemon is hit by a Fire-type attack, it will be defrosted and take damage without boosting Flash Fire. The power boost granted by Flash Fire is lost upon switching out.
Code:
HP: 78
Atk: 84
Def: 78
SpAtk:109
SpDef:85
Spe:100
Code:
[B][U]Level Up Moves[/U][/B]
Lv1: Gyro Ball
Lv1: Tackle
Lv1: Leer
Lv1: Smokescreen
Lv1: Ember
Lv6: Smokescreen
Lv10: Ember
Lv13: Quick Attack
Lv20: Flame Wheel
Lv24: Defense Curl
Lv31: Swift
[B]Lv35: Nitro Charge[/B]
[B]Lv43: Lava Plume[/B]
[B]Lv48: Flamethrower[/B]
Lv56: Purgatory
Lv61: Rollout
Lv69: Double-Edge
[B]Lv74: Eruption[/B]
Code:
[B][U]Egg Moves[/U][/B]
Fury Swipes
Quick Attack
Reversal
Thrash
Foresight
Covet
Howl
Crush Claw
Double-Edge
Double Kick
Flare Blitz
Extrasensory
Nature Power
Fire Burst
Code:
[B][U]Learnable TMs[/U][/B]
TM05 – Roar
[B]TM06 – Toxic[/B]
[B]TM10 - Hidden Power[/B]
[B]TM11 - Sunny Day[/B]
TM15 - Hyper Beam
TM17 – Protect
TM21 – Frustration
[B]TM22 - Solar Beam[/B]
TM26 – Earthquake
TM27 – Return
TM28 – Dig
TM31 - Brick Break
TM32 - Double Team
TM35 – Flamethower
[B]TM38 - Fire Blast[/B]
TM39 - Rock Tomb
TM40 - Aerial Ace
TM42 – Façade
[B]TM43 - Nitro Charge[/B]
TM44 – Rest
TM45 – Attract
TM48 – Troll
[B]TM50 – Overheat[/B]
[B]TM52 - Focus Blast[/B]
TM56 – Fling
TM59 - Complete Burn
[B]TM61 - Will-O-Wisp[/B]
TM65 - Shadow Claw
TM68 - Giga Impact
TM74 - Gyro Ball
TM78 - Smooth Over
TM80 - Rock Slide
TM87 - Swagger
[B]TM90 – Substitute[/B]
TM93 - Wild Bolt
TM94 - Rock Smash
HM01 – Cut
HM04 – Strength
Code:
[B][U]Notable Moves[/U][/B]
[B]Nitro Charge[/B] - Physical – Fire - May raise the user's Speed.
Choice Scarf
Typhlosion @ Choice Scarf
Modest
Blaze/Flash Fire
EVs:
4 Def/252 SpAtk/252 Spe
Moves:
-Eruption
-Fire Blast
-Hidden Power Grass/Hidden Power Rock
-Focus Blast
Standard Scarf Set. However, Focus Punch is no longer a possible option because Focus Punch is no longer a TM. This means, all the EVs that went into attack before can go into Speed.
Blaze is used over Flash Fire so that Typhlosion is able to hit hard when it is at full health or at low health. Flash Fire is used if you plan on having Typhlosion come in to snag a boost and to make him an instant threat.
Sunny Day
Typhlosion @ Life Orb/Heat Rock
Timid
Flash Fire
EVs:
4 Def/252 SpAtk/252 Spe
Moves:
-Sunny Day/Substitute
-Fire Blast/Flamethrower
-Hidden Power Rock
-SolarBeam
Standard Sunny Day. This set is now better since Ninetails has Drought as an ability. If you DO plan on running Ninetails, Substitute is obviously the better option. Flash Fire is used rather than Blaze because he can cover Grass type weaknesses.
Choice Specs
Typhlosion @ Choice Specs
Timid/Modest
Flash Fire/Blaze
EVs:
4 Def/252 SpAtk/252 Spe
Moves:
-Overheat/Eruption
-Focus Blast
-Flamethrower
-Hidden Power Grass/Hidden Power Rock
Standard Choice Specs set. Taken straight from the analysis. Since Overheat is usually the main choice (over Eruption), Flash Fire would be used with it for the immediate threat. However, if you plan on having Typhlosion stay around enough to have less than 25% HP, then Eruption and Blaze would be the better option, for a battle based more on HP.
Typhlosion @ Choice Scarf
Modest
Blaze/Flash Fire
EVs:
4 Def/252 SpAtk/252 Spe
Moves:
-Eruption
-Fire Blast
-Hidden Power Grass/Hidden Power Rock
-Focus Blast
Standard Scarf Set. However, Focus Punch is no longer a possible option because Focus Punch is no longer a TM. This means, all the EVs that went into attack before can go into Speed.
Blaze is used over Flash Fire so that Typhlosion is able to hit hard when it is at full health or at low health. Flash Fire is used if you plan on having Typhlosion come in to snag a boost and to make him an instant threat.
Sunny Day
Typhlosion @ Life Orb/Heat Rock
Timid
Flash Fire
EVs:
4 Def/252 SpAtk/252 Spe
Moves:
-Sunny Day/Substitute
-Fire Blast/Flamethrower
-Hidden Power Rock
-SolarBeam
Standard Sunny Day. This set is now better since Ninetails has Drought as an ability. If you DO plan on running Ninetails, Substitute is obviously the better option. Flash Fire is used rather than Blaze because he can cover Grass type weaknesses.
Choice Specs
Typhlosion @ Choice Specs
Timid/Modest
Flash Fire/Blaze
EVs:
4 Def/252 SpAtk/252 Spe
Moves:
-Overheat/Eruption
-Focus Blast
-Flamethrower
-Hidden Power Grass/Hidden Power Rock
Standard Choice Specs set. Taken straight from the analysis. Since Overheat is usually the main choice (over Eruption), Flash Fire would be used with it for the immediate threat. However, if you plan on having Typhlosion stay around enough to have less than 25% HP, then Eruption and Blaze would be the better option, for a battle based more on HP.
Comments:
Typhlosion receives a few new boosts this generation. Most notably, Flash Fire. Nitro Change is a good move, but seeing as Typhlosion is much more Specially based means that Typhlosion is better off utilizing other moves. Typhlosion still suffers from a hampered movepool. Losing Focus Punch means it can't run a Sub-Punch set or use it to take on any of its counters. Thus Hidden Power is a largely needed move. Focus Blast also provides a decent coverage, taking out Heatran. It will probably remain in the lower tiers because most other fire-types do a better job being offensive. Typhlosion works as a decent fire-type revenger, utilizing the scarf pretty well.