Pokémon Tyrantrum

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Does Jolly outspeed Greninja?
And does Tyrantrum even need Life orb? Isn't he strong enough anyway? He could run Lum or Lefties.
Jolly does definitely, I don't even need to calc that, he only needs about 15 speed points to surpass Greninja. He definitely needs LO for dat power, and Choice items are really bad due to his flawless neutral and very good (10/18) SE coverage. The only other set I'd run for Tyrantrum is a Rock polish/LO/Adamant set with EVs taken out of speed and put into HP. Essentially giving you bulk and speed at the loss of power. This would be able to outspeed Greninja and better survive things like Scizor, but it would have a harder time against physical walls.

And TwinklePuff, no +1 LO Adamant Head Smash OHKO's 248/0 Scizor (With 30-50% damage to spare, though, so maybe some power could be taken away somewhere).

Edit: Even without a boost, very dangerous: 252+ Atk Life Orb (custom) Head Smash vs. 248 HP / 0 Def Scizor: 333-394 (97.08 - 114.86%) -- 81.25% chance to OHKO

Muscle band is an interesting idea, it's certainly possible considering his already outrageous power and the fact that LO recoil is honest to god one of the things that will end your RH Tyrantrum before anything else. It's definitely worth considering.
 
Just did some calcs, I feel like this is noteworthy:

252+ Atk Life Orb Tyrantrum Head Smash vs. 0 HP / 0 Def Water-Type: 333-394 (97.65 - 115.54%) -- 87.5% chance to OHKO
252+ Atk Choice Band Tyrantrum Head Smash vs. 0 HP / 0 Def Water-Type: 384-453 (112.6 - 132.84%) -- guaranteed OHKO
+1 252+ Atk Life Orb Tyrantrum Head Smash vs. 0 HP / 0 Def Water-Type: 499-589 (146.33 - 172.72%) -- guaranteed OHKO
252+ Atk Huge Power Mega-Medicham Hi Jump Kick vs. 0 HP / 0 Def Water-Type: 388-457 (113.78 - 134.01%) -- guaranteed OHKO

Mega-Medicham, boasting the highest damaging attack in the game is only doing 20% more damage than an unboosted LO Tyrantrum Head Smash on a neutral target. Choice Band catches up to it easily (Though Choice Band is a bad idea), and +1 LO Head Smash completely eclipses it. Also nothing is immune to Head Smash, and you won't die of recoil if you miss.
 
Has anyone thought of using Hone Caws for STAB accurate Stone Edge? With some sticky web or Speed Baton Passing (Scolipede?) support.
 
It was just an idea I was toying with since Rock Head hasn't been released yet once it is available then yeah Head Smash would + DD or RP would be better. The set I was using is this one:
Tyrantrum @ Life Orb
Ability: Strong Jaw
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Stone Edge
- Earthquake
- Poison Fang (Mostly for surprise factor against fairies)
- Hone Claws

Running along a scolipide and a sticky web galvantula, I've had some success with it, but well I'm pretty low on the ladder (around 1100-ish)
 
You really shouldn't use Tyrantrum right now DuskSoul, without Rock Head he is outclassed by Tyranitar in nearly every way. Tyranitar is almost certainly a better mon for your team.

As for your set, to put it frankly it isn't very good (Not trying to be offensive). You're using Hone Claws to boost... One move; Stone Edge. Tyrantrum isn't like Durant where every attack is well below 100% accuracy, the only attack with accuracy problems in that set is Stone Edge. So trading +1 Speed (DD) for +1 Accuracy is simply not worth it at all because you're only boosting one move's accuracy.

I'm sure running Tyrantrum with Scolipede and Sticky Web support is strong (Just by virtue of +2Atk/+3Spe), but there are currently other pokemon that would make better use of those boosts. Tyrantrum needs Head Smash (And preferably Outrage) to shine. The difference between Head Smash and Stone Edge is 50BP, that would be similar to running Tackle instead of Return on Mega Pinsir. It's a huge difference.
 
Tyrantrum @ Focus Sash

EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
Hability Strong Jaw
- Crunch
- Poison Fang
- Ice Fang
- Dragon Dance
 
Tyrantrum @ Life Orb
EVs: 4 HP / 252 Atk / 252 Spd
Nature: Adamant
Ability: Rock Head
- Head Smash
- Outrage/Dragon Claw
- Earthquake
- Dragon Dance

Or

Tyrantrum @ Weakness Policy
EVs: 4 HP / 252 Atk / 252 Spd
Nature: Adamant/Jolly
Ability: Rock Head
- Head Smash
- Outrage/Dragon Claw
- Earthquake
- Rock Polish

These are the only sets I see working in the metagame, he needs to get Rock Head first. The first works like any DD sweeper, the second works like Autotomize Aegislash. The first gives immediate power at the cost of recoil and you have to force something out. The second gives much more power and speed but has to come in on something that can hit it super effectively but not kill it, such as Gliscor (Wish support is obviously good for this). The EV spread on the second set can easily change, since you get so much speed and power off RP and WP, I'm sure there is a certain speed tier that investing more speed in would be pointless, and with all that power max Attack might not net any worthwhile extra KO's. So you could probably invest more in HP/Defense in order to more easily survive hits, I'm sure with some investment you could get a guaranteed 3HKO from almost every SE priority attack in the metagame. Which means that even if the opponent switches out of their "Gliscor" and into a "check" such as Conkeldurr or Azumarill or some kind of SE priority, you can survive it more easily and O/2HKO them.

I'm personally a fan of the WP set, I really like the looks of it and the ability to invest more defensively. You have to take that SE hit but you also don't have to worry about LO recoil, which is nice, and you are also much stronger and faster. Also, as a sweeper, damn near everything every team is going to be trying to kill you with SE priority from the many many users so it's not like you're ever going to avoid that fate.

Also notable is that the WP/RP set allows you to outspeed Greninja and other 120+ pokemon without using a jolly nature (DD set can't outspeed 120+ without jolly). In fact you outspeed everything except Deoxys-S or a fully speed invested base 96+ with a choice scarf (So like Thund-T, Terrakion, Garchomp, Keldeo) if you're fully invested in speed. Meaning after a boost pretty much the only way to kill you is with priority or something bulky enough to avoid a 2HKO. Most of the pokemon in that category play right into the hands of the set by throwing off a weak Mach Punch/Bullet Punch/Ice Shard/Aqua Jet/Earthquake to activate WP.

Then again, if you run Jolly WP/RP using the extra power from WP to make up for the loss of Adamant, you literally outspeed pretty much everything. Fully invested Deoxys-S gets outsped, and even Scarfed base 110s, which means Scarf Keldeo/Terrakion no longer bother you.

I'll leave it up to the pros to decide stuff like this once Rock Head is released though.
 
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Tyrantrum @ Life Orb
EVs: 4 HP / 252 Atk / 252 Spd
Nature: Adamant
Ability: Rock Head
- Head Smash
- Outrage/Dragon Claw
- Earthquake
- Dragon Dance

Or

Tyrantrum @ Weakness Policy
EVs: 4 HP / 252 Atk / 252 Spd
Nature: Adamant/Jolly
Ability: Rock Head
- Head Smash
- Outrage/Dragon Claw
- Earthquake
- Rock Polish

These are the only sets I see working in the metagame, he needs to get Rock Head first. The first works like any DD sweeper, the second works like Autotomize Aegislash. The first gives immediate power at the cost of recoil and you have to force something out. The second gives much more power and speed but has to come in on something that can hit it super effectively but not kill it, such as Gliscor (Wish support is obviously good for this). The EV spread on the second set can easily change, since you get so much speed and power off RP and WP, I'm sure there is a certain speed tier that investing more speed in would be pointless, and with all that power max Attack might not net any worthwhile extra KO's. So you could probably invest more in HP/Defense in order to more easily survive hits, I'm sure with some investment you could get a guaranteed 3HKO from almost every SE priority attack in the metagame. Which means that even if the opponent switches out of their "Gliscor" and into a "check" such as Conkeldurr or Azumarill or some kind of SE priority, you can survive it more easily and O/2HKO them.

I'm personally a fan of the WP set, I really like the looks of it and the ability to invest more defensively. You have to take that SE hit but you also don't have to worry about LO recoil, which is nice, and you are also much stronger and faster. Also, as a sweeper, damn near everything every team is going to be trying to kill you with SE priority from the many many users so it's not like you're ever going to avoid that fate.

Also notable is that the WP/RP set allows you to outspeed Greninja and other 120+ pokemon without using a jolly nature (DD set can't outspeed 120+ without jolly). In fact you outspeed everything except Deoxys-S or a fully speed invested base 96+ with a choice scarf (So like Thund-T, Terrakion, Garchomp, Keldeo) if you're fully invested in speed. Meaning after a boost pretty much the only way to kill you is with priority or something bulky enough to avoid a 2HKO. Most of the pokemon in that category play right into the hands of the set by throwing off a weak Mach Punch/Bullet Punch/Ice Shard/Aqua Jet/Earthquake to activate WP.

Then again, if you run Jolly WP/RP using the extra power from WP to make up for the loss of Adamant, you literally outspeed pretty much everything. Fully invested Deoxys-S gets outsped, and even Scarfed base 110s, which means Scarf Keldeo/Terrakion no longer bother you.

I'll leave it up to the pros to decide stuff like this once Rock Head is released though.
has it been comfirmed that Tyrantrum can get outrage?
 
No, that's why I slashed it. He really wants it and should probably get it from the Z tutors but he might not get it because gamefreak. If he doesn't then Dragon Claw works, it's just not the best option he could have.
Ok was just wondering and Yeah i agree halvung to use dragon claw for stab ( if people still do that ) do i would really like him to get outrage on another note i would like to share a succesful Counter to Tyrantrum as there arent all to many


Gliscor
Toxic orb
Toxic Heal
Impish
252 hp Evs
150 def Evs
Rest in attack

Toxic
Substitute
Protect
Earthquake

Gliscor doesnt give a Fuck about antything Tyrantrum throws at him except for ice fang but i think IT needs a boost to Secure the ko so i guess Its more of a very good Counter

The strategy is simple u use Toxic, sub(as most people Will assume u use protect and use dd) protect, earthquake and so on.
Easy once u get the Hang of it

PS: sorry for Typos on the Phone.
 
Ok was just wondering and Yeah i agree halvung to use dragon claw for stab ( if people still do that ) do i would really like him to get outrage on another note i would like to share a succesful Counter to Tyrantrum as there arent all to many


Gliscor
Toxic orb
Toxic Heal
Impish
252 hp Evs
150 def Evs
Rest in attack

Toxic
Substitute
Protect
Earthquake

Gliscor doesnt give a Fuck about antything Tyrantrum throws at him except for ice fang but i think IT needs a boost to Secure the ko so i guess Its more of a very good Counter

The strategy is simple u use Toxic, sub(as most people Will assume u use protect and use dd) protect, earthquake and so on.
Easy once u get the Hang of it

PS: sorry for Typos on the Phone.
Edit i Meant to say good check
 
Edit i Meant to say good check
He's not even a very good check.
+1 252+ Atk Life Orb Tyrantrum Head Smash vs. 252 HP / 200+ Def Gliscor: 320-376 (90.3 - 106.2%) -- 37.5% chance to OHKO

He can't switch in after a DD, heck he can't even switch in before a DD:
252+ Atk Life Orb Tyrantrum Head Smash vs. 252 HP / 200+ Def Gliscor: 214-253 (60.4 - 71.4%) -- guaranteed 2HKO after Poison Heal

This is of course assuming Rock Head gets released. If you want a check/counter for RH Tyrantrum the best options are Scizor, Hippowdon, or Lando-T.
 
I haven't posted here yet, but i have time, so whatevs.

Firstly - Tyrantrum is basically useless if it doesn't run rock head. Sure, tough jaw is the biting version of tough claws and is rather interesting, but most biting moves are a joke. Tyrantrum gets crunch, but can't fully utilize it on the same set as rock head head smash.

tyrantrum.gif


Tyrantrum
Item: LO
Ability: Rock Head
Nature: Jolly
EVs: 252 Spd, 252 Atk, 4 HP
- Head Smash
- Dragon Dance
- Earthquake
- Crunch/Dragon Claw

I don't think there's anything else that'll work with tyrantrum. I mean I have calcs if it doesn't say much, but I dunno what to say about such a self explanatory set. At max speed, tyrantrum hits 265 speed, and after a dragon dance, reaches a respectable 397 speed, outspeeding a huge amount of the OU tier, if it ever reaches that high.

+1 252 Atk Tyrantrum Dragon Claw vs. 252 HP / 0 Def Rotom-W: 177-208 (58.2 - 68.4%) -- guaranteed 2HKO after Leftovers recovery

+1 252 Atk Tyrantrum Head Smash vs. 252 HP / 232+ Def Skarmory: 201-237 (60.1 - 70.9%) -- guaranteed 2HKO after Leftovers recovery

It becomes pretty unstoppable after a DD
 
I haven't posted here yet, but i have time, so whatevs.

Firstly - Tyrantrum is basically useless if it doesn't run rock head. Sure, tough jaw is the biting version of tough claws and is rather interesting, but most biting moves are a joke. Tyrantrum gets crunch, but can't fully utilize it on the same set as rock head head smash.

tyrantrum.gif


Tyrantrum
Item: LO
Ability: Rock Head
Nature: Jolly
EVs: 252 Spd, 252 Atk, 4 HP
- Head Smash
- Dragon Dance
- Earthquake
- Crunch/Dragon Claw

I don't think there's anything else that'll work with tyrantrum. I mean I have calcs if it doesn't say much, but I dunno what to say about such a self explanatory set. At max speed, tyrantrum hits 265 speed, and after a dragon dance, reaches a respectable 397 speed, outspeeding a huge amount of the OU tier, if it ever reaches that high.

+1 252 Atk Tyrantrum Dragon Claw vs. 252 HP / 0 Def Rotom-W: 177-208 (58.2 - 68.4%) -- guaranteed 2HKO after Leftovers recovery

+1 252 Atk Tyrantrum Head Smash vs. 252 HP / 232+ Def Skarmory: 201-237 (60.1 - 70.9%) -- guaranteed 2HKO after Leftovers recovery

It becomes pretty unstoppable after a DD
While the LO set is good and will probably be the standard, I still think the Weakness Policy/Rock Polish set will have merit. With a Jolly nature and 236 EVs in speed it outspeeds everything relevant after a rock polish, even Scarf Terrakion and Deoxys-S. With adamant it does more damage and is still faster than the DD set, the drawback being that you have to take a SE hit, but A: You'll probably get hit by SE priority anyway as DD Tyrantrum and B: You don't have to deal with LO recoil.

When RH comes out I think that LO/DD and WP/RP will be the only two sets.
 
While the LO set is good and will probably be the standard, I still think the Weakness Policy/Rock Polish set will have merit. With a Jolly nature and 236 EVs in speed it outspeeds everything relevant after a rock polish, even Scarf Terrakion and Deoxys-S. With adamant it does more damage and is still faster than the DD set, the drawback being that you have to take a SE hit, but A: You'll probably get hit by SE priority anyway as DD Tyrantrum and B: You don't have to deal with LO recoil.

When RH comes out I think that LO/DD and WP/RP will be the only two sets.

I really think the WP/RP set will be the most superior because not only does it guarantee massive power and unrivaled speed, but also, you have the luxury of sacrificing speed ev's AND attack ev's just because it'll already be so damn strong all that power is unnecessary. Just make sure you're doing enough to OHKO and enough speed to outspeed whatever you want to outspeed then invest in your HP or defense, or special defense whatever, in the rare case you come across a focus sash or opted not to be faster than deoxys a and scarfed 110's.


Such versatility and survivability is rare and I think will be the second great unique niche/quality that tyrantrum will boast when rock head is released.
 
Ah
He's not even a very good check.
+1 252+ Atk Life Orb Tyrantrum Head Smash vs. 252 HP / 200+ Def Gliscor: 320-376 (90.3 - 106.2%) -- 37.5% chance to OHKO

He can't switch in after a DD, heck he can't even switch in before a DD:
252+ Atk Life Orb Tyrantrum Head Smash vs. 252 HP / 200+ Def Gliscor: 214-253 (60.4 - 71.4%) -- guaranteed 2HKO after Poison Heal

This is of course assuming Rock Head gets released. If you want a check/counter for RH Tyrantrum the best options are Scizor, Hippowdon, or Lando-T.
well i was to lazy to do calcs well then what checks other skarm
 
Does posion fang have any merits on a strong jaw set or is IT waste as IT only hits fariry SE ( i know Grass to but m venu is the only relevant One)

Doesn't neutral Stone Edge hit harder (too lazy to look up the calcs). I know Head Smash does.
 
How about a assault vest set?

Spd dinosaur
Evs 252 atck 120 spd 132spe
Adamant/jolly
Poison fang
earthquake
Dragon claw
Ice fang/crunch

This set helps tyrantrum overcome its crippling spd stat.poison fang is for all those fairy types eq and dragon claw are for coverage,dragon claw is stab. Ice fang is for hitting togekiss for supereffective damage I would run calcs but I`m on my phone ill edit this post as soon as I`m it.
 
How about a assault vest set?

Spd dinosaur
Evs 252 atck 120 spd 132spe
Adamant/jolly
Poison fang
earthquake
Dragon claw
Ice fang/crunch

This set helps tyrantrum overcome its crippling spd stat.poison fang is for all those fairy types eq and dragon claw are for coverage,dragon claw is stab. Ice fang is for hitting togekiss for supereffective damage I would run calcs but I`m on my phone ill edit this post as soon as I`m it.
Dont use poison fang IT has already been explained why.
A neutral stone edge is stronger then a SE poison fang.
 
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How about a assault vest set?

Spd dinosaur
Evs 252 atck 120 spd 132spe
Adamant/jolly
Poison fang
earthquake
Dragon claw
Ice fang/crunch

This set helps tyrantrum overcome its crippling spd stat.poison fang is for all those fairy types eq and dragon claw are for coverage,dragon claw is stab. Ice fang is for hitting togekiss for supereffective damage I would run calcs but I`m on my phone ill edit this post as soon as I`m it.
A sandstream user such as TTar/Hippowdon give tyrantrum the benefits of AV without making him forgo an item and boosting move. It's much better to just have sand on the field than it is to use AV.

Also poison fang sucks and you have no rock stab move.
 
A sandstream user such as TTar/Hippowdon give tyrantrum the benefits of AV without making him forgo an item and boosting move. It's much better to just have sand on the field than it is to use AV.

Also poison fang sucks and you have no rock stab move.
Which One do u recommend to use alongside Tyrantrum, im thinking Hippowdon because of the fact that Ttar and Tyrantrum share a LOT of weakenesses
 
Even after sand or assault vest boost tyrantrum's special defense is low and it has no recovery or priority unlike conkeldurr. It needs as much power as possible behind its attacks.
 
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