THE TEAM
GROUDON @ LEFTOVERS
ABILITY: DROUGHT
NATURE: RELAXED
EVs: 252 HP/252 DEF/4 SP DEF
IVs: 0 SPE
MOVES:
STEALTH ROCK
ROAR
EARTHQUAKE
FLAMETHROWER
My weather inducer and lead supporter. Relaxed nature and 0 Speed IV lets me be slower than Kyogre and get my sun up first. I set up Stealth Rock as quickly as possible, and then dent things with EQ or Flamethrower.
BLAZIKEN @ BLACK BELT
ABILITY: SPEED BOOST
NATURE: JOLLY
EVs: 4 HP/252 ATK/252 SPE
MOVES:
SWORDS DANCE
FLARE BLITZ
HI JUMP KICK
PROTECT
I think Blaziken sucks as an Uber sometimes. It's frail as balls and can't find many opportunities to set up. When it does though, it wrecks. Flare Blitz is the main STAB under sun, and I have Black Belt to boost HJK without Life Orb eating at my health.
ARCEUS @ STONE PLATE
ABILITY: MULTITYPE
NATURE: BOLD
EVs: 252 HP/252 DEF/4 SP DEF
MOVES:
CALM MIND
JUDGEMENT
EARTH POWER
RECOVER
Rock Arceus has good synergy with the team, and turns into an unstoppable force after a few Calm Minds. Rock Judgment and Earth Power make a special version of EdgeQuake and have great coverage. Recover mends the problem of having no Leftovers.
DARKRAI @ LEFTOVERS
ABILITY: BAD DREAMS
NATURE: TIMID
EVs: 4 HP/252 SP ATK/252 SPE
MOVES:
DARK VOID
DARK PULSE
SUBSTITUTE
NASTY PLOT
Darkrai is another sweeper, and has good synergy with Blaziken. Dark Void everything, Sub, Nasty Plot, and sweep with Dark Pulse. I don't run Focus Blast because anything with accuracy below 90 sucks for me.
TENTACRUEL @ LEFTOVERS
ABILITY: LIQUID OOZE
NATURE: CALM
EVs: 252 HP/4 DEF/252 SP DEF
MOVES:
RAPID SPIN
TOXIC SPIKES
SCALD
GIGA DRAIN
I kinda ran out of ideas here. I needed a Rapid Spinner, so I just slapped Tentacruel on here. Tentacruel has good synergy with the team, and the Toxic Spikes also helps. Tenta's purpose is only to spin and set up Toxic Spikes, so I guess Scald and Giga Drain are filler.
HERACROSS @ CHOICE SCARF
ABILITY: GUTS
NATURE: JOLLY
EVs: 4 HP/252 ATK/252 SPE
MOVES:
MEGAHORN
CLOSE COMBAT
STONE EDGE
SLEEP TALK
Now I REALLY ran out of ideas here. Heracross is my revenge killer, and Darkrai counter (Darkrai doesn't really threaten my team but w/e). Close Combat and Megahorn are STABS, Stone Edge is coverage, and Sleep Talk is for absorbing Darkrai's Dark Void. Heracross is kind of awkward on this team, and I'm open on suggestions for improving this position.
ABILITY: DROUGHT
NATURE: RELAXED
EVs: 252 HP/252 DEF/4 SP DEF
IVs: 0 SPE
MOVES:
STEALTH ROCK
ROAR
EARTHQUAKE
FLAMETHROWER
My weather inducer and lead supporter. Relaxed nature and 0 Speed IV lets me be slower than Kyogre and get my sun up first. I set up Stealth Rock as quickly as possible, and then dent things with EQ or Flamethrower.
BLAZIKEN @ BLACK BELT
ABILITY: SPEED BOOST
NATURE: JOLLY
EVs: 4 HP/252 ATK/252 SPE
MOVES:
SWORDS DANCE
FLARE BLITZ
HI JUMP KICK
PROTECT
I think Blaziken sucks as an Uber sometimes. It's frail as balls and can't find many opportunities to set up. When it does though, it wrecks. Flare Blitz is the main STAB under sun, and I have Black Belt to boost HJK without Life Orb eating at my health.
ARCEUS @ STONE PLATE
ABILITY: MULTITYPE
NATURE: BOLD
EVs: 252 HP/252 DEF/4 SP DEF
MOVES:
CALM MIND
JUDGEMENT
EARTH POWER
RECOVER
Rock Arceus has good synergy with the team, and turns into an unstoppable force after a few Calm Minds. Rock Judgment and Earth Power make a special version of EdgeQuake and have great coverage. Recover mends the problem of having no Leftovers.
DARKRAI @ LEFTOVERS
ABILITY: BAD DREAMS
NATURE: TIMID
EVs: 4 HP/252 SP ATK/252 SPE
MOVES:
DARK VOID
DARK PULSE
SUBSTITUTE
NASTY PLOT
Darkrai is another sweeper, and has good synergy with Blaziken. Dark Void everything, Sub, Nasty Plot, and sweep with Dark Pulse. I don't run Focus Blast because anything with accuracy below 90 sucks for me.
TENTACRUEL @ LEFTOVERS
ABILITY: LIQUID OOZE
NATURE: CALM
EVs: 252 HP/4 DEF/252 SP DEF
MOVES:
RAPID SPIN
TOXIC SPIKES
SCALD
GIGA DRAIN
I kinda ran out of ideas here. I needed a Rapid Spinner, so I just slapped Tentacruel on here. Tentacruel has good synergy with the team, and the Toxic Spikes also helps. Tenta's purpose is only to spin and set up Toxic Spikes, so I guess Scald and Giga Drain are filler.
HERACROSS @ CHOICE SCARF
ABILITY: GUTS
NATURE: JOLLY
EVs: 4 HP/252 ATK/252 SPE
MOVES:
MEGAHORN
CLOSE COMBAT
STONE EDGE
SLEEP TALK
Now I REALLY ran out of ideas here. Heracross is my revenge killer, and Darkrai counter (Darkrai doesn't really threaten my team but w/e). Close Combat and Megahorn are STABS, Stone Edge is coverage, and Sleep Talk is for absorbing Darkrai's Dark Void. Heracross is kind of awkward on this team, and I'm open on suggestions for improving this position.