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Uber Sunteam

THE TEAM




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GROUDON @ LEFTOVERS
ABILITY: DROUGHT
NATURE: RELAXED
EVs: 252 HP/252 DEF/4 SP DEF
IVs: 0 SPE
MOVES:
STEALTH ROCK
ROAR
EARTHQUAKE
FLAMETHROWER
My weather inducer and lead supporter. Relaxed nature and 0 Speed IV lets me be slower than Kyogre and get my sun up first. I set up Stealth Rock as quickly as possible, and then dent things with EQ or Flamethrower.

BLAZIKEN @ BLACK BELT
ABILITY: SPEED BOOST
NATURE: JOLLY
EVs: 4 HP/252 ATK/252 SPE
MOVES:
SWORDS DANCE
FLARE BLITZ
HI JUMP KICK
PROTECT
I think Blaziken sucks as an Uber sometimes. It's frail as balls and can't find many opportunities to set up. When it does though, it wrecks. Flare Blitz is the main STAB under sun, and I have Black Belt to boost HJK without Life Orb eating at my health.

ARCEUS @ STONE PLATE
ABILITY: MULTITYPE
NATURE: BOLD
EVs: 252 HP/252 DEF/4 SP DEF
MOVES:
CALM MIND
JUDGEMENT
EARTH POWER
RECOVER
Rock Arceus has good synergy with the team, and turns into an unstoppable force after a few Calm Minds. Rock Judgment and Earth Power make a special version of EdgeQuake and have great coverage. Recover mends the problem of having no Leftovers.

DARKRAI @ LEFTOVERS
ABILITY: BAD DREAMS
NATURE: TIMID
EVs: 4 HP/252 SP ATK/252 SPE
MOVES:
DARK VOID
DARK PULSE
SUBSTITUTE
NASTY PLOT
Darkrai is another sweeper, and has good synergy with Blaziken. Dark Void everything, Sub, Nasty Plot, and sweep with Dark Pulse. I don't run Focus Blast because anything with accuracy below 90 sucks for me.

TENTACRUEL @ LEFTOVERS
ABILITY: LIQUID OOZE
NATURE: CALM
EVs: 252 HP/4 DEF/252 SP DEF
MOVES:
RAPID SPIN
TOXIC SPIKES
SCALD
GIGA DRAIN
I kinda ran out of ideas here. I needed a Rapid Spinner, so I just slapped Tentacruel on here. Tentacruel has good synergy with the team, and the Toxic Spikes also helps. Tenta's purpose is only to spin and set up Toxic Spikes, so I guess Scald and Giga Drain are filler.

HERACROSS @ CHOICE SCARF
ABILITY: GUTS
NATURE: JOLLY
EVs: 4 HP/252 ATK/252 SPE
MOVES:
MEGAHORN
CLOSE COMBAT
STONE EDGE
SLEEP TALK
Now I REALLY ran out of ideas here. Heracross is my revenge killer, and Darkrai counter (Darkrai doesn't really threaten my team but w/e). Close Combat and Megahorn are STABS, Stone Edge is coverage, and Sleep Talk is for absorbing Darkrai's Dark Void. Heracross is kind of awkward on this team, and I'm open on suggestions for improving this position.




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I don't really see the point in 0 ivs in speed on groudon as most kyogres are scarfed or are of the calm mind variety with ev's in speed so your slower even with speed iv at 31. You should replace heracross for a spin blocker like giratina-a to keep your t-spikes and stealth rocks up
 
U have huge gaping holes in ur team. No dragon resist means any draco meteor shaves a clean 50% off easily. How about instead of slapping 6 pokes together actually synergise stuff. (I really don't understand how each of ur pokes synergise). U really need to at least beat common threats eg SD arceus, choice scarf kyogre, etc. Probs get rid of tenta and hera for now, rock arceus kinda is weak out side of sun, and really, there are just so many flaws in this team...
 
Allright, here's what I'm doing.
I'm getting rid of Blaziken because it sucks. Putting a Specially Defensive Skarm on for a Dragon resist. Also getting rid of Tentacruel for Forretress, and Heracross for Giratina. I'm going to see how it plays out for a few matches. Tentacruel was my defensive check to Kyogre, though and I might put it back if Forretress doesn't work. Tenta can survive Thunder from Kyogre so I can do what I can do and switch to Groudon to take rain away and absorb another Thunder.
 
U do that and ur 6-0ed anyway by kyogre
like I said REMAKE your team. That is, consider:

Arceus SD and CM counter
Kyogre groudon counter
Stallbreaker
Dragon resist

Your team must have all 4
 
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