Hi everyone, with the recent suspect being over I know a lot of people are going to feel bad about not having a new meta to play around with. With all the posts about the "meta being solved" I wanted to post some cool mons that I think people should try out
Calyrex-Shadow @ Mental Herb / Leftovers
Ability: As One (Spectrier)
EVs: 48 HP / 128 Def / 76 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Astral Barrage
- Disable
- Substitute
- Nasty Plot
Brand new EVs for my original creation of Disable Caly! The HP maximizes Leftovers recovery, while the bulk lets you eat 32 Atk Ada Yveltal's U-Turn (as well as other random stuff like darm), while the SpD means Etern's Dmax Cannon never 2HKOs you. 76 SpAtk is all you need to 2HKO Yve at +4. I've also discovered that Disable Caly offers some unique defensive utility by absolutely smashing those CM Ogres with one attack, which is pretty funny and actually useful.

Calyrex-Shadow @ Life Orb
Ability: As One (Spectrier)
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Astral Barrage
- Disable
- Nasty Plot
- Protect
This is a version of Disable created by Aberforth. Losing Substitute sucks hard, but the added SpAtk and LO investment means you can potentially just drop their Ho-Oh at only +2 instead of +4.

Calyrex-Shadow @ Choice Specs
Ability: As One (Spectrier)
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
IVs: 0 Atk
- Hex
- Disable
- Trick
- Protect
While I mentioned before that I don't like the idea of TrickProtectDisable Caly, I think it couuuuuld potentially work with Hex, in combination with some serious status spam. The combination of Trick + Protect + Disable means that Yveltal cannot hurt you for the rest of the game (should you successfully get the Trick on it). The problem usually is that you would then have to rely on Astral's puny 8 PP for the rest of the game without being able to boost your SpAtk with Nasty Plot, meaning stuff like Eternatus can seriously cuck you. Astral Barrage sets need Modest Nature as well as Stealth Rock up to muscle through Eternatus, and god help you if they have a Ho-Oh around. Hex has a lot more PP and can be stronger than Astral if the opponent is statused, so something like Twave Ho-Oh or Kyogre paralyzing Eternatus lets you 2HKO it safely. I haven't actually tested this set out yet but it could be decent in theory!
If you are feeling fishy, here are some fun Block users:
Yveltal @ Salac Berry
Ability: Dark Aura
EVs: 72 HP / 252 SpD / 184 Spe
Jolly Nature
- Knock Off
- Block
- Hone Claws
- Rest
A pretty dangerous set because it preys upon Eternatus being the most common absorber of Knock Off. Block it, set-up Hone Claws, and rest when you need to. Salac Berry gives you the potential to sweep after beating Eternatus. This set is kinda risky if the opponent is running Dragon Tail (getting more popular due to Block Ogre), Draco Meteor + Eject Pack, or Meteor Beam, and it also forces you to run another Caly check. There's also always the risk that you get crit, although for this it's lower due to Dmax Cannon's low 8 PP.
Zygarde @ Maranga Berry
Ability: Power Construct
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Thousand Arrows
- Block
- Dragon Dance
- Rest
Another fun set, this time you are targeting something like Defensive Xern or Shuca Etern. Maranga Berry increases your Special Defense by 1 stage if you get hit by a special attack, and after this Dmax Cannon and Moonblast become 3-4HKOs, so you are free to set-up Dragon Dance and sweep after. The risk of getting crit here is pretty high against Xerneas, since Moonblast has more PP, and stuff like Whirlwind Ho-Oh or Roar Don is annoying if that's their Zyg switch-in.
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 180 HP / 140 SpA / 100 SpD / 88 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Block
- Geomancy
- Rest
A pretty cool set that can work very well on Magnezone teams. With Magnezone existing, the opponent will try to play careful around Xerneas and not hard in NDM; this is where Block can be useful. If they switch-in NDM, it gets Blocked and you can safely take it out with Zone; if they go in Etern (their most likely other switch-in), you can Block it and safely use it as a set-up opportunity. The brilliance of this set if that it beats all Eternatus bar Sludge Bomb sets, since you are immune to Dragon Tail and Draco Meteor, removing a lot of common escape routes. If they happen to be Sludge bomb, then this set is EV'd to live one before using Geomancy and only being 3HKO'd after it, letting you potentially stall it out (but you will most likely get crit by then). Just pray that when you use this set you don't run into Blissey or Chansey (which happened to me in UPL...)
Other sets I think should be tried out more:
Rotom-W @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Volt Switch
- Defog
- Will-O-Wisp
- Pain Split
I'm not sure why this mon has gone so long under the radar but it actually seems really decent right now! Defog gives Rotom-W a valuable niche, because of its Electric typing, you can safely switch into Twave Rocks NDM and not be punished, defogging its Rocks easily. Additionally, Levitate makes Rotom a great Groudon check, taking little from Stone Edge and being able to burn Don to threaten it. Water-typing gives you a useful resist to Heat Crash, Sacred Fire, and Darm's Icicle Crash. It's basically one of the only mons in the meta that can safely Defog on both NDM and Groudon without much worry. Its defensive typing means it's also great vs DD NDM, giving you a very easy Defog against HO teams, and Weavile can't OHKO with Knock Off, meaning Rotom-W can burn it. Rotom's ability to Defog consistently means it pairs great with strong-but-weak-to-rocks mons such as Choice Band Ho-Oh, Darmanitan-Galar, and Calyrex-Ice. Its vulnerability to status means you probably want to pair it with a cleric like Xerneas, Blissey, or Calyrex-S. A mon that can get strong momentum off of Eternatus is also appreciated so that Eternatus can't Pressure stall your Defogs.
Solgaleo @ Choice Band
Ability: Full Metal Body
EVs: 252 Atk / 4 SpD / 252 Spe (there might be more optimized EVs for this)
Jolly Nature
- Sunsteel Strike
- Flare Blitz
- Wild Charge
- Outrage / Morning Sun
A cool set invented by TonyFlygon (who is known to randomly throw choice items on various mons lol). It's similar to band NDM but it has a couple of unique cool things about it. For one, it has different coverage; Flare Blitz is really cool to get the OHKO on Ferrothorn, while Wild Charge combines hitting Kyogre, Ho-Oh, and Yveltal into one slot. Outrage is also cool to smack Zygarde with. Thanks to Full Metal Body, this Solgaleo is pretty decent against Sticky Webs teams as well, and Band Sunsteel Strike can OHKO Shuckle leads. It has higher Speed and more unique coverage options (Flare Blitz seems like the biggest advantage to me), but band NDM has better attack, no recoil, and can use STAB Photon Geyser for similar purposes to Wild Charge, so both have their uses.
Necrozma-DM @ Leftovers
Ability: Prism Armor
EVs: 56 Atk / 248 SpD / 204 Spe
Adamant Nature
- Sunsteel Strike
- Earthquake
- Dragon Dance
- Moonlight
A cool NDM set I created that combines being a set-up NDM with anti-Magnezone technology. The speed investment lets you outrun max speed Magnezone, meaning you can Sunsteel it on the switch and then OHKO with Earthquake. The SpD investment is so that Eternatus in the sun doesn't 2HKO with Flamethrower after Leftovers recovery, with the rest of it being dumped into Attack, which allows you to OHKO Marshadow at +1 with Sunsteel. Earthquake also lets you deal much better with CP Eternatus; the downside being that Ho-Oh is a huge pain, so you'd want to pair this with a Ho-Oh lure or at least a solid Ho-Oh switch-in like Zygarde.

Necrozma-DM @ Leftovers
Ability: Prism Armor
EVs: 248 HP / 220 SpD / 40 Spe
Impish Nature
- Iron Head / Sunsteel Strike
- Thunder Wave / Knock Off
- Stealth Rock
- Moonlight
A mixed defensive NDM. My UPL teammates used these EVs a lot due to how prevalent Weavile is. The HP investment along with Impish nature ensures that Weavile cannot OHKO with +2 Knock Off if it's Jolly nature. The remaining Special Defense investment is good enough to deal with Eternatus and most Xerneas with Leftovers. A lot of teams, like Lunala and Defensive Zygarde teams, have a hard time fitting in anti-weavile measures, so this set is a good way to compensate for that.
Ho-Oh @ Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 152 Def / 92 SpD / 16 Spe
Careful Nature
- Brave Bird
- Substitute
- Curse
- Recover
A cool offensive Ho-Oh set I've seen used by Kate. The EVs guarantee that Eternatus cannot break Substitute with one Dynamax Cannon, which lets Ho-Oh Curse up without fear of Toxic. The Defense investment also stops +2 Weavile from OHKOing with +2 Triple Axel, which gives this set some nice defensive utility in addition to switching into Calyrex-S better than most other Ho-Oh. You are never breaking Defensive Zyg with this so you better have some solid switch-ins for it!
Giratina-O @ Griseous Orb
Ability: Levitate
EVs: 252 Atk / 92 Def / 164 Spe (or 176 HP / 252 Atk / 4 Def / 76 Spe)
Jolly / Adamant Nature
- Poltergeist
- Stone Edge / Dragon Tail
- Will-O-Wisp / Thunder Wave
- Shadow Sneak / Defog / Dragon Tail
While Gira-O has a lot of problems, I think it's a pretty decent mon that deserves to be played around with more. This particular spread I used in combination with Wish Blissey, to take the place of Eternatus as my Dracovish/Ho-Oh check, in addition to checking Groudon and revenge killing Calyrex-S. On other teams with Eternatus, a bulkier spread with Adamant nature is totally cool to run too. Poltergeist is honestly quite strong and Stone Edge lets you become a great Yve/Ho-Oh lure. WoW is useful to check Grounds while Thunder Wave smacks Eternatus switch-ins. If you are willing to forgo Shadow Sneak, then I think Gira can become a quite decent Defogger in combination with WoW, or just break things as hard as possible with Dragon Tail and your other attacks. My main problem with Gira is that it has no recovery and it gets chipped down and down, so I always try to use it with Wish Blissey or Clefable.
Zamazenta-Crowned @ Rusted Shield
Ability: Dauntless Shield
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature
- Behemoth Bash
- Close Combat
- Howl
- Rest
Zama gets a bad rap but I deadass think it's quite decent in our current meta. Especially, HO teams at the moment love using Yveltal and Weavile, and Zama just absolutely walls the shit out of them. You can definitely use a bulkier spread but I found when using it I just like to Howl up and hit things so you are not so passive. The Speed is very useful to lure in and KO slower things like Marshadow, too. Its two STABs are usually enough to get the job done, but Ho-Oh and Defensive Zyg are definitely huge obstacles that require team support to play around.
Kyogre @ Quick Claw
Ban Quick Claw.
Anyway that's it for now!
I know the meta for many people has felt stale lately, but if you branched out more with your teambuilding instead of throwing Weavile on every team as your source of innovation then you might have more fun playing the tier. If not, then we at least have the new gens coming out soon!