So I've been seeing a couple of no-damage runs around on the internet, so I figured "why not try this on the game known for strong single opponents hard to brute-force"? I came up with several good reasons, but promptly ignored them. I will not be using trades or refresh, but I will be using my save liberally and will likely use Pelago for AFK EV/Exp grinding. Version choice is based on what I happen to own.
After mashing through the intro cutscenes, it's time to pick a starter.
Popplio has early access to Aqua jet, and it forces Hau to pick the only starter that doesn't naturally learn priority. Not only that, it also gets a STAB spread move and covers the only Akala totem not weak to Flying.
Buneary has a 30% encounter rate in the right spot on route 1, and know four moves, only one of which does damage. This makes them our best grinding option until we can OHKO things.
I make my first attempt against Hau at level 8. Considering how much Litten is faster than Popplio, I clearly don't have much confidence in his ability to pick the correct move. Well, in any other situation, Ember would have been the wrong choice. Back to grinding, I guess.
I take out Hau at level 10, with a crit that may or may not have mattered. Some cutscenes later, we have a rematch. I don't OHKO pichu or outspeed litten this time, but Hau goes for Charm and Growl, so I still manage it first try.
Protip: Grind before going to Kukui's lab. The grass can spawn level 7 wingulls, which you are not guaranteed to escape from at level 11. While I was doing this, I caught a pikipek, for its flying STAB and access to fighting moves.
Two of the reqiured fights at the trainer's school were simple enough, but Youngster Joey (I'm serious, that's his name) swapped his rattata for a top percentage grimer, which is markedly sturdier. After a reset-heavy grind aganst the wilds in the school ground, the final two students fell easily to my now-evolved starter. The teacher tried to have a type advantage via rowlet, but I already knew Icy wind. Ilima is the only battle I remember being difficult on this island, so he'll get to star in next part.
The team so far:
Brionne Lvl 17
icy wind
water gun
aqua jet
disarming voice
Pikipek Lvl 12
peck
growl
echoed voice
rock smash
Popplio has early access to Aqua jet, and it forces Hau to pick the only starter that doesn't naturally learn priority. Not only that, it also gets a STAB spread move and covers the only Akala totem not weak to Flying.
Buneary has a 30% encounter rate in the right spot on route 1, and know four moves, only one of which does damage. This makes them our best grinding option until we can OHKO things.
I make my first attempt against Hau at level 8. Considering how much Litten is faster than Popplio, I clearly don't have much confidence in his ability to pick the correct move. Well, in any other situation, Ember would have been the wrong choice. Back to grinding, I guess.
I take out Hau at level 10, with a crit that may or may not have mattered. Some cutscenes later, we have a rematch. I don't OHKO pichu or outspeed litten this time, but Hau goes for Charm and Growl, so I still manage it first try.
Protip: Grind before going to Kukui's lab. The grass can spawn level 7 wingulls, which you are not guaranteed to escape from at level 11. While I was doing this, I caught a pikipek, for its flying STAB and access to fighting moves.
Two of the reqiured fights at the trainer's school were simple enough, but Youngster Joey (I'm serious, that's his name) swapped his rattata for a top percentage grimer, which is markedly sturdier. After a reset-heavy grind aganst the wilds in the school ground, the final two students fell easily to my now-evolved starter. The teacher tried to have a type advantage via rowlet, but I already knew Icy wind. Ilima is the only battle I remember being difficult on this island, so he'll get to star in next part.
The team so far:
Brionne Lvl 17
icy wind
water gun
aqua jet
disarming voice
Pikipek Lvl 12
peck
growl
echoed voice
rock smash