Weather ending > Sand
Weather ending > burn
Sand > Toxic
Black Sludge > burn
257 Ice Body > 256 Hail
258 Hail > 257 Ice Body
Hail > Future Sight
Sand > Future Sight
You can't have multiple Future Sight / Doom Desire active on the same slot (bottom screen "Future Attack").
Dry Skin (sun) > Doom Desire
Dry Skin (rain) > Doom Desire
Future Sight > Toxic
Hail > Wish
Wish > Toxic
Future Sight > regular Poison
257 Future Sight hits slot of 256 Speed > 256 Future Sight hits slot of 257 Speed
257 Future Sight hits slot of 256 Speed > 256 Future Sight hits slot of 257 Speed
257 Future Sight hits slot of 256 Speed > 256 Doom Desire hits slot of 257 Speed
257 Doom Desire hits slot of 256 Speed > 256 Future Sight hits slot of 257 Speed
257 Doom Desire user hit slot of Iron Ball 258 Speed > 258 Iron Ball Doom Desire user hits slot of 257 Speed
257 Doom Desire user hit slot of 258 Speed > 258 Iron Ball Doom Desire user, switches out before hit, hits slot of 257 Speed
346 Prankster Sleep Talk -> Doom Desire hit 75 > 347 Doom Desire hit 183
258 Toxic > 257 regular Poison
257 regular poison > 256 Toxic
Future Sight > Wish
Wish > regular Poison
regular Poison > Water Sport
258 Water Sport > 257 Mud Sport
257 Water Sport > 258 Mud Sport
258 Dry Skin > 257 Solar Power
257 Solar Power > 256 Dry Skin
258 Rain Dish > 257 Dry Skin
257 Dry Skin > 256 Rain Dish
Rain Dish > Future Sight
258 Mud Sport > 257 Wonder Room
257 Mud Sport > 258 Wonder Room
258 Wonder Room > 257 Magic Room
257 Wonder Room > 258 Magic Room
258 Trick Room > 257 Water Sport
257 Trick Room > 258 Water Sport
257 Gravity > 258 Magic Room
258 Gravity > 257 Magic Room
257 Gravity > 258 Water Sport
257 Trick Room > 258 Gravity
258 Trick Room > 257 Gravity
256 Magic Room > 258 Electric Terrain fading
258 Magic Room > 256 Electric Terrain fading
256 Magic Room > 258 Psychic Terrain fading
256 Magic Room > 258 Misty Terrain fading
257 Magic Room > 258 Grassy Terrain fading
using Aqua Ring first, then Ingrain: Aqua Ring > Ingrain
using Ingrain first, then Aqua Ring: Aqua Ring > Ingrain
258 Speed Aqua Ring > 256 Speed Aqua Ring > 258 Speed Ingrain > 256 Speed Ingrain
258 Speed Ingrain > 256 Speed Ingrain > 258 Speed Leech Seed sap (loses HP) > 256 Speed Leech Seed sap (loses HP) > 258 regular poison > 256 Speed Poison Heal
257 Poison Heal > 256 Poison Heal
258 regular Poison > 257 Poison Heal
257 Poison Heal > 256 Toxic poison
Poison > Gravity
257 Toxic > 256 burn
256 Toxic > 256 burn
256 burn > 257 Nightmare
257 burn > 256 Nightmare
257 Nightmare > 256 Curse
256 Nightmare > 257 Curse
258 Sea of Fire > 258 Grassy Terrain > 257 Sea of Fire > 258 Grassy Terrain
Sea of Fire damage > Sea of Fire dissipates
258 Wish > 257 Wish > 258 Sea of Fire > 258 Grassy Terrain > 258 Leftovers > 257 Sea of Fire > 257 Grassy Terrain > 257 Black Sludge (damaging)
258 Wish > 257 Wish > 258 Sea of Fire > 258 Grassy Terrain > 258 Black Sludge (damaging) > 257 Sea of Fire > 257 Grassy Terrain > 257 Leftovers
258 Grassy Terrain > 258 Hydration (cure paralysis) > 258 Leftovers > 257 Grassy Terrain > 257 Hydration (cure paralysis) > 257 Black Sludge (damaging)
258 Grassy Terrain > 258 Hydration (cure paralysis) > 258 Black Sludge (damaging) > 257 Grassy Terrain > 257 Hydration (cure paralysis) > 257 Leftovers
258 Grassy Terrain > 258 Shed Skin > 258 Leftovers > 257 Grassy Terrain > 257 Shed Skin > 257 Black Sludge (healing)
258 Grassy Terrain > 258 Shed Skin > 258 Black Sludge (damaging) > 257 Grassy Terrain > 257 Shed Skin > 257 Leftovers
258 Sea of Fire > 258 Grassy Terrain > 258 Black Sludge (healing) > 257 Sea of Fire > 257 Grassy Terrain > 257 Leftovers > 258 Aqua Ring
258 Sea of Fire > 258 Grassy Terrain > 258 Healer > 258 Black Sludge > 257 Sea of Fire > 257 Grassy Terrain > 257 Leftovers > 258 Aqua Ring > 257 Aqua Ring
Curse > Clamp
Curse > Clamp end
Curse > Bind
Curse > Bind end
Curse > Infestation
Curse > Infestation end
Curse > Magma Storm
Curse > Magma Storm end
Curse > Fire Spin
Curse > Fire Spin end
Curse > Sand Tomb
Curse > Sand Tomb ending
Curse > Whirlpool
Curse > Whirlpool ending
Curse > Wrap
Curse > Wrap > Taunt ending
Curse > freed from Wrap > Taunt ending
Sand Tomb > Taunt ending
256 Whirlpool > 183 Whirlpool > 256 Taunt ending
Infestation > Taunt ending
257 Fire Spin > 256 Magma Storm > 257 Taunt ending
258 freed from Magma Storm > 256 Clamp > 258 Taunt ending
257 Magma Storm > 256 Infestation
257 Fire Spin > 256 Magma Storm
257 Fire Spin > 256 Clamp
256 Curse > 258 Bind > 256 Fire Spin
256 Curse > 258 freed from Bind > 256 Fire Spin
256 Curse > 258 Clamp > 256 freed from Fire Spin
256 Curse > 258 Clamp > 256 Infestation
258 Curse > 256 Curse > 258 Infestation > 256 Fire Spin
using Laser Focus -> Doom Desire -> killing turns with Lock-on does not cause Doom Desire to land a critical hit.
using Doom Desire -> Lock-On -> Laser Focus -> Doom Desire lands a critical hit.
using Doom Desire -> Laser Focus -> Lock-On -> Doom Desire lands a critical hit. (3x)
using Doom Desire -> Laser Focus -> Frustration; Frustration crits -> Doom Desire lands a critical hit.
With -6 accuracy:
Lock-On -> Doom Desire -> killing turns with Laser Focus -> Doom Desire can miss
Doom Desire -> Laser Focus -> Lock-On -> Doom Desire hits and crits
Doom Desire -> Lock-On -> Laser Focus -> Doom Desire hits and crits (5x)
Doom Desire -> Lock-On -> Frustration; Frustration hits -> Doom Desire hits (4x)
Taunt ending > Encore ending
Encore ending > Disable ending
Disable ending > Magnet Rise ending
Magnet Rise ending > Telekinesis ending
Telekinesis ending > Heal Block ending
258 Heal Block ending > 257 Heal Block ending > 258 Embargo ending > 257 Embargo ending > 258 Yawn > 257 Yawn > 258 Perish count > 257 Perish count
using Roost with a Flying-type in Electric Terrain under Roost: "<Pokémon> surrounds itself with electrified terrain". Yawn applies before Roost wears off as a result.
257 Uproar > 257 Moody > 257 Toxic Orb > 256 Speed Boost > 256 Flame Orb
258 Moody > 257 Bad Dreams > 257 Flame Orb
Grassy Terrain disappear > 257 Bad Dreams > 257 Flame Orb > 256 Sticky Barb
257 Bad Dreams > 257 Flame Orb > 256 Speed Boost > 256 Sticky Barb
258 Bad Dreams > 258 Sticky barb > 257 Bad Dreams > 257 Flame Orb
258 Moody > 258 Toxic Orb > 256 Speed Boost > 256 Sticky Barb
384 Speed Boost > 384 Sticky Barb > 258 Moody > 258 Toxic Orb
258 Bad Dreams > 258 Sticky Barb > 257 Moody > 257 Toxic Orb
Grassy Terrain disappear > 258 Uproar > 258 Sticky Barb > 257 Uproar
257 Uproar end > 256 Speed Boost > 256 Flame Orb
Grassy Terrain fades > 258 Bad Dreams > 258 Toxic Orb > 257 Harvest
257 Harvest > 256 Bad Dreams > 256 Flame Orb
258 (really 129) Slow Start > 258 (really 129) Sticky Barb > 257 (really 128) Slow Start
258 (really 129) Sticky Barb > 257 (really 128) Slow Start
257 Toxic Orb > 258 (really 129) Slow Start > 258 (really 129) Sticky Barb
Grassy Terrain fades > 258 Toxic Orb > 256 (really 128) Uproar > 256 (really 128) Slow Start
Grassy Terrain fades > 258 Bad Dreams > 258 Toxic Orb > 257 (really 128) Slow Start
Grassy Terrain fades > 518 (really 259) Slow Start fades > 518 (really 259) Sticky Barb > 256 Bad Dreams > 256 Flame Orb > 183 Sticky Barb
257 Uproar > 257 Harvest
258 Pickup > (257 Harvest in sun that failed to activate)
257 Harvest > 257 eat Sitrus Berry > 256 Pickup
256 Pickup > 183 opponent Harvest
281 Sticky Barb > 280 Sticky Barb > 281 Zen Mode -> to Zen > 280 Zen Mode -> to Zen
201 Sticky Barb > 200 Sticky Barb > 201 Zen Mode -> to Standard > 200 Zen Mode -> to Standard
280 Sticky Barb > 201 Sticky Barb > 201 Zen Mode -> to Standard > 280 Zen Mode -> to Zen
281 Sticky Barb > 200 Sticky Barb > 281 Zen Mode -> to Zen > 200 Zen Mode -> to Standard
280 Sticky Barb > 150 Sticky Barb > 280 Zen Mode -> to Zen > 150 Zen Mode -> to Standard
230 Sticky Barb > 200 Sticky Barb > 200 Zen Mode -> to Standard > 230 Zen Mode -> to Zen
282 Sticky Barb > 281 Sticky Barb > 282 50% Power Construct > 281 Zen Mode -> to Zen
279 Sticky Barb > 201 Sticky Barb > 201 Zen Mode -> to Standard > 279 50% Power Construct
322 Sticky Barb > 281 Sticky Barb > 322 10% Power Construct > 281 Zen Mode -> to Zen
322 Sticky Barb > 200 Sticky Barb > 322 10% Power Construct > 200 Zen mode -> to Standard
190 Sticky Barb > 170 Sticky Barb > 190 Shields Down -> Core > 170 Shields Down -> Core
310 Sticky Barb > 290 Sticky Barb > 310 Shields Down -> Meteor > 290 Shields Down -> Meteor
310 Sticky Barb > 170 Sticky Barb > 310 Shields Down -> Meteor > 170 Shields Down -> Core
290 Sticky Barb > 190 Sticky Barb > 190 Shields Down -> Core > 290 Shields Down -> Meteor
322 Sticky Barb > 190 Sticky Barb > 322 10% Power Construct > 190 Shields Down -> Core
200 Sticky Barb > 170 Sticky Barb > 170 Shields Down -> Core > 200 Zen Mode -> Standard
290 Sticky Barb > 280 Sticky Barb > 290 Shields Down -> Meteor > 280 Zen Mode -> Zen
230 Sticky Barb > 159 Sticky Barb > 230 Zen Mode -> Zen > 159 Schooling -> Solo
179 Sticky Barb > 150 Sticky Barb > 150 Zen Mode -> Standard > 159 Schooling -> School
280 Sticky Barb > 159 Sticky Barb > 280 Zen Mode -> Zen > 159 Shields Down -> Core
279 Sticky Barb > 200 Sticky Barb > 200 Zen Mode -> Standard > 279 Shield Down -> Meteor
200 Sticky Barb > 161 Sticky Barb > 161 Shields Down -> Core > 200 Zen Mode -> Standard
281 Sticky Barb > 280 Sticky Barb > 281 Shields Down -> Meteor > 280 Zen Mode -> Zen
280 Sticky Barb > 161 Sticky Barb > 161 Shields Down -> Core > 280 Zen Mode -> Zen
281 Sticky Barb > 200 Sticky Barb > 281 Shields Down -> Meteor > 200 Zen Mode -> Standard
280 Sticky Barb > 279 Sticky Barb > 280 Zen Mode -> Zen > 279 10% Power Construct
281 Sticky Barb > 280 Sticky Barb > 281 10% Power Construct > 280 Zen Mode -> Zen
279 Sticky Barb > 200 Sticky Barb > 200 Zen Mode -> Standard > 279 10% Power Construct
281 Sticky Barb > 200 Sticky Barb > 281 10% Power Construct > 200 Zen Mode -> Standard
280 Sticky Barb > 279 Sticky Barb > 280 Zen Mode -> Zen > 279 50% Power Construct
281 Sticky Barb > 280 Sticky Barb > 281 50% Power Construct > 280 Zen Mode -> Zen
279 Sticky Barb > 200 Sticky Barb > 200 Zen Mode -> Standard > 279 50% Power Construct
281 Sticky Barb > 200 Sticky Barb > 281 50% Power Construct > 200 Zen Mode -> Standard
177 Sticky Barb > 156 Sticky Barb > 177 Zen Mode -> Zen > 156 Schooling -> School
176 Sticky Barb > 105 Sticky Barb > 105 Zen Mode -> Standard > 176 Schooling -> School
156 Sticky Barb > 105 Sticky Barb > 105 Zen Mode -> Standard > 156 Schooling -> Solo
177 Sticky Barb > 176 Sticky Barb > 177 Zen Mode -> Zen > 176 Schooling -> School
177 Sticky Barb > 158 Sticky Barb > 158 Schooling -> Solo > 177 Zen Mode -> Zen
178 Sticky Barb > 105 Sticky Barb > 178 Schooling -> School > 105 Zen Mode -> Standard
178 Sticky Barb > 177 Sticky Barb > 178 Schooling -> School > 177 Zen Mode -> Zen
158 Sticky Barb > 105 Sticky Barb > 158 Schooling -> School > 105 Zen Mode -> Standard
279 Sticky Barb > paralyzed 280 Sticky Barb > 280 Zen Mode -> Zen > 279 50% Power Construct
279 Sticky Barb > -1 Speed 280 Sticky Barb > 280 Zen Mode -> Zen > 279 50% Power Construct
350 Perish count > 349 Perish count > 350 Reflect fade > 349 Light Screen fade
350 Perish count > 349 Perish count > 349 Reflect fade > 350 Light Screen fade
350 Light Screen fade > 349 Safeguard fade
349 Light Screen fade > 350 Safeguard fade
350 Safeguard fade > 349 Mist fade
349 Safeguard fade > 350 Mist fade
350 Mist fade > 350 Tailwind fade > 349 Lucky Chant fade
349 Mist fade > 349 Tailwind fade > 350 Lucky Chant fade
350 Lucky Chant fade > 349 Pledge rainbow fade (350 -> 349 Speed combo attack)
350 Lucky Chant fade > 349 Pledge swamp fade (350 -> 349 Speed combo attack)
350 Lucky Chant fade > 349 Pledge sea of fire fade (350 -> 349 Speed combo attack)
Hail fade > 349 Safeguard fade > 350 Tailwind fade > 350 Aurora Veil fade
Aurora Veil fade > Trick Room fade
Pledge rainbow fade > Trick Room fade
Pledge swamp fade > Trick Room fade
Pledge sea of fire fade > Trick Room fade
Hail fade > 350 Lucky Chant fade > 350 Aurora Veil fade
349 Pledge rainbow fade (350 -> 349 Speed combo attack) > 350 Aurora Veil
349 Pledge swamp fade (350 -> 349 Speed combo attack) > 350 Aurora Veil fade
349 Pledge sea of fire fade (350 -> 349 Speed combo attack) > 350 Aurora Veil fade
Non-host player leads 128 Speed Dustox and 95 Speed Absol, and throws their Pokemon out first. Host player leads 127 Speed Dustox and 85 Speed Chimecho, and throws their Pokemon out second. Non-host sets Light Screen, then host sets Light Screen. Next, non-host sets Tailwind, then host sets Tailwind. Sleep Talk burns through the remainder of the turns. The effects wear off as follows: host's Light Screen -> host's Tailwind -> non-host's Light Screen -> non-host's Tailwind.
host leads non-TW setter, non-host leads 178 Speed TW setter. Turn 1, host switches to 127 Speed TW setter. Turn 2, both use Tailwind. Host Tailwind ends before non-hosts.
Perish count in Speed order > host Reflect > host Aurora Veil > non-host Reflect > non-host Aurora Veil
host Lucky Chant fade > host Pledge rainbow fade > host Aurora Veil fade > non-host Lucky Chant fade > non-host Pledge rainbow fade > non-host Aurora Veil fade
host Lucky Chant fade > host Pledge rainbow fade > host Pledge Sea of Fire fade > host Aurora Veil fade > non-host Lucky Chant fade > non-host Aurora Veil fade
host Lucky Chant fade > host Aurora Veil fade > non-host Lucky Chant fade > non-host Pledge Sea of Fire fade > non-host Pledge Swamp fade > non-host Aurora Veil fade
host Reflect fade > non-host Reflect fade > non-host Aurora Veil fade > Trick Room fade (Trick Room was set up by host)
host Safeguard fade > host Lucky Chant fade > non-host Reflect fade > non-host Aurora Veil fade
host Reflect fade > host Aurora Veil fade > non-host Safeguard fade > non-host Lucky Chant
in Trick Room: 346 Bad Dreams > 346 Sticky Barb > 347 Bad Dreams > 347 Sticky Barb
final turn of Trick Room: Trick Room fade > 347 Bad Dreams > 347 Sticky Barb > 346 Bad Dreams > 346 Sticky Barb
346 Healer procs paralysis cure for ally 347 Speed > 347 Aqua Ring > 346 Aqua Ring
346 Healer procs paralysis cure for ally 347 Speed > 346 Leftovers > 347 Aqua Ring > 346 Aqua Ring
346 Swift Swim Aqua Ring > 347 Aqua Ring
final turn of rain: 347 Aqua Ring > 346 (Swift Swim) Aqua Ring
-8193 Speed took sand damage prior to Game Freak's Gengar and Kecleon (though 8193 Speed still moved after in regular turn order as expected)
-12000 Speed and 10000 Speed Speed tied with respect to taking Sand damage
-32767 Speed took sand damage before Game Freak's Gengar and Kecleon, then 32768 Speed took sand damage
- Follow Me / Rage Powder / Spotlight cannot redirect the damage of future attacks nor the initial target (future attacks ignore redirection).
- Crafty Shield will block Yawn initially, but a Pokémon affected by Yawn can still be put to sleep with Crafty Shield active.
- Endure will allow a Pokémon to survive a future attack.
- Mat Block does not prevent damage from a future attack.
- Protect does not prevent damage from a future attack.
- Quick Guard does not prevent damage from an initially priority-boosted future attack (e.g. Prankster Sleep Talk -> Doom Desire).
- A Normalized future attack with Ion Deluge active will not proc a LightningRod to redirect the future attack either initially or on the turn the future attack deals damage (because future attacks ignore redirection). If the target itself has LightningRod, it will get a Sp. Atk raise on the turn the future attack would deal damage.
- Ion Deluge must be used future attack into an Electric-type move, but it must be used on the original user of the future attack on the turn the future attack will do damage.
- Charge does not boost the damage from future attack affected by Normalize + Ion Deluge. (Including being used before the future attack and all turns leading up to and including the future attack).
- Helping Hand will boost the power of future attacks, but it must be used on the original user of the future attack on turn the future attack will do damage.
- Electrify will transform a future attack into an Electric-type move, but it must be used on the original user of the future attack on the turn the future attack will do damage.
- Micle Berry consumed the turn of a future attack dealing damage missed against a target with increased evasion.