Nightingales the huntsmen and huntresses of Beacon stand ready to do battle on your behalf (Pearl's format is now my format)!
I made an offensive team that uses Cobalion to break down checks for Sceptile and Gyarados and relies on Nidoqueen, Porygon2, and Salamence to check major threats and provide hazard control. Hopefully this fits with what you wanted.
The first thing I did was perform some minor alterations to the requested sets. I changed the natures on Sceptile and Gyarados to maximize speed (Gyarados in particular hits a really important speed tier with Jolly), swapped Earthquake for Bounce on Gyarados, and replaced Energy Ball with Giga Drain for some additional longevity. I decided on Cobalion as my first addition in terms of teammates because it gave me a way to check a lot of things that caused problems for Mega Sceptile and Gyarados (it checks Mega Aerodactyl and Mamoswine and can KO Zapdos with Stone Edge in order to open up opportunities for Gyarados, etc.), which also gave me another potential win condition. Nidoqueen gave me the ability to set Stealth Rock while pressuring common Defoggers. Since Sceptile and Gyarados are running Speed-boosting natures, being able to keep Stealth Rock up is very useful. Offensive Porygon2 showed up as a way of checking stuff like Salamence and Gyarados in one slot and serves as that one glue Pokemon that offense tends to need. Special Defog Salamence rounds out the team by providing an Entei switch-in and some useful hazard control.
Like most offense teams, Slurpuff and Mamoswine pressure this team pretty hard. Try to keep pressure on Slurpuff if possible. 80 Defense EVs allows Porygon2 to survive a +5 Drain Punch after Stealth Rock (the player basically has to sac an Intimidate user and then go to Porygon2), but it's still definitely a big threat. Mamoswine is also problematic, but Gyarados and Shuca Cobalion can check it fairly well, Porygon2 can do some damage if the user can get it in safely, and it can be worn down through Life Orb recoil.
Possible changes:
I made an offensive team that uses Cobalion to break down checks for Sceptile and Gyarados and relies on Nidoqueen, Porygon2, and Salamence to check major threats and provide hazard control. Hopefully this fits with what you wanted.






Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
- Stealth Rock
- Earth Power
- Ice Beam
- Sludge Wave
Porygon2 @ Eviolite
Ability: Trace
EVs: 248 HP / 80 Def / 180 SpA
Modest Nature
- Tri Attack
- Thunderbolt
- Ice Beam
- Recover
Salamence @ Life Orb
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Defog
- Roost
Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Head
- Stone Edge
Sceptile @ Sceptilite
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Leaf Storm
- Giga Drain
- Focus Blast
Gyarados @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Dragon Dance
- Waterfall
- Bounce
Ability: Sheer Force
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
- Stealth Rock
- Earth Power
- Ice Beam
- Sludge Wave
Porygon2 @ Eviolite
Ability: Trace
EVs: 248 HP / 80 Def / 180 SpA
Modest Nature
- Tri Attack
- Thunderbolt
- Ice Beam
- Recover
Salamence @ Life Orb
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Defog
- Roost
Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Head
- Stone Edge
Sceptile @ Sceptilite
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Leaf Storm
- Giga Drain
- Focus Blast
Gyarados @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Dragon Dance
- Waterfall
- Bounce
Like most offense teams, Slurpuff and Mamoswine pressure this team pretty hard. Try to keep pressure on Slurpuff if possible. 80 Defense EVs allows Porygon2 to survive a +5 Drain Punch after Stealth Rock (the player basically has to sac an Intimidate user and then go to Porygon2), but it's still definitely a big threat. Mamoswine is also problematic, but Gyarados and Shuca Cobalion can check it fairly well, Porygon2 can do some damage if the user can get it in safely, and it can be worn down through Life Orb recoil.
Possible changes:
- Nidoqueen can run Toxic Spikes if you want to put Stealth Rock on Cobalion at the cost of either coverage or the ability to boost. This gives you a way to wear offensive threats down and gives you another option vs. bulkier builds. I personally recommend keeping Cobalion, as a second win condition is very valuable in this meta, but either option is acceptable.
- Porygon2 can run more a more defensive spread. It can also use Download as its ability to deal with Slurpuff more effectively.
- Sceptile can run a Modest nature and/or Energy Ball for more power. Running Modest makes this team weaker to Adamant Mega Aerodactyl, although that's not super common, as well as other Mega Sceptile (Timid means you speed tie with opposing Mega Sceptile at worst), but may be worth it if the user feels that the additional power. Energy Ball lets Sceptile hit harder without changing nature, but lowers its longevity because it has no source of healing.
- Gyarados can run an Adamant nature and a bulkier spread, but misses out on a crucial speed tier. It can also run a different coverage option in place of Bounce. If Substitute Gyarados is insufficiently aggressive, a Life Orb variant with three attacks (any two of Bounce/Earthquake/Double Edge/Stone Edge work) can provide more immediate power, although it is far less likely to grab the multiple boosts that Substitute + Leftovers enables.






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