Hi, I'm currently in the process of signing up. Need something to do in my downtime during long college days, and was thinking of RPs and now this to stretch my creative muscles. I wanted to start with an Unown. I find the idea for it very appealing. A question and a half to whom it may concern:
- I don't have to have every move filled out for every letter slot (There's no J or Y first glance at Level 0, for instance.) right?
- If I do, should I pre-pick Level 1 moves and add "(Locked)"?
Thanks in advance.
since it says you "may" fill the slots, you're free to avoid doing so. don't prepick level 1 moves; you'll be allowed to completely rework your move selection for Unown at level 1. (note that if you draw letters you don't have moves picked for, you will not be able to use them at all... so I don't advise skipping any letters you don't have to.)When claiming Unown, or when Leveling Up Unown, their trainer may fill these Letter Slots with any standard move of Unown's Level or below. Players may also re-select Unown's moves for a nominal fee in the Day Care shop, in the Prize Claim thread.
The Unown instructions read as follows:
since it says you "may" fill the slots, you're free to avoid doing so. don't prepick level 1 moves; you'll be allowed to completely rework your move selection for Unown at level 1. (note that if you draw letters you don't have moves picked for, you will not be able to use them at all... so I don't advise skipping any letters you don't have to.)
I'm not actually sure if there is currently a way to change Unown's moves aside from leveling up. Maybe check the prize claiming thread because there are options for changing Smeargle and Necturna's moves there, so maybe there's one for Unown there too.That helps a lot, thanks. Where can I locate what the price is for changing moves? I know it said nominal, but I don't know how the "economy" is here I guess lol
I'm not actually sure if there is currently a way to change Unown's moves aside from leveling up. Maybe check the prize claiming thread because there are options for changing Smeargle and Necturna's moves there, so maybe there's one for Unown there too.
Good catch, I've added the Unown service to the Day Care shop.
Keriel's right, though: The best way to re-do Unown's moves at early Levels is to Level them up.
Can someone explain to me what the blunder in Helios' game was, on round 3?Post-play comments on League Circuit 14 are open!
The four matches in question are:
Lou vs Eve
Helios vs Hyjack
Duo vs Ayush
TMan vs Keriel
Feel free to share your thoughts and point out how matches could have turned out differently etc!
| My reffing format | Prismaticism's reffing format | HeliosAflame's reffing format |
damage is calculated in sequential steps in BBP, rather than by using a formula.
Result* | -4 or less | -3 | -2 | -1 | 0 | +1 | +2 | +3 | +4 or more |
|---|---|---|---|---|---|---|---|---|---|
Effectiveness | x0.01 | x0.25 | x0.5 | x0.75 | x1.0 | x1.5 | x2.0 | x2.5 | x3 |
Acc Diff | -4 or less* | -3 | -2 | -1 | 0 | +1 | +2 | +3 | +4 or more* |
|---|---|---|---|---|---|---|---|---|---|
Modifier | Auto Miss | -50% and Unlucky | -25% and Unlucky | Hit Roll is Unlucky | --- | +25% | +50% | +75% | Auto Hit |
Critical Hit Stage | 0 | 1 | 2 | 3 or more |
|---|---|---|---|---|
Chance of a Critical Hit | 1/24 (4.16666...%) | 1/8 (12.5%) | 1/2 (50%) | 1/1 (100% |
Crits pierce screens/stages? | No | Yes | Yes | Yes |
unsure if this is solved yet butA bit of forum bug-hunting: We're helping site staff look for the cause of an issue that turns :sv/metagross: and other forum shortucts into long-form [img] tags when copying and pasting directly from one post to another.
If you can figure out the steps to reproducing this, please reach out to a mod so we can hand the information along.
| Ability | Frisk | Technician | Competitive |
| Type | Electric/Flying | Electric/Poison | Electric/Fairy |
| Stat | +10% Accuracy | +1 SpA | +2 SpD |
| Normal moves become | Flying | Poison | Fairy |
| Ability | Levitate | Soundproof | Sturdy |
| Type | Fire/Bug | Fighting/Dragon | Steel/Dragon |
| Stat | +1 Atk | +2 Def | +5 HP |
| Normal move become | Bug | Fighting | Steel |
[TABLE width="100%"]
[TR]
[td width="25%"]:raging bolt:[/td][td width="25%"]:noivern: Noivern Backup[/td][td width="25%"]:toxtricity: Toxtricity Backup[/td][td width="25%"]:scream tail: Scream Tail Backup[/td]
[/TR]
[TR]
[td width="25%"]Ability[/td][td width="25%"]Frisk[/td][td width="25%"]Technician[/td][td width="25%"]Competitive[/td]
[/TR]
[TR]
[td width="25%"]Type[/td][td width="25%"]Electric/Flying[/td][td width="25%"]Electric/Poison[/td][td width="25%"]Electric/Fairy[/td]
[/TR]
[TR]
[td width="25%"]Stat[/td][td width="25%"]+10% Accuracy[/td][td width="25%"]+1 SpA[/td][td width="25%"]+2 SpD[/td]
[/TR]
[TR]
[td width="25%"]Normal moves become[/td][td width="25%"]Flying[/td][td width="25%"]Poison[/td][td width="25%"]Fairy[/td]
[/TR]
[/TABLE]
[TABLE width="100%"]
[TR]
[td width="25.0000%"]:gouging fire:[/td][td width="25.0000%"]:flygon: Flygon Backup[/td][td width="25.0000%"]:kommo-o: Kommo-O Backup[/td][td width="25.0000%"]:archaludon: Archaludon Backup[/td]
[/TR]
[TR]
[td width="25.0000%"]Ability[/td][td width="25.0000%"]Levitate[/td][td width="25.0000%"]Soundproof[/td][td width="25.0000%"]Sturdy[/td]
[/TR]
[TR]
[td width="25.0000%"]Type[/td][td width="25.0000%"]Fire/Bug[/td][td width="25.0000%"]Fighting/Dragon[/td][td width="25.0000%"]Steel/Dragon[/td]
[/TR]
[TR]
[td width="25.0000%"]Stat[/td][td width="25.0000%"]+1 Atk[/td][td width="25.0000%"]+2 Def[/td][td width="25.0000%"]+5 HP[/td]
[/TR]
[TR]
[td width="25.0000%"]Normal move become[/td][td width="25.0000%"]Bug[/td][td width="25.0000%"]Fighting[/td][td width="25.0000%"]Steel[/td]
[/TR]
[/TABLE]
To be fully honest all my thoughts towards it have been that they're horrible. I can't remember which is P-20, which is P-24 and etc. They're horribly confusing and with my teammate I just started refering to them as "the one with high HP", "the one with low HP" and "the one in the back". They're incredibly confusing and a big pain point in playing the eventSo, did anybody ever figure out why the enemy fusions in Mad Science Mixups are named what they are? Both the letter and the number were chosen with intent.