cityscapes
Take care of yourself.
i might be biased but in platinum/hgss, the story transitioned seamlessly into the frontier i think.
so first you have the main story, which is challenging enough that you need to know at least basic type matchups to beat it. or you could just get crazy overleveled, but that's kind of on you lol.
then you reach the battle frontier, and your in game team can pull its weight initially against the nfes, but it's going to struggle against ev trained, optimized threats later on. of course, you're not going to be sure how to beat them.
this is where the battle factory comes in! the ability to use premade sets can teach you a ton about how to play the game. for example:
"cool, this pinsir has earthquake and rock slide so it can beat steel and flying types"
"this roserade has leaf storm + white herb so it can use a super strong move without having to switch out"
"blissey can handle special attacks easily, even focus blast. what if i paired it with a pokemon with high physical defense?"
"wow this pokemon hits really hard with choice band/choice specs, maybe i should buy those"
the battle factory is infamous for being full of ridiculous hax when you're actually trying to beat it, but as a teaching mechanism it works great for introducing the player into the other facilities.
then in bw2, they had the pwt, which was also well done. again the games were challenging enough that you can't make it through without a decent understanding of type matchups.
what i like about the pwt is that it's less demanding, because you only have to win three in a row. the gym leader tournaments are scaled really well difficulty wise, with players able to win the whole thing but not without a challenging series of battles. then the champions bring it all together.
then they had gen 6, which had two problems. first off they made the games too easy, secondly they didn't make the "competitive scene" any easier to enter beyond the simple battle tower style facility. the main story is stupidly easy and doesn't really teach much. oh was your mega lucario's punch not very effective? just use a different move until you find one that works! assuming players don't turn off the exp share, which is only really done by people looking for a challenge, they'll just beat the game on levels alone.
when you reach the battle maison and unlock super whatever, it's a decent challenge. on the one hand you have your broken gift mon, but on the other hand you have ev trained mons with decent competitive sets.
in a funny way, it's actually decently balanced, but it doesn't really teach the player anything, while at the same time your in game team isn't getting you to 50 wins. gen 6 was done pretty poorly.
gen 7 was an interesting case, because they actually made the main game challenging, while also giving the player access to strong, tree-legal mons in the tapus and ubs. an interesting trainer every 10 battles also kept it interesting. but ultimately, it still is only the same old battle tower with new decorations.
they definitely balanced gen 7 better than gen 6 in this regard, but ultimately there's only so much you can do without an actual battle frontier.
so first you have the main story, which is challenging enough that you need to know at least basic type matchups to beat it. or you could just get crazy overleveled, but that's kind of on you lol.
then you reach the battle frontier, and your in game team can pull its weight initially against the nfes, but it's going to struggle against ev trained, optimized threats later on. of course, you're not going to be sure how to beat them.
this is where the battle factory comes in! the ability to use premade sets can teach you a ton about how to play the game. for example:
"cool, this pinsir has earthquake and rock slide so it can beat steel and flying types"
"this roserade has leaf storm + white herb so it can use a super strong move without having to switch out"
"blissey can handle special attacks easily, even focus blast. what if i paired it with a pokemon with high physical defense?"
"wow this pokemon hits really hard with choice band/choice specs, maybe i should buy those"
the battle factory is infamous for being full of ridiculous hax when you're actually trying to beat it, but as a teaching mechanism it works great for introducing the player into the other facilities.
then in bw2, they had the pwt, which was also well done. again the games were challenging enough that you can't make it through without a decent understanding of type matchups.
what i like about the pwt is that it's less demanding, because you only have to win three in a row. the gym leader tournaments are scaled really well difficulty wise, with players able to win the whole thing but not without a challenging series of battles. then the champions bring it all together.
then they had gen 6, which had two problems. first off they made the games too easy, secondly they didn't make the "competitive scene" any easier to enter beyond the simple battle tower style facility. the main story is stupidly easy and doesn't really teach much. oh was your mega lucario's punch not very effective? just use a different move until you find one that works! assuming players don't turn off the exp share, which is only really done by people looking for a challenge, they'll just beat the game on levels alone.
when you reach the battle maison and unlock super whatever, it's a decent challenge. on the one hand you have your broken gift mon, but on the other hand you have ev trained mons with decent competitive sets.
in a funny way, it's actually decently balanced, but it doesn't really teach the player anything, while at the same time your in game team isn't getting you to 50 wins. gen 6 was done pretty poorly.
gen 7 was an interesting case, because they actually made the main game challenging, while also giving the player access to strong, tree-legal mons in the tapus and ubs. an interesting trainer every 10 battles also kept it interesting. but ultimately, it still is only the same old battle tower with new decorations.
they definitely balanced gen 7 better than gen 6 in this regard, but ultimately there's only so much you can do without an actual battle frontier.