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Unpopular opinions

I can't find it, but there was a Nuzlocke Comic which had the characters address this. The scene took place after the player talked with N on the Ferris Wheel and is feeling kind of depressed since N pointed out how we're forcing Pokemon to hurt each other and that reminded the player of the Pokemon they lost. Then Bianca appears and she says she's been helping Juniper (hinting to her eventual role in BW2 which was pretty clever) and Bianca explained that Pokemon allow themselves to be servants because they grow stronger from bonds with trainers, pointing how Wild Pokemon are weaker than trained Pokemon. That scene answered pretty much the question that needed to be answered in BW but was pretty much dropped.

That's exactly what I was hoping somebody would address. So we know that in any other context we would have squads of guys and gals in combat gear dropping down onto the Indigo Plateau and hauling off Lance and company for enslaving creatures and forcing them to knock each other out presumably against their will, and allowing minors to skip their education entirely and pursue training these creatures to knock each other out. Ah, but they like it! There's bonds between trainer and Pokemon! I wonder how that works from the Pokemon's perspective. Since only a few Legendaries are capable of articulating that yes, those bonds do exist, and that yes, these Pokemon actually fight willingly (and most of them through telepathy at that), you can hardly expect the Pokemon to confirm this, and even then one wonders if they truly believe that or have been coached/coerced to say so. So it would be nice if someone, somewhere, can delve into the psychology of this, to perhaps explain just what keeps our beloved pastime above "glorified dogfighting", as so many critics call it. Because I don't know about you, but I don't think what Black and White offered would convince many people.

EDIT AFTER READING THE COMIC: Holy crap, that's beautiful. Vader_the_White, thanks for finding that. That's more or less exactly what I was looking for.
 
I can't find it, but there was a Nuzlocke Comic which had the characters address this. The scene took place after the player talked with N on the Ferris Wheel and is feeling kind of depressed since N pointed out how we're forcing Pokemon to hurt each other and that reminded the player of the Pokemon they lost. Then Bianca appears and she says she's been helping Juniper (hinting to her eventual role in BW2 which was pretty clever) and Bianca explained that Pokemon allow themselves to be servants because they grow stronger from bonds with trainers, pointing how Wild Pokemon are weaker than trained Pokemon. That scene answered pretty much the question that needed to be answered in BW but was pretty much dropped.
This is what you are talking about. I almost mentioned it in my post about the problem with Black and White. I particularly love this particular strip as it really does a good job explaining potential positives for Pokémon battling so well that I actually thought it was in the games somewhere!
 
This is what you are talking about. I almost mentioned it in my post about the problem with Black and White. I particularly love this particular strip as it really does a good job explaining potential positives for Pokémon battling so well that I actually thought it was in the games somewhere!
I swear I knew it was ky-nim's! I was looking through her comic literally right now for it; but couldn't find anything around the ferris wheel mark and... gah.

So this post isn't completely reply... uh... I liked certain elements of XY's plot and in fact found one in particular to be the best emotional moment in the whole series (including PMD).
 
At least with the Garchompite and Lucarionite, they weren't NEW Mega Stones. My friend would have literally choked someone if Altariantie was gotten by winning the Master's Rank contest.

Also, Mega Garchomp was really one of the clutch Megas in my Doubles team since you can get Sand up easily with a partner (though you have to accept either a glaring double fairy weakness or a glaring double ice weakness) and thus Sand Force is actually pretty great.
 
I swear I knew it was ky-nim's! I was looking through her comic literally right now for it; but couldn't find anything around the ferris wheel mark and... gah.

That was my mistake, I looked at the previous comic and saw ky-nim's character sitting with N and thought it was the Ferris Wheel. As it turns out it takes place around the time N meets with the player character in front of the Mistralton (Skyla's) Gym. In the comic they go to a cafe to talk while in the games the entire thing takes place right there.

At least with the Garchompite and Lucarionite, they weren't NEW Mega Stones. My friend would have literally choked someone if Altariantie was gotten by winning the Master's Rank contest.

Also, Mega Garchomp was really one of the clutch Megas in my Doubles team since you can get Sand up easily with a partner (though you have to accept either a glaring double fairy weakness or a glaring double ice weakness) and thus Sand Force is actually pretty great.

Well its either making old Mega Stones thus making them not rewarding to get or make them new Mega Stones which would get a lot of people angry for wanting to use them. Or not ave the reward be Mega Stones, now thinking about it I vote for that one. Hmm, on second thought just make finding the Mega Stones require looking around (maybe even a fetch/trade quest) while for rewards how about something like giving us new clothes. Like for beating the Contest Master Rank the girls could dress up like Lisia and the boys could dress up like Wallace. For Aarune he just gives you a gender equivalent version of his clothes. Also allow us to wear the clothes outside of Contests.
 
I also just don't understand what the point of Slow Start is. Most other legendaries get powerful but relatively vague descriptions of what they did in the legends, whereas Regigigas is said to have outright pulled continents. Why is he the one that needs some kind of Achilles' Heel among the legendary Pokemon? It's not even like he's a ridiculously powerful one; he'd be on par at best with most of them with his full stats in use.
Also, iirc it's one of the only Pokemon that can learn TMs but doesn't learn Rest or Protect.

Archeops is even more baffling, because it's pretty frail, weak to OP Rock, and takes at least neutral damage from most priority moves.
 
On BW's plot: I just found myself mashing the A button through all the dialogue boxes. I can't even remember much of the plot beyond the "shocking" reveal that the man who is constantly praising Team Plasma turns out to be the boss of Team Plasma. Who saw that one coming?

That said, I do credit the ambition, and the desire to do something a bit different with an often samey series. It's not a bad story, I guess in many ways I just wasn't expecting to have to pay attention to it and so it kind of passed me by.
 
On BW's plot: I just found myself mashing the A button through all the dialogue boxes. I can't even remember much of the plot beyond the "shocking" reveal that the man who is constantly praising Team Plasma turns out to be the boss of Team Plasma. Who saw that one coming?

That said, I do credit the ambition, and the desire to do something a bit different with an often samey series. It's not a bad story, I guess in many ways I just wasn't expecting to have to pay attention to it and so it kind of passed me by.

You remind me of classic gamer who don't care about the plot, or people who played through the whole game and recognize the damn story and see how lackluster it truly is.
Skip Button for Pokemon is literally the last thing on my wish list. Everyone knows this is needed since the dialogue from Prof. Oak in the beginning of Pokemon Red/Blue/Yellow...
 
You remind me of classic gamer who don't care about the plot, or people who played through the whole game and recognize the damn story and see how lackluster it truly is.
Skip Button for Pokemon is literally the last thing on my wish list. Everyone knows this is needed since the dialogue from Prof. Oak in the beginning of Pokemon Red/Blue/Yellow...
No, he's just saying that he didn't enjoy the plot and hence that's why he skipped it. If it's good, I won't skip it - even on second or third playthroughs of say Xenoblade Chronicles or Metal Gear Solid 3, I still find myself never skipping cutscenes or even small sidequest dialogue (unless I'm doing a speedrun for something). The onus is on the game to make itself interesting, not the player.
 
No, he's just saying that he didn't enjoy the plot and hence that's why he skipped it.

Whether I watch the cutscenes in a game is not always determined by whether the plot is good or not. For example, I couldn't follow the story in Bayonetta at all, but I watched the cutscenes regardless because the gameplay was just so hectic that I needed the breaks. Whereas in BW, the reason that I didn't bother reading the dialogue was not so much because I found it boring - I never gave it a chance because (a) experience of previous Pokemon games did not fill me with confidence that it would be interesting and (b) I was itching to catch my next Pokemon or do whatever else was next on my checklist.
 
Whether I watch the cutscenes in a game is not always determined by whether the plot is good or not. For example, I couldn't follow the story in Bayonetta at all, but I watched the cutscenes regardless because the gameplay was just so hectic that I needed the breaks. Whereas in BW, the reason that I didn't bother reading the dialogue was not so much because I found it boring - I never gave it a chance because (a) experience of previous Pokemon games did not fill me with confidence that it would be interesting and (b) I was itching to catch my next Pokemon or do whatever else was next on my checklist.
By the time I realized BW had a deep plot I was already done most of the game. Luckily, in more ways than one, I picked up a clearance copy of Pokemon Black like a year after it came out and played that while actually paying attention.
 
I don't think we should be 10 in the games any more. While it goes into the coming of age, wouldn't 14-16 be better? These are 10 year olds running off into the wild, facing situations which can get them killed. And in the cut scenes we get with the player, they seem much older than 10. In the cut scene in X/Y when you catch Xerneas or Yveltal, they seem to be at least 12.
Couldn't find a video without the battle.
 
I don't think we should be 10 in the games any more. While it goes into the coming of age, wouldn't 14-16 be better? These are 10 year olds running off into the wild, facing situations which can get them killed. And in the cut scenes we get with the player, they seem much older than 10. In the cut scene in X/Y when you catch Xerneas or Yveltal, they seem to be at least 12.
Couldn't find a video without the battle.
Have you seen a multi battle with an XY user and an ORAS user standing side by side? It's hilarious how much taller the XY user is than the ORAS one.
 
The players aren't 10, don't listen to the anime. Red was 11, the players in ORAS are 12, and in BW they're at least 16. The others have ambiguous ages but are around the early teens at least.
 
Either way the characters pre-Gen V were obvious kids while Gen V and VI (not counting remakes, obviously) they're more teenagers.

Hmm, maybe they should let us adjust the size and weight of our character. Obviously nothing to an extreme like some games do, but if the character is meant to be an avatar I'm sure there are some players who are tall/short/heavy who would like to play a character of a similar build to there's.

Have you seen a multi battle with an XY user and an ORAS user standing side by side? It's hilarious how much taller the XY user is than the ORAS one.

Like this? (skip to 2:07)
 
That isn't very drastic, but you can tell. I do hope we get character customization even farther in Gen 7 though, it was one of my favorite features of XY.
nKr8vbI.png
 
That isn't very drastic, but you can tell. I do hope we get character customization even farther in Gen 7 though, it was one of my favorite features of XY.
nKr8vbI.png

I do like the attention to detail. It would have been pretty easy to just make them the same size. But they remembered there is an age difference so naturally there would also be a size difference at that age.
 
Either way the characters pre-Gen V were obvious kids while Gen V and VI (not counting remakes, obviously) they're more teenagers.

Wes, from Colosseum, was a teen. Not sure if that really counts since Colo was a spinoff, but eh.

I think it'd be pretty cool if we could choose if our protagonists are kids or teens (though I doubt something like that would ever happen). We can't forget that a majority of Pokemon fans are young kids, so completely replacing young protagonists with teens/young adults could possibly be a bad move on Game Freak's behalf, especially since the newer games seem to be trying to establish relationships between characters (it would be rather difficult for the young audience to relate to such characters if they're all teens/adults). That goes both ways though; I couldn't take the whole "love story" ending of ORAS seriously because both Brendan and May are 10 year old kids.
 
Exactly, and most of the younger kids probably don't enjoy scenes like that. We can always imagine that Brendan and May are older though, to me they are about 13.
 
New Unpopular Opinion:

I don't mind Super Training. In fact, though it's slower than Horde Battles, I think it's more fun than Horde Battles at the very least and is a bit more different than just battling other Pokemon. So it was a refreshing change of pace
 
New Unpopular Opinion:

I don't mind Super Training. In fact, though it's slower than Horde Battles, I think it's more fun than Horde Battles at the very least and is a bit more different than just battling other Pokemon. So it was a refreshing change of pace

Plus you get rewarded items if you do good, notably Evolutionary Stones!

That said I do have some problems with Super Training. Sometimes I feel hitting the targets can be a bit finicky, I wish that just hitting the balloon was enough to do damage.
 
Plus you get rewarded items if you do good, notably Evolutionary Stones!

That said I do have some problems with Super Training. Sometimes I feel hitting the targets can be a bit finicky, I wish that just hitting the balloon was enough to do damage.
My only problem are the speed targets and Magnezone. The rest of them are alright but those two are the ones that I have trouble hitting.
 
Wes, from Colosseum, was a teen. Not sure if that really counts since Colo was a spinoff, but eh.

I think it'd be pretty cool if we could choose if our protagonists are kids or teens (though I doubt something like that would ever happen). We can't forget that a majority of Pokemon fans are young kids, so completely replacing young protagonists with teens/young adults could possibly be a bad move on Game Freak's behalf, especially since the newer games seem to be trying to establish relationships between characters (it would be rather difficult for the young audience to relate to such characters if they're all teens/adults). That goes both ways though; I couldn't take the whole "love story" ending of ORAS seriously because both Brendan and May are 10 year old kids.
They're 12, one of the news reports on the PokeNav says so.

New unpopular opinion: character customization isn't that great or necessary, and I don't care if it comes back.
 
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