If the remakes fail to improve upon the originals, and you get the same gameplay flaws no matter which one you play, why bother with the remakes? Then I'd rather stick to the originals. Plus I have a positive nostalgic attachment to G/S/C which I don't have for HG/SS.
Well, from someone who doesn't have that close of a connection to the originals, if they have the same flaws I would rather the more modern version that, at the very least, looks prettier and at least has more details like actual identities to the Rocket Admins. Oh, and even if in-game they don't end up offering much difference, I do prefer having the mechanics like Abilities, the Physical/Special Split, and just the more Moves available.
... OF COURSE, if the only version of Gen II you have available are the original games for some reason then, due to the lack of QoL improvements, there's also no reason not to play that and just watch a playthrough of HGSS to know what changes at that point of the game they did.
If several cross-gen evos are blocked until the post-game, I consider that a big negative since there's no good reason for it.
Hey, I agree! They could have included some more with these simple changes:
Magnezone: Add a magnetic field to/around Mt. Mortar.
Leafeon: Add a Moss Rock in Ilex Forest.
Glaceon: Add Icy Rock in
Whirl Islands. EDIT: Union Cave would be better.
Togekiss: Add a Shiny Stone in Glitter Lighthouse.
Gliscor: Add a Razor Fang on Route 45.
And that's just for the Johto main game, Kanto post game could have made similar changes (like adding a magnetic field to Mt. Moon, a Moss Rock in Viridian Forest, and Icy Rock in Seafoam Islands).
No. They. Have. Not. See the post I linked to earlier for a summary of everything HG/SS didn't keep from Crystal (or changed for the worse in some cases).
Once again I was talking in terms of broad strokes. Like when I think of Crystal inclusions I think of the ongoing side quest with Eusine & Suicune. In your list the only ones I would say are major misses is the Odd Egg, decorating your room, & making Route 23 more interesting (though there was just as much of a chance it would just be like how it was in the Gen I games). For the subjective stuff I would mainly just agree with replacing Kris with Lyra was a strange idea, like if you're going to do that at the very least make Kris an NPC which would explain why she isn't selectable!
Sun and Moon/Ultra Sun and Ultra Moon were arguably the best games in the series.
Sun & Moon I liked, but I'm sorry USUM did a botch of a job being an advanced version of those games. Yes, they added some more features, but they either fun distraction (Mantine Surf & Ultra Space Ride), never fully thought out (the new locations added were pretty shallow, especially for Ultra Megalopolis; they also missed opportunities adding locations like the golf course and the ruins of the Lake of the Sunne/Moone), and worse they ruined the story by, instead of expanding upon it, they tried wedging in new elements not allowing the never elements to be fully explore (Ultra Recon Squad) or randomly changing parts just for the sake of changing it which kind of ruined the impact of certain scenes (Lillie going with you to Exeggutor Island, Hau burning Faba, Lillie's confrontation with her mom happening OFF SCREEN, Lillie going to Kanto with to find a cure for Lusamine (and then not doing ANYTHING with Lillie's character now that she didn't leave), not doing anything with Looker & Anabel, etc.). Being one of the themes of Gen VII was parallel dimensions,
they could have REALLY gone some interesting direction.
With Dexit appearing to be the state of play for new games for the foreseeable future, I would actually really dig a Pokemon game composed entirely of newer Pokemon, by which I mean those from gens III, IV and later.
Hm, that certainly would be a fun experiment, heck if you just do the com mons from Gens 6, 7, & 8 you might scrape enough Pokemon together to get a dex as big as the original/Unova.

Though of course adding in the "forgettable" Pokemon from other gens like III and IV would help get it up there. Of course if they did that I would also suggest GF doing a major re-review of these Pokemon and seeing if they can't make them better via increased/redistributed stats, Abilities, and moveset.
Though on a similar note, one idea I've had for a duel version was one game would only have Pokemon that were mono-type and the other version would only have Pokemon that were duel-type (but no family shared a Type combination, all families had to be unique duel-types).
I have a whopper. Put down the pitchforks! I'm *not* condoning the Dexit disaster.
(...)
The downside is being in some ways too inflexible. Traditional games were obliged to include every monster, along with their moves, abilities, and assorted elements (like species-specific items). Even if compromises elsewhere had to be made.
I have said it plenty of times: Dexit itself was not a bad idea. It could have been used as a chance to go back to older Pokemon and give them an uplift: increasing/moving around their stats to make them more in-line with modern Pokemon, reconsidering what Abilities they have, adjust or maybe even redo with movesets. This even extends into Abilities and Moves themselves, some could really be made better or rebalanced. In addition to this, you make it clear to the players that this is happening; you make this a big announcement in a Direct, assuring fans that though their favorite Pokemon aren't in they aren't forgotten, and not having to implement them is giving them chance to give each Pokemon a lookover and possibly improve them. And then maybe go a step further by every few days or week you reveal a Pokemon that's in the game and not in the game, explaining why it was included/excluded, maybe even tossing in some additional factoids about the Pokemon or GF staff's thoughts on it.
BUT NOPE! NONE of that happened cause we got to push this game out for no other reason to show that we can and it'll sell no matter what! Oh, and letting everyone know about we're doing Dexit? Let's just have Masuda, who at this point is completely out of touch with the players yet still wants to be their PR guy, just meekly reveal that as a side note at an E3 Treehouse presentation; showing that instead of treating it like the big deal that it was GF wanted people not to notice. We noticed. Oh, and to compound the error, have Masuda then quickly announce that Mega Evo and Z-Moves weren't returning in a Famitsu interview trying to also bury that disappointment. We noticed that too.
No, let's keep the focus on Beedrill a little longer.
Let's talk about it's signature move, which isn't in gen 8.
Let's talk about it getting a new form that made it somewhat competitive, which isn't in gen 8.
Let's talk about how it has a high-crit move to go with it's HA being Sniper, and how it doesn't in gen 8.
Please explain why a fan of beedrill would be accepting of this position.
Well because the only Gen 8 game to have Beedrill was BDSP and back in Gen IV it sucked so for nostalgia sake we gotta recreate that experience.
