Unpopular opinions

This only leaves out Instruct as Oranguru has decent enough stats, and Queenly Majestic/Dazzling, but there's no point of picking them if there's Tapu Lele.
To be fair, there are good reasons for not using Lele in a format where other Tapus are everywhere and terrain is getting overwritten constantly. It[s just that the Pokemon themselves with the other abilities aren't great, whereas Lele is still good even outside of its terrain.
 
To be fair, there are good reasons for not using Lele in a format where other Tapus are everywhere and terrain is getting overwritten constantly. It[s just that the Pokemon themselves with the other abilities aren't great, whereas Lele is still good even outside of its terrain.
Also Tapu lele doesn't block priority when it's hitting flying Pokemon, Queenly Majesty does.
Not a case Tsareena has significant enough usage in VGC this year until primals were allowed.
 

Pikachu315111

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The games still seem to be about three years between base game releases, though. XY came three years after BW, and SM came three years after XY. When SwSh come out in November, it will have been three years since SM.

One also has to consider that making a game like USUM is vastly different from making a game like SM. The base game of a generation requires a lot of work to create the engine and design the assets of the games from scratch. The follow-up games only need additional content placed inside the same engine, often using the same assets. So much of the work is done already, it hardly compares. For instance, changing the encounter tables in an area to give a more varied Pokémon selection would just be a matter of copying a couple of lines into a spreadsheet. ORAS and LGPE might have been more demanding than USUM and BW2 were, but they could still lean heavily on the engine and code of games made before them. Besides, their respective regions with all their map designs, character designs and (to some extent) game balancing work was already done, although I don't think it would have been a major cost driver to it again from scratch either.

So yeah, perhaps what we should wish for is a four-year development cycle instead of a three-year one, rather than three-year instead of one-year - that is how it's done already. And/or for TPC to spread the workload across multiple studios, so Game Freak doesn't have to spread their attention across 2-3 Pokémon games at the same time, in addition to whatever games they want to make on the side.
That's gens, not games. Each game has been about 1 year apart as of recently. Now looking back during the GBA and DS era, those games also were about a year apart (but sometimes two, and those usually were between remakes or starting of new gens), but those games also heavily relied on sprites or simple 3D graphics. So this problem may not be a recent thing but GF refusing to adjust to now modern 3D games require more work (wouldn't hurt they hired more employees either). Actually, let's talk about that.

GF in the past have mentioned they're usually about one or two gens ahead in the planning phase. But that's the planning phase, not the development phase. Let's remember, GF only has about 200 employees (and not all of them are people who work on the games). Whenever they're in the development phase of a game they would be all hands on deck, there would be little to no one working on the game after it (they may be coming up with ideas but aside a notepad document and a few drawings of places and characters probably nothing in-depth). Then once they're done with one game they probably immediately start working on the next (they may actually even start once the "current" game has entered alpha/beta stage where the only thing it needs is the final polishing). So while they may have three years between gens, they only have a year to actually develop the games within the gen. And let's also remember GF had said, at the moment, they're split in two teams: one working on SwSh and the other working on Town; and there's implications that Town has the bulk of the game makers on it. So not only is SwSh only been in development for a year as they were previously working on LGPE the year before, it doesn't even have the whole GF team on it.

But hey, not to discredit GF here, they do manage to not only make a playable game but enjoyable ones too with plenty of new Pokemon, characters, and locations. Now some are more memorable than others and complexity of the story varies, but I've never played a Pokemon game I couldn't find enjoyment from or see some creative ideas (or at least in terms of a Pokemon game). And they do that all with a year of development... but now just imagine what they could do with these games had they have more than a year and/or more staff members (or hired out work, and I don't just mean to Creatures who they already hire out work too):

ORAS: Much like with Mauville City & Sea Mauville, they could have updated all major/notable cities & locations so they weren't a 1:1 recreation of their simpler Gen III/GBA counterparts. Oh, and they could have maybe also had time to make Battle Frontier!

Z: Now there was a sort of legitimate reason to skip Z, the 20th Anniversary was coming and so they wanted a new gen rather then the third version of the current games. BUT F@#$ that! How about instead push ORAS after Z and then give Z four years of development time. Then in Z version have the story involve the player hopping through Hoopa's rings to all over location in the Pokemon world, revisiting/meeting past gens and characters (and post game this would include the Legendary hunt where you actually went to a location that Legendary resided in their original games). You could have maybe even hinted at ORAS this way, like you visit Mauville City but it's as it looked in the Gen III games and you meet a younger Wattson & Dock deciding whether they should build a large cargo ship or a drill platform. And due to the player's interference, Wattson gets inspired to do the drill platform project while also reaching out to make contact with Kalos, thus explaining the sudden odd connection between the two cities and why we have the Sea Mauville instead of Abandoned Ship in ORAS. Though obviously Z itself would be a bookend for XY, answering or at least going deeper into mysteries presented in XY.

SM: Hard to say for this as it's the base game so in a way it's supposed to be simple. Maybe here they could have worked on making Alola feel a bit less straightforward and including in locations which technically exist but we either don't get to see (the golf course) or barely explore (the shrine/temple surrounding the Lake of the Sunne/Moone).

USUM: If the idea of these games is that they're an alternate Alola where slight differences happened, they could have gone all the way with it! Instead of Gladion running away & Lillie stay behind, change it so that both tried to escape but Gladion willfully stayed behind to let Lillie escape and somehow ended up with Team Skull (they could always play the ol' amnesia card, during the sloppy escape Lillie get knocked out but instead of Kukui finding her it was Team Skull). Instead of Hau being from Alola in this alternate world his dad took him to the city to raise him and Hau isn't that much into the Alolan culture being a city kid now. Then we got all the stuff they could do with the Ultra Recon Squad (like actually having their involvement change Lusamine's personality and goals in a way the player can see; maybe using the alternate Gladion in some way like after the escape he was told exactly what was happening and was allowed to be included in the fold so he's actively supporting the Aether Foundation and his mother instead of opposing it) and, of course, the Ultra Space worlds; especially Ultra Megalopolis.

LGPE: Not going to mention things like left out Abilities or cross gen evos since that was an intentional exclusion. Rather, like with ORAS, maybe redesign a few places now we're in 3D and not restricted by sprites. Add in new locations so we're not exploring same old Kanto, or include the Sevii Islands like you did in FRLG (in fact where is also the Trainer Tower)? Seeing Proton was nice but how about the other Executives?


I hate Pokemon Go, and the Let's Go games are not great either. Imo the best gen 1 experience is FRLG. And that was before moves got to be special or physical instead of types!
My only complaint with GO initially was that it didn't come with all the basic Pokemon features at launch (no trading, no PvP, even though their commercials promised that; I'm surprised they weren't sued for false advertising). But nowadays I do feel GO has come into its own and is actually having story events now.

Let's Go is a different story. Infact my above post, while not exactly a criticism of LTPE, does show the lost potential it could have had.

I honestly wish we would get a software after Pokebank no longer gets supported that allows people to transfer Pokemon from Gen 5 to 6 or 7. This will most likely not happen.
Glad to see I'm not the only one who's seeing the writing on the wall for Pokemon Bank with their announcement of HOME. Though if GF don't make anything official I'm sure someone would make a unofficial tool that does it (because, let's be honest, all the games are doing is copy & pasting the data into the new game & deleting the Pokemon in the older game).
 

NixHex

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Mt. Coronet is awesome. Sinnoh is great because of Mt. Coronet, not in spite of it! I know a lot of people hate it because caves suck in general, you need a ton of HMs to get through it, and you have to keep going back (I'm really not doing a good job selling it, am I?). But the return trips and the various layers that you uncover throughout the adventure are what make it so unique.
 

Pikachu315111

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Mt. Coronet is awesome. Sinnoh is great because of Mt. Coronet, not in spite of it! I know a lot of people hate it because caves suck in general, you need a ton of HMs to get through it, and you have to keep going back (I'm really not doing a good job selling it, am I?). But the return trips and the various layers that you uncover throughout the adventure are what make it so unique.
I do like the idea of Mt. Coronet, but as you tried to dance around it was poorly executed. What killed what should have been an ever expanding location you traverse through multiple times throughout the game was hindered by all the HMs they used to roadblock and railroad you. I would have rather them just have a construction team doing renovations in Mt. Coronet. Passing through first time they'll just have actual roadblocks up saying in-game there's construction going on but have a simple pathway for people to use to get through. But when you go through the other times they'd have jumping ledges and ladders (and if you have HMs those can be used but they wouldn't be mandatory, or at least you'd only need one kind of HM to get passed an obstacle the construction crew hadn't dealt with yet) to take you around to not only your next destination but also to new locations to explore in Mt. Coronet (they could make it so certain species of Pokemon only appear in certain levels or chambers in Mt. Coronet, they could also even have it connect to other locations around the region like Wayward Cave, Ravaged Path, Solaceon Ruins, and Celestic Ruins). And by the time you're to climb up and face Cyrus and his plans the construction would be all done and you'll have easy pathways to 207 (Oreburgh City), 208 (Hearthome City), 211 (Eterna City & Celestic Town), and 216 (Snowpoint City). They could also have all inner caves connect together for easier travel within Mt. Coronet without having to remember which specific cave entrance leads to what area.
 
Somehow I kind of agree with both of the above two posts in some ways and disagree with them in others, which has led to me figuring out my own thoughts on Mt. Coronet properly.

I'm hesitant to say that Mt. Coronet's concept was actually particularly good for one reason and one reason alone: nothing's at the top of it. Well, you have a couple of routes, Lake Acuity, Spear Pillar, and Snowpoint City (which as I pointed out in another post is an awesome location). But that's not enough -- in the end, the payout is the finale of the Team Galactic plot and a gym badge, but as Mt. Coronet is the most central part of the region and a location the player visits countless times, the most central part of the game should be located there too. The Pokémon League.

Most players aren't really playing Pokémon for the exciting conclusion to the story. Particularly in Gen IV, where the best way to sum up the story is "perfectly serviceable", the story really takes a backseat to the gameplay. Therefore, the most exciting, most challenging gameplay -- the Elite Four and the Champion -- should take the most work to get to. And the games kind of understand this, because every game in the series has Victory Road, as a preliminary challenge before the final one.

But imagine if Victory Road were truly a gauntlet. A gauntlet the player begins working on right after the first gym badge by smashing some rocks that stay smashed, and then the player returns to throughout the game to use more HMs and clear the path even more. Move some boulders with Strength, cut a tree on a low altitude arboreal area, surf over a body of water or go up a waterfall to get to a location that Fly can later be used to get to... it's still a challenging dungeon of puzzles that requires HMs to progress through, but in the end the player can climb from the bottom to the top with no HM use at all (or perhaps with a choice of either Surf/Waterfall or Fly) meaning the player can fight the final trainers in Victory Road with their true team of 6, no HM Slave necessary. Spear Pillar, Snowpoint City and the like can still all be here of course, but above any of them is a final part of the mountain where Cynthia awaits.

I think that if that were the case, I think it would be difficult to criticise Mt. Coronet/Victory Road too heavily. The issue right now is payout per effort invested more than anything. Naturally, ideas like what Pikachu expressed above would help to refine and better harness the potential of the area down to the minutiae, but with this one small shift in the overall concept of the area, I think even if Mt. Coronet were the exact same as it is now + the additional area, it would leave a much more positive impression on the player.
 
Another problem with Mt. Coronet and most Sinnoh routes is how same-y they look. They take the moutainous region theme and run it into the ground, with a color palate and sprite work that all feels remarkably similar to each other. Thus any one part of Mt. Coronet looks exactly like any other place in the game.

So let's play Can you even tell the difference?!

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That's not to say there isn't some cool places to see in Sinnoh, but it's mostly limited to the towns and specific locales like the Spear Pillar or Floraroma Town. For the routes they use a remarkably similar sprite set so very few of them stand out from each other. And whenever they do, it's mostly to their detriment (like Route 217's stupid snowbanks and vision obscuring storm, or the sinking swamps in the Great Marsh. I have no idea who on the development team got a speeding ticket but clearly they made this game feel so annoyingly slow to just get through).

That and Mt. Coronet lacks the spectacle factor you'd expect of a giant mountain peak. Like, you never really get a sense of it's scale as you always tackle it in tiny caves with chunks here and there, with no way of knowing how high you are. Compare this shot from the next game which really gives a sense of bigness to Skyarrow bridge:

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Sinnoh really needed something like this, some overlook near the top saying 'woah, look how high you've climbed' or some observatory at the bottom for you to look up at this gigantic mountain you have to climb. But we never really got that so Coronet looks lame.

Now it is a bit unfair to compare Gen 4 to Gen 5, but coming off the heels of Gen 3 and Hoenn it really looks like Gamefreak struggled in the jump to the DS. Like, remember these places? These are all routes in Hoenn.

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It may have too much water but at least it had some biodiversity to it.
 
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While we're on the topic of comparing gens 3 and 4, I've got an opinion of my own. Not sure if it's unpopular though.

I very much prefer the overworld look of Gen 3 to Gen 4. Maybe it's that I like the pixel environments of Hoenn to the 3D environments of Sinnoh. Maybe it's because I really like the vertical line eye style of the characters. Or maybe it's just because I grew up with Emerald.
 
I really don't mind all the Alolan forms being Gen 1 only as much as some other people do. People argue it was this way because of "gen 1 pandering", which in itself is a complaint that gets on my nerves, but that's a post for another time. Anyways, counterpoint: If the primary motive was fanservice, why was the batch of Pokemon they chose to get new forms mainly lesser-known members of the Kanto cast? Out of all 18 of the Alolan forms, the only ones you could argue were made due to the originals' popularity are Meowth and maybe Marowak and Ninetales. Again, if pandering was the primary motive behind Alolan forms, Mega Evolutions already showed us GF is not above giving new forms to stuff that really doesn't need a buff like Gengar, Gyarados and Scizor for that very purpose. In addition, as much as people whine about it, Gen 1 does have a lot of Pokemon that have succumbed to power creep heavily over the years (cough cough Marowak and Exeggutor cough), and with the exception of Dugtrio, the rest of them all were in bad need of an update to make them useful again. Finally, I simply love regional variants too much at a conceptual level to be phased that much by something like this. Now, I'm not saying it wouldn't have been nice to see the Alolan forms go beyond the first generation, but Galar's doing that now so it's kinda water under the bridge at this point.
 

Pikachu315111

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I very much prefer the overworld look of Gen 3 to Gen 4. Maybe it's that I like the pixel environments of Hoenn to the 3D environments of Sinnoh. Maybe it's because I really like the vertical line eye style of the characters. Or maybe it's just because I grew up with Emerald.
Maybe GF should take a page from Dragon Quest 11's book and have a mode where you can switch between a 3D style and a 2D style.

I really don't mind all the Alolan forms being Gen 1 only as much as some other people do.
Looking back at it now, I wonder if they kept it Gen I exclusive in order to test the waters to see how well received it was. As much as they love to pander Gen I, they also like to experiment with Gen I as well before bringing in the other gens. If an idea doesn't work out no reason to do the extra work to bring in the other gens.

As for regional forms themselves, the ones for Alola's main purpose was to just fill in certain gaps which otherwise they'd have to make a completely new Pokemon form. Now I would have liked to see at least some Johto and Unova mons as Alola would also be closely connected with those two regions, however it does have a connection with Kanto so there is an excuse.
 
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Maybe, though I don't think that's quite it. Gens 7 and 8 look fantastic. I just the 3D in Gen 4 specifically that I don't like.
Same, as I feel putting 2D vs 3D is missing the point. There's more than enough evidence that Gamefreak really struggled with Diamond and Pearl and Sinnoh as a whole suffers from a lack of design creativity. We are only praising Gen 3 in a "look how much better they were on older hardware" way.

Evidence including:
1. The really weird initial pokedex with only two fire-type families (among other sins)
2. Wait times, especially when saving or interacting with the PC
3. The guard houses between routes (aka disguised zone loading screens) that force you off your bike.
4. Poor sorting on your backpack, which despite storing all your items can't easily find a specific one.
5. Surfing speed (it's really slow)
6. HP bars have a time delay, 1 second must pass between an attack and the bar dropping.
7. This might be repetitive but the framerate in general was whack.

Platinum fixed most of that, but couldn't cure fundamental design choices like route layouts and spritework.

Heck, it's not even the whole of Gen 4 that's to blame as Gamefreak pretty clearly showed they can create some visually interesting routes in HG/SS:

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Whenever the ability to change a Pokémon's advantageous and disadvantageous stats affected through nature comes up, the general argument against is always brought up that by changing a Pokémon's nature, it would feel wrong and against a lot of what Pokémon is about; resulting in a similar problem to what IVs already cause. While I agree with this and that I wouldn't enjoy a nature changer in this direct a way, I feel this opinion has a lack of thinking outside the box.

Instead I would simply suggest that, much like how Hyper Training technically does keep the Pokémon's actual IVs (as evidenced through the likes of Hidden Power), a hypothetical ability to change which stats get a 1.1X and 0.9X multiplier would not have to change nature. You could quite easily have an NPC who says "Oh, I see your Lucario has a Relaxed nature! That means they're inclined towards the defence stat, but not so good at the speed stat... would you like me to teach them another style of battle?", and then you get to have your Lucario who has been relaxed the whole journey and still is now, but is now proficient in speed and deficient in special attack. You can easily have it both ways through in-world justifications like simply being trained to know a different style of battle without risking their personality, while what actual advantageous and disadvantageous stat they have is indicated through the red and blue highlights we've had for over a decade now (though I would suggest those highlights be much more obvious and stronger).

Hyper Training sets a precedent for modifying stats without changing the core of what your Pokémon is, and I would suggest a similar model be used for Natures. What personality is displayed on the menu; as well as certain other effects of nature such as what berry they prefer would remain unchanged while the battle aspect is unhindered and you don't drop a valuable partner just because they don't have a personality that's not advantageous. It allows the messages of bonding and friendship and acceptance of your Pokémon as they are to persist while also emphasising the importance of training your Pokémon instead of the effect of some arbitrary inherent trait.
 
People always say they'd love to see a Giratina quest with a revamped Distortion World in a DPP remake, and why I agree that would be cool I'd honestly much rather they finally do something of substance with Arceus. It's really disappointing imo how little fanfare this guy got throughout gen 4 and since, and he deserves a cool in-game event to match up to his godly lore. I mean hey, they were able to make Deoxys badass in ORAS, so surely they could so something cool with Arceus.
 

ScraftyIsTheBest

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People always say they'd love to see a Giratina quest with a revamped Distortion World in a DPP remake, and why I agree that would be cool I'd honestly much rather they finally do something of substance with Arceus. It's really disappointing imo how little fanfare this guy got throughout gen 4 and since, and he deserves a cool in-game event to match up to his godly lore. I mean hey, they were able to make Deoxys badass in ORAS, so surely they could so something cool with Arceus.
Why not both? A Giratina quest would be absolutely excellent to have in line with Platinum, AND it would be awesome to have something of substance with Arceus in the DPP story, especially because it's related to all of Giratina, Dialga, Palkia, and the Lake Trio (being the one who created them) and both a Giratina quest and some Arceus involvement would help tie all the big Sinnoh deity legends together (Arceus, Creation trio, Lake Trio), and both would make for very interesting content. The more content the merrier, I don't see why one should come at the expense of the other. I agree with you, but I would love to have BOTH of those ideas implemented into a DPP remake.

The more the merrier, especially since I am quite a myth/legend fanatic when it comes to stuff of ancient legends and myths so I would love some expansion on the Sinnoh legendaries altogether.
 
Why not both? A Giratina quest would be absolutely excellent to have in line with Platinum, AND it would be awesome to have something of substance with Arceus in the DPP story, especially because it's related to all of Giratina, Dialga, Palkia, and the Lake Trio (being the one who created them) and both a Giratina quest and some Arceus involvement would help tie all the big Sinnoh deity legends together (Arceus, Creation trio, Lake Trio), and both would make for very interesting content. The more content the merrier, I don't see why one should come at the expense of the other. I agree with you, but I would love to have BOTH of those ideas implemented into a DPP remake.

The more the merrier, especially since I am quite a myth/legend fanatic when it comes to stuff of ancient legends and myths so I would love some expansion on the Sinnoh legendaries altogether.
Sure! I'm just saying that if they had to pick one or the other, go with Arceus.
 

Pikachu315111

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People always say they'd love to see a Giratina quest with a revamped Distortion World in a DPP remake, and why I agree that would be cool I'd honestly much rather they finally do something of substance with Arceus. It's really disappointing imo how little fanfare this guy got throughout gen 4 and since, and he deserves a cool in-game event to match up to his godly lore. I mean hey, they were able to make Deoxys badass in ORAS, so surely they could so something cool with Arceus.
Why not both? A Giratina quest would be absolutely excellent to have in line with Platinum, AND it would be awesome to have something of substance with Arceus in the DPP story, especially because it's related to all of Giratina, Dialga, Palkia, and the Lake Trio (being the one who created them) and both a Giratina quest and some Arceus involvement would help tie all the big Sinnoh deity legends together (Arceus, Creation trio, Lake Trio), and both would make for very interesting content. The more content the merrier, I don't see why one should come at the expense of the other. I agree with you, but I would love to have BOTH of those ideas implemented into a DPP remake.

The more the merrier, especially since I am quite a myth/legend fanatic when it comes to stuff of ancient legends and myths so I would love some expansion on the Sinnoh legendaries altogether.
Hmm, how about this idea: They extend the Hall of Origins to have a chamber for Arceus, Giratina, Dialga, & Palkia.

We start with the ending of the Team Galactic plot. The player defeats Cyrus however Cyrus isn't going to give up just because a kid defeated them in a Pokemon battle. He commands Dialga/Palkia to unleash its power... which is when a shadow dragon appears and drags Cyrus into a world unseen. This break the control over Dialga/Palkia and they disappear back into the portal they were summoned from... but the timespace distortion isn't stopping. Cynthia tells the player to chase Dialga/Palkia into the portal and they do... and they end up in this hall made of light. Around them are four other chambers, 3 closed by one open that leads to Dialga/Palkia. You battle them, catch/defeat them, and then are teleported back to the top of Mt. Coronet to continue the story. There's no way to return to the Hall of Origins atm.

Post game you hear reports that Cyrus was seen at Turnback Cave... though he vanishes as quickly as he appears. The player goes to investigate, solving the Turnback Cave maze. At the end you see Cyrus entering into another portal and you chase him in. This takes you to the Distortion World where, after adventuring through it, you have one final encounter with Cyrus who says he's satisfied in this world and only appeared in the "real" world to bid it farewell... and then he vanishes. In his place is a portal you go into... to end up in the Hall of Origins again. This time two other doors are open: Palkia/Dialga's and Giratina's. In Palkia/Dialga's there's nothing except for a single item: the timespace orb held item. Also if you didn't catch Dialga/Palkia the first time you can now try again, but this time you won't be teleported once you do (also this time they will be holding their item, if you already caught them their timespace orb will also be laying on the floor). No, you have to go into Giratina's chamber where it awaits you in its Origin Form (yes, it's holding its timespace orb). You battle and either catch/beat it which is when you're teleported back to the entrance of Turnback Cave. By travelling through Turnback Cave & the Distortion World again you can now access the Hall or Origin whenever you like.

FINALLY, for the Arceus event, you get the Azure Flute as originally planned and take it to the top of Mt. Coronet where you play it (at this time Turnback Cave become inaccessible, seemingly having vanished). The stairway to Hall of Origin appears and upon getting there the final chamber is finally unlocked (and all the other doors are also unlocked so you can try to catch the other Legendaries again if you didn't or get their timespace orbs). Awaiting you in the final chamber is Arceus you catch/battle... but you don't teleport away. Rather you now have an easy way of entering & exiting the Hall or Origins via the stairway on top of Mt. Coronet (also after the battle with Arceus the Turnback Cave reappears).
 
All of these ideas are cool! The last thing I'd like to say on this is that if Arceus were to appear as a fight in a DPP remake, I want it to be HARD. Make him Level 90+, have him change types to counter your Pokemon mid-battle, anything needed to be a challenge befitting of a god.
 
All of these ideas are cool! The last thing I'd like to say on this is that if Arceus were to appear as a fight in a DPP remake, I want it to be HARD. Make him Level 90+, have him change types to counter your Pokemon mid-battle, anything needed to be a challenge befitting of a god.
If we get an Arceus super-form of any sort, the ability to change types on the fly would be really cool. Arceus is strong, but power creep has caught up with it and it just doesn't feel as impressive nowadays. My unpopular opinion is that in retrospect, Arceus was introduced too early.
 
I’d disagree, in that I think Plusle and Minun at least aren’t terrible from a concept or design perspective. Stat-wise, they’re trash, but they have a reason to exist(demo double battle mechanics) and are visually distinct in a way that many of the pikaclones aren’t. They’re not great, but I’d put them as better than any of the other electric clones in any way except stats.
 

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