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Unpopular opinions

I don't think you need to level wild mons, and if they've been reducing the impact of wild trainers for a while now. Give us leveled gyms and rivals(tied to how many badges you have, for simplicity), some kind of difficulty indicator for route trainers so players know who to dodge(or if they can't, that they need to back up), and people will probably be happy. Wild mons can be unleveled because TBH it's fun to go into an overleveled area and have to flee any movement while searching for items you definitely shouldn't have at this point.
Again, Johto serves as an example on this.

I'm honestly not inclined to catch a Lv. 15 mon if I'm en route to the 7th Gym. That's literally what getting a Girafarig is like if you don't go out of your way to catch one early.

On bigger maps, like the ones in Paldea, you can do things like having pockets of low-level spawns for mons that you wouldn't have access otherwise and vice-versa, but the average mon level gotta be compatible with the game's progression.
 
Now I'm imagining a desperate-looking Masuda breaking one of those "in case of emergency" boxes labeled HD-2D

LIVE-A-LIVE is one of my favorite games ever, and even I would see that move as desperate. All that is left is Giovanni being voiced by Robert Downey Jr, thankfully this is Pokemon so no voice acting!

I wouldn't mind as much if the majority of the worldbuilding was worth spending time just wandering around, but bootleg real-world locations is well below par. Like maybe I could give them a pass on SV's exploration if they put the entire game in Area Zero.

I'd rather if the whole premise of the main game was around the DLC's second part, Blueberry Academy. The school having this huge terarium that expands with your progress, plus housing the 4 leaders to defeat and face the champ, already gives the school setting much more needed focus than whatever the Paldea academy did (or rather, didn't). The concept reminds me of that old anime episode School of Hard Knocks, in which students could potentially enter the league like they have 8 badges, that sounds like a neat alternative to avoid the usual 8 gyms formula like Alola sorta did.
 
I'd rather if the whole premise of the main game was around the DLC's second part, Blueberry Academy. The school having this huge terarium that expands with your progress, plus housing the 4 leaders to defeat and face the champ, already gives the school setting much more needed focus than whatever the Paldea academy did (or rather, didn't). The concept reminds me of that old anime episode School of Hard Knocks, in which students could potentially enter the league like they have 8 badges, that sounds like a neat alternative to avoid the usual 8 gyms formula like Alola sorta did.


Tbh I don't think either the main game or DLC use the school setting very well. I remember being extremely let down by the latter because I expected some sort of No More Heroes-esque point system in order to challenge the Elite Four. But nope! You get to challenge them right away because you're just special (and something about kids and cellphones)
 
Two related opinions:
1) The definitive Pokemon fangame has not been made yet. Solid attempts have come around over the years, but each of them are missing something or another to truly take them to that next level occupied by projects like Sonic & The Fallen Star, AM2R and Fallout London. The closest is probably Pokemon Xenoverse, which seems very well-thought out and made overall but still has some noticeable presentational deficiencies (lol at that adult Silver design just being Giovanni with a wig).
I know we've moved on but I believe an update is in order
https://www.pokecommunity.com/threa...l-release-spa-en-translation-complete.529202/
It has been brought to my attention that I am a moron. Forget I ever said anything. This conversation never took place.
 
my only pmd experience is trying to play explorers of sky many many years ago and not being able to beat drowzee on mt. bristle (literal first boss battle of game). i am scared to go back even now. he is so strong
update on this (if anyone cares): a few weeks ago i finally, after a decade+ of trying, defeated drowzee on mt. bristle



i am now stuck on the optional bidoof mission. possibly i am not cut out for this franchise
 
Well, Nintendo & The Pokemon Company just pulled the trigger on Palworld:
https://kotaku.com/palworld-pokemon-company-lawsuit-nintendo-pocketpair-1851652124

I'm both surprised but not surprised.

Surprised because it did look like Nintendo & TPC were maybe gonna let Palworld slide (at least while the game stays in "Early Access") and let it be the flash in the pan that it eventually settled into.

But then again, maybe that was their plan. Wait for its popularity to die down, which gives their lawyers more then enough time to find every single infringement, and when things are calm strike them. They could also say they gave Palworld more then enough time to change the more blatant infringement designs to something more original (there's more than one way to design a humanoid grass rabbit that doesn't look like Cinderace, I'm sure), but with Palworld releasing an expansion which includes some more "not Pokemon" it's clear that wasn't likely going to be the case.

And of course this could also be seen as an exercise by Nintendo & TPC of protecting their intellectual property. Even if the courts do say Palworld just slips under the radar, at the very least the next game which copycats Pokemon designs won't be able to use the excuse "well they let Palworld get away with it".

My guess of the end result of all this: In order for Palworld to continue, they will have to pay some kind of fine (though probably not as much as Nintendo and TPC are asking) and be forced to change all the Pal designs which will no doubt be brought up during the case (which will be the biggest hit to them).
 
As an artist, Nintendo doing this is based and I don't get why people think copyright infringement is cool in this manner just because it's a company that did it

Actual human beings made the Pokemon designs, not just an algorithm from a company

Also the CEO of Pocketpair is a cryptobro who posted AI generated Pokemon prompts onto his social media I have zero sympathy

also I guarantee I have played more monster collection games that aren't Pokemon than 90% of the people who say "if you dislike palworld you just dickride Pokemon" or whatever

Temtem/Yokai Watch/SMT if you count that/Monster Sanctuary/Coromon/uh fucking Palworld? I did play it!/more
 
The key thing to keep in mind here is that this is a patent infringement suit, NOT copyright infringement. This makes things a bit more nebulous, as while we don't know for sure what patents are involved I'm never gonna be a fan of patent trolling. The current speculation is that the relevant subjects involve Legends Arceus catch mechanics which. Hmmmmmmmmmm. I don't like the sound of that if true. Sounds a bit too much like the whole "Only WB can use the nemesis system" bs. Again though, this is all speculation, so who knows.

If I had to guess what's happening here Nintendo has probably decided to move due to Pocketpair making a deal with Sony. At the same time I guess their lawyers determined that copyright infringement is a no-go so they're resorting to this. The ol' "get Al Capone on tax evasion" strat
 
The key thing to keep in mind here is that this is a patent infringement suit, NOT copyright infringement. This makes things a bit more nebulous, as while we don't know for sure what patents are involved I'm never gonna be a fan of patent trolling. The current speculation is that the relevant subjects involve Legends Arceus catch mechanics which. Hmmmmmmmmmm. I don't like the sound of that if true. Sounds a bit too much like the whole "Only WB can use the nemesis system" bs. Again though, this is all speculation, so who knows.

If I had to guess what's happening here Nintendo has probably decided to move due to Pocketpair making a deal with Sony. At the same time I guess their lawyers determined that copyright infringement is a no-go so they're resorting to this. The ol' "get Al Capone on tax evasion" strat
IMO the reality is that this is a case that Nintendo is confident they can win.

This isn't a kneejerk lawsuit, if it was one they'd have done it in January, not 8 months later when the game is already much less relevant.
 
The key thing to keep in mind here is that this is a patent infringement suit, NOT copyright infringement. This makes things a bit more nebulous, as while we don't know for sure what patents are involved I'm never gonna be a fan of patent trolling. The current speculation is that the relevant subjects involve Legends Arceus catch mechanics which. Hmmmmmmmmmm. I don't like the sound of that if true. Sounds a bit too much like the whole "Only WB can use the nemesis system" bs. Again though, this is all speculation, so who knows.

I've read that patents can also apply to game assets, which would include game models. And remember at the time the biggest "evidence" people kept providing was overlapping Pokemon and Pal models. So they could still be going after the lookalike Pals, but instead of going "visually these Pals look like Pokemon" they can go "by comparing the base renders, wireframes, textures, and skeleton of the models these Pals are based on these Pokemon". And they don't have to stop at just full models, by doing this they can in theory also go after "parts" of Pals which seem to have come from another Pokemon (like that Pal which had Goodra's body and Lilligant's flower, or that Pal which essentially was a fusion of Milotic and Primarina; heck, they could even go after the Pals which faces looked an awful a lot like Galarian Meowth and Snorlax if the dimensions lined up just right).
 
I've read that patents can also apply to game assets, which would include game models. And remember at the time the biggest "evidence" people kept providing was overlapping Pokemon and Pal models. So they could still be going after the lookalike Pals, but instead of going "visually these Pals look like Pokemon" they can go "by comparing the base renders, wireframes, textures, and skeleton of the models these Pals are based on these Pokemon". And they don't have to stop at just full models, by doing this they can in theory also go after "parts" of Pals which seem to have come from another Pokemon (like that Pal which had Goodra's body and Lilligant's flower, or that Pal which essentially was a fusion of Milotic and Primarina; heck, they could even go after the Pals which faces looked an awful a lot like Galarian Meowth and Snorlax if the dimensions lined up just right).
That guy admitted he was lying. The models are not derived from Pokémon ones.
 
Nintendo really is cold.

They let Palworld rock, not amount to anything more than a flash in the pan, and then sued their asses after they got some money.

Nasty work. Fuck Nintendo's legal team on principle tho.
 
That guy admitted he was lying. The models are not derived from Pokémon ones.
Do you have a source for that? Last I saw back when the game came out was a guy did a model comparison and found the meshes lined up pretty well for various parts on various mons/pals, and then they later clarified that they had to resize some of the models to make the overlap obvious and then people started acting like that meant the Palworld models couldn't have possibly been edited Pokemon assets. So unless I missed a follow up where the guy (or someone else who did a similar comparison) admitted to more heavily editing the models, "guy admitted he was lying" sounds like it could be the result of internet telephone or memory decay.
 
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Before you continue I just want to say this is all just speculation on my part.

That guy admitted he was lying. The models are not derived from Pokémon ones.

I've also read the only thing one of the guys who did a comparison admitted to was scaling alteration, honestly at this point it's so long ago who know what's true or not.

Because the thing is I don't know how else they can "get" Palworld; at least any which won't be thrown out of court. "We patent the idea of sneaking around monsters and throwing orbs which they go into" doesn't really sound like a solid case, especially when said concept has been done in other games (sometimes a bit differently, sometimes in parody) Nintendo nor TPC have made no attempt to go after. This isn't the "Nemesis System" which Warner Bros. patented, you can tell that was a deep mechanic with a lot of gears and chains working in the background to create multiple games worth of unique enemies with different appearances & personalities who have potential to become stronger, raise in the Orc ranks (I believe if they get high enough they start leading their own troops, all who could be given their own identity if they defeat the player), and become your sworn enemy.

And it would be strange for them to go that angle when the design infringement case would be so much stronger. Copyright Infringement though would just be them comparing design aspects which could easily be tossed aside as "coincidence" or even as "homages". But with all the months they had I have to imagine they looked through every aspect of Palworld and found something that allowed them to file for a stronger patent infringement case which requires GF to have more solid evidence. It would be crazy not to think GF patented all their Pokemon models, after all the Pokemon are the most vital assets to the franchise. And there could be something about the models we don't realize, and if that something was also found on the Palworld models...

Nintendo really is cold.

They let Palworld rock, not amount to anything more than a flash in the pan, and then sued their asses after they got some money.

I would say the only thing that maybe made Nintendo & TPC decide to act now is Pocket Pair (Palworld's Developer) had made a deal with Sony to I think make Palworld a Sony exclusive or something to that effect.

Until now, Palworld had been under "Early Access" which technically means the game is still in development. However this deal with Sony could be the line too far, that this has been presented as a finished product to a major corporation who agreed to form a partnership on the current contents of the game.

And to Nintendo & TPC that signals it's "go time".
 
I would say the only thing that maybe made Nintendo & TPC decide to act now is Pocket Pair (Palworld's Developer) had made a deal with Sony to I think make Palworld a Sony exclusive or something to that effect.

Until now, Palworld had been under "Early Access" which technically means the game is still in development. However this deal with Sony could be the line too far, that this has been presented as a finished product to a major corporation who agreed to form a partnership on the current contents of the game.

And to Nintendo & TPC that signals it's "go time".
This honestly reminds me of how a lot of other "Pokemon-adjacent" games like a certain pokemon MMO keep afloat, keep going in perennial alpha so they arent eligible for lawsuits.

That said, the Palworld leadership stated more than once that they feel safe and that Nintendo was well aware of their existance and plans since multiple years, so at this point I'm curious of what the lawsuit end up being.

Hopefully they got their stuff sorted and this is just Nintendo trying to pull the "we're big enough to win a lawsuit even if we're wrong" card without any actual basis. I need that game to get on PS5 already.
 
It’s actually gameplay patent infringements than copyright infringements, as it turns out.

Gameplay patents in general isn’t helpful to the video game industry due to holding interesting and innovative gameplay mechanics hostage, and Nintendo themselves have patented about 52 gameplay mechanics from ToL: Tears of the Kingdom, at that.
 
Most companies will patent their mechanics but these are rarely enforced. This is only like the second time Nintendo have sued for patent infringement.

Tbh I do not care that Nintendo are suing them, because patents aside the game is a very clear ripoff of Pokemon, and pocketpairs history is mostly AI shit and random copycat games. I’m guessing they went the patent direction because it was easier to win.
 
Most companies will patent their mechanics but these are rarely enforced. This is only like the second time Nintendo have sued for patent infringement.

Tbh I do not care that Nintendo are suing them, because patents aside the game is a very clear ripoff of Pokemon, and pocketpairs history is mostly AI shit and random copycat games. I’m guessing they went the patent direction because it was easier to win.
I guess that means it makes mechanics patent rights having an use for easier legal pursuit against blatantly similar games, but otherwise nothing to worry too much about.

I hope that the patent infringement video I put still provides a clarification on the Nintendo + TPC vs Palworld lawsuit.
 
In general what is or isn't a patent is something that is weird to discuss (esp. since this is Japanese law and not American law, keep that in mind)

but also patents for gameplay mechanics in general for games are often hyper-specific or just ignored tbh

i mean if Nintendo didn't ignore Sega's patent on camera control in the 90s then Super Mario 64 wouldn't exist lol

I like the theory that the 3D models (which is why it'd not be a trademark or smth, for the design rather than the 3D model) because that'd make more sense
 
double-posting

friend who looks at JP twitter more often found someone who seemingly made designs for palworld, only for their designs to be edited in order to have more pokemon parts on top of the designs

they confirmed that a lot of the designs are what they called a "chimera" (collection of pokemon combined into one design) and that they tried to steer the designs away from stealing but failed

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To be clear I do not have first-hand sources on this person working on Palworld. They seem to be QRTing the CEO being annoyijg on Twitter.
 
Some more thoughts/allegations I've seen bouncing around:
  • JP patent law is apparently different from US patent law in such a way that it covers things that wouldn't be called "patents" in the US system, such as trademarks.
  • There's some misinformation floating around that the patent allegedly violated by Pocketpair wasn't filed by nintendo until mid-2024, "so that's why they waited until now to sue". If I recall correctly the patent was originally filed in 2021 for LA and some kind of update(??) was made to it in 2024.
  • However, I've also heard that Pocketpair already made a game with this supposedly-patent-infringing mechanic back in 2020.
  • Remember that JP copyright law is also significantly different from US copyright law. In particular, (1) there's no fair use defense (2) copyright terms are also 25 years shorter compared to the US (it used to be 45 years shorter but was sadly extended retroactively in 2018).
Obviously I have no legal experience.
 
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