Man, all this Hoenn propaganda is making me want to play the games again.
me yapping ab Hoenn
Around this time last year, I Nuzlocked Emerald a few times, but the second I used a modded version because I don't like the Pokemon selection. I think it's entirely aesthetical, as I like Johto's new Pokemon, and like Platinum's regional dex. Funnily enough, due to my gripes with the dex, I never really took full advantage of the retracing your steps portion of Hoenn. I do find the midgame super fun so I usually speed post-Electric gym through Skyla.
My gripe is that the water portion of the game is mid: it doesn't introduce enough new Pokemon, the routes all blend together, and diving is especially disappointing. I only half remember what those ugly underground beasts look like. I understand mechanically why its interesting to have so much variation of Pokemon level when you're surfing, but it makes training hard and makes me wanna repel my way through it. And in Emerald, there is a lot of back and forthing at the height of the plot. I prefer it to being dragged around by a bunch of cutscenes, but discovering Sky Pillar on my own instead of being told to go there would be better. And also not putting a trainer there that I definitely remember every time and don't accidentally lose a Pokemon too in multiple Nuzlockes.
But that's not why I made this post. I've been replaying Crystal to get the taste of Sun/Moon out of my mouth. And after disliking HG/SS to my delight, I found I still love Crystal. I intend to make a larger scale post discussing why I feel like Crystal is a superior experience to the remakes. But first I wanted to address something: I was hate-watching a YouTube video before dinner talking about "Bad Johto Pokemon" where one of the Pokemon mentioned was Phanpy. After dinner, I swept through the Goldenrod underground fight against my rival with Donphan. It was sooo much fun too. Rollout to KO Golat, Feraligatr, and Sneasel (if my son was stupid enough to bring out an ice type against the fifth turn of rollout I'd disown him too), then mud slap gastly who cursed itself down, and then used Mud-Slap on the last 1-2 Pokemon to KO them in order to avoid accruing any Curse damage, as I only had 1/3 of my health left.
Phanpy was shit on in the video because it has a low encounter rate, and a "bad first-stage" and "bad moveset." I guess I lucked out because I caught Phanpy right away a few nights ago when I stayed up too late, but with how fast you get encounters in Gen 2, I was seeing several Teddiursa before I gave up on them and switched to Phanpy. I switch trained and got the xp share before tackling the Team Rocket hideout in Mahagony Town, and shortly after beating Pryce, it evolved into Donphan. After that, I did look up its moveset to see when it would get a good ground move, and to my horror, I too thought I had screwed up. But after giving it Strength (which in Gen 2 gets the 12.5 % Normal Badge Boost so its close to a 90 BP move) and Mud-Slap, it was practically one-shotting everything on the Water Routes surround whirl island. Eventually it got rollout, and now its a wrap.
My hot take isn't that Phanpy rules (although it does), but that Pokemon fans tend to overestimate the difficulty of training up Pokemon that aren't prductive right away, and overestimate the need for a strong STAB move that utilizes your better attacking stat. Sure, I've gone out of my way to do a little switch training, and fought a fairly high amount of wild Pokemon in a few of the dungeons, but my total time when I'm close to finishing the Team Rocket Radio Tower thing is 25 hours, and that's with a lot of non-grinding backtracking, and I trained up 1-2 Pokemon worth of xp I decided not to use. And I already have a whole team of 6 right at the level I want them at pre-Claire.
idk. less so on here, but a lot of Pokemon fans on Reddit and YouTube act like training up a Gyarados is a punishment worse than spending a year in prison when it's only an hour of your time if that, and you literally get Gyarados afterwards. I'm playing on 3ds with no speed up, and finishing a game's main part in <35 hours when I'm being leisurely isn't bad, even with a small map like Johto's. In longer games, it's about the same. Also, for all the talk of "everyone has the same team of 6 in Johto/Sinnoh" may be true in result, I think these regions have a ton of viable options. Sometimes you do have to wait a little longer to explore some of those options, but that's part of designing a region: you can't put all the cool Pokemon at the beginning or it would be boring at the end. But I'll be expanding on this more when I talk about the Physical Special Split in the Crystal vs. HGSS post.
Now I do think it would be cool to use the fossil Pokemon earlier in FRLG... but that's a story for another day.
also: I may have brought this up before, but again, after facing Whitney: she's not that bad. Yes, I may be a grown man, but there are other gym leaders that give me substantially more trouble. I did wipe to her once this time, but that was because she got hella lucky with crits and not missing. I went back with 0 training and won. Had i not been lazy and leveled up my eggsecutor to 13, it wouldn't have happened because I could have leech seeded Miltank instead of beating it down with ineffective attacks.
All you gotta do if you have Quilava is spam Smokescreen so Whitney can't hit jack, after Quilava goes down or you get bored, go to Eggy and set up reflect + hypnosis. Then bring in Polycule or wtv Red's bff Pokemon is called and spam the water move that can cause speed drops so you outspeed Miltank. Then you flinch her with headbutt. if you don't have Quilava, exit the game and erase your save and create a new one where you made a better starter choice.
Not even the hardest fight in the game thus far, that would be those three optional trainers on the route who semi bum-rush you all at once with those strong water Pokemon (the ones you have to surf to get through. I assume Claire and Lance + Elite 4 member who burns me for running 4/6th weak to grass will be harder.
				
			me yapping ab Hoenn
Around this time last year, I Nuzlocked Emerald a few times, but the second I used a modded version because I don't like the Pokemon selection. I think it's entirely aesthetical, as I like Johto's new Pokemon, and like Platinum's regional dex. Funnily enough, due to my gripes with the dex, I never really took full advantage of the retracing your steps portion of Hoenn. I do find the midgame super fun so I usually speed post-Electric gym through Skyla.
My gripe is that the water portion of the game is mid: it doesn't introduce enough new Pokemon, the routes all blend together, and diving is especially disappointing. I only half remember what those ugly underground beasts look like. I understand mechanically why its interesting to have so much variation of Pokemon level when you're surfing, but it makes training hard and makes me wanna repel my way through it. And in Emerald, there is a lot of back and forthing at the height of the plot. I prefer it to being dragged around by a bunch of cutscenes, but discovering Sky Pillar on my own instead of being told to go there would be better. And also not putting a trainer there that I definitely remember every time and don't accidentally lose a Pokemon too in multiple Nuzlockes.
But that's not why I made this post. I've been replaying Crystal to get the taste of Sun/Moon out of my mouth. And after disliking HG/SS to my delight, I found I still love Crystal. I intend to make a larger scale post discussing why I feel like Crystal is a superior experience to the remakes. But first I wanted to address something: I was hate-watching a YouTube video before dinner talking about "Bad Johto Pokemon" where one of the Pokemon mentioned was Phanpy. After dinner, I swept through the Goldenrod underground fight against my rival with Donphan. It was sooo much fun too. Rollout to KO Golat, Feraligatr, and Sneasel (if my son was stupid enough to bring out an ice type against the fifth turn of rollout I'd disown him too), then mud slap gastly who cursed itself down, and then used Mud-Slap on the last 1-2 Pokemon to KO them in order to avoid accruing any Curse damage, as I only had 1/3 of my health left.
Phanpy was shit on in the video because it has a low encounter rate, and a "bad first-stage" and "bad moveset." I guess I lucked out because I caught Phanpy right away a few nights ago when I stayed up too late, but with how fast you get encounters in Gen 2, I was seeing several Teddiursa before I gave up on them and switched to Phanpy. I switch trained and got the xp share before tackling the Team Rocket hideout in Mahagony Town, and shortly after beating Pryce, it evolved into Donphan. After that, I did look up its moveset to see when it would get a good ground move, and to my horror, I too thought I had screwed up. But after giving it Strength (which in Gen 2 gets the 12.5 % Normal Badge Boost so its close to a 90 BP move) and Mud-Slap, it was practically one-shotting everything on the Water Routes surround whirl island. Eventually it got rollout, and now its a wrap.
My hot take isn't that Phanpy rules (although it does), but that Pokemon fans tend to overestimate the difficulty of training up Pokemon that aren't prductive right away, and overestimate the need for a strong STAB move that utilizes your better attacking stat. Sure, I've gone out of my way to do a little switch training, and fought a fairly high amount of wild Pokemon in a few of the dungeons, but my total time when I'm close to finishing the Team Rocket Radio Tower thing is 25 hours, and that's with a lot of non-grinding backtracking, and I trained up 1-2 Pokemon worth of xp I decided not to use. And I already have a whole team of 6 right at the level I want them at pre-Claire.
idk. less so on here, but a lot of Pokemon fans on Reddit and YouTube act like training up a Gyarados is a punishment worse than spending a year in prison when it's only an hour of your time if that, and you literally get Gyarados afterwards. I'm playing on 3ds with no speed up, and finishing a game's main part in <35 hours when I'm being leisurely isn't bad, even with a small map like Johto's. In longer games, it's about the same. Also, for all the talk of "everyone has the same team of 6 in Johto/Sinnoh" may be true in result, I think these regions have a ton of viable options. Sometimes you do have to wait a little longer to explore some of those options, but that's part of designing a region: you can't put all the cool Pokemon at the beginning or it would be boring at the end. But I'll be expanding on this more when I talk about the Physical Special Split in the Crystal vs. HGSS post.
Now I do think it would be cool to use the fossil Pokemon earlier in FRLG... but that's a story for another day.
also: I may have brought this up before, but again, after facing Whitney: she's not that bad. Yes, I may be a grown man, but there are other gym leaders that give me substantially more trouble. I did wipe to her once this time, but that was because she got hella lucky with crits and not missing. I went back with 0 training and won. Had i not been lazy and leveled up my eggsecutor to 13, it wouldn't have happened because I could have leech seeded Miltank instead of beating it down with ineffective attacks.
All you gotta do if you have Quilava is spam Smokescreen so Whitney can't hit jack, after Quilava goes down or you get bored, go to Eggy and set up reflect + hypnosis. Then bring in Polycule or wtv Red's bff Pokemon is called and spam the water move that can cause speed drops so you outspeed Miltank. Then you flinch her with headbutt. if you don't have Quilava, exit the game and erase your save and create a new one where you made a better starter choice.
Not even the hardest fight in the game thus far, that would be those three optional trainers on the route who semi bum-rush you all at once with those strong water Pokemon (the ones you have to surf to get through. I assume Claire and Lance + Elite 4 member who burns me for running 4/6th weak to grass will be harder.

	






