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Unpopular opinions

To illustrate: Zekrom to this day still cannot learn Earthquake.
very strange when it can learn Earth Power

I think Reshiram and Zekrom are like some of the only box legends that weren't good in either singles or doubles? Getting a renamed version of Mold Breaker is really not enough, Reshiram at least has a more normal special movepool. Zekrom specifically got really screwed over for no reason lol.
 
Zekrom absolutely qualifies as a dinosaur
I also like the um ackshually having to qualify "this is a rule except for this one example that can't even be shoved into the boxes like Zekrom"

In terms of physiology, what is the justification for Zekrom not having Earthquake or High Horsepower with a Jet Turbine for a tail and weighing 345 kg, meanwhile EQ is given to Komala, the 20kg Normal type with a Pillow and that is literally asleep its entire life and moves by tossing and turning.
 
I also like the um ackshually having to qualify "this is a rule except for this one example that can't even be shoved into the boxes like Zekrom"
all of the trying to work backwards to discern a pattern or philosophy always leads to this weird conclusion, lol

for whatever reason Game Freak didn't want Zekrom to have Earthquake or a variety of other physical moves other Dragons or Electric types get. Nobody knows what the balance person in Gen 5 was on since they never talk about it.
 
On the subject of Zekrom, I think this thing should also be able to learn Bolt Strike:

:bw/thundurus:

If Thundurus needs anything, it would probably be more Flying-Type options, but even though I don’t know how hot of a take this is, I think the idea of giving other Legendaries old signature moves is pretty neat if Game Freak is going to insist on giving moves that used to be signature moves to newer, stronger Pokémon anyway. Entei learning Ho-Oh’s Sacred Fire in Gen 6 was both a significant buff for it and extremely fitting for it to learn given Johto’s history and lore, so why they haven’t done this kind of thing more often is beyond me. I’ve said in the past that I think Articuno, Zapdos, and Moltres should learn Aeroblast for similar reasons to Entei and Scared Fire, but Thundurus learning Bolt Strike is another one that just makes way too much sense to me. I mean, heck, it’s literally the Bolt Strike Pokémon in the PokéDex, and that’s not just a translation thing either, the name of Thundurus’s PokéDex category and the move Bolt Strike is the same in Japanese too and possibly in other languages.
 
it feels insane that it doesn't have air slash or hurricane. it already has plenty of good electric type moves, reminder it got a new signature move in Arceus/SV
I always assumed Thundurus doesn’t learn Hurricane because Tornadus gets it and Hurricane is a Flying-Type clone of Thunder. They learn these at same level as each other. Air Slash would be nasty though, especially in combination with Prankster Thunder Wave and Prankster Taunt for bulkier stall threats.
 
I also like the um ackshually having to qualify "this is a rule except for this one example that can't even be shoved into the boxes like Zekrom"
There are two Electric Dinos, Raging Bolt and Dracozolt. Electivire specifically originally being the only Electric type to learn Earthquake was an important part of it that the Pokémon Company even brought up back in Gen 4. Until Gen 7 it and Stunfisk were the only Electrics to learn Earthquake. Electivire being special was deliberate.
very strange
Which is interesting given that it and Dracozolt are the only non-Rock or Ground type Electric types to learn Earth Power
 
We should have a ground/fairy. Mainly cause this gen and Miraidon xd. I suppose that will always be in later parts of gens when you get restricted regs, but still. Trying to make do w/ a ground/steel is ok, but they took out g fisk and steelix, dugtrio, a or besides, is sorta stinky and frail, and then exca is sorta frail, though actually good-ish. I guess here's other things, like lightningrod fairy teras, but idk. Tera messes w/ things a great deal, a ground' fairy should exist for when it goes away...hopefully. And I',m partial to every type existing more or less. They made water/fire in one, nohing should be off the table lol.
 
I like that every Pokemon game has the "Hurry Along" theme. This is one of those more lowkey pieces compared to the Pokemon Center or Gym theme since it only plays at the beginning of the game usually. Still, its always nice to hear. I am assuming most others dont like this song because of how its associated with tutorials but idk, I find that part of its charm- feels like the song that would play when a mama duck is guiding along a baby duck lol.
 
As the original poster said, it's the same tune, it just has different names in different games.

Did you not watch the video you just posted? Hurry Along has a chunk of the melody from Guide in it, but also has an entire extra song in front of that and even the part based on Guide is still remixed and has extra instruments. Black and White literally has both songs in it, again as shown in that video. Reusing the same motif doesn't make them the same song.
 
Did you not watch the video you just posted? Hurry Along has a chunk of the melody from Guide in it, but also has an entire extra song in front of that and even the part based on Guide is still remixed and has extra instruments. Black and White literally has both songs in it, again as shown in that video. Reusing the same motif doesn't make them the same song.

...yes? Of course they're remixed and have extra instruments, it's done a different way because every game has its own distinct soundfont. It's not going to sound identical from game to game, but it's still very clearly the same basic tune each time.

Always a pleasure talking to you.
 
...yes? Of course they're remixed and have extra instruments, it's done a different way because every game has its own distinct soundfont. It's not going to sound identical from game to game, but it's still very clearly the same basic tune each time.

Always a pleasure talking to you.
The songs are literally different besides the instruments used, Hurry Along literally has multiple verses Guide doesn't.
 
I think the ability Tinted Lens is a bit overrated. In theory, it sounds great: the ability to hit types that would usually take resisted damage instead takes regular damage is great, and it could allow mons to snowball the opposing mons. There have also been good Tinted Lens like Lokix, Yanmega, Venomoth, and even Butterfree in the Lower Tiers. But the reason Tinted Lens works with them is that they have the Bug Type, which has 7 resistances (Fire, Flying, Fairy, Steel, Poison, Fighting, Ghost) out of 18 types, the most of any type tied with Grass (Flying, Poison, Bug, Fire, Grass, Dragon, and Steel). When you remove these resistances, they would perform better as they would be able to hit harder, combined with U-turn (though not all bug mons get the move). However, most types only have 4-5 resistances, which wouldn’t really benefit them.

For example, Rock is seen as a mediocre type because of its poor defensive profile—5 weaknesses, only useful resistances are Fire and Flying —and its inaccurate physical moves, such as Rock Slide and Stone Edge. Offensively, however, they can be great, as it would be risky to switch in a Stone Edge that can crit or a Rock Slide that can flinch them, and the only Rock resistances are Fighting, Ground, and Steel. So it's really their lack of a defensive profile that’s holding them back, which is why Tinted Lens wouldn’t help them as much.

Tinted Lens also wouldn’t really help Psychic because the only types that resist Psychic are Psychic itself and Steel. The ability wouldn’t help them work against Dark types, as they are immune to it. But the reason why Psychic has fallen is not necessarily because of its offensive prowess (as having few resistances to Psychic and hitting for neutral is impressive), but because of its lack of defensive prowess against the rise of great Ghost Types, Knock Off, Pursuit (before Gen 8), and U-turn used by bug and non-bug mons. There are Sigilyph and Braviary-Hisui as Tinted Lens Psychic mons, but they don’t always use Tinted Lens; they sometimes run Magic Guard and Sheer Force, respectively.

There’s also the fact that most types would usually have coverage to take on their resists:
  • Rock Types resisted by Steel? They usually run a ground move, like Earthquake, to strike back, and sometimes a fighting move, like Body Press.
  • Fighting Types resisted like Flying, Bug, Ghost, Psychic, and Fairy? The former two can be handled by Rock moves, and fighting types usually have Knock Off to deal super effective damage against Ghost and Dark, whilst also acting as an item removal.
  • Psychic walled by Steel, Dark, and opposing Psychic Types? The former two can be handled by Focus Blast, and the latter by Shadow Ball.
  • Water Types usually have Ice moves to deal with Grass and Dragons, and Dragons usually have Flamethrower or Fire Blast to deal with Steel Types.
Unfortunately, since Bug attacks have many resistances and Bugs themselves have poor coverage against them, they usually struggle compared to others. That’s why most Mons with Tinted Lens happen to bug types; it’s needed to compensate for their lack of offensive prowess.
There are exceptions, like Heracross and Pinsir learning Rock and Fighting moves, Scizor having Close Combat to deal with other Steels, Masquerain having Water moves to deal with Rocks, and Venomoth having Energy Ball to deal with Rock and Ground Types.
But when you have to deal with many resistances, it would be hard to answer most of them without removing some or all of them.
 
I think the ability Tinted Lens is a bit overrated. In theory, it sounds great: the ability to hit types that would usually take resisted damage instead takes regular damage is great, and it could allow mons to snowball the opposing mons. There have also been good Tinted Lens like Lokix, Yanmega, Venomoth, and even Butterfree in the Lower Tiers. But the reason Tinted Lens works with them is that they have the Bug Type, which has 7 resistances (Fire, Flying, Fairy, Steel, Poison, Fighting, Ghost) out of 18 types, the most of any type tied with Grass (Flying, Poison, Bug, Fire, Grass, Dragon, and Steel). When you remove these resistances, they would perform better as they would be able to hit harder, combined with U-turn (though not all bug mons get the move). However, most types only have 4-5 resistances, which wouldn’t really benefit them.

For example, Rock is seen as a mediocre type because of its poor defensive profile—5 weaknesses, only useful resistances are Fire and Flying —and its inaccurate physical moves, such as Rock Slide and Stone Edge. Offensively, however, they can be great, as it would be risky to switch in a Stone Edge that can crit or a Rock Slide that can flinch them, and the only Rock resistances are Fighting, Ground, and Steel. So it's really their lack of a defensive profile that’s holding them back, which is why Tinted Lens wouldn’t help them as much.

Tinted Lens also wouldn’t really help Psychic because the only types that resist Psychic are Psychic itself and Steel. The ability wouldn’t help them work against Dark types, as they are immune to it. But the reason why Psychic has fallen is not necessarily because of its offensive prowess (as having few resistances to Psychic and hitting for neutral is impressive), but because of its lack of defensive prowess against the rise of great Ghost Types, Knock Off, Pursuit (before Gen 8), and U-turn used by bug and non-bug mons. There are Sigilyph and Braviary-Hisui as Tinted Lens Psychic mons, but they don’t always use Tinted Lens; they sometimes run Magic Guard and Sheer Force, respectively.

There’s also the fact that most types would usually have coverage to take on their resists:
  • Rock Types resisted by Steel? They usually run a ground move, like Earthquake, to strike back, and sometimes a fighting move, like Body Press.
  • Fighting Types resisted like Flying, Bug, Ghost, Psychic, and Fairy? The former two can be handled by Rock moves, and fighting types usually have Knock Off to deal super effective damage against Ghost and Dark, whilst also acting as an item removal.
  • Psychic walled by Steel, Dark, and opposing Psychic Types? The former two can be handled by Focus Blast, and the latter by Shadow Ball.
  • Water Types usually have Ice moves to deal with Grass and Dragons, and Dragons usually have Flamethrower or Fire Blast to deal with Steel Types.
Unfortunately, since Bug attacks have many resistances and Bugs themselves have poor coverage against them, they usually struggle compared to others. That’s why most Mons with Tinted Lens happen to bug types; it’s needed to compensate for their lack of offensive prowess.
There are exceptions, like Heracross and Pinsir learning Rock and Fighting moves, Scizor having Close Combat to deal with other Steels, Masquerain having Water moves to deal with Rocks, and Venomoth having Energy Ball to deal with Rock and Ground Types.
But when you have to deal with many resistances, it would be hard to answer most of them without removing some or all of them.
This is missing the forest for the trees, Rock types would absolutely love to spam their stabs against bulky Steels, Grounds, and even Fightings (Zamazenta). Sure, coverage exists but only needing one move eases on prediction as well as makes choice sets more effective, Dracovish is what happens when you have something that only needs one move to break everything. Even with a type like Ground, which is far more concerned with Flying/levitating Pokémon than resists, would still make good use of Tinted Lens as it would still make their STABs harder to switch into. The reason why it's mostly restricted to Bug types is likely balance
 
I think the ability Tinted Lens is a bit overrated. In theory, it sounds great: the ability to hit types that would usually take resisted damage instead takes regular damage is great, and it could allow mons to snowball the opposing mons. There have also been good Tinted Lens like Lokix, Yanmega, Venomoth, and even Butterfree in the Lower Tiers. But the reason Tinted Lens works with them is that they have the Bug Type, which has 7 resistances (Fire, Flying, Fairy, Steel, Poison, Fighting, Ghost) out of 18 types, the most of any type tied with Grass (Flying, Poison, Bug, Fire, Grass, Dragon, and Steel). When you remove these resistances, they would perform better as they would be able to hit harder, combined with U-turn (though not all bug mons get the move). However, most types only have 4-5 resistances, which wouldn’t really benefit them.

For example, Rock is seen as a mediocre type because of its poor defensive profile—5 weaknesses, only useful resistances are Fire and Flying —and its inaccurate physical moves, such as Rock Slide and Stone Edge. Offensively, however, they can be great, as it would be risky to switch in a Stone Edge that can crit or a Rock Slide that can flinch them, and the only Rock resistances are Fighting, Ground, and Steel. So it's really their lack of a defensive profile that’s holding them back, which is why Tinted Lens wouldn’t help them as much.

Tinted Lens also wouldn’t really help Psychic because the only types that resist Psychic are Psychic itself and Steel. The ability wouldn’t help them work against Dark types, as they are immune to it. But the reason why Psychic has fallen is not necessarily because of its offensive prowess (as having few resistances to Psychic and hitting for neutral is impressive), but because of its lack of defensive prowess against the rise of great Ghost Types, Knock Off, Pursuit (before Gen 8), and U-turn used by bug and non-bug mons. There are Sigilyph and Braviary-Hisui as Tinted Lens Psychic mons, but they don’t always use Tinted Lens; they sometimes run Magic Guard and Sheer Force, respectively.

There’s also the fact that most types would usually have coverage to take on their resists:
  • Rock Types resisted by Steel? They usually run a ground move, like Earthquake, to strike back, and sometimes a fighting move, like Body Press.
  • Fighting Types resisted like Flying, Bug, Ghost, Psychic, and Fairy? The former two can be handled by Rock moves, and fighting types usually have Knock Off to deal super effective damage against Ghost and Dark, whilst also acting as an item removal.
  • Psychic walled by Steel, Dark, and opposing Psychic Types? The former two can be handled by Focus Blast, and the latter by Shadow Ball.
  • Water Types usually have Ice moves to deal with Grass and Dragons, and Dragons usually have Flamethrower or Fire Blast to deal with Steel Types.
Unfortunately, since Bug attacks have many resistances and Bugs themselves have poor coverage against them, they usually struggle compared to others. That’s why most Mons with Tinted Lens happen to bug types; it’s needed to compensate for their lack of offensive prowess.
There are exceptions, like Heracross and Pinsir learning Rock and Fighting moves, Scizor having Close Combat to deal with other Steels, Masquerain having Water moves to deal with Rocks, and Venomoth having Energy Ball to deal with Rock and Ground Types.
But when you have to deal with many resistances, it would be hard to answer most of them without removing some or all of them.

Not sure how its overrated… barely ever hear a mention.
 
I think the ability Tinted Lens is a bit overrated. In theory, it sounds great: the ability to hit types that would usually take resisted damage instead takes regular damage is great, and it could allow mons to snowball the opposing mons. There have also been good Tinted Lens like Lokix, Yanmega, Venomoth, and even Butterfree in the Lower Tiers. But the reason Tinted Lens works with them is that they have the Bug Type, which has 7 resistances (Fire, Flying, Fairy, Steel, Poison, Fighting, Ghost) out of 18 types, the most of any type tied with Grass (Flying, Poison, Bug, Fire, Grass, Dragon, and Steel). When you remove these resistances, they would perform better as they would be able to hit harder, combined with U-turn (though not all bug mons get the move). However, most types only have 4-5 resistances, which wouldn’t really benefit them.

For example, Rock is seen as a mediocre type because of its poor defensive profile—5 weaknesses, only useful resistances are Fire and Flying —and its inaccurate physical moves, such as Rock Slide and Stone Edge. Offensively, however, they can be great, as it would be risky to switch in a Stone Edge that can crit or a Rock Slide that can flinch them, and the only Rock resistances are Fighting, Ground, and Steel. So it's really their lack of a defensive profile that’s holding them back, which is why Tinted Lens wouldn’t help them as much.

Tinted Lens also wouldn’t really help Psychic because the only types that resist Psychic are Psychic itself and Steel. The ability wouldn’t help them work against Dark types, as they are immune to it. But the reason why Psychic has fallen is not necessarily because of its offensive prowess (as having few resistances to Psychic and hitting for neutral is impressive), but because of its lack of defensive prowess against the rise of great Ghost Types, Knock Off, Pursuit (before Gen 8), and U-turn used by bug and non-bug mons. There are Sigilyph and Braviary-Hisui as Tinted Lens Psychic mons, but they don’t always use Tinted Lens; they sometimes run Magic Guard and Sheer Force, respectively.

There’s also the fact that most types would usually have coverage to take on their resists:
  • Rock Types resisted by Steel? They usually run a ground move, like Earthquake, to strike back, and sometimes a fighting move, like Body Press.
  • Fighting Types resisted like Flying, Bug, Ghost, Psychic, and Fairy? The former two can be handled by Rock moves, and fighting types usually have Knock Off to deal super effective damage against Ghost and Dark, whilst also acting as an item removal.
  • Psychic walled by Steel, Dark, and opposing Psychic Types? The former two can be handled by Focus Blast, and the latter by Shadow Ball.
  • Water Types usually have Ice moves to deal with Grass and Dragons, and Dragons usually have Flamethrower or Fire Blast to deal with Steel Types.
Unfortunately, since Bug attacks have many resistances and Bugs themselves have poor coverage against them, they usually struggle compared to others. That’s why most Mons with Tinted Lens happen to bug types; it’s needed to compensate for their lack of offensive prowess.
There are exceptions, like Heracross and Pinsir learning Rock and Fighting moves, Scizor having Close Combat to deal with other Steels, Masquerain having Water moves to deal with Rocks, and Venomoth having Energy Ball to deal with Rock and Ground Types.
But when you have to deal with many resistances, it would be hard to answer most of them without removing some or all of them.
Ignoring resistances is kind of insane. You cite Psychic "only" benefits from not being resisted by itself and Steel, as if Steel isn't the most common defensive type in the game (good reason). Sigyliph and Braviary not using Tinted Lens is because their other abilities are legitimately more insane than Tinted Lens for their builds (Sigyliph has utility moves so it prefers passive prevention to pay that over mediocre offense, while Braviary wants more power neutrally at 112 SpA and not too fast).

You know how powerful Pokemon are often saddled with 4MSS like Iron Valiant, Dragonite, Ogerpon, Kyurem, etc? Not needing a moveslot for coverage leaves room for healing, boosting, generic stuff like Substitute, or weaker utility moves like Earthquake + Headlong Rush for consistent bulk and Power. Tinted Lens is an extremely powerful ability that is intentionally given to weaker Pokemon who end up in a reasonable place when it balances their kits out: Lokix with stuff like "2 Priority Moves + Pivoting + Knock Off + A Drain move" would be absolutely more powerful if it didn't have Route 1 Bug BST or if its STABs were stuff like Rock, Fighting, or Ground and got Technician (which most moves don't use but adds a few weak-now-stronger Coverages) or Pickpocket (just generally not very used).

Tinted Lens is, on paper, an extremely overtuned ability that is put on undertuned Pokemon.
 
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