"Difficulty"... whenever I hear that phrase applied to Pokemon games, it almost always seems to mean jacking up the levels of opposing trainers' teams or just using fully-evolved mons that are all the same type.  That ain't skill, folks.  That's just patience to spend extra time level grinding.  And it also helps explain why I don't care for about 90% of ROM hacks out there.
One way I think you could implement real difficulty would be to challenge someone's ability to battle under various conditions (e.g. weather, terrain, even things like Trick Room or Inverse Battles), as well as taking advantage of said conditions. Raihan was a start, but I think we could do even better than that. Here are a few examples:
So that's a few examples of ways Pokemon games could be more difficult than they currently are. I could say more, but that's all I have the patience to type out for now.
				
			One way I think you could implement real difficulty would be to challenge someone's ability to battle under various conditions (e.g. weather, terrain, even things like Trick Room or Inverse Battles), as well as taking advantage of said conditions. Raihan was a start, but I think we could do even better than that. Here are a few examples:
- A battle in permanent Rain Dance versus someone using a Lapras, Dhelmise, Manectric and Barraskewda. Lapras can use Hydration to prevent status conditions from wearing it down, Dhelmise's Fire-type weakness would be neutralized, Manectric could fire off perfect-accuracy Thunders, and Barraskewda... take a guess. What would make this fight difficult would be that you actually need to know a thing or two about battling in various weather conditions and wouldn't be able to cheese it just by leveling up a single Electric- or Grass-type mon. You could certainly change the weather and weaken that strategy somewhat, but the team could still put up a fight even without the rain.
 - A battle in permanent Trick Room versus a team of Gastrodon, Escavalier, Dragalge, and Snorlax. All 4 of these are slower than your average Pokemon and can use TR in addition to their solid bulk, lack of shared weaknesses (Dragalge being the only one to even have more than one weakness at all), and respectable offensive stats. A game with this sort of battle would probably have to have some additional way to untwist the dimensions, although using Trick Room when said dimensions are twisted does just that already.
 
So that's a few examples of ways Pokemon games could be more difficult than they currently are. I could say more, but that's all I have the patience to type out for now.




	
		
	
